ship.py的__init()__写变量少了。改为
def __init__(self,ai_settings,screen):
以下为截止到python编程从入门到实践p221页,浮点移动的程序
ship.py
import pygame
class Ship():
def __init__(self,ai_settings,screen):
self.screen = screen
self.ai_settings = ai_settings
#加载飞船图像
self.image = pygame.image.load("images/ship.bmp")
#获取飞船的属性rect
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
#让游戏元素居中,设置相应rect对象的center,centerx,centery.
self.rect.centerx = self.screen_rect.centerx
#让游戏元素与边缘对齐,top,bottom,left,right.
self.rect.bottom = self.screen_rect.bottom
self.center = float(self.rect.centerx)
#移动标志
self.moving_right = False
self.moving_left = False
def update(self):
"""根据移动标志调整飞船的位置,可以连续移动"""
if self.moving_right:
#让游戏元素居中,设置相应rect对象的center,centerx,centery.
self.center += self.ai_settings.ship_speed_factor
if self.moving_left:
self.center -= self.ai_settings.ship_speed_factor
self.rect.centerx = self.center
def blitme(self):
#将飞船的图像绘制到屏幕上
self.screen.blit(self.image,self.rect)
settings.py,在这里有个self.ship_speed_factor = 1.5
class Settings():
"""存储设置的类"""
def __init__(self):
"""初始化游戏设置"""
#屏幕的设置
self.screen_width = 800
self.screen_height = 600
self.bg_color = (230,230,230)
#飞船的设置
self.ship_speed_factor = 1.5
game_functions.py
import sys
import pygame
def check_events(ship):
"""响应鼠标事件"""
#监听键盘鼠标事件
for event in pygame.event.get():#键盘鼠标事件
if event.type == pygame.QUIT:#注意 == 两个等号
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
ship.moving_right = True
if event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_RIGHT:
ship.moving_right = False
if event.key == pygame.K_LEFT:
ship.moving_left = False
def update_screen(ai_settings,screen,ship):
"""更新图像"""
#用背景色填充屏幕
screen.fill(ai_settings.bg_color)
#将飞船的图像绘制到屏幕上
ship.blitme()
#在while里面一直刷新屏幕,这一条程序放到最下面
pygame.display.flip()
alien_invasion.py
import sys
import pygame
from settings import Settings
from ship import Ship
import game_functions as gf #as是别名
def run_game():
#初始化游戏
pygame.init()#这个是pygame的初始化
pygame.display.set_caption("飞机大战")
ai_settings = Settings()
#创建屏幕对象
screen = pygame.display.set_mode([ai_settings.screen_width,ai_settings.screen_height])
#创建一艘飞船
ship = Ship(ai_settings,screen)
#游戏的主循环
while True:#注意True首字母大写
#监听键盘鼠标事件
gf.check_events(ship)
ship.update()
gf.update_screen(ai_settings,screen,ship)
run_game()
将settings.py中的 self.ship_speed_factor = 5.5,速度就很明显了!