非常酷炫的自定义画圆,支持常规设置需求,满足大部分需求,上代码吧……
setp1:创建自定义控件
package xxx;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Typeface;
import android.util.AttributeSet;
import android.util.Log;
import android.view.View;
import xxx;
public class RoundProgressBar extends View {
/**
* 画笔对象的引用
*/
private Paint paint;
/**
* 圆环的颜色
*/
private int roundColor;
/**
* 圆环进度的颜色
*/
private int roundProgressColor;
/**
* 中间进度百分比的字符串的颜色
*/
private int textColor;
/**
* 中间进度百分比的字符串的字体
*/
private float textSize;
/**
* 圆环的宽度
*/
private float roundWidth;
/**
* 最大进度
*/
private int max;
/**
* 当前进度
*/
private float progress;
/**
* 是否显示中间的进度
*/
private boolean textIsDisplayable;
/**
* 进度的风格,实心或者空心
*/
private int style;
public static final int STROKE = 0;
public static final int FILL = 1;
public RoundProgressBar(Context context) {
this(context, null);
}
public RoundProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public RoundProgressBar(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
paint = new Paint();
TypedArray mTypedArray = context.obtainStyledAttributes(attrs,
R.styleable.RoundProgressBar);
//获取自定义属性和默认值
roundColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundColor, Color.RED);
roundProgressColor = mTypedArray.getColor(R.styleable.RoundProgressBar_roundProgressColor, Color.GREEN);
textColor = mTypedArray.getColor(R.styleable.RoundProgressBar_textColor, Color.GREEN);
textSize = mTypedArray.getDimension(R.styleable.RoundProgressBar_textSize, 15);
roundWidth = mTypedArray.getDimension(R.styleable.RoundProgressBar_roundWidth, 5);
max = mTypedArray.getInteger(R.styleable.RoundProgressBar_max, 100);
textIsDisplayable = mTypedArray.getBoolean(R.styleable.RoundProgressBar_textIsDisplayable, true);
style = mTypedArray.getInt(R.styleable.RoundProgressBar_style, 0);
mTypedArray.recycle();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
/**
* 画最外层的大圆环
*/
int centre = getWidth()/2; //获取圆心的x坐标
int radius = (int) (centre - roundWidth/2)-10; //圆环的半径
paint.setColor(roundColor); //设置圆环的颜色
paint.setStyle(Paint.Style.STROKE); //设置空心
paint.setStrokeWidth(roundWidth-2); //设置圆环的宽度
paint.setAntiAlias(true); //消除锯齿
canvas.drawCircle(centre, centre, radius, paint); //画出圆环
Log.e("log", centre + "");
/**
* 画进度百分比
*/
paint.setStrokeWidth(0);
paint.setColor(textColor);
paint.setTextSize(textSize);
paint.setTypeface(Typeface.DEFAULT_BOLD); //设置字体
int percent = (int)(((float)progress / (float)max) * 100); //中间的进度百分比,先转换成float在进行除法运算,不然都为0
float textWidth = paint.measureText(percent + "%"); //测量字体宽度,我们需要根据字体的宽度设置在圆环中间
if(textIsDisplayable && style == STROKE){
canvas.drawText(percent + "%", centre - textWidth / 2, centre + textSize/2, paint); //画出进度百分比
}
/**
* 画圆弧 ,画圆环的进度
*/
//设置进度是实心还是空心
paint.setStrokeWidth(roundWidth); //设置圆环的宽度
paint.setColor(roundProgressColor); //设置进度的颜色
RectF oval = new RectF(centre - radius-1, centre - radius-1, centre
+ radius+1, centre + radius+1); //用于定义的圆弧的形状和大小的界限
switch (style) {
case STROKE:{
paint.setStyle(Paint.Style.STROKE);
canvas.drawArc(oval, 90, 360 * progress / max, false, paint); //根据进度画圆弧
break;
}
case FILL:{
paint.setStyle(Paint.Style.FILL_AND_STROKE);
if(progress !=0)
canvas.drawArc(oval, 90, 360 * progress / max, true, paint); //根据进度画圆弧
break;
}
}
}
public synchronized int getMax() {
return max;
}
/**
* 设置进度的最大值
* @param max
*/
public synchronized void setMax(int max) {
if(max < 0){
throw new IllegalArgumentException("max not less than 0");
}
this.max = max;
}
/**
* 获取进度.需要同步
* @return
*/
public synchronized float getProgress() {
return progress;
}
/**
* 设置进度,此为线程安全控件,由于考虑多线的问题,需要同步
* 刷新界面调用postInvalidate()能在非UI线程刷新
* @param progress
*/
public synchronized void setProgress(float progress) {
if(progress < 0){
throw new IllegalArgumentException("progress not less than 0");
}
if(progress > max){
progress = max;
}
if(progress <= max){
this.progress = progress;
postInvalidate();
}
}
public int getCricleColor() {
return roundColor;
}
public void setCricleColor(int cricleColor) {
this.roundColor = cricleColor;
}
public int getCricleProgressColor() {
return roundProgressColor;
}
public void setCricleProgressColor(int cricleProgressColor) {
this.roundProgressColor = cricleProgressColor;
}
public int getTextColor() {
return textColor;
}
public void setTextColor(int textColor) {
this.textColor = textColor;
}
public float getTextSize() {
return textSize;
}
public void setTextSize(float textSize) {
this.textSize = textSize;
}
public float getRoundWidth() {
return roundWidth;
}
public void setRoundWidth(float roundWidth) {
this.roundWidth = roundWidth;
}
}
setp 2:
在values的attrs.xml文件中添加
setp3:
布局中使用
到这里就搞定了……