架构操练Kata:魔兽先锋

http://nealford.com/katas/list.html;译者:王瑞鹏、伍斌
大雪娱乐公司现在想要打造一款第一人称射击的 MMORPG(大型多人在线角色扮演游戏)网页游戏

用户:100万+(期望最终达到)

需求

  • 用户选择想要玩的地图,然后随机地选出技能类似的游戏角色参与游戏;
  • 玩家可以通过购买内购项目来增强游戏角色的技能/装备;
  • 适配任何“现代”的主流浏览器;
  • 全浸式体验(音效、图形、视觉外观等);
  • 玩家可以和在可聊天范围内的其他玩家聊天;
  • 玩家可以创建邀请赛锦标赛,令其邀请的其他玩家加入;
  • 访客可以观察全部游戏玩家的活动,但不会被玩家看到,且不会与之互动;
  • 玩家能够创建新的地图,武器,甚至是游戏规则(如单一武器,夺旗战等);

背景信息

  • 游戏的性能需要优先满足,但相比之下,当玩家数量激增时系统的可伸缩性(scalability)更加重要;
  • 如果这款游戏获得成功,该公司会将其抽取出一个框架,以便销售
  • 最大的花费是请艺术高手创作出视觉体验

World of Webcraft

An entertainment company wants a first-person shooter MMORPG game delivered through the browser

Users: millions+ (they hope)

Requirements:

  • users choose the map they want to play in, then duke it out with randomly-selected players of roughly equal skill
  • players can 'trick out' their characters with skills/equipment by sending the company money
  • usable from any 'modern' Web browser
  • full-immersion experience (sound, graphics, etc)
  • players can 'chat' (trash talk) to other players, but only those 'within range'
  • players can create invitation-only tournaments
  • guests can observe all the players without being seen/interact (ghosts)
  • players can create new maps, weapons, and rules

Additional Context:

  • gaming performance is high priority, but scalability even more so
  • if this game is successful, the company plans to extract the good bits as a framework they can sell
  • biggest expense are the highly skilled artists creating the visual look and feel

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