PIXI.v4实现的d3.v4力引导图(融合d3.zoom和d3.drag)

关于PIXI方面的资料比较少,在具体实现方面遇到的很多问题并不能在网上找到解答或现成的方案。经过努力看官方文档和不停的调试终于顺利解决所有bug。
这里先将源码po在这里,以后再对细节进行完善。

import React, { Component, PropTypes } from 'react';
import * as d3 from 'd3';
import * as PIXI from 'pixi.js'
import { Tooltip, Switch, Button, Icon } from 'antd';
const ButtonGroup = Button.Group
import data from '../../../static/data/data.json';

export default class D3Force extends Component {

    constructor( props ) {
        super(props);
        this.state = {
        }
    }

    resetZoom(){
        let {position, scale} = this.stage
        position.x = 0
        position.y = 0
        scale.x = 1
        scale.y = 1
        this.reload = true
        this.renderer.render(this.stage)
    }

    allUnlock(){
        data.nodes.forEach((node) => {
            node.isLocked = false
            this.updateNode(node, 0xFFFFFF)
        })
    }

    componentDidMount() {

        const width = 920, height = 650, r = 5, minScale = 1/3, maxScale = 10
        this.renderer = PIXI.autoDetectRenderer(width, height,
            {antialias:true, transparent: false, resolution: 1})
        this.stage = new PIXI.Container()
        this.transform = d3.zoomIdentity
        this.reload = false
        this.ix = 0
        this.iy = 0
        let renderer = this.renderer,
            stage = this.stage,
            transform = this.transform,
            links = new PIXI.Graphics(),
            node_x=[], node_y=[]//save the absolute coordinate of nodes
        this.canvas.appendChild(renderer.view)
        stage.addChild(links)

        renderer.view.style.position = "absolute"
        renderer.view.style.width = this.canvas.innerWidth + "px"
        renderer.view.style.height = this.canvas.innerHeight + "px"
        renderer.view.style.display = "block"
        renderer.view.style.border = "2px solid white"
        renderer.backgroundColor = 0xf3f6fa

        let simulation = d3.forceSimulation()
            .force("link", d3.forceLink().id((d)=> d.id))
            .force("charge", d3.forceManyBody())
            .force("center", d3.forceCenter(width / 2, height / 2))

        this.setState({tips:data.nodes[0]})

        let nodeColor = (isLocked) => isLocked ? 0x7EC1F3 : 0xC6C7C7

        this.tfRender = ()=>{
            let {position, scale} = stage
            position.x = transform.x
            position.y = transform.y
            scale.x = transform.k
            scale.y = transform.k
            renderer.render(stage)
        }
        let tfRender = this.tfRender

        let dragsubject = function() {
            let {position, scale} = stage
            let {event} = d3
            let x = transform.invertX(event.x),
                y = transform.invertY(event.y),
                dx, dy
            for(let i = data.nodes.length-1; i>=0; i--){
                let nx = node_x[i], ny = node_y[i]
                dx = x - nx
                dy = y - ny
                if(dx*dx + dy*dy < r*r){
                    this.ix = nx
                    this.iy = ny
                    return simulation.find((event.x-position.x)/scale.x, (event.y-position.y)/scale.y)
                }

            }
        }

        let dragstarted = function() {
            if(d3.event.subject.isLocked){
                return
            }
            if (!d3.event.active) simulation.alphaTarget(0.3).restart();
            let {subject} = d3.event
            subject.fx = subject.x
            subject.fy = subject.y
            tfRender()

        }

        let dragged = function() {
            if(d3.event.subject.isLocked){
                return
            }
            let {subject} = d3.event,
                {k} = transform
            subject.fx = (d3.event.x + this.ix * (k - 1)) / k
            subject.fy = (d3.event.y + this.iy * (k - 1)) / k
            tfRender()
        }

        let dragended = function() {
            if(d3.event.subject.isLocked){
                return
            }
            if (!d3.event.active) simulation.alphaTarget(0)
            let {subject} = d3.event
            subject.fx = null
            subject.fy = null
            tfRender()
        }

        let zoomed = function() {
            if(this.reload){
                this.reload = false
                let {transform} = d3.event
                transform.x = 0
                transform.y = 0
                transform.k = 1
            }
            transform = d3.event.transform
            tfRender()
        }

        let drawNode = function(node, stkClr){
            let {gfx} = node
            gfx.lineStyle(1.5, stkClr)
                .beginFill(nodeColor(node.isLocked))
                .drawCircle(0, 0, r)
                .endFill()
            stage.addChild(gfx)
            renderer.render(stage)
        }

        this.updateNode = function(node, stkClr){
            let { x, y, gfx } = node
            gfx.clear()
            gfx.position = new PIXI.Point(x, y)
            drawNode(node, stkClr)
        }
        let updateNode = this.updateNode

        data.nodes.forEach((node) => {

            node.gfx = new PIXI.Graphics()
            let {gfx} = node
            gfx.interactive = true
            gfx.buttonMode = true
            drawNode(node, 0xFFFFFF)
            let tipStyle = new PIXI.TextStyle({
                align: "left",
                fontSize: 10,
                fill: 0xFFFFFF,
                wordWrap: true,
                wordWrapWidth: 10,
            });
            gfx.on("rightclick", ()=>{
                    let stkclr = (node.isLocked = !node.isLocked) ? 0x000000 : 0xFFFFFF
                    updateNode(node, stkclr)
                 })
                .on("mouseover",()=>{
                    if(!node.isLocked) {
                        updateNode(node, 0x000000)
                    }
                    this.rect = new PIXI.Graphics()
                    this.rect.lineStyle(2, 0x000000, 0.4)
                        .beginFill(0x000000, 0.8)
                        .drawRoundedRect(node.x + 2*r, node.y - r - 12, 9*node.id.length, 20, 1)
                        .endFill()
                    this.tooltip = new PIXI.Text(node.id, tipStyle)
                    this.tooltip.x = node.x + 2.5*r
                    this.tooltip.y = node.y - r - 10
                    stage.addChild(this.rect)
                    stage.addChild(this.tooltip)
                    renderer.render(stage)
                })
                .on("mouseout",()=>{
                    if(!node.isLocked) {
                        updateNode(node, 0xFFFFFF)
                    }
                    stage.removeChild(this.rect)
                    stage.removeChild(this.tooltip)
                    renderer.render(stage)
                })
        })

        simulation
            .nodes(data.nodes)
            .on('tick', ticked)

        simulation.force('link')
            .links(data.links)

        d3.select(this.canvas)
            .call(d3.drag()
                .container(this.canvas)
                .subject(dragsubject)
                .on("start", dragstarted)
                .on("drag", dragged)
                .on("end", dragended)
            )
            .call(d3.zoom()
                .scaleExtent([minScale, maxScale])
                .on("zoom", zoomed.bind(this))
            )

        function ticked () {
            data.nodes.forEach((node,i) => {
                let { x, y, gfx } = node
                if(!node.isLocked){//Only update the unlocked nodes
                    gfx.position = new PIXI.Point(x, y)
                    node_x[i]=x
                    node_y[i]=y
                }
            })

            links.alpha = 0.6
            links.clear()
            data.links.forEach((link,k) => {
                let { source, target } = link,
                    {nodes} = data,
                    {length} = nodes,
                    lock_s = false,
                    lock_t = false
                let i,j
                for(i = 0; i < length; i++){
                    if(source.isLocked === true && source.id === nodes[i].id){
                        lock_s = true;
                        break;
                    }
                }

                for(j = 0; j < length; j++){
                    if(target.isLocked === true && target.id === nodes[j].id){
                        lock_t = true;
                        break;
                    }
                }
                links.lineStyle(1, 0x999999)
                let node_s = {"x":node_x[i],"y":node_y[i]},
                    node_t = {"x":node_x[j],"y":node_y[j]}
                if(lock_s){
                    links.moveTo(node_s.x, node_s.y)
                }
                else{
                    links.moveTo(source.x, source.y)
                }

                if(lock_t){
                    links.lineTo(node_t.x, node_t.y)
                }
                else{
                    links.lineTo(target.x, target.y)
                }
            })

            links.endFill()
            renderer.render(stage)
        }
    }

    render() {
        return (
            
Locked Node Hightlight Node New Link
{this.canvas=canvas}} width = {window.innerWidth*0.45} height = {window.innerHeight*0.9} >
) } }

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