背景
最近在排查app卡顿问题,在公司内部的bug管理平台上发现这个类卡顿问题,知道卡顿了多长时间吗,足足4s多,这让线上用户怎么想?让我怎么想?
java.lang.Object.wait(Native Method)
java.lang.Thread.parkFor(Thread.java:1220)
sun.misc.Unsafe.park(Unsafe.java:299)
java.util.concurrent.locks.LockSupport.park(LockSupport.java:157)
java.util.concurrent.locks.AbstractQueuedSynchronizer.parkAndCheckInterrupt(AbstractQueuedSynchronizer.java:813)
java.util.concurrent.locks.AbstractQueuedSynchronizer.doAcquireSharedInterruptibly(AbstractQueuedSynchronizer.java:973)
java.util.concurrent.locks.AbstractQueuedSynchronizer.acquireSharedInterruptibly(AbstractQueuedSynchronizer.java:1281)
java.util.concurrent.CountDownLatch.await(CountDownLatch.java:202)
android.app.SharedPreferencesImpl$EditorImpl$1.run(SharedPreferencesImpl.java:363)
android.app.QueuedWork.waitToFinish(QueuedWork.java:88)
android.app.ActivityThread.handleServiceArgs(ActivityThread.java:3336)
android.app.ActivityThread.access$2300(ActivityThread.java:197)
android.app.ActivityThread$H.handleMessage(ActivityThread.java:1709)
android.os.Handler.dispatchMessage(Handler.java:111)
android.os.Looper.loop(Looper.java:224)
android.app.ActivityThread.main(ActivityThread.java:5958)
java.lang.reflect.Method.invoke(Native Method)
java.lang.reflect.Method.invoke(Method.java:372)
com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1113)
刚开始以为是系统Unsafe的卡顿,就没怎么细看,后来发现不对中间居然看见了SharedPreferences的代码,之前就知道SharedPreferences这个玩意坑很多,我又回忆起之前面试一个面试者,他提到过如何采用objectbox替换SharedPreferences解决卡顿问题,我怀疑就是这玩意导致的,这激起了我的好奇心
问题原因分析
项目中用了SharedPreferences 这个玩意,谁知道这额玩意有大坑呀,给我们app卡的不行不行的,代码在apply的时候,SharedPreferences 内部发送了一个异步任务取执行文件的写操作,按道理说写操作都是在异步线程中执行的,不应该会卡顿主线程呀,是的,读写操作时在异步线程,QueuedWork.waitToFinish 这个方法是在主线程中执行,具体的调用到代码在ActiviytThread 类的handleStopActivity 方法和handleServiceArgs 方法中等多处方法中有调用,我们出问题的地方就是调用了handleServiceArgs方法,QueuedWork.waitToFinish 这个方法中执行了线程操作,所以导致了主线程卡住了
commit 造成的卡顿
我们先看一下SharedPreferencesImpl 这个类,这个类是具体的实现类,我们看一下commit方法
public boolean commit() {
long startTime = 0;
if (DEBUG) {
startTime = System.currentTimeMillis();
}
MemoryCommitResult mcr = commitToMemory();
//这地方是执行具体的写入任务
SharedPreferencesImpl.this.enqueueDiskWrite(
mcr, null /* sync write on this thread okay */);
try {
//看看没这个地方就让主线程卡住的原因
mcr.writtenToDiskLatch.await();
} catch (InterruptedException e) {
return false;
} finally {
if (DEBUG) {
Log.d(TAG, mFile.getName() + ":" + mcr.memoryStateGeneration
+ " committed after " + (System.currentTimeMillis() - startTime)
+ " ms");
}
}
notifyListeners(mcr);
return mcr.writeToDiskResult;
}
在commit方法中,首先执行写入任务也就是enqueueDiskWrite这个方法,我们稍后分析,然后让调用线程处于等待状态,当写入任务执行成功后唤起调用commit的线程,假设调用commit的线程就是主线线程,并且写入任务耗时还比较多的,这不就阻塞住主线程了吗?
private void enqueueDiskWrite(final MemoryCommitResult mcr,
final Runnable postWriteRunnable) {
final boolean isFromSyncCommit = (postWriteRunnable == null);
final Runnable writeToDiskRunnable = new Runnable() {
public void run() {
synchronized (mWritingToDiskLock) {
writeToFile(mcr, isFromSyncCommit);
}
synchronized (mLock) {
mDiskWritesInFlight--;
}
if (postWriteRunnable != null) {
postWriteRunnable.run();
}
}
};
// Typical #commit() path with fewer allocations, doing a write on
// the current thread.
if (isFromSyncCommit) {
boolean wasEmpty = false;
synchronized (mLock) {
wasEmpty = mDiskWritesInFlight == 1;
}
if (wasEmpty) {
writeToDiskRunnable.run();
return;
}
}
//往系统的队列中发送任务,然后在工作线程中执行任务
QueuedWork.queue(writeToDiskRunnable, !isFromSyncCommit);
}
enqueueDiskWrite 方法中首先判断的postWriteRunnable 是否等于null,如果等于空了,就在当前调用的地方执行写入操作,如果不是就往QueuedWork 队列中发送任务
总结一下:如果是使用commit方式提交,会阻塞调用commit方法的线程,如果写入任务很多比较耗时,就卡住了,所以不要在主线程执行写入文件的操作,但是我们上线卡顿日志是另外一种情况,是使用了apply提交的时候才会出现的
apply造成的卡顿
public void apply() {
final long startTime = System.currentTimeMillis();
final MemoryCommitResult mcr = commitToMemory();
final Runnable awaitCommit = new Runnable() {
public void run() {
try {
//这个地方是造成卡顿的原因
mcr.writtenToDiskLatch.await();
} catch (InterruptedException ignored) {
}
if (DEBUG && mcr.wasWritten) {
Log.d(TAG, mFile.getName() + ":" + mcr.memoryStateGeneration
+ " applied after " + (System.currentTimeMillis() - startTime)
+ " ms");
}
}
};
QueuedWork.addFinisher(awaitCommit);
Runnable postWriteRunnable = new Runnable() {
public void run() {
awaitCommit.run();
QueuedWork.removeFinisher(awaitCommit);
}
};
SharedPreferencesImpl.this.enqueueDiskWrite(mcr, postWriteRunnable);
// Okay to notify the listeners before it's hit disk
// because the listeners should always get the same
// SharedPreferences instance back, which has the
// changes reflected in memory.
notifyListeners(mcr);
}
enqueueDiskWrite是执行异步任务的方法,我们之前已经见过这个方法,在apply方法中调用enqueueDiskWrite方法的时候最后一个参数是不等于空的,也就是说我们要执行一个异步任务,最终这异步任务的执行是在QueuedWork.queue(writeToDiskRunnable, !isFromSyncCommit)方法中
QueuedWork是干什么的呢?
QueuedWork就是android系统提供的一个执行异步任务的工具类,内部的实现逻辑的就是创建一个HandlerThread作为工作线程,然后QueuedWorkHandler和这个HandlerThread进行管理,每当有任务添加进来就在这个异步线程中执行,这个异步线程的名字queued-work-looper
public static void queue(Runnable work, boolean shouldDelay) {
Handler handler = getHandler();
synchronized (sLock) {
sWork.add(work);
if (shouldDelay && sCanDelay) {
handler.sendEmptyMessageDelayed(QueuedWorkHandler.MSG_RUN, DELAY);
} else {
handler.sendEmptyMessage(QueuedWorkHandler.MSG_RUN);
}
}
}
首先往sWork 添加一个任务,sWork是一个LinkedList,这个队列中数据最终在queued-work-looper 线程中依次得到执行
创建handle的过程
private static Handler getHandler() {
synchronized (sLock) {
if (sHandler == null) {
HandlerThread handlerThread = new HandlerThread("queued-work-looper",
Process.THREAD_PRIORITY_FOREGROUND);
handlerThread.start();
sHandler = new QueuedWorkHandler(handlerThread.getLooper());
}
return sHandler;
}
}
在QueuedWorkHandler 是如何处理消息的
private static class QueuedWorkHandler extends Handler {
static final int MSG_RUN = 1;
QueuedWorkHandler(Looper looper) {
super(looper);
}
public void handleMessage(Message msg) {
if (msg.what == MSG_RUN) {
processPendingWork();
}
}
}
}
private static void processPendingWork() {
long startTime = 0;
if (DEBUG) {
startTime = System.currentTimeMillis();
}
synchronized (sProcessingWork) {
LinkedList work;
synchronized (sLock) {
work = (LinkedList) sWork.clone();
sWork.clear();
// Remove all msg-s as all work will be processed now
getHandler().removeMessages(QueuedWorkHandler.MSG_RUN);
}
if (work.size() > 0) {
for (Runnable w : work) {
w.run();
}
if (DEBUG) {
Log.d(LOG_TAG, "processing " + work.size() + " items took " +
+(System.currentTimeMillis() - startTime) + " ms");
}
}
}
}
实际上就是遍历sWork,挨个执行任务,
那为什么会出现上面的卡顿了?
apply的中写入操作也是在异步线程执行,不会导致主线程卡顿,但是如果异步任务执行时间过长,当ActvityThread执行了handleStopActivity或者handleServiceArgs或者handlePauseActivity 等方法的时候都会调用QueuedWork.waitToFinish()方法,而此方法中会在异步任务执行完成前一直阻塞住主线程,所以卡顿问题就产生了
public static void waitToFinish() {
long startTime = System.currentTimeMillis();
boolean hadMessages = false;
Handler handler = getHandler();
synchronized (sLock) {
if (handler.hasMessages(QueuedWorkHandler.MSG_RUN)) {
// Delayed work will be processed at processPendingWork() below
handler.removeMessages(QueuedWorkHandler.MSG_RUN);
if (DEBUG) {
hadMessages = true;
Log.d(LOG_TAG, "waiting");
}
}
// We should not delay any work as this might delay the finishers
sCanDelay = false;
}
StrictMode.ThreadPolicy oldPolicy = StrictMode.allowThreadDiskWrites();
try {
processPendingWork();
} finally {
StrictMode.setThreadPolicy(oldPolicy);
}
try {
while (true) {
Runnable finisher;
synchronized (sLock) {
//关键代码
finisher = sFinishers.poll();
}
if (finisher == null) {
break;
}
finisher.run();
}
} finally {
sCanDelay = true;
}
synchronized (sLock) {
long waitTime = System.currentTimeMillis() - startTime;
if (waitTime > 0 || hadMessages) {
mWaitTimes.add(Long.valueOf(waitTime).intValue());
mNumWaits++;
if (DEBUG || mNumWaits % 1024 == 0 || waitTime > MAX_WAIT_TIME_MILLIS) {
mWaitTimes.log(LOG_TAG, "waited: ");
}
}
}
}
会从sFinishers队列中取出数据然后执行run方法,我们别忘了在apply的方法中,我们还添加了QueuedWork.addFinisher(awaitCommit);这个awaitCommit 就得到执行了但是awaitCommit中的代码确实是阻塞的代码,等待写入线程执行完毕才能唤起此线程
final Runnable awaitCommit = new Runnable() {
public void run() {
try {
mcr.writtenToDiskLatch.await();
} catch (InterruptedException ignored) {
}
if (DEBUG && mcr.wasWritten) {
Log.d(TAG, mFile.getName() + ":" + mcr.memoryStateGeneration
+ " applied after " + (System.currentTimeMillis() - startTime)
+ " ms");
}
}
};
如果 apply中的写入代码不执行完,主线程就一直卡住了,也就出现了我们上面的问题
SharedPreferences 获取数据也是阻塞的
我们看一下SharedPreferences 的初始化代码
SharedPreferencesImpl(File file, int mode) {
mFile = file;
mBackupFile = makeBackupFile(file);
mMode = mode;
mLoaded = false;
mMap = null;
startLoadFromDisk();
}
数据加载是异步线程执行的
private void startLoadFromDisk() {
synchronized (mLock) {
mLoaded = false;
}
new Thread("SharedPreferencesImpl-load") {
public void run() {
loadFromDisk();
}
}.start();
}
那为什么获取数据也是阻塞的?
看一下获取数据的get方法
public int getInt(String key, int defValue) {
synchronized (mLock) {
awaitLoadedLocked();
Integer v = (Integer)mMap.get(key);
return v != null ? v : defValue;
}
}
关键awaitLoadedLocked 这个方法,当数据没有加载完,就让调用的线程处于等待中,阻塞住了
private void awaitLoadedLocked() {
if (!mLoaded) {
// Raise an explicit StrictMode onReadFromDisk for this
// thread, since the real read will be in a different
// thread and otherwise ignored by StrictMode.
BlockGuard.getThreadPolicy().onReadFromDisk();
}
while (!mLoaded) {
try {
mLock.wait();
} catch (InterruptedException unused) {
}
}
}
总结
- commit 方式会阻塞调用的线程
- apply 放法不会阻塞调用的线程,但是如果写入任务比较耗时,会阻塞住主线程,因为主线程有调用的代码,需要等写入任务执行完了才会继续往下执行
建议
SharePrefereces这玩意能不用就不用,坑还是比较隐晦的,如果不查看源代码是根本不可能知道的,一般大家用这个类主要是图简单省事 了,我就是存一个数据搞那么复杂干什么呢?我建议如果大家在线上的项目中存储数据还是用自己实现的方案吧,不要用这个了,如果非要用这个我建议开启一个线程然后在线程中调用commit方式更新数据,至少这个方案不会卡住主线程
参考资料
http://blog.chinaunix.net/uid-29506893-id-5761774.html