看到很多人在问如何实现三维的翻转效果,所以今天在这里简单的给大家分析一下,其实在APIDemo中就有这样一个例子,那么我们就以其为例来学习Android中的翻转动画效果的实现,首先看一下运行效果如下图所示。
Android中并没有提供直接做3D翻转的动画,所以关于3D翻转的动画效果需要我们自己实现,那么我们首先来分析一下Animation 和 Transformation。
Animation动画的主要接口,其中主要定义了动画的一些属性比如开始时间,持续时间,是否重复播放等等。而Transformation中则包含一个矩阵和alpha值,矩阵是用来做平移,旋转和缩放动画的,而alpha值是用来做alpha动画的,要实现3D旋转动画我们需要继承自Animation类来实现,我们需要重载getTransformation和applyTransformation,在getTransformation中Animation会根据动画的属性来产生一系列的差值点,然后将这些差值点传给applyTransformation,这个函数将根据这些点来生成不同的Transformation。下面是具体实现:
- public class Rotate3dAnimation extends Animation {
- //开始角度
- private final float mFromDegrees;
- //结束角度
- private final float mToDegrees;
- //中心点
- private final float mCenterX;
- private final float mCenterY;
- private final float mDepthZ;
- //是否需要扭曲
- private final boolean mReverse;
- //摄像头
- private Camera mCamera;
- public Rotate3dAnimation(float fromDegrees, float toDegrees,
- float centerX, float centerY, float depthZ, boolean reverse) {
- mFromDegrees = fromDegrees;
- mToDegrees = toDegrees;
- mCenterX = centerX;
- mCenterY = centerY;
- mDepthZ = depthZ;
- mReverse = reverse;
- }
- @Override
- public void initialize(int width, int height, int parentWidth, int parentHeight) {
- super.initialize(width, height, parentWidth, parentHeight);
- mCamera = new Camera();
- }
- //生成Transformation
- @Override
- protected void applyTransformation(float interpolatedTime, Transformation t) {
- final float fromDegrees = mFromDegrees;
- //生成中间角度
- float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
- final float centerX = mCenterX;
- final float centerY = mCenterY;
- final Camera camera = mCamera;
- final Matrix matrix = t.getMatrix();
- camera.save();
- if (mReverse) {
- camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
- } else {
- camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
- }
- camera.rotateY(degrees);
- //取得变换后的矩阵
- camera.getMatrix(matrix);
- camera.restore();
- matrix.preTranslate(-centerX, -centerY);
- matrix.postTranslate(centerX, centerY);
- }
- }
其中包括了旋转的开始和结束角度,中心点、是否扭曲、和一个Camera,这里我们主要分析applyTransformation函数,其中第一个参数就是通过getTransformation函数传递的差指点,然后我们根据这个差值通过线性差值算法计算出一个中间角度degrees,Camera类是用来实现绕Y轴旋转后透视投影的,因此我们首先通过t.getMatrix()取得当前的矩阵,然后通过camera.translate来对矩阵进行平移变换操作,camera.rotateY进行旋转。这样我们就可以很轻松的实现3D旋转效果了,该例子的原意是通过一个列表来供用户选择要实现翻转的图像,所以我们分析至少需要定义两个控件:ListView和ImageView(要翻转的图像),主界面的xml布局定义如下所示。
- <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
- android:id="@+id/container"
- android:layout_width="match_parent"
- android:layout_height="match_parent">
- <ListView
- android:id="@android:id/list"
- android:persistentDrawingCache="animation|scrolling"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:layoutAnimation="@anim/layout_bottom_to_top_slide" />
- <ImageView
- android:id="@+id/picture"
- android:scaleType="fitCenter"
- android:layout_width="match_parent"
- android:layout_height="match_parent"
- android:visibility="gone" />
- FrameLayout>
然后准备好需要的资源,在onCreate函数中准备好ListView和ImageView,因为要旋转所以我们需要保存视图的缓存信息,通过setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE);可以设置该功能,当我们选择列表中的图像资源后在onItemClick中将选择的资源Id对应的图像设置到ImageView中,然后通过applyRotation来启动一个动画,前面有了Rotate3dAnimation的实现,我们要完成3D翻转动画就很简单,直接构建一个Rotate3dAnimation对象,设置其属性(包括动画监听),这里将动画的监听设置为DisplayNextView,可以用来显示下一个视图,在其中的动画结束监听(onAnimationEnd)中,通过一个县城SwapViews来交换两个画面,交换过程则是设置ImageView和ListView的显示相关属性,并构建一个Rotate3dAnimation对象,对另一个界面进行旋转即可,然后启动动画,整个转换过程实际上就是将第一个界面从0度转好90度,然后就爱你过第二个界面从90度转到0度,这样就形成了一个翻转动画,完整代码如下,我们也加入了一些必要的注解,大家也可以参考APIDemo中的Transition3d例子。
- public class Transition3d extends Activity implements
- AdapterView.OnItemClickListener, View.OnClickListener {
- //照片列表
- private ListView mPhotosList;
- private ViewGroup mContainer;
- private ImageView mImageView;
- // 照片的名字,用于显示在list中
- private static final String[] PHOTOS_NAMES = new String[] {
- "Lyon",
- "Livermore",
- "Tahoe Pier",
- "Lake Tahoe",
- "Grand Canyon",
- "Bodie"
- };
- // 资源id
- private static final int[] PHOTOS_RESOURCES = new int[] {
- R.drawable.photo1,
- R.drawable.photo2,
- R.drawable.photo3,
- R.drawable.photo4,
- R.drawable.photo5,
- R.drawable.photo6
- };
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- setContentView(R.layout.animations_main_screen);
- mPhotosList = (ListView) findViewById(android.R.id.list);
- mImageView = (ImageView) findViewById(R.id.picture);
- mContainer = (ViewGroup) findViewById(R.id.container);
- // 准备ListView
- final ArrayAdapter
adapter = new ArrayAdapter( this,- android.R.layout.simple_list_item_1, PHOTOS_NAMES);
- mPhotosList.setAdapter(adapter);
- mPhotosList.setOnItemClickListener(this);
- // 准备ImageView
- mImageView.setClickable(true);
- mImageView.setFocusable(true);
- mImageView.setOnClickListener(this);
- //设置需要保存缓存
- mContainer.setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE);
- }
- /**
- * Setup a new 3D rotation on the container view.
- *
- * @param position the item that was clicked to show a picture, or -1 to show the list
- * @param start the start angle at which the rotation must begin
- * @param end the end angle of the rotation
- */
- private void applyRotation(int position, float start, float end) {
- // 计算中心点
- final float centerX = mContainer.getWidth() / 2.0f;
- final float centerY = mContainer.getHeight() / 2.0f;
- // Create a new 3D rotation with the supplied parameter
- // The animation listener is used to trigger the next animation
- final Rotate3dAnimation rotation =
- new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true);
- rotation.setDuration(500);
- rotation.setFillAfter(true);
- rotation.setInterpolator(new AccelerateInterpolator());
- //设置监听
- rotation.setAnimationListener(new DisplayNextView(position));
- mContainer.startAnimation(rotation);
- }
- public void onItemClick(AdapterView parent, View v, int position, long id) {
- // 设置ImageView
- mImageView.setImageResource(PHOTOS_RESOURCES[position]);
- applyRotation(position, 0, 90);
- }
- //点击图像时,返回listview
- public void onClick(View v) {
- applyRotation(-1, 180, 90);
- }
- /**
- * This class listens for the end of the first half of the animation.
- * It then posts a new action that effectively swaps the views when the container
- * is rotated 90 degrees and thus invisible.
- */
- private final class DisplayNextView implements Animation.AnimationListener {
- private final int mPosition;
- private DisplayNextView(int position) {
- mPosition = position;
- }
- public void onAnimationStart(Animation animation) {
- }
- //动画结束
- public void onAnimationEnd(Animation animation) {
- mContainer.post(new SwapViews(mPosition));
- }
- public void onAnimationRepeat(Animation animation) {
- }
- }
- /**
- * This class is responsible for swapping the views and start the second
- * half of the animation.
- */
- private final class SwapViews implements Runnable {
- private final int mPosition;
- public SwapViews(int position) {
- mPosition = position;
- }
- public void run() {
- final float centerX = mContainer.getWidth() / 2.0f;
- final float centerY = mContainer.getHeight() / 2.0f;
- Rotate3dAnimation rotation;
- if (mPosition > -1) {
- //显示ImageView
- mPhotosList.setVisibility(View.GONE);
- mImageView.setVisibility(View.VISIBLE);
- mImageView.requestFocus();
- rotation = new Rotate3dAnimation(90, 180, centerX, centerY, 310.0f, false);
- } else {
- //返回listview
- mImageView.setVisibility(View.GONE);
- mPhotosList.setVisibility(View.VISIBLE);
- mPhotosList.requestFocus();
- rotation = new Rotate3dAnimation(90, 0, centerX, centerY, 310.0f, false);
- }
- rotation.setDuration(500);
- rotation.setFillAfter(true);
- rotation.setInterpolator(new DecelerateInterpolator());
- //开始动画
- mContainer.startAnimation(rotation);
- }
- }
- }