iOS Socket编程-C语言版(UDP)

1. UDP Socket编程

先讲一讲UDP编程,因为比TCP要简单多了。首先,我们需要明白UDP是用户数据报协议,英文名为User Datagram Protocol,它是面向无连接的。

注意:Socket通信一定有要服务端和客户端。

1.1 UDP Socket客户端

客户端的工作流程:首先调用socket函数创建一个Socket,然后指定服务端的IP地址和端口号,就可以调用sendto将字符串传送给服务器端,并可以调用recvfrom接收服务器端返回的字符串,最后关闭该socket。

笔者这里分成了四步:

  • 第一步:创建socket并配置socket,如服务端ip地址和端口号
  • 第二步:调用sendto发送消息到服务器端
  • 第三步:调用recvfrom接收来自服务器端的消息
  • 第四步:调用close关闭socket

1.1.1 客户端的代码实现:

- (void)udpClient {
  int clientSocketId;
  ssize_t len;
  socklen_t addrlen;
  struct sockaddr_in client_sockaddr;
  char buffer[256] = "Hello, server, how are you?";
  
  // 第一步:创建Socket
  clientSocketId = socket(AF_INET, SOCK_DGRAM, 0);
  if(clientSocketId < 0) {
    NSLog(@"creat client socket fail\n");
    return;
  }
  
  addrlen = sizeof(struct sockaddr_in);
  bzero(&client_sockaddr, addrlen);
  client_sockaddr.sin_family = AF_INET;
  client_sockaddr.sin_addr.s_addr = inet_addr("192.168.1.107");
  client_sockaddr.sin_port = htons(1024);
  
  int count = 10;
  do {
    bzero(buffer, sizeof(buffer));
    sprintf(buffer, "%s", "Hello, server, how are you?");
    
    // 第二步:发送消息到服务端
    // 注意:UDP是面向无连接的,因此不用调用connect()
    // 将字符串传送给server端
   len = sendto(clientSocketId, buffer, sizeof(buffer), 0, (struct sockaddr *)&client_sockaddr, addrlen);
    
    if (len > 0) {
      NSLog(@"发送成功");
    } else {
      NSLog(@"发送失败");
    }
    
    // 第三步:接收来自服务端返回的消息
    // 接收server端返回的字符串
    bzero(buffer, sizeof(buffer));
    len = recvfrom(clientSocketId, buffer, sizeof(buffer), 0, (struct sockaddr *)&client_sockaddr, &addrlen);
    NSLog(@"receive message from server: %s", buffer);
    
    count--;
  } while (count >= 0);
  
  // 第四步:关闭socket
  // 由于是面向无连接的,消息发出处就可以了,不用管它收不收得到,发完就可以关闭了
  close(clientSocketId);
}

1.1.2 客户端的打印日志

2017-12-06 15:38:36.095 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.286 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?
2017-12-06 15:38:36.286 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.291 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?
2017-12-06 15:38:36.291 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.296 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?
2017-12-06 15:38:36.296 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.316 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?
2017-12-06 15:38:36.317 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.324 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?
2017-12-06 15:38:36.324 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.328 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?
2017-12-06 15:38:36.329 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.339 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?
2017-12-06 15:38:36.339 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.355 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?
2017-12-06 15:38:36.356 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.366 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?
2017-12-06 15:38:36.366 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.372 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?
2017-12-06 15:38:36.373 iOS-Socket-C-Version-Client[9709:4234848] 发送成功
2017-12-06 15:38:36.392 iOS-Socket-C-Version-Client[9709:4234848] receive message from server: Hello, server, how are you?

1.2 UDP Socket服务器端

服务器端的工作流程:首先调用socket函数创建一个套接字,然后调用bind函数将其与本机地址以及一个本地端口号绑定,接收到一个客户端时,服务器显示该客户端的IP地址,并将字串返回给客户端。

笔者这里分成了五步:

  • 第一步:创建socket并配置socket
  • 第二步:调用bind绑定服务器本机ip及端口号
  • 第三步:调用recvfrom接收来自客户端的消息
  • 第四步:调用sendto将接收到服务器端的信息返回给客户端
  • 第四步:调用close关闭socket

1.2.1 服务器端代码实现

- (void)udpServer {
  int serverSockerId = -1;
  ssize_t len = -1;
  socklen_t addrlen;
  char buff[1024];
  struct sockaddr_in ser_addr;
  
  // 第一步:创建socket
  // 注意,第二个参数是SOCK_DGRAM,因为udp是数据报格式的
  serverSockerId = socket(AF_INET, SOCK_DGRAM, 0);
  
  if(serverSockerId < 0) {
    NSLog(@"Create server socket fail");
    return;
  }
  
  addrlen = sizeof(struct sockaddr_in);
  bzero(&ser_addr, addrlen);
  
  ser_addr.sin_family = AF_INET;
  ser_addr.sin_addr.s_addr = htonl(INADDR_ANY);
  ser_addr.sin_port = htons(1024);
  
  // 第二步:绑定端口号
  if(bind(serverSockerId, (struct sockaddr *)&ser_addr, addrlen) < 0) {
    NSLog(@"server connect socket fail");
    return;
  }
  
  do {
    bzero(buff, sizeof(buff));
    
    // 第三步:接收客户端的消息
    len = recvfrom(serverSockerId, buff, sizeof(buff), 0, (struct sockaddr *)&ser_addr, &addrlen);
    // 显示client端的网络地址
    NSLog(@"receive from %s\n", inet_ntoa(ser_addr.sin_addr));
    // 显示客户端发来的字符串
    NSLog(@"recevce:%s", buff);
    
    // 第四步:将接收到的客户端发来的消息,发回客户端
    // 将字串返回给client端
    sendto(serverSockerId, buff, len, 0, (struct sockaddr *)&ser_addr, addrlen);
  } while (strcmp(buff, "exit") != 0);
  
  // 第五步:关闭socket
  close(serverSockerId);
}

1.2.2 服务器端的打印日志

2017-12-06 15:38:36.268 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.269 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?
2017-12-06 15:38:36.372 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.372 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?
2017-12-06 15:38:36.377 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.377 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?
2017-12-06 15:38:36.382 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.382 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?
2017-12-06 15:38:36.405 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.405 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?
2017-12-06 15:38:36.409 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.410 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?
2017-12-06 15:38:36.414 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.415 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?
2017-12-06 15:38:36.425 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.426 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?
2017-12-06 15:38:36.441 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.441 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?
2017-12-06 15:38:36.452 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.452 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?
2017-12-06 15:38:36.472 iOS-Socket-C-Version-Server[39130:2473780] receive from 192.168.1.100
2017-12-06 15:38:36.473 iOS-Socket-C-Version-Server[39130:2473780] recevce:Hello, server, how are you?

我们这里打印出了客户端发来的消息,由于上面实现的代码中,只发10次,所以这里只有10条。

参考:https://github.com/CoderJackyHuang/iOS-Socket-C-Version

注意:这里面有两个工程,一个是客户端,一个是服务器端。运行时,先运行服务器端,然后再选择客户端。另外,客户端所指定的服务器端的ip地址一定要修改成您本机对应的ip,不然使用笔者这里的ip就会失败。

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