【汉化】YEP.179 – Plugin Commands – Switches & Variables Access

Introduction

Plugin Commands are one of the more useful additions to RPG Maker MV from its previous iterations. They offer the ability to launch custom plugin functions without the structural complexity of script calls. However, the Plugin Commands themselves aren’t too flexible as the values inserted into the command strings tend to be fixed. This plugin allows you to use variables and switches to make the Plugin Commands values more flexible.
插件命令是RPG Maker MV较为重要的功能。它们提供了自定义插件功能的方法,并且没有脚本调用那么复杂性。但是,插件命令本身并不太灵活,因为插入命令字符串的值往往是固定的。此插件允许您使用变量和开关使插件命令值更灵活。

Instructions

When you make a Plugin Command event that you’d like for data to become more dynamic and/or flexible, use the following Plugin Command replacement codes to produce new effects:
当您创建一个插件命令事件,您希望数据变得更加动态时,请使用以下插件命令替换代码来生成新效果:

Variables:

v[x]
– Replaces v[x] with the value of variable x.

  • 用变量x的值替换v [x]。

Examples:

Quest Add v[8]
– YEP_QuestJournal’s Quest Add x Plugin Command will now use variable 8 to determine which quest to add.
YEP_QuestJournal’s Quest将使用变量8来确定要添加的任务

gainJp v[11] v[12]
– YEP_JobPoints’s gainJp actorId jp Plugin Command will use variable 11 to determine the actorId to give variable 12’s value as JP to add to.
YEP_JobPoints将使用变量11来确定actorId,以将变量12的值作为JP值

Switches:

{s[x] ? OnText : OffText}
– Replaces everything inside the { } brackets depending on Switch x. If Switch x is ON, then it will be replaced with the ‘OnText’ string. If Switch x is OFF, then it will be replaced with the ‘OffText’ string.

  • 取决于Switch x,替换{}括号内的所有内容。如果Switch x为ON,则它将替换为'OnText'字符串。如果Switch x为OFF,则它将替换为'OffText'字符串。

Examples:

EventTimer {s[1] ? Pause : Resume}
– YEP_EventTimerControl’s EventTimer Plugin Command will now Pause if Switch 1 is ON or Resume if Switch 1 is OFF.
YEP_EventTimerControl插件命令现在将在开关1打开时暂停,在交换机1关闭时恢复

ForceAdvantage {s[2] ? Preemptive : Surprise}
– YEP_ForceAdvantage’s ForceAdvantage Plugin Command will give the player a preemptive strike if Switch 2 is ON or give the enemy a surprise attack advantage if Switch 2 is OFF.
YEP_ForceAdvantage插件命令现在将在开关2打开时提供抢先攻击,或者如果开关2关闭则给予敌人突然攻击优势。

Combined:

You can combine both the variable and switches together for more complex Plugin Commands using both types.
您可以将变量和开关组合在一起,以使用这两种类型的更复杂的插件命令。

Examples:

ShowIconBalloon v[15] on {s[5] ? Player : Event v[16]}
– YEP_IconBalloons’s ShowIconBalloon x on y Plugin Command will now show an icon based on Variable 15 on the Player if Switch 5 is ON. If Switch 5 is OFF, then it will show the icon on an event determined by Variable 16.
YEP_IconBalloons插件命令,当开关5打开时,显示变量15的图标,当开关5关闭时,显示变量16的图标。

Quest v[20] {s[10] ? Show : Hide} Reward v[21]
– YEP_QuestJournal’s Quest x Show/Hide Reward y Plugin Command will have a quest affected by Variable 20 change its reward settings to Show or Hide based on Switch 10. The reward ID changed is based on Variable 21.
YEP_QuestJournal插件命令,当开关10打开时,显示变量20的任务,当开关10关闭时,显示变量21的任务。

Happy RPG Making!

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