cocos2dx创建win32项目一般步奏

1.导入一个新项目步奏:
解决方案:右键->添加->添加现有项目->
添加依赖项目libCocoStudio
D:\work\CannonDefender\cocos2d\cocos\editor-support\cocostudio\proj.win32
添加依赖项目libExtensions
D:\work\CannonDefender\cocos2d\extensions\proj.win32
添加依赖项目libGUI
D:\work\CannonDefender\cocos2d\cocos\ui\proj.win32

2.项目右键选择引用 添加需要的引用

3.解决方案->添加项目依赖项->选择新加的依赖项

4.某项目右键->引用->添加新引用->选择新加的依赖项

5.往vs2012安装文件E:\vs2012\VC\include添加两个文件jni.h jni_md.h

点击下载jni.zip

6.调试->项目属性->配置属性->c/c++->附加包含目录->$(EngineRoot)cocos\audio\include;$(EngineRoot)external;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;$(EngineRoot)cocos\editor-support;$(EngineRoot);%(AdditionalIncludeDirectories)

 

public Cocos2dxGLSurfaceView onCreateView() {
Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
return glSurfaceView;
}

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