源码下载:源码
本篇文章是以的自定义转场为原型。先看一下的自定义转场动画如下:
创建项目
项目中创建两个继承UIViewController的类。分别为ViewController和SecondViewController。
从上图可以看出,是弹出的模态视图。本文自定义present转场的动画。实际上就是对
presentViewController
和dismissViewControllerAnimated
的转场动画进行自定义。
[self presentViewController:secondVC animated:YES completion:NULL];
和
[self dismissViewControllerAnimated:YES completion:NULL];
于是,要创建一个继承于NSObject的CustomPresentAnimationCotroller自定义动画控制器。
最终,项目目录如下:
分析动画
- 了解手机屏幕的坐标系。
解释旋转方向:
x轴和y轴都是沿着手机屏幕面的垂直方向旋转。但是不同的是:x轴是上下方向,y轴是左右方向。
z轴沿着手机屏幕面平行方向旋转。
分析present动画。
是由fromView
和toView
两个视图的动画。fromView
暂且说是下面的视图,toView
暂且说是上面的视图。
fromView动画:
先是沿x,y缩放,透明度减少。然后沿x轴旋转一定角度后向上平移,再缩放一定比例。
toView动画:
从屏幕底部滑入。分析dismiss动画
fromView
变成上面的视图,toView
则是下面的视图。
fromView动画:
从屏幕底部滑出。
toView动画:
先是沿x,y放大,透明度增大。然后恢复到原始状态。
定义转场动画
在iOS7后要遵循UIViewControllerTransitioningDelegate协议。
在本篇文章中使用了以下协议方法:
//方法1
- (nullable id )animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source;
//方法2
- (nullable id )animationControllerForDismissedController:(UIViewController *)dismissed;
方法1 是在[self presentViewController:secondVC animated:YES completion:NULL];
后调用。
方法2是在[self dismissViewControllerAnimated:YES completion:NULL];
后调用。
在ViewController的按钮点击事件后赋予转场代理持有者。转场动画使用我们自定义的动画控制器CustomPresentAnimationCotroller
实现。
-(void)presentNext:(UIButton *)sender{
SecondViewController *secondVC =[SecondViewController new];
//blow ios 7.0 can use UIModalPresentationCurrentContext
secondVC.modalPresentationStyle = UIModalPresentationOverCurrentContext;
secondVC.transitioningDelegate = self;
[self presentViewController:secondVC animated:YES completion:NULL];
}
#pragma mark -UIViewControllerTransitioningDelegate
- (nullable id )animationControllerForPresentedController:(UIViewController *)presented presentingController:(UIViewController *)presenting sourceController:(UIViewController *)source{
CustomPresentAnimationCotroller *presentAnimation = [CustomPresentAnimationCotroller new];
presentAnimation.dismiss = NO;
return presentAnimation;
}
- (nullable id )animationControllerForDismissedController:(UIViewController *)dismissed{
CustomPresentAnimationCotroller *presentAnimation = [CustomPresentAnimationCotroller new];
presentAnimation.dismiss = YES;
return presentAnimation;
}
在自定义的动画控制器CustomPresentAnimationCotroller
必须要实现下面的两个转场动画协议UIViewControllerAnimatedTransitioning
。
//转场动画时间
- (NSTimeInterval)transitionDuration:(id)transitionContext {
return 1.0;
}
- (void)animateTransition:(id)transitionContext {
UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
UIViewController *toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *toView = toVC.view;
UIView *fromView = fromVC.view;
if(self.isDismissed){
[self RunDismissAnimation:transitionContext fromVC:fromVC toVC:toVC fromView:fromView toView:toView];
} else {
[self RunPresentAnimation:transitionContext fromVC:fromVC toVC:toVC fromView:fromView toView:toView];
}
}
最后,实现prensent与dismiss的自定义动画转场。在下面代码中小编写有详细的注解。
present动画:
-(void)RunPresentAnimation:(id)transitionContext fromVC:(UIViewController *)fromVC toVC:(UIViewController *)toVC fromView:(UIView *)fromView toView:(UIView *)toView {
/*
fromVC UINavigationController 的根视图控制器---->ViewController
toVC --->SecondViewController
*/
UIView* containerView = [transitionContext containerView];
//获取fromVC(ViewController)的frame
CGRect frame = [transitionContext initialFrameForViewController:fromVC];
//底部滑进 离屏滑入 即y坐标 从height --->0
CGRect offScreenFrame = frame;
offScreenFrame.origin.y = offScreenFrame.size.height;
toView.frame = offScreenFrame;
[containerView insertSubview:toView aboveSubview:fromView];
//三维变化
CATransform3D t1 = CATransform3DIdentity;
t1.m34 = 1.0/-1000;
//x y方向各缩放比例为0.95
t1 = CATransform3DScale(t1, 0.95, 0.95, 1);
//x方向旋转15°
t1 = CATransform3DRotate(t1, 15.0f * M_PI/180.0f, 1, 0, 0);
CATransform3D t2 = CATransform3DIdentity;
t2.m34 = 1.0/-1000;
//沿Y方向向上移动
t2 = CATransform3DTranslate(t2, 0, -fromView.frame.size.height*0.08, 0);
//在x y方向各缩放比例为0.8
t2 = CATransform3DScale(t2, 0.8, 0.8, 1);
//UIView关键帧过渡动画 总的持续时间:1.0
[UIView animateKeyframesWithDuration:1.0 delay:0.0 options:UIViewKeyframeAnimationOptionCalculationModeCubic animations:^{
//开始时间:1.0*0.0 持续时间:1.0*0.4
[UIView addKeyframeWithRelativeStartTime:0.0f relativeDuration:0.4f animations:^{
//执行t1动画 缩放并旋转角度
fromView.layer.transform = t1;
//fromView的透明度
fromView.alpha = 0.6;
}];
//开始时间:1.0*0.1 持续时间:1.0*0.5
[UIView addKeyframeWithRelativeStartTime:0.1f relativeDuration:0.5f animations:^{
//执行t2动画 向上平移和缩放
fromView.layer.transform = t2;
}];
//开始时间:1.0*0.0 持续时间:1.0*1.0
[UIView addKeyframeWithRelativeStartTime:0.0f relativeDuration:1.0f animations:^{
//toView向上滑入
toView.frame = frame;
}];
} completion:^(BOOL finished) {
//过渡动画结束
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
}
dismiss动画:
-(void)RunDismissAnimation:(id)transitionContext fromVC:(UIViewController *)fromVC toVC:(UIViewController *)toVC fromView:(UIView *)fromView toView:(UIView *)toView {
CGRect frame = [transitionContext initialFrameForViewController:fromVC];
toView.frame = frame;
CGRect frameOffScreen = frame;
frameOffScreen.origin.y = frame.size.height;
CATransform3D t1 = CATransform3DIdentity;
t1.m34 = 1.0/-1000;
t1 = CATransform3DScale(t1, 0.95, 0.95, 1);
t1 = CATransform3DRotate(t1, 15.0f * M_PI/180.0f, 1, 0, 0);
//关键帧过渡动画
[UIView animateKeyframesWithDuration:1.0 delay:0 options:UIViewKeyframeAnimationOptionCalculationModeCubic animations:^{
[UIView addKeyframeWithRelativeStartTime:0.0f relativeDuration:1.0f animations:^{
//滑出屏幕
fromView.frame = frameOffScreen;
}];
[UIView addKeyframeWithRelativeStartTime:0.35f relativeDuration:0.35f animations:^{
//执行t1,沿着x,y放大,沿x旋转
toView.layer.transform = t1;
//透明度变为1.0
toView.alpha = 1.0;
}];
[UIView addKeyframeWithRelativeStartTime:0.75f relativeDuration:0.25f animations:^{
//还原3D状态
toView.layer.transform = CATransform3DIdentity;
}];
} completion:^(BOOL finished) {
[transitionContext completeTransition:![transitionContext transitionWasCancelled]];
}];
最终效果图:
本篇详解到此结束。如有疑问请留言给小编,小编给大家做解答。
问题1:自定义动画转场后,调用dismissViewControllerAnimated,上一级的ViewController不会触发viewWillAppear。
解决方法:
第一步在自定义转场中实现改协议方法。
-(void)animationEnded:(BOOL)transitionCompleted{
if (!transitionCompleted) {
_toVC.view.transform = CGAffineTransformIdentity;
}
}
第二步下面方法加入一行代码:
- (void)animateTransition:(id)transitionContext {
UIViewController *fromVC = [transitionContext viewControllerForKey:UITransitionContextFromViewControllerKey];
_toVC = [transitionContext viewControllerForKey:UITransitionContextToViewControllerKey];
UIView *toView = _toVC.view;
UIView *fromView = fromVC.view;
//toVC 调用viewWillAppear
[_toVC beginAppearanceTransition:YES animated:YES];
if(self.isDismissed){
[self RunDismissAnimation:transitionContext fromVC:fromVC toVC:_toVC fromView:fromView toView:toView];
} else {
[self RunPresentAnimation:transitionContext fromVC:fromVC toVC:_toVC fromView:fromView toView:toView];
}
// 调用此方法
// fromVC 调用viewDidDisappear
[fromVC beginAppearanceTransition:NO animated:YES];
点击此处源码下载:源码
其实自定义动画转场并不是特别难,需要自己动手做一次。