Xcode Compiling Unreal Engine 4.16 in Mac

Mac 

1. Install GitHub for Mac then fork and clone our repository. To use Git from the Terminal, see the Setting up Git and Fork a Repo articles. If you'd rather not use Git, use the 'Download ZIP' button on the right to get the source directly. 

GitHub:github.com/EpicGames/UnrealEngine.git


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2. Install the latest version of Xcode

3.Open your source folder in Finder and double-click on Setup.command to download binary content for the engine. You can close the Terminal window afterwards. If you downloaded the source as a .zip file, you may see a warning about it being from an unidentified developer (because .zip files on GitHub aren't digitally signed). To work around it, right-click on Setup.command, select Open, then click the Open button.


4In the same folder, double-click GenerateProjectFiles.command. It should take less than a minute to complete. 

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5Load the project into Xcode by double-clicking on the UE4.xcodeproj file. Select the UE4Editor - Mac for My Mac target in the title bar, then select the 'Product > Build' menu item. Compiling may take anywhere between 15 and 40 minutes, depending on your system specs.


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6.After compiling finishes, select the 'Product > Run' menu item to load the editor. 


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QA:

Q:

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A:

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when i success compiling my first C++ Code,I was really excited


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Unreal Official tutorials address:

FPS: docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gb5sdygbSiEU7hb0eomNLdq/1pmPb_TWG-8/index.html

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