blender导出threejs设置

blender导出threejs设置_第1张图片


"materials":[{

//这样就不会像塑料一样反光

"shading":"lambert"

//贴图记得复制过去

"mapDiffuse":"Grass0130_1_350.jpg",

}],

web端

//mountain

varloader= newTHREE.JSONLoader();

  loader.load('models/zhenjiang/mountain.json',function(geometry,materials) {

  mesh= newTHREE.Mesh(geometry,newTHREE.MeshFaceMaterial(materials) );

  mesh.position.set(200,2,100);

  mesh.scale.set(50,50,50);

  mesh.matrixAutoUpdate= false;

  mesh.updateMatrix();

  mesh.receiveShadow= true;

  mesh.castShadow= true;

  scene.add(mesh);

} );

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