iOS AsyncSocket 与 Java Netty 的简单socket使用

Netty提供异步的、事件驱动的网络应用程序框架和工具,用以快速开发高性能、高可靠性的网络服务器和客户端程序。也就是说,Netty 是一个基于NIO的客户,服务器端编程框架,使用Netty 可以确保你快速和简单的开发出一个网络应用,例如实现了某种协议的客户,服务端应用。Netty相当简化和流线化了网络应用的编程开发过程,例如,TCP和UDP的socket服务开发。

  • Netty 4.x User Guide 中文翻译《Netty 4.x 用户指南》

AsyncSocket 是基于CFSocket与CFStream封装的TCP/IP socket的网络库,它提供了异步操作,本地cocoa类的delegate支持。主要关键特新如下:

  1. 队列的可选超时的非阻塞的读和写。比如:你告诉它读写的内容,他将在完成的时候通知你.
  2. socket的自动接收。如果你告诉它接受连接,它将为每个连接建立新的实例供你调用。你也可以选择立即断开连接。
  3. 支持Delegate,delegate方法中包含错误、连接,接收,完整的读写、进度、以及断开连接。
  4. 不基于线程(thread)而基于Run-loop.虽然你可以主线程或者子线程中可以使用,但是木有必要。它使用NSRunLoop异步调用委托的方法。委托方法包括一个socket参数,允许区分多个实例。
  5. 自包装在一个类中。你不需要操作流或Socket。它会自己处理。
  6. 支持基于IPv4、IPv6的TCP流。

github地址:https://github.com/roustem/AsyncSocket

第一步:
下载和安装
Netty:使用maven安装Netty

AsyncSocket:使用cocoapods安装

第二步:服务端创建
1.HelloServer

package com.nettypro.io;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;

public class HelloServer {

/*
 * 创建服务端监听端口
 */
 
private static final int portNumber = 8080;
public static void main(String[] args) throws InterruptedException {
    EventLoopGroup boosGroup = new NioEventLoopGroup();
    EventLoopGroup workerGroup = new NioEventLoopGroup();
     
    try {
        ServerBootstrap bootstrap = new ServerBootstrap();
        bootstrap.group(boosGroup, workerGroup);
        bootstrap.channel(NioServerSocketChannel.class);
        bootstrap.childHandler(new HelloServerInitializer())
        .childOption(ChannelOption.SO_KEEPALIVE, true); // (6);
         
        //服务器绑定端口监听
        ChannelFuture channelFuture = bootstrap.bind(portNumber).sync();
        //监听服务器关闭监听
        channelFuture.channel().closeFuture().sync();
    }finally{
            boosGroup.shutdownGracefully();
            workerGroup.shutdownGracefully();
    }
     
  }
}

2.HelloServerInitializer

package com.nettypro.io;

import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;
import io.netty.handler.codec.DelimiterBasedFrameDecoder;
import io.netty.handler.codec.Delimiters;
import io.netty.handler.codec.string.StringDecoder;
import io.netty.handler.codec.string.StringEncoder;

public class HelloServerInitializer extends ChannelInitializer {

@Override
protected void initChannel(SocketChannel arg0) throws Exception {
    // TODO Auto-generated method stub
    //ChannelPipeline 可以理解为消息传送通道 通道一旦建立 持续存在
    ChannelPipeline channelPipeline = arg0.pipeline();
    //为通道添加功能
    //字符串解码  编码
    channelPipeline.addLast("decoder",new StringDecoder());
    channelPipeline.addLast("encoder", new StringEncoder());
     
    //添加自主逻辑   
    channelPipeline.addLast(new HelloServerHandler());
  }
}

3.HelloServerHandler

package com.nettypro.io;

import java.net.InetAddress;
import java.net.UnknownHostException;
import java.util.Scanner;

import javax.xml.crypto.Data;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;

public class HelloServerHandler extends     SimpleChannelInboundHandler {

@Override
protected void channelRead0(ChannelHandlerContext arg0, String arg1)
        {
    // TODO Auto-generated method stub
    System.out.println(arg0.channel().remoteAddress()+"   ----channelRead0");
    //收到消息直接打印
    System.out.println(arg0.channel().remoteAddress()+"   MSG:  "+ arg1);
    //回复消息
    Scanner scanner = new Scanner(System.in);
    String msgString = scanner.nextLine()+"\n";
    System.out.println(arg0.channel().remoteAddress()+"  msgString:  "+ msgString);
     
    arg0.writeAndFlush(msgString);
}
 
 
/**
 * channel被激活时调用
 */
@Override
public void channelActive(ChannelHandlerContext ctx){
    // TODO Auto-generated method stub
     
    System.out.println(ctx.channel().remoteAddress()+"   ----Acrive");
    try {
        ctx.writeAndFlush("Welcome you to here"+InetAddress.getLocalHost().getHostName());
    } catch (UnknownHostException e) {
        e.printStackTrace();
    }
  }
}

第三步:客户端的创建:

#import "ViewController.h"
#import 
#import 
#import 
#import 

#import "AsyncSocket.h"
@interface ViewController ()

@property (nonatomic, retain) NSTimer *heartTimer;
@property (nonatomic, retain) AsyncSocket *ay;
@property (strong, nonatomic) IBOutlet UITextField   *msgTF;
@property (strong, nonatomic) IBOutlet UITextView *showTV;
@end

@implementation ViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.

    self.ay = [[AsyncSocket alloc] initWithDelegate:self];
    [self.ay connectToHost:@"localhost" onPort:8080 error:nil];
    self.ay.delegate = self;
 
    NSString *msg = @"HelloNetty";
    [self.ay writeData:[msg dataUsingEncoding:NSUTF8StringEncoding]
       withTimeout:10.0f
               tag:101];
 
    [self.ay readDataWithTimeout:-1 tag:0];
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
  }

- (IBAction)sendAction:(UIButton *)sender {
    if (self.msgTF.text.length != 0) {
     
        self.showTV.text = [NSString stringWithFormat:@"%@\n客户端说:%@",self.showTV.text,self.msgTF.text];
     
        [self.ay writeData:[self.msgTF.text dataUsingEncoding:NSUTF8StringEncoding]
           withTimeout:10.0f
                   tag:101];
     
        [self.ay readDataWithTimeout:-1 tag:0];
     
        self.msgTF.text = nil;
    }
}

#pragma mark
#pragma mark --AsyncSocketDelegate--
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data withTag:(long)tag
{
 
    NSString *msg = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
    NSLog(@"msg-----%@",msg);
 
    if (self.showTV.text.length == 0)
    {
        self.showTV.text = [NSString stringWithFormat:@"服务器说:%@",msg];
    }
    else
    {
        self.showTV.text = [NSString stringWithFormat:@"%@\n服务器说:%@",self.showTV.text,msg];
    }
 
    [self.ay readDataWithTimeout:-1 tag:0];
 
}

- (void)onSocket:(AsyncSocket *)sock didWriteDataWithTag:(long)tag
{
     [self.ay readDataWithTimeout:-1 tag:0];
}

-(void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host port:(UInt16)port
{
    NSLog(@"didConnectToHost    %@------%d",host,port);
    [self.ay readDataWithTimeout:-1 tag:0];
}

-(void)onSocket:(AsyncSocket *)sock didReadPartialDataOfLength:(NSUInteger)partialLength tag:(long)tag
{
    NSLog(@"Received bytes: %lu",(unsigned long)partialLength);
}

@end

运行结果:

iOS AsyncSocket 与 Java Netty 的简单socket使用_第1张图片
wKiom1Yy5IfxBtr7AAGihZfj6Ak498.jpg

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