iOS渐变圆环旋转动画CAShapeLayer CAGradientLayer

iOS渐变圆环旋转动画CAShapeLayer CAGradientLayer_第1张图片
shape.gif
iOS渐变圆环旋转动画CAShapeLayer CAGradientLayer_第2张图片
demo.png
- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view, typically from a nib.
    
    CALayer *layer = [CALayer layer];
    layer.backgroundColor = [UIColor redColor].CGColor; //圆环底色
    layer.frame = CGRectMake(100, 100, 110, 110);
    
    
    //创建一个圆环
    UIBezierPath *bezierPath = [UIBezierPath bezierPathWithArcCenter:CGPointMake(55, 55) radius:50 startAngle:0 endAngle:M_PI*2 clockwise:YES];
    
    //圆环遮罩
    CAShapeLayer *shapeLayer = [CAShapeLayer layer];
    shapeLayer.fillColor = [UIColor clearColor].CGColor;
    shapeLayer.strokeColor = [UIColor redColor].CGColor;
    shapeLayer.lineWidth = 5;
    shapeLayer.strokeStart = 0;
    shapeLayer.strokeEnd = 0.8;
    shapeLayer.lineCap = @"round";
    shapeLayer.lineDashPhase = 0.8;
    shapeLayer.path = bezierPath.CGPath;
    
    //颜色渐变
    NSMutableArray *colors = [NSMutableArray arrayWithObjects:(id)[UIColor redColor].CGColor,(id)[UIColor whiteColor].CGColor, nil];
    CAGradientLayer *gradientLayer = [CAGradientLayer layer];
    gradientLayer.shadowPath = bezierPath.CGPath;
    gradientLayer.frame = CGRectMake(50, 50, 60, 60);
    gradientLayer.startPoint = CGPointMake(0, 1);
    gradientLayer.endPoint = CGPointMake(1, 0);
    [gradientLayer setColors:[NSArray arrayWithArray:colors]];
    [layer addSublayer:gradientLayer]; //设置颜色渐变
    [layer setMask:shapeLayer]; //设置圆环遮罩
    [self.view.layer addSublayer:layer];
    
    //动画
    CABasicAnimation *scaleAnimation1 = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
    scaleAnimation1.fromValue = [NSNumber numberWithFloat:1.0];
    scaleAnimation1.toValue = [NSNumber numberWithFloat:1.5];
    scaleAnimation1.autoreverses = YES;
//    scaleAnimation1.fillMode = kCAFillModeForwards;
    scaleAnimation1.duration = 0.8;
    
    CABasicAnimation *rotationAnimation2 = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
    rotationAnimation2.fromValue = [NSNumber numberWithFloat:0];
    rotationAnimation2.toValue = [NSNumber numberWithFloat:6.0*M_PI];
    rotationAnimation2.autoreverses = YES;
//    scaleAnimation.fillMode = kCAFillModeForwards;
    rotationAnimation2.repeatCount = MAXFLOAT;
    rotationAnimation2.beginTime = 0.8; //延时执行,注释掉动画会同时进行
    rotationAnimation2.duration = 2;
    
    
    //组合动画
    CAAnimationGroup *groupAnnimation = [CAAnimationGroup animation];
    groupAnnimation.duration = 4;
    groupAnnimation.autoreverses = YES;
    groupAnnimation.animations = @[scaleAnimation1, rotationAnimation2];
    groupAnnimation.repeatCount = MAXFLOAT;
    [layer addAnimation:groupAnnimation forKey:@"groupAnnimation"];
    
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

@end

关键的地方在于CABasicAnimation对象的初始化方式中keyPath的设定。在iOS中有以下几种不同的keyPath,代表着不同的效果:

iOS渐变圆环旋转动画CAShapeLayer CAGradientLayer_第3张图片
270936547379029.png

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