HandlerThread

在开发的时候都用过Handler,今天发现了一个HandlerThread,本着好奇的心里点进去看了一下源码,发现原来这货就是一个Thread的封装。本着存在即是合理的想法,探寻了一下它存在的道理。源码也就100来行不多。

我们都知道,通过Loop.prepare()Loop.loop()方法可以把这两行代码之前的代码加入Loop消息队列,若想加入主线程消息队列,则需要使用Looper.prepareMainLooper()进而在主线程中运行。因此,这两个方法经常被用在一个异步线程中。
需要注意的是Loop.loop()方法本质上是一个死循环,不停的从消息队列中获取一个事件去执行。因此在线程中调用此方法后,其后面的所有代码将得不到执行,必须调用loop.quit()或者loop.quitSafely()方可结束Loop循环。
而HandlerThread其实就是Thread的封装只不过帮你内部建立了Looper.只不过这里并不是用来做UI处理的,HandlerThread 所做的就是在新开的子线程中创建了 Looper,并结合Handler做处理,执行耗时的操作。
下面有一个测试例子:

public class MainActivity extends AppCompatActivity {

    TextView tv;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        tv=findViewById(R.id.tv);
        HandlerThread handlerThread=new HandlerThread("handlerThread");
        //创建完HandlerThread记得要先start()去启动这个线程,才可以获取线程中的Looper();
        handlerThread.start();
        Handler handler=new Handler(handlerThread.getLooper()){
            @Override
            public void handleMessage(Message msg) {
                super.handleMessage(msg);
                //模拟耗时操作
                SystemClock.sleep(5000);
                System.out.println(msg.what);
                //下面更新UI会异常因为当前的并不在UI线程里
                 //tv.setText(String.valueOf(msg.what));不可以这么做。
            }
        };
        findViewById(R.id.btn).setOnClickListener(v->{
            Random r=new Random();
            handler.sendEmptyMessage(r.nextInt(10));
        });
    }
}

在上面的例子中,我们定义了一个HandlerThread,并给它起了个名字叫做handlerThread,又定义了一个Handler依附于ThreadHandler中的Loop,用来处理消息。因此在其handleMessage中是不能做UI相关的操作,因为它存在于一个名字叫做handlerThread的子线程中。该线程内部维护了一个自己的消息队列,因此可以一个一个的执行耗时任务,而不会堵塞UI线程。所以要想在处理完任务后做相关的UI操作,还需要创建一个依附在主线程上的Handler,在其中处理即可。
如果要结束HandlerThread必须调用里面的quit()或者quitSafely()方法。这两个方法区别仅在于前者会情况消息队列中的所有待执行消息。而后者则只会清空消息队列中所有待执行的延迟消息,非延迟消息任然会执行。相比之下后者更加和善一点,当然具体使用还得看业务场合。
下面有这两个方法的签名描述:

/**
     * Quits the handler thread's looper.
     * 

* Causes the handler thread's looper to terminate without processing any * more messages in the message queue. *

* Any attempt to post messages to the queue after the looper is asked to quit will fail. * For example, the {@link Handler#sendMessage(Message)} method will return false. *

* Using this method may be unsafe because some messages may not be delivered * before the looper terminates. Consider using {@link #quitSafely} instead to ensure * that all pending work is completed in an orderly manner. *

* * @return True if the looper looper has been asked to quit or false if the * thread had not yet started running. * * @see #quitSafely */ public boolean quit() { Looper looper = getLooper(); if (looper != null) { looper.quit(); return true; } return false; } /** * Quits the handler thread's looper safely. *

* Causes the handler thread's looper to terminate as soon as all remaining messages * in the message queue that are already due to be delivered have been handled. * Pending delayed messages with due times in the future will not be delivered. *

* Any attempt to post messages to the queue after the looper is asked to quit will fail. * For example, the {@link Handler#sendMessage(Message)} method will return false. *

* If the thread has not been started or has finished (that is if * {@link #getLooper} returns null), then false is returned. * Otherwise the looper is asked to quit and true is returned. *

* * @return True if the looper looper has been asked to quit or false if the * thread had not yet started running. */ public boolean quitSafely() { Looper looper = getLooper(); if (looper != null) { looper.quitSafely(); return true; } return false; }

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