Third-Person RPG Development Sketch

  • Third-person character control, which includes
    • Player moving forward/backward, running, jumping
    • Camera following the player
  • UI (User-Interface), which includes
    • Inventory system
    • Interactions with NPCs (Non-player characters)
    • Display of the player's attributes (Strength, Intelligence, swift etc.)
    • Display of the player's skills
    • Display of the player's status (Health, Energy, Rage etc.)
    • Display of the monsters' status
    • Display of the players' skills' status (Cost, Cold down time)
  • AI (Artificial Intelligence) on monsters, which includes
    • Patrolling in certain area
    • Chase and attack the player while in range or be attacked
  • Combat system
    • Directional skills : Attack specified target
    • Non-Directional skills : Use skill and then detect if the skill hits any target
    • AOE (Area of Effect) : Use skill and then detect if the any target is hit in certain area

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