QuartzCore之CAReplicatorLayer介绍

原文链接

CAReplicatorLayer是一个克隆容器Layer,你添加到该Layer的内容会被克隆成instanceCount份,并且两份克隆延时instanceDelay 克隆到的位置instanceTransform等都会可控制的。

CAReplicatorLayer有以下属性:

@interface CAReplicatorLayer : CALayer

@property NSInteger instanceCount;//克隆份数,默认一份
@property BOOL preservesDepth;
@property CFTimeInterval instanceDelay;//每份
@property CATransform3D instanceTransform;//CATransform3D类型,可以是位移,旋转,缩放
@property(nullable) CGColorRef instanceColor;

@property float instanceRedOffset;
@property float instanceGreenOffset;
@property float instanceBlueOffset;
@property float instanceAlphaOffset;

@end

通过几个demo可以理解这几个属性的使用方式

示例一


  CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer new];
    replicatorLayer.bounds = CGRectMake(0, 0, 200, 100);
    replicatorLayer.backgroundColor = [UIColor grayColor].CGColor;
    replicatorLayer.position = CGPointMake(self.view.center.x, self.view.center.y - 150);
    [self.view.layer addSublayer:replicatorLayer];
    
    CALayer *subLayer = [CALayer new];
    subLayer.bounds = CGRectMake(0, 0, 8, 40);
    subLayer.cornerRadius = 2.0f;
    subLayer.position = CGPointMake(10, 115);
    subLayer.backgroundColor = [UIColor redColor].CGColor;
    [replicatorLayer addSublayer:subLayer];
    
    CABasicAnimation *basicAnimation = [CABasicAnimation animationWithKeyPath:@"position.y"];
    basicAnimation.fromValue = @(subLayer.position.y);
    basicAnimation.toValue = @(subLayer.position.y-30);
    basicAnimation.repeatCount = INFINITY;
    basicAnimation.autoreverses = YES;
    basicAnimation.duration = 0.5;
    [subLayer addAnimation:basicAnimation forKey:@"position.y"];

     replicatorLayer.instanceCount = 9;//复制9份
    ////设置每份的距离,注意第K份是以第k-1份为参考的
    replicatorLayer.instanceTransform = CATransform3DMakeTranslation(20.0, 0.0, 0.0);
    //两份之间的延时
    replicatorLayer.instanceDelay = 0.5/9

   // replicatorLayer.instanceColor = [UIColor greenColor].CGColor;
    replicatorLayer.masksToBounds = YES;//超出边界的剪裁掉

运行效果:


1.gif

示例二


   CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer new];
    replicatorLayer.bounds = CGRectMake(0, 0, 200, 200);
    replicatorLayer.backgroundColor = [UIColor grayColor].CGColor;
    replicatorLayer.position = CGPointMake(self.view.center.x, self.view.center.y + 10);
    [self.view.layer addSublayer:replicatorLayer];

    CALayer *subLayer = [CALayer new];
    subLayer.bounds = CGRectMake(0, 0, 14, 14);
    subLayer.position = CGPointMake(100, 40);
    subLayer.backgroundColor = [UIColor colorWithWhite:0.8 alpha:1.0].CGColor;
    subLayer.borderWidth = 1.0;
    subLayer.cornerRadius = 2.0;
    [replicatorLayer addSublayer:subLayer];
    
    CABasicAnimation *scale = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
    scale.fromValue = @1.0;
    scale.toValue = @0.1;
    scale.duration = 1.5;
    scale.repeatCount = INFINITY;
//    scale.autoreverses = YES;
    [subLayer addAnimation:scale forKey:nil];
    
    replicatorLayer.instanceCount = 15;
    CGFloat angle = (2 * M_PI)/15;
    replicatorLayer.instanceTransform = CATransform3DMakeRotation(angle, 0, 0, 1.0);
    //两份之间延时:scale.duration/replicatorLayer.instanceCount = 15
    replicatorLayer.instanceDelay = 1.5/15;
    subLayer.transform = CATransform3DMakeScale(0.1, 0.1, 0.1);

运行效果:


QuartzCore之CAReplicatorLayer介绍_第1张图片
1.gif

示例三


- (void)followAnimation
{
    //
    CAReplicatorLayer *replicatorLayer = [CAReplicatorLayer new];
    replicatorLayer.bounds = self.view.bounds;
    replicatorLayer.backgroundColor = [UIColor colorWithWhite:0 alpha:0.75].CGColor;
    replicatorLayer.position = self.view.center;
    [self.view.layer addSublayer:replicatorLayer];
    
    CALayer *subLayer = [CALayer new];
    subLayer.bounds = CGRectMake(0, 0, 10, 10);
    subLayer.backgroundColor =[UIColor redColor].CGColor; //[UIColor colorWithWhite:0.8 alpha:1.0].CGColor;
    subLayer.borderColor = [UIColor colorWithWhite:1.0 alpha:1.0].CGColor;
    subLayer.borderWidth = 1.0;
    subLayer.cornerRadius = 5.0;
    subLayer.shouldRasterize = YES;
    subLayer.rasterizationScale = [UIScreen mainScreen].scale;
    [replicatorLayer addSublayer:subLayer];
    
    CAKeyframeAnimation *move = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    move.path = [self path];
    move.repeatCount = INFINITY;
    move.duration = 4.0;
//    move.autoreverses = YES;
    [subLayer addAnimation:move forKey:nil];
//
    replicatorLayer.instanceDelay = 0.1;
    replicatorLayer.instanceCount = 40;
    replicatorLayer.instanceColor = [UIColor colorWithRed:0 green:1.0 blue:0 alpha:1.0].CGColor;
    replicatorLayer.instanceGreenOffset = -0.03;//
}

- (CGPathRef)path
{
    UIBezierPath *bezierPath = [UIBezierPath new];
    [bezierPath moveToPoint:(CGPointMake(31.5, 78.5))];
    [bezierPath addLineToPoint:(CGPointMake(31.5, 23.5))];
    [bezierPath addCurveToPoint:CGPointMake(58.5, 38.5) controlPoint1:CGPointMake(31.5, 23.5) controlPoint2:CGPointMake(62.46, 18.69)];
    [bezierPath addCurveToPoint:CGPointMake(53.5, 45.5) controlPoint1:CGPointMake(57.5, 43.5) controlPoint2:CGPointMake(53.5, 45.5)];
    [bezierPath addLineToPoint:(CGPointMake(43.5, 48.5))];
    [bezierPath addLineToPoint:(CGPointMake(53.5, 66.5))];
    [bezierPath addLineToPoint:(CGPointMake(62.5, 51.5))];
    [bezierPath addLineToPoint:(CGPointMake(70.5, 66.5))];
    [bezierPath addLineToPoint:(CGPointMake( 86.5, 23.5))];
    [bezierPath addLineToPoint:(CGPointMake(86.5, 78.5))];
//    [bezierPath addLineToPoint:(CGPointMake(31.5, 78.5))];
//    [bezierPath addLineToPoint:(CGPointMake(31.5, 71.5))];
    [bezierPath closePath];
    
    CGAffineTransform T = CGAffineTransformMakeScale(3.0, 3.0);
    return CGPathCreateCopyByTransformingPath(bezierPath.CGPath, &T);
}

运行效果:

QuartzCore之CAReplicatorLayer介绍_第2张图片
1.gif

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