Swift 3.0 学习笔记之Methods

Classes, structures, and enumerations can all define instance methods;

Classes, structures, and enumerations can also define type methods。 In Objective-C, classes are the only types that can define methods,In Swift, you can choose whether to define a class, structure, or enumeration, and still have the flexibility to define methods on the type you create.

Instance Methods   实例方法

Class

class Counter{

         var count=0

         func increment() {

                 count+=1

         }

         func increment(by amount:Int) {

                 count +=amount

         }

         func reset() {

                 count=0

         }

}

let counter=Counter()   // the initial counter value is 0

counter.increment()     // the counter's value is now 1

counter.increment(by:5)     // the counter's value is now 6

counter.reset()     // the counter's value is now 0

Struct

struct Point{

          var x=0.0,y=0.0

          func isToTheRightOf(x:Double) ->Bool{

                  return self.x>x

          }

}

let somePoint=Point(x:4.0,y:5.0)

if somePoint.isToTheRightOf(x:1.0)  {

       print("This point is to the right of the line where x == 1.0")

}

// Prints "This point is to the right of the line where x == 1.0"

Modifying Value Types from Within Instance Methods  从实例方法中修改值类型

struct Point{

          var x=0.0,y=0.0

          mutating func moveBy(x deltaX:Double,y deltaY:Double) { //mutating关键字被添加到其定义,以使其能够修改其属性。

                                 x +=deltaX

                                 y +=deltaY

          }

}

var somePoint=Point(x:1.0,y:1.0)

somePoint.moveBy(x:2.0,y:3.0) // 改变实例属性

print("The point is now at (\(somePoint.x),\(somePoint.y))") 

// Prints "The point is now at (3.0, 4.0)"

let fixedPoint=Point(x:3.0,y:3.0)

fixedPoint.moveBy(x:2.0,y:3.0)

// this will report an error 因为fixedPoint是个常量无法改变其实例属性

Assigning to self Within a Mutating Method  重新改变自己

struct Point{

          var x=0.0,y=0.0

          mutating func moveBy(x deltaX:Double,y deltaY:Double) {

                                self=Point(x:x+deltaX,y:y+deltaY) //实例对象调用实例方法改变对象本身

          }

}

enum TriStateSwitch{

          case off,low,high

          mutating func next() {

                       switch self{

                                  case .off:

                                           self= .low

                                  case .low:

                                           self= .high

                                  case .high:

                                           self= .off

                       }

           }

}

var ovenLight=TriStateSwitch.low

ovenLight.next()      // ovenLight is now equal to .high

ovenLight.next()       // ovenLight is now equal to .off

Type Methods   类方法

class SomeClass{

          class func someTypeMethod() {

                            // type method implementation goes here

          }

}

SomeClass.someTypeMethod()

struct LevelTracker{

          static var highestUnlockedLevel=1

          var currentLevel=1

          static func unlock( _ level:Int) { //类方法  操作的是类属性highestUnlockedLevel

                            if level>highestUnlockedLevel {

                                   highestUnlockedLevel=level

                            }

          }

          static func isUnlocked( _ level:Int)  -> Bool{ // 类方法 操作的是类属性highestUnlockedLevel

                            return level <= highestUnlockedLevel

          }

          @discardableResult  //忽略返回值的代码不一定是错误

          mutating func advance(to level:Int) ->Bool{ // 可修改的实例方法   操作的是实例属性

                                 if LevelTracker.isUnlocked(level)  { // 调用类方法

                                       currentLevel=level

                                       return true

                                 }else{

                                       return false

                                 }

          }

}

class Player{

         var tracker = LevelTracker()

         let playerName:String

         func complete(level:Int) {

                 LevelTracker.unlock(level+1) // 调用类方法

                 tracker.advance(to:level+1) // 调用实例方法

         }

         init(name:String) { //属性构造器

                playerName=name

         }

}

var player=Player(name:"Argyrios")

player.complete(level:1)

print("highest unlocked level is now\(LevelTracker.highestUnlockedLevel)")

// Prints "highest unlocked level is now 2"

player=Player(name:"Beto")

if player.tracker.advance(to:6)  {

        print("player is now on level 6")

}else{

        print("level 6 has not yet been unlocked")

}

// Prints "level 6 has not yet been unlocked"

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