Massonry 的原理

首先总结一下心得:我发现看Massonry的框架,并不像看AFNetworking SDWebImage 那样好看,如果对 block 不是很了解的话,完全不知道在写什么,而Massonry 先看外面的方法,再看里面的内容,比如说

[yellowView mas_makeConstraints:^(MASConstraintMaker *make) {
//描述所有约束
        make.left.top.equalTo(@20);
        make.right.bottom.equalTo(@(-20));
    }];

第一眼看的时候就知道这是block语法,点mas_makeConstraints这个方法进去,跳这里

- (NSArray *)mas_makeConstraints:(void(^)(MASConstraintMaker *))block {
//取消自动布局
    self.translatesAutoresizingMaskIntoConstraints = NO;
//MASConstraintMaker 是约束制造者  self:是你添加约束的view   在这里就相当于yellowView
    MASConstraintMaker *constraintMaker = [[MASConstraintMaker alloc] 
initWithView:self];
//把所有的控件的约束全部保存到约束制造者  
    block(constraintMaker);
//遍历约束制造者的所有约束  给控件添加约束  
    return [constraintMaker install];
}
block(constraintMaker);调用block  也就是外部的代码

这个就是相当于调用了

void(^block)(MASConstraintMaker *maker) = ^(MASConstraintMaker *make) {
        make.left.top.equalTo(@10);
        make.right.bottom.equalTo(@(-10));
    };
[redView mas_makeConstraints:block];

在这里block 的作用就是 保存一份代码,我们再看看[constraintMaker install]

- (NSArray *)install {
    if (self.removeExisting) {
//这是所有约束的数组
        NSArray *installedConstraints = [MASViewConstraint installedConstraintsForView:self.view];
//遍历所有的约束
        for (MASConstraint *constraint in installedConstraints) {
//移除
            [constraint uninstall];
        }
    }
//遍历所有的约束,并安装
    NSArray *constraints = self.constraints.copy;
    for (MASConstraint *constraint in constraints) {
        constraint.updateExisting = self.updateExisting;
        [constraint install];
    }
    [self.constraints removeAllObjects];
    return constraints;
}

再点[constraint install]

- (void)install {
    if (self.hasBeenInstalled) {
        return;
    }
    
    MAS_VIEW *firstLayoutItem = self.firstViewAttribute.item;
    NSLayoutAttribute firstLayoutAttribute = self.firstViewAttribute.layoutAttribute;
    MAS_VIEW *secondLayoutItem = self.secondViewAttribute.item;
    NSLayoutAttribute secondLayoutAttribute = self.secondViewAttribute.layoutAttribute;

    // alignment attributes must have a secondViewAttribute
    // therefore we assume that is refering to superview
    // eg make.left.equalTo(@10)
    if (!self.firstViewAttribute.isSizeAttribute && !self.secondViewAttribute) {
        secondLayoutItem = self.firstViewAttribute.view.superview;
        secondLayoutAttribute = firstLayoutAttribute;
    }
    // 把约束保存到  MASViewConstraint  其余的可能我们可能看不懂   只需要知道 mas_makeConstraints  方法里做的事情就可以
    MASLayoutConstraint *layoutConstraint
        = [MASLayoutConstraint constraintWithItem:firstLayoutItem
                                        attribute:firstLayoutAttribute
                                        relatedBy:self.layoutRelation
                                           toItem:secondLayoutItem
                                        attribute:secondLayoutAttribute
                                       multiplier:self.layoutMultiplier
                                         constant:self.layoutConstant];
    
    layoutConstraint.priority = self.layoutPriority;
    layoutConstraint.mas_key = self.mas_key;
    
    if (self.secondViewAttribute.view) {
        MAS_VIEW *closestCommonSuperview = [self.firstViewAttribute.view mas_closestCommonSuperview:self.secondViewAttribute.view];
        NSAssert(closestCommonSuperview,
                 @"couldn't find a common superview for %@ and %@",
                 self.firstViewAttribute.view, self.secondViewAttribute.view);
        self.installedView = closestCommonSuperview;
    } else if (self.firstViewAttribute.isSizeAttribute) {
        self.installedView = self.firstViewAttribute.view;
    } else {
        self.installedView = self.firstViewAttribute.view.superview;
    }


    MASLayoutConstraint *existingConstraint = nil;
    if (self.updateExisting) {
        existingConstraint = [self layoutConstraintSimilarTo:layoutConstraint];
    }
    if (existingConstraint) {
        // just update the constant
        existingConstraint.constant = layoutConstraint.constant;
        self.layoutConstraint = existingConstraint;
    } else {
        [self.installedView addConstraint:layoutConstraint];
        self.layoutConstraint = layoutConstraint;
        [firstLayoutItem.mas_installedConstraints addObject:self];
    }
}

现在我们知道为什么 mas_makeConstraints 可以给空间添加约束了把,我们继续看block里面的东西

 make.left.top.equalTo(@20);
 make.right.bottom.equalTo(@(-20));

先看make.left 这是一个get 方法,点进去

- (MASConstraint *)left {
//self 是约束制造者   也就是MASConstraintMaker
    return [self addConstraintWithLayoutAttribute:NSLayoutAttributeLeft];
}
- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    return [self constraint:nil addConstraintWithLayoutAttribute:layoutAttribute];
}
- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
//self.view  是给哪个控件添加约束  也就是 yellowView
    MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
//添加控件约束类    newConstraint一个新的约束  只是说给哪个控件添加了  并没有描述值
    MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
//判断constraint是什么类型 由于上面的方法 返回的是 nil   不走if里面的
    if ([constraint isKindOfClass:MASViewConstraint.class]) {
        //replace with composite constraint
        NSArray *children = @[constraint, newConstraint];
        MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
        compositeConstraint.delegate = self;
        [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint];
        return compositeConstraint;
    }
//直接到这
    if (!constraint) {
//这里的self  指向MASConstraintMaker  
        newConstraint.delegate = self;
//self.constraints  所有约束的数组  这是在[constraintMaker install]这添加的约束
        [self.constraints addObject:newConstraint];
    }
    return newConstraint;
}

到这里 make.left 指向的是MASViewConstraint 约束类 而不是MASConstraintMaker(约束制造者类)下面我们看 top 点top 会出现2个类

[MASViewConstraint top]
[MASConstraintMaker top]

由于make.left 是指向MASViewConstraint 所以我们应该看[MASViewConstraint top] 这个类里的top

- (MASConstraint *)top {
    return [self addConstraintWithLayoutAttribute:NSLayoutAttributeTop];
}然后我们看MASViewConstraint里面的方法
- (MASConstraint *)addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    NSAssert(!self.hasLayoutRelation, @"Attributes should be chained before defining the constraint relation");

    return [self.delegate constraint:self addConstraintWithLayoutAttribute:layoutAttribute];
}
之前我们已经看过  delegate指向 MASConstraintMaker  所以我们看  MASConstraintMaker 里的方法
- (MASConstraint *)constraint:(MASConstraint *)constraint addConstraintWithLayoutAttribute:(NSLayoutAttribute)layoutAttribute {
    // self.view -> redView
    // 1.给哪个view添加约束
    MASViewAttribute *viewAttribute = [[MASViewAttribute alloc] initWithView:self.view layoutAttribute:layoutAttribute];
    // 2.控件约束类
    MASViewConstraint *newConstraint = [[MASViewConstraint alloc] initWithFirstViewAttribute:viewAttribute];
    if ([constraint isKindOfClass:MASViewConstraint.class]) {
        //replace with composite constraint
        NSArray *children = @[constraint, newConstraint];
        MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
        compositeConstraint.delegate = self;
        [self constraint:constraint shouldBeReplacedWithConstraint:compositeConstraint];
        return compositeConstraint;
    }
    if (!constraint) {
        newConstraint.delegate = self;
        [self.constraints addObject:newConstraint];
    }
    return newConstraint;
}
又来到了这个方法   把约束添加到数组中  也就是把 make.left.top   左边和顶部的约束全部保存到make.contrains  这时候还没有值 只是描述给哪个控件添加约束  调用equalTo  是添加值

点进去看看equalTo里有什么

//首先它是一个方法     把block作为一个返回值  所以我才写出equalTo(@20) 这种代码
- (MASConstraint * (^)(id))equalTo {
    return ^id(id attribute) {
        return self.equalToWithRelation(attribute, NSLayoutRelationEqual);
    };
}
如果不知道block可以作为返回值的话,一看这个就懵了

return ^id(id attribute) {
return self.equalToWithRelation(attribute, NSLayoutRelationEqual);
};
相当于这么写

  void(^block)(MASConstraintMaker *maker) = ^(MASConstraintMaker *make) {
       
       id(^block)(id attribute) = ^id(id attribute) {
           return self.equalToWithRelation(attribute, N
          SLayoutRelationEqual);
           return nil;
       };
        block(@10);
        // equalTo(@10)返回值 =  self.equalToWithRelation(attribute, NSLayoutRelationE qual);
        make.left.top.equalTo(@10);
        make.right.bottom.equalTo(@(-10));
    };
 make.left.top.equalTo 就是 block,这是block里面嵌套了一个block
self.equalToWithRelation(attribute, NSLayoutRelationEqual);看到这句话我们知道self.equalToWithRelation 也是一个block 点进去看看
- (MASConstraint * (^)(id, NSLayoutRelation))equalToWithRelation {
    return ^id(id attribute, NSLayoutRelation relation) {
        if ([attribute isKindOfClass:NSArray.class]) {
            NSAssert(!self.hasLayoutRelation, @"Redefinition of constraint relation");
            NSMutableArray *children = NSMutableArray.new;
            for (id attr in attribute) {
                MASViewConstraint *viewConstraint = [self copy];
                viewConstraint.secondViewAttribute = attr;
                [children addObject:viewConstraint];
            }
            MASCompositeConstraint *compositeConstraint = [[MASCompositeConstraint alloc] initWithChildren:children];
            compositeConstraint.delegate = self.delegate;
            [self.delegate constraint:self shouldBeReplacedWithConstraint:compositeConstraint];
            return compositeConstraint;
        } else {
            NSAssert(!self.hasLayoutRelation || self.layoutRelation == relation && [attribute isKindOfClass:NSValue.class], @"Redefinition of constraint relation");
            self.layoutRelation = relation;
            self.secondViewAttribute = attribute;
            return self;
        }
    };
}
self.equalToWithRelation()其实就是调用的if()那堆代码  

其实Massonry 的主要核心思想就是 链式编程思想 就是一个函数的返回值是block。可以不断的“点”下去

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