Volley源码学习2-RequestQueue类

先看官方给个注释
`/**

  • A request dispatch queue with a thread pool of dispatchers.
  • Calling {@link #add(Request)} will enqueue the given Request for dispatch,
  • resolving from either cache or network on a worker thread, and then delivering
  • a parsed response on the main thread.
    */`
    大概意思就是将会对请求进行分发,将会在cache或者network进行请求 并且在worker thread 进行处理,然后返回主线程一个a parsed response

RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
通过上面这条语句创建了一个RequestQueue对象 传过来一个DiskBasedCache对象 和BasicNetwork 对象。作用如下

/** Cache interface for retrieving and storing responses. */
    private final Cache mCache;

    /** Network interface for performing requests. */
    private final Network mNetwork;

经过2个重载的构造方法后,在下面的代码中完成了初始化

public RequestQueue(Cache cache, Network network, int threadPoolSize,
            ResponseDelivery delivery) {
        mCache = cache;
        mNetwork = network;  
        mDispatchers = new NetworkDispatcher[threadPoolSize];
        mDelivery = delivery;  
    }

mDispatchers 是一个大小为4的NetworkDispatcher 数组 ,而NetworkDispatcher是用来进行请求分发的线程。 mDelivery 是用来回传响应和错误的接口,ExecutorDelivery是其实现类。 这样RequestQueue 完成了构造。 在Volley类中调用RequestQueue 的start方法后执行如下代码:

public void start() {
        stop();  // Make sure any currently running dispatchers are stopped.
        // Create the cache dispatcher and start it.
        mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
        mCacheDispatcher.start();

        // Create network dispatchers (and corresponding threads) up to the pool size.
        for (int i = 0; i < mDispatchers.length; i++) {
            NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
                    mCache, mDelivery);
            mDispatchers[i] = networkDispatcher;
            networkDispatcher.start();
        }
    }

stop()方法停止 CacheDispatcher ,NetworkDispatcher的分发。 然后新建一个CacheDispatche 对象,将参数传递过去完成构造。 mCacheQueue ,mNetworkQueue 为真正的请求队列。。。只不过一个是缓存分发一个是网络分发的。 PriorityBlockingQueue是带优先级的无界阻塞队列,每次出队都返回优先级最高的元素 。可以看http://ifeve.com/java-priorityblockingqueu/ 这位大神的博客讲解。。很厉害。

/** The cache triage queue. */
    private final PriorityBlockingQueue> mCacheQueue =
            new PriorityBlockingQueue<>();
/** The queue of requests that are actually going out to the network. */
    private final PriorityBlockingQueue> mNetworkQueue =
            new PriorityBlockingQueue<>();

CacheDispatche 和 NetworkDispatcher 都继承了Thread对象。调用其start方法以后将会执行其run()中的方法。
在使用volley时 调用RequestQueue 的start方法,将请求加入队列方法如下

 /**
     * Adds a Request to the dispatch queue.
     * @param request The request to service
     * @return The passed-in request
     */
    public  Request add(Request request) {
        // Tag the request as belonging to this queue and add it to the set of current requests.
        request.setRequestQueue(this);
        synchronized (mCurrentRequests) {
            mCurrentRequests.add(request); //add to set
        }

        // Process requests in the order they are added.
        request.setSequence(getSequenceNumber());
        request.addMarker("add-to-queue");

        // 如果不能缓存,则将请求添加到网络请求队列中.
        if (!request.shouldCache()) {
            mNetworkQueue.add(request);
            return request;
        }
        mCacheQueue.add(request);
        return request;
     }

mCurrentRequests 是一个Set集合用来进行请求管理的 。注释如下:

 /**
     * The set of all requests currently being processed by this RequestQueue. A Request
     * will be in this set if it is waiting in any queue or currently being processed by
     * any dispatcher.
     */
    private final Set> mCurrentRequests = new HashSet>();

RequestQueue 的主要方法就是上面这些了。如有不正确的地方,欢迎指正。

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