前面一节我们分析了Binder通信相关的两个重要类:ProcessState 和 IPCThreadState。ProcessState负责打开Binder
驱动,每个进程只有一个。而 IPCThreadState负责提供与Binder通信相关的接口,每个线程有一个。下面我们通过具体
示例MediaPlayerService来分析我们应用程序中怎么通过Binder通信的。
frameworks/base/media/mediaserver/main_mediaserver.cpp
int main(int argc, char*argv[])
{
sp<ProcessState> proc(ProcessState)::self(); // 获得ProcessState在构造函数中打开binder驱动
sp<IServiceManager> sm = defaultServiceManager();
MediaPlayService::instantiate();
ProcessState::self()->startThreadPool();
IPCThreadState::self()->joinThreadPool();
}
1)获得ServiceManager的代理BpServiceManager
sp<IServiceManager> sm = defaultServiceManager(); sp<IServiceManager> defaultServiceManager() { if(gDefaultServiceManager != NULL) return gDefaultServiceManager; { AutoMutex -l(gDefaultServiceManagerLock); if(gDefaultServiceManager == NULL) gDefaultServiceManager = interface_cast<IServiceManager>( ProcessState::self()->getContextObject(NULL)); } return gDefaultServiceManager; }
这里又是一个单例模式,每个进程只需要一个BpServiceManager代理,通过interface_cast获得。
首先看看ProcessState::self()->getContextObject(NULL)
sp<IBinder> ProcessState::getContextObject(const sp<IBinder>& caller) { return getStrongProxyForHandle(0); } sp<IBinder> ProcessState::getStrongProxyForHandle(int32_t handle) { sp<IBinder> result; AutoMutex _l(mLock); handle_entry *e = lookupHandleLocked(handle); if( e != NULL) { IBinder* b = e->binder; if(b == NULL || !e->refs->attemptIncWeak(this)) { b = new BpBinder(handle); e->binder = b; if(b) e->refs = b->getWeakRefs(); result = b; }else{ result.force_set(b); e->refs->decWeak(this); } } return result; } struct handle_entry{ IBinder* binder; RefBase::weakref_type* refs; }
ProcessState::handle_entry* ProcessState::lookupHandleLocked()从数组mHandleToObject里面根据handle索引,查找
一个handle_entry结构体。然后根据传入的句柄handle这里为0,表示ServiceManager,new一个BpBinder
所以现在相当于:
gDefaultServiceManager = interface_cast<IServiceManager>(new BpBinder(0));
现在我们看看interface_cast是什么?
frameworks/base/include/binder/IInterface.h template<typename INTERFACE> inline sp<INTERFACE> interface_cast(const sp<IBinder>& obj) { return INTERFACE::asInterface(obj); } 等价于: inline sp<IServiceManager> interface_cast(const sp<IBinder>& obj) { return IServiceManager::asInterface(obj); } 继续我们跟到IServiceManager里面去: frameworks/base/include/binder/IServiceManager.h class IServiceManager:public IInterface { public: DECLARE_META_INTERFACE(ServiceManager);// MLGB的又是宏!!! virtual status_t addService(const String16& name, const sp<IBinder>& service) = 0; virtual sp<IBinder> getService(const String16& name) const = 0; } #define DECLARE_META_INTERFACE(INTERFACE) \ static const android::String16 descriptor; \ static android::sp<I##INTERFACE> asInterface( \ const android::sp<android::IBinder>& obj); \ virtual const android::String16& getInterfaceDescriptor() const;\ I##INTERFACE(); \ virtual !I##INTERFACE(); 替换之后就是: static const android::String16 descriptor; static android::sp<IServiceManager> asInterface( const android::sp<android::IBinder>& obj); virtual const android::String16& getInterfaceDescriptor() const; IServiceManager(); virtual !IServiceManager(); 都是一些函数声明,既然有声明的地方,肯定有实现的地方了。 #define IMPLEMENT_META_INTERFACE(INTERFACE, NAME) \ const android::String16 I##INTERFACE::descriptor(NAME); \ const android::String16& \ I##INTERFACE::getInterfaceDescriptor() const { \ return I##INTERFACE::descriptor; \ } \ android::sp<I##INTERFACE> I##INTERFACE::asInterface( \ const android::sp<android::IBinder>& obj) \ { \ android::sp<I##INTERFACE> intr; \ if (obj != NULL) { \ intr = static_cast<I##INTERFACE*>( \ obj->queryLocalInterface( \ I##INTERFACE::descriptor).get()); \ if (intr == NULL) { \ intr = new Bp##INTERFACE(obj); \ } \ } \ return intr; \ } \ I##INTERFACE::I##INTERFACE() { } \ I##INTERFACE::~I##INTERFACE() { } 继续替换: { const android::String16 IServiceManager::descriptor(NAME); const android::String16& IServiceManager::getInterfaceDescriptor() const { return IServiceManager::descriptor; } android::sp<IServiceManager> IServiceManager::asInterface( const android::sp<android::IBinder>& obj) // 参数为new BpBinder(0) { android::sp<IServiceManager> intr; if (obj != NULL) { intr = static_cast<IServiceManager*>( obj->queryLocalInterface( IServiceManager::descriptor).get()); if (intr == NULL) { intr = new BpServiceManager(obj); // 原来在这里new 了一个BpServiceManager对象 } } return intr; } IServiceManager::IServiceManager() { } IServiceManager::~IServiceManager() { } }
总结:根据句柄handle 0 创建一个new BpBinder(0),根据这个BpBinder创建了一个BpServiceManager代理。
下面来看看BpServiceManager代理:
class BpServiceManager : public BpInterface<IServiceManager> { public: BpServiceManager(const sp<IBinder>& impl) : BpInterface<IServiceManager>(iml) {} }
这里BpInterface是一个模板类,表示这里BpServiceManager同时继承与BpInterface和IServiceManager类
template<typename INTERFACE> class BpInterface : public INTERFACE, public BpRefBase { public: BpInterface(const sp<IBinder>& remote); ... } 调用了基类BpInterface构造函数: BpInterface<IServiceManager>::BpInterace(const sp<IBinder>& remote) : BpRefBase(remote) {} //这里的remote就是刚刚的new BpBinder(0) BpRefBase::BpRefBase(const sp<IBinder>& o) : mRemote(o.get()),mRefs(NULL), mState(0) { }
2)添加服务 MediaPlayerService::instantiate();
frameworks/base/media/libmediaplayerservice/ibMediaPlayerService.cpp void MediaPlayerService::instantiate() { defaultServiceManager()->addService(String16("media.player"), new MediaPlayerService); }
defaultServiceManager()返回的是刚创建的BpServiceManager,调用add函数。
BpMediaPlayService作为服务代理端,那么BnMediaPlayerService一定是实现端,MediaPlayerService继承于
BnMediaPlayerService,实现了真正的业务函数。
来看看BpServiceManager的addService()函数:
virtual status_t addService(const String16& name, const sp<IBinder>& service) { Parcel data, reply; data.writeInterfaceToken(IServiceManager.getInterfaceDescriptor()); // android.os.IServiceManager data.writeString16(name); // media.player data.writeStrongBinder(service); // 也就是MediaPlayerService status_t err = remote()->transact(ADD_SERVICE_TRANSACTION, data, &reply); return err == NO_ERROR ? reply.readInt32() : err; }
这里remote()就是前面创建的BpBinder(0)对象。
status_t BpBinder::transact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { IPCThreadState::self()->transact(mHandle, code, data, reply, flags); } status_t IPCThreadState::transact(int32_t handle, uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { // 发送ADD_SERVICE_TRANSACTION请求 writeTransactionData(BC_TRANSACTION, flags, handle, code, data, NULL); if(reply) // 等待响应 waitForResponse(NULL, reply); } status_t IPCThreadState::writeTransactionData(int32_t cmd, uint32_t binderFlags, int32_t handle, uint32_t code, const Parcel& data, status_t *statusBuffer) { // cmd BC_TRANSACTION 应用程序向BINDER发送的命令 binder_transaction_data tr; tr.target.handle = handle; // 0 tr.code = code; // ADD_SERVICE_TRANSACTION tr.flags = binderFlags; // 把命令和数据一起发送到 Parcel mOut中 mOut.writeInt32(cmd); mOut.write(&tr, sizeof(tr)); } status_t IPCThreadState::waitForResponse(Parcel* reply, status_t *acquireResult) { int32_t cmd; while(1) talkWithDriver(); cmd = mIn.readInt32(); switch(cmd) { case BR_TRANSACTION_COMPLETE: ... break; } { return err; } status_t IPCThreadState::talkWithDriver(bool doReceive) { binder_write_read bwr; bwr.write_size = outAvail; bwr.write_buf = (long unsigned int)mOut.data(); // 写入mOut的数据 bwr.read_size = mIn.dataCapacity; bwr.read_buffer = (long unsigned int)mIn.data(); ioctl(mProcess->mDriverFD, BINDER_WRITE_READm &bwr); // 把mOut写到Binder,并读取mIn数据 }
3)IPCThreadState::joinThreadPool(), ProcessState::self()->startThreadPool()
进入线程循环talkWithDriver 等待客户端Client请求,从Binder读取命令请求进行处理。
到现在为止MediaPlayerService的服务端已经向服务总管ServiceManager注册了,下面我们看看客户端是如何获得服务的代理并和服务端通信的。
我们以MediaPlayer的业务函数decode解析播放一个URL为例
sp<IMemory> MediaPlayer::decode(const char*url, uint32_t *pSampleRate, ...) { sp<IMemory> p; const sp<IMediaPlayerService>& service = getMediaPlayerService(); // 获得BpMediaPlayerSerivce代理 if(service != 0) p = service->decode(url, ....); return p; }
这里我们主要分析getMediaPlayerService,客户端是如何向ServiceManager总管查询服务并获得代理的。
sp<IMediaPlayerService>& IMediaDeathNotifier::getMediaPlayerService() { sp<IServiceManager> sm = defaultServiceManager(); // 生成一个BpServiceManager代理对象 sp<IBinder> binder; do { binder = sm->getService(String16("media.player")); if(binder != 0) break; usleep(500000) } while(true); sMediaPlayerService = interface_cast<IMediaPlayerService>(binder); return sMediaPlayerService; }
1)首先获得BpServiceManager的代理,然后调用getService()函数向服务总管ServiceManager查询服务。
frameworks/base/libs/binder/IServiceManager.cpp
class BpServiceManager : public BpInterface<IServiceManager> { public: virtual sp<IBinder> getService(const String16& name) const { for(n = 0; n < 5; n++) { sp<IBinder> svc = checkService(name); // 调用checkService函数 if(svc != NULL) return svc; sleep(1); } return NULL; } virtual sp<IBinder> checkService(const String16& name) const { Parcel data, reply; data.writeInterfaceToken(IServiceManager::getInterfaceDescriptor()); // 首先调用data.writeInt32(IPCThreadState::self()->getStrictModePolicy()) // 然后再写入android.os.IServiceManager data.writeString16(name); // 写入 media.player remote()->transact(CHECK_SERVICE_TRANSACTION, data, &reply); return reply.readStrongBinder(); } }
这里首先将请求打包成Parcel各式,然后调用remote()->transact()函数,前面我们分析过BpServiceManager::remote()返回
的就是前面new BpBinder(0)对应句柄为ServiceManager。继续去BpBinder中寻找实现代码:
frameworks/base/libs/binder/BpBinder.cpp
status_t BpBinder::transact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { IPCThreadState::self()->transact(mHandle, code, data, reply, flags); }
最后调用的IPCThreadState的transact()函数,IPCThreadState是专门提供通过Binder进程间通信的接口的。
status_t IPCTheadState::transact(int32_t handle, uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) { // 填充binder_transaction_data 结构体,写入到mOut中去 writeTransactionData(BC_TRANSACTION, flags, handle, code, data, NULL); // 调用talkWithDriver() 将mOut写到Binder驱动,并从Binder驱动读取mIn数据 waitForResponse(reply); }
首先通过writeTransactionData函数来填充mOut结构体,mOut里面内容为:
mOut.writeInt32(BC_TRANSACTION);
mOut.write(&tr, sizeof(tr));
这里binder_transaction_data tr内容为:
tr.target.handle = 0; // 表面是发往ServiceManager的
tr.code = CHECK_SERVICE_TRANSACTION;
tr.flags = 0;
tr.data内容为:
data.writeInt32(IPCThreadState::self()->getStrictModePolicy() | STRICT_MODE_PENALTY_GATHER);
data.writeString16("android.os.IServiceManager");
data.writeString16("media.player");
根据前面Android开发之ServiceManager一章中我们分析,svcmgr_handler处理从句柄为0的Binder的请求:
strict_policy = bio_get_string32();
s = bio_get_string16(); // 就是上面的android.os.IServiceManager
s = bio_get_string16(); // 就是上面的 media.player
根据media.player遍历全局链表svclist找到相应的服务,调用bio_put_ref(reply, ptr) 返回目标Binder实体。
这个waitForResponse()函数是关键:
status_t IPCThreadState::waitForResponse(Parcel* reply) { while(1) { talkWithDriver(); // 输入mOut 输出mIn cmd = mIn.readInt32(); switch(cmd) { case BR_REPLY: { binder_transaction_data tr; mIn.read(&tr, sizeof(tr)); if(reply) { reply->ipcSetDataReference(reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer), tr.data.size, reinterpret_cast<const size_t*>(tr.data.ptr.offsets), tr.offsets_size/sizeof(sizt_t), freeBuffer, this); } else { err = *static_cast<const status_t*>(tr.data.ptr.buffer); freeBuffer(NULL, reinterpret_cast<const uint8_t*>(tr.data.ptr.buffer), tr.data.size, reinterpret_cast<const size_t*>(tr.data.ptr.offsets), tr.offsets_size/sizeof(sizt_t), freeBuffer, this) } } } } } 最后返回的是:return reply.readStrongBinder();进入到Parcel的readStrongBinder()函数 sp<IBinder> Parcel::readStrongBinder() const { sp<IBinder> val; unflatten_binder(ProcessState::self(), *this, &val); return val; } status_t unflatten_binder(const sp<ProcessState>& proc, const Parcel& in, sp<IBinder>* out) { const flat_binder_object* flat = in.readObject(false); if(flat) { switch(flat->type) { case BINDER_TYPE_BINDER: *out = static_cast<IBinder*>(flat->cookie); return finish_unflatten_binder(NULL, *flat, in); case BINDER_TYPE_HANDLE: *out = proc->getStrongProxyForHandle(flat->handle); return finish_unflatten_binder(static_cast<BpBinder*>(out->get()), *flat, in); } } }
这里flat->type是BINDER_TYPE_HANDLE,所以调用ProcessState::getStrongProxyForHandle()函数
sp<IBinder> ProcessState::getStrongProxyForHandle(int32_t handle) { sp<IBinder> result; handle_entry* e = lookupHandleLocked(handle); if(e != NULL) { IBinder* b = e->binder; if(b == NULL || !e->refs->attemptIncWeak(this)) { b = new BpBinder(handle); e->binder = b; if( b ) e->refs = e->getWeakRefs(); result = b; } else { result.force_set(b); e->refs->decWeak(this); } } return result; }
这里的handle就是ServiceManager内维护的MediaPlayerService对应的Binder句柄,这个ProcessState根据这个句柄
new 了一个BpBinder,并将其保存起来,这样下次需要从ServiceManager请求获取到相同句柄的时候就可以直接返回了。
最后根据这个返回的BpBinder获得MediaPlayerService的代理:
sMediaPlayerService = interface_cast<IMediaPlayerService>(binder);
根据前面ServiceManager一样,最后调用的是IMediaPlayerService的asInterface()宏函数
android::sp<IMediaPlayerService> IMediaPlayerService::asInterface(const android::sp<android::IBinder>& obj) { android::sp<IMediaPlayerService> intr; if(obj != NULL ) { intr = static_cast<IMediaPlayerService>( obj->queryLocalInterface(IMediaPlayerService::descriptor).get); if (intr == NULL) { intr = new BpMediaPlayerService(obj); } } return intr; }
这样我就获得了一个代理BpMediaPlayerService对象,它的remote()为BpBinder(handle),这个handle就是向服务总共ServiceManager
查询到的MediaPlayerService对应的Binder句柄。
下一章我们分析,客户端如何通过这个BpServiceManager代理对象调用服务端MediaPlayerService的业务函数的?