本文将分析Android6.0中下拉状态栏快捷开关QSTitle组件的创建流程,从开机init过程开始至具体的每个QSTitle对象具体的创建,如何添加入下拉状态栏,对QSTitle的相关整体流程进行梳理。
android设备上电,引导程序引导进入boot(通常是uboot),加载initramfs、kernel镜像,启动kernel后,进入用户态程序。第一个用户空间程序是init, PID固定是1.
在android系统上,init.cpp的代码位于/system/core/init下,基本功能有:
- 管理设备
- 解析并处理Android启动脚本init.rc
- 实时维护这个init.rc中的服务,包括加载 Zygote
这里不过过多分析init.cpp部分,重点关注Zygote的启动流程。init,cpp部分推荐相关文档http://my.oschina.net/youranhongcha/blog/469028
init.rc配置文件在 Android 6.0 代码中位于 system/core/rootdir
/init.zygote32.rc,具体内容为:
service zygote /system/bin/app_process -Xzygote /system/bin --zygote --start-system-server
class main
socket zygote stream 660 root system
onrestart write /sys/android_power/request_state wake
onrestart write /sys/power/state on
onrestart restart media
onrestart restart netd
writepid /dev/cpuset/foreground/tasks
其中:
- 关键字 service 表示告诉 init 进程创建名为 zygote 的进程,所要执行的程序是 /system/bin/app_process,后面的都是传递的参数。
- 注意参数 --start-system-server,说明要启动 SystemServer
- socket zygote stream 660 root system 表示创建名为 zygote 的 socket。
- 后面的 onrestart 关键字表示 zygote 进程重启时所需执行的命令。
Zygote 的启动
从中我们可以得出结论: zygote 只是服务的名称,与此服务对应的程序是 app_process 程序,我们研究 zygote 的实现,就是要研究 app_process 程序。
app_process 代码位于 frameworks/base/cmds/app_process
/app_main.cpp,入口函数为 main。
main 的大体流程为:
- 创建一个 AppRuntime 实例 runtime
- 解析传入的命令行参数
- 判断调用哪一个 runtime.start,传入对应的参数
- 由于 init.zygote32.rc 中传入参数 -Xzygote /system/bin --zygote --start-system-server,因此将执行:
runtime.start("com.android.internal.os.ZygoteInit", args, zygote);
由此可知,app_process 没干什么主要的事情,只是跳转到 Java 类 com.android.internal.os.ZygoteInit,看来工作都在 ZygoteInit 中完成。但ZygoteInit如何启动呢?
我们来看看AppRuntime 。
AndroidRuntime
runtime.start方法来自于 AppRuntime 的父类 AndroidRuntime,代码位于 frameworks/base/core/jni/AndroidRuntime.cpp。重点看看 AndroidRuntime start 方法,它主要做了三件事:
首先是创建虚拟机:
/* start the virtual machine */
JniInvocation jni_invocation;
jni_invocation.Init(NULL);
JNIEnv* env;
if (startVm(&mJavaVM, &env, zygote) != 0) {
return;
}
onVmCreated(env);
之后是调用 startReg 函数注册 JNI 方法:
/*
* Register android functions.
*/
if (startReg(env) < 0) {
ALOGE("Unable to register all android natives\n");
return;
}
最后构建参数、创建 JNI 类对象,获取 main 方法,并最终执行下面一行执行 main 入口:
env->CallStaticVoidMethod(startClass, startMeth, strArray);
这样我们就成功从 AndroidRuntime.cpp中启动了一个虚拟机,并加载了 Java 类 ZygoteInit,并进入到它的 main 方法中执行。
ZygoteInit
之后就来到了 ZygoteInit.java 的 main 方法,代码位frameworks/
base/core/java/com/android/internal/os/ZygoteInit.java。来看其 main 方法:
public static void main(String argv[]) {
try {
...
registerZygoteSocket(socketName);
...
if (startSystemServer) {
startSystemServer(abiList, socketName);
}
...
runSelectLoop(abiList);
...
} catch (...) { ... }
}
首先,调用 registerZygoteSocket 创建了一个名为 zygote 的 socket:
registerZygoteSocket(socketName);
之后启动 SystemServer 组件:
if (startSystemServer) {
startSystemServer(abiList, socketName);
}
最后调用 runSelectLoopMode 进入一个死循环,等待接受 socket 上由 ActivityManagerService 发来的请求创建应用程序的请求:
runSelectLoop(abiList);
对后startSystemServer(abiList, socketName);进行分析:
启动 SystemServer 组件
SystemServer 名为系统服务进程,负责启动 Android 系统的关键服务。来看看函数的主要实现:
private static boolean startSystemServer(String abiList, String socketName)
throws MethodAndArgsCaller, RuntimeException {
...
/* Request to fork the system server process */
pid = Zygote.forkSystemServer(
parsedArgs.uid, parsedArgs.gid,
parsedArgs.gids,
parsedArgs.debugFlags,
null,
parsedArgs.permittedCapabilities,
parsedArgs.effectiveCapabilities);
...
/* For child process */
if (pid == 0) {
...
handleSystemServerProcess(parsedArgs);
}
return true;
}
这里调用了 Zygote 的静态方法 forkSystemServer 来创建 SystemServer 进程。
在forkSystemServer 中进行JNI调用forkSystemServer - com_android_internal_os_Zygote_nativeForkSystemServer - ForkAndSpecializeCommon来成功fork一个新进程。
子进程创建好之后,有一句
handleSystemServerProcess(parsedArgs);
进入handleSystemServerProcess:
/**
* Finish remaining work for the newly forked system server process.
*/
private static void handleSystemServerProcess(
ZygoteConnection.Arguments parsedArgs)
throws ZygoteInit.MethodAndArgsCaller {
...
final String systemServerClasspath = Os.getenv("SYSTEMSERVERCLASSPATH");
...
if (...) {
...
} else {
ClassLoader cl = null;
if (systemServerClasspath != null) {
cl = new PathClassLoader(systemServerClasspath, ClassLoader.getSystemClassLoader());
Thread.currentThread().setContextClassLoader(cl);
}
/*
* Pass the remaining arguments to SystemServer.
*/
RuntimeInit.zygoteInit(parsedArgs.targetSdkVersion, parsedArgs.remainingArgs, cl);
}
从中可以看出,我们从环境变量 SYSTEMSERVERCLASSPATH 拿到 SystemServer 的类名,之后载入进来,最后使用 RuntimeInit.zygoteInit 来运行,它来执行 SystemServer 的 main 方法。
看一下RuntimeInit.zygoteInit():
public static final void zygoteInit(int targetSdkVersion, String[] argv, ClassLoader classLoader)
throws ZygoteInit.MethodAndArgsCaller {
...
commonInit(); // 基本设置(异常捕获、时区、HTTP User-Agent 等)
nativeZygoteInit();
applicationInit(targetSdkVersion, argv, classLoader); // 调用 Main 方法
}
其中 nativeZygoteInit() 是一个 jni 调用,位于 AndroidRuntime.cpp:
static void com_android_internal_os_RuntimeInit_nativeZygoteInit(JNIEnv* env, jobject clazz)
{
gCurRuntime->onZygoteInit();
}
onZygoteInit() 是 AppRuntime 中的方法,具体为:
virtual void onZygoteInit()
{
sp proc = ProcessState::self();
ALOGV("App process: starting thread pool.\n");
proc->startThreadPool();
}
启动了一个线程池。nativeZygoteInit() 就分析到这里,由此可见,Zygote 启动 SystemServer 的过程就算完了,之后的,都是 SystemServer 内部的事情了。
SystemServer.main()
上面说到RuntimeInit.zygoteInit 来执行 SystemServer.main方法。我们来看SystemServer.main():
/**
* The main entry point from zygote.
*/
public static void main(String[] args) {
new SystemServer().run();
}
生成SystemServer对象并跳转到了run();
去run()看看:
private void run() {
......
// Start services.
try {
startBootstrapServices();
startCoreServices();
startOtherServices();
......
} catch (Throwable ex) {
...
throw ex;
}
...
// Loop forever.
Looper.loop();
throw new RuntimeException("Main thread loop unexpectedly exited");
}
在这里启动了一些服务,我们重点去看startBootstrapServices();
private void startBootstrapServices() {
......
Installer installer = mSystemServiceManager.startService(Installer.class);
// Activity manager runs the show.
mActivityManagerService = mSystemServiceManager.startService(
ActivityManagerService.Lifecycle.class).getService();
mActivityManagerService.setSystemServiceManager(mSystemServiceManager);
......
}
Activity manager运行
再回到SystemServer,run()有这么一句:
startOtherServices();
startOtherServices()代码:
private void startOtherServices() {
final Context context = mSystemContext;
AccountManagerService accountManager = null;
ContentService contentService = null;
.......
mActivityManagerService.systemReady(new Runnable() {
@Override
public void run() {
......
try {
startSystemUi(context);
} catch (Throwable e) {
reportWtf("starting System UI", e);
}
.......
在这里mActivityManagerService.systemReady创建线程去调用startSystemUi(context);
static final void startSystemUi(Context context) {
Intent intent = new Intent();
intent.setComponent(new ComponentName("com.android.systemui",
"com.android.systemui.SystemUIService"));
//Slog.d(TAG, "Starting service: " + intent);
context.startServiceAsUser(intent, UserHandle.OWNER);
}
通过intent.setComponent(new ComponentName("com.android.systemui",
"com.android.systemui.SystemUIService"));
设置启动systemui程序的SystemUIService
进入SystemUIService:
public class SystemUIService extends Service {
@Override
public void onCreate() {
super.onCreate();
((SystemUIApplication) getApplication()).startServicesIfNeeded();
}
......
onCreate方法中获得SystemUIApplication对象并调用其startServicesIfNeeded方法:
public void startServicesIfNeeded() {
final int N = SERVICES.length;
for (int i=0; i cl = SERVICES[i];
try {
mServices[i] = (SystemUI)cl.newInstance();//加载实例
} catch (IllegalAccessException ex) {
throw new RuntimeException(ex);
} catch (InstantiationException ex) {
throw new RuntimeException(ex);
}
mServices[i].mContext = this;
mServices[i].mComponents = mComponents;
mServices[i].start();//start服务
if (mBootCompleted) {
mServices[i].onBootCompleted();
}
}
mServicesStarted = true;
}
这个方法中,首先判断mServicesStarted标志为来判断SystemUI相关的服务是否启动,
同时根据系统配置文件来检查ActivityManagerService是否finishBooting。
可以看到这里有个mServices数组,并通过for循环加载它们的实例并调用它们的start();
但是mServices数组具体开启了哪些服务呢?
来看看SystemUIApplication类中的变量:
private final Class>[] SERVICES = new Class[] {
com.android.systemui.tuner.TunerService.class,
com.android.systemui.keyguard.KeyguardViewMediator.class,
com.android.systemui.recents.Recents.class,
com.android.systemui.volume.VolumeUI.class,
com.android.systemui.statusbar.SystemBars.class,
com.android.systemui.usb.StorageNotification.class,
com.android.systemui.power.PowerUI.class,
com.android.systemui.media.RingtonePlayer.class,
com.android.systemui.keyboard.KeyboardUI.class,
};
可以看到这里有很多sysytemui中常用的服务,后面将重点分析SystemBars及TunerService。
直接进入SystemBars.start():
public void start() {
mServiceMonitor = new ServiceMonitor(TAG, DEBUG,
mContext, Settings.Secure.BAR_SERVICE_COMPONENT, this);
mServiceMonitor.start(); // will call onNoService if no remote service is found
}
start中创建ServiceMonitor实例并start();
注释中说明,/服务没启动时,ServiceMonitor会回调SystemBars的onNoService/
所以去看SystemBars的onNoService:
public void onNoService() {
createStatusBarFromConfig(); // fallback to using an in-process implementation
}
直接去看createStatusBarFromConfig():
private void createStatusBarFromConfig() {
final String clsName = mContext.getString(R.string.config_statusBarComponent);
if (clsName == null || clsName.length() == 0) {
throw andLog("No status bar component configured", null);
}
Class> cls = null;
try {
cls = mContext.getClassLoader().loadClass(clsName);
} catch (Throwable t) {
throw andLog("Error loading status bar component: " + clsName, t);
}
try {
mStatusBar = (BaseStatusBar) cls.newInstance();
} catch (Throwable t) {
throw andLog("Error creating status bar component: " + clsName, t);
}
mStatusBar.mContext = mContext;
mStatusBar.mComponents = mComponents;
mStatusBar.start();
}
clsName得到的string为com.android.systemui.statusbar.phone.PhoneStatusBar
通过反射机制得到PhoneStatusBar实例:
cls = mContext.getClassLoader().loadClass(clsName);
...
mStatusBar = (BaseStatusBar) cls.newInstance();
并调用start方法:
PhoneStatusBar继承自BaseStatusBar;
PhoneStatusBar中调用了BaseStatusBar的start()
BaseStatusBar.start():
public void start() {
mWindowManager = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE);
mWindowManagerService = WindowManagerGlobal.getWindowManagerService();
mDisplay = mWindowManager.getDefaultDisplay();
mDevicePolicyManager = (DevicePolicyManager)mContext.getSystemService(
Context.DEVICE_POLICY_SERVICE);
mNotificationColorUtil = NotificationColorUtil.getInstance(mContext);
mNotificationData = new NotificationData(this);
mAccessibilityManager = (AccessibilityManager)
mContext.getSystemService(Context.ACCESSIBILITY_SERVICE);
mDreamManager = IDreamManager.Stub.asInterface(
ServiceManager.checkService(DreamService.DREAM_SERVICE));
mPowerManager = (PowerManager) mContext.getSystemService(Context.POWER_SERVICE);
.......
//在这里实例化了许多systemui常用的对象,服务,Manager,Observer等等
.......
createAndAddWindows(); //本本文而言一个非常重要的方法
查看createAndAddWindows():
protected abstract void createAndAddWindows();
是个抽象方法,很显然调用去了BaseStatusBar的子类中,即PhoneStatusBar中
PhoneStatusBar的createAndAddWindows():
@Override
public void createAndAddWindows() {
addStatusBarWindow();
}
private void addStatusBarWindow() {
makeStatusBarView();//关键方法,创建StatusBarView
mStatusBarWindowManager = new StatusBarWindowManager(mContext);
mStatusBarWindowManager.add(mStatusBarWindow, getStatusBarHeight());
}
可以看到这里最终调用了makeStatusBarView方法:
protected PhoneStatusBarView makeStatusBarView() {
final Context context = mContext;
Resources res = context.getResources();
updateDisplaySize(); // populates mDisplayMetrics
updateResources();
mStatusBarWindow = (StatusBarWindowView) View.inflate(context,
R.layout.super_status_bar, null);
........
mStatusBarView = (PhoneStatusBarView) mStatusBarWindow.findViewById(R.id.status_bar);
mStatusBarView.setBar(this);
PanelHolder holder = (PanelHolder) mStatusBarWindow.findViewById(R.id.panel_holder);
mStatusBarView.setPanelHolder(holder);
mNotificationPanel = (NotificationPanelView) mStatusBarWindow.findViewById(
R.id.notification_panel);
mNotificationPanel.setStatusBar(this);
if (!ActivityManager.isHighEndGfx()) {
mStatusBarWindow.setBackground(null);
mNotificationPanel.setBackground(new FastColorDrawable(context.getColor(
R.color.notification_panel_solid_background)));
}
........
mKeyguardStatusBar = (KeyguardStatusBarView) mStatusBarWindow.findViewById(R.id.keyguard_header);
mKeyguardStatusView = mStatusBarWindow.findViewById(R.id.keyguard_status_view);
mKeyguardBottomArea =
(KeyguardBottomAreaView) mStatusBarWindow.findViewById(R.id.keyguard_bottom_area);
........
//可以看到这里完成了许多systemui关键组件的view创建。这个方法很重要。
........
// Set up the quick settings tile panel
mQSPanel = (QSPanel) mStatusBarWindow.findViewById(R.id.quick_settings_panel);
if (mQSPanel != null) {
final QSTileHost qsh = new QSTileHost(mContext, this,
mBluetoothController, mLocationController, mRotationLockController,
mNetworkController, mZenModeController, mHotspotController,
mCastController, mFlashlightController,
mUserSwitcherController, mKeyguardMonitor,
mSecurityController,
mAudioProfileController
);
mQSPanel.setHost(qsh);
mQSPanel.setTiles(qsh.getTiles());
mHeader.setQSPanel(mQSPanel);
qsh.setCallback(new QSTileHost.Callback() {
@Override
public void onTilesChanged() {
mQSPanel.setTiles(qsh.getTiles());
}
});
}
.........
看到QSPanel,发现了我们的目标,它是下拉状态栏的一个关键类。
在mQSPanel加载xml布局之后,创建QSTileHost对象。
直接去看QSTileHost的继承关系及构造方法:
public class QSTileHost implements QSTile.Host, Tunable {
.......
//这里QSTileHost继承了Tunable接口,下文将有一个非常经典的java回调实现
public QSTileHost(Context context, PhoneStatusBar statusBar,
........
TunerService.get(mContext).addTunable(this, TILES_SETTING);
//回调实现的第一步
//这里传了this。
//将继承了Tunable接口的QSTileHost传递给TunerService的addTunable();
}
重点即为TunerService的addTunable。TunerService看起来有点眼熟,向上查看文章,它和systembars一起
在SystemUIApplication中被实例化并开启
来看TunerService的addTunable:
public void addTunable(Tunable tunable, String... keys) {
for (String key : keys) {
addTunable(tunable, key);
}
}
private void addTunable(Tunable tunable, String key) {
if (!mTunableLookup.containsKey(key)) {
mTunableLookup.put(key, new ArrayList());
}
mTunableLookup.get(key).add(tunable);
Uri uri = Settings.Secure.getUriFor(key);
if (!mListeningUris.containsKey(uri)) {
mListeningUris.put(uri, key);
mContentResolver.registerContentObserver(uri, false, mObserver, mCurrentUser);
}
// Send the first state.
String value = Settings.Secure.getStringForUser(mContentResolver, key, mCurrentUser);
//这里的value将获得一个长字符,包含了所有系统QSTitle组件名,在后面进行分割,生成具体的QSTitle对象
//例子: wifi,location,dataconnection,hotspot,audioprofile,bt,rotation,airplane,screenshot
tunable.onTuningChanged(key, value);//回调第二步,addTunable传递来的QSTileHost对象调用自己的onTuningChanged方法
}
来看QSTileHost的onTuningChanged()
@Override
public void onTuningChanged(String key, String newValue) {
if (!TILES_SETTING.equals(key)) {
return;
}
final List tileSpecs = loadTileSpecs(newValue);//切割传递来的newValue为List
if (tileSpecs.equals(mTileSpecs)) return;
for (Map.Entry> tile : mTiles.entrySet()) {
if (!tileSpecs.contains(tile.getKey())) {
tile.getValue().destroy();
}
}
final LinkedHashMap> newTiles = new LinkedHashMap<>();
for (String tileSpec : tileSpecs) {
if (mTiles.containsKey(tileSpec)) {
newTiles.put(tileSpec, mTiles.get(tileSpec));
} else {
if (DEBUG) Log.d(TAG, "Creating tile: " + tileSpec);
try {
newTiles.put(tileSpec, createTile(tileSpec));
//createTile()中根据上文切割出的QSTitle名创建相应的对象
} catch (Throwable t) {
}
}
}
mTileSpecs.clear();
mTileSpecs.addAll(tileSpecs);
mTiles.clear();
mTiles.putAll(newTiles);
if (mCallback != null) {
mCallback.onTilesChanged();
}
}
看看createTile(tileSpec)
protected QSTile> createTile(String tileSpec) {
if (tileSpec.equals("wifi")) return new WifiTile(this);
else if (tileSpec.equals("bt")) return new BluetoothTile(this);
else if (tileSpec.equals("inversion")) return new ColorInversionTile(this);
else if (tileSpec.equals("cell")) return new CellularTile(this);
else if (tileSpec.equals("airplane")) return new AirplaneModeTile(this);
else if (tileSpec.equals("dnd")) return new DndTile(this);
else if (tileSpec.equals("rotation")) return new RotationLockTile(this);
else if (tileSpec.equals("flashlight")) return new FlashlightTile(this);
else if (tileSpec.equals("location")) return new LocationTile(this);
else if (tileSpec.equals("cast")) return new CastTile(this);
else if (tileSpec.equals("hotspot")) return new HotspotTile(this);
else throw new IllegalArgumentException("Bad tile spec: " + tileSpec);
}
可以看到这里具体创建了QSTitle的各个对象。
那么这些QSTitle对象又是如何加载到QSPanel的View中呢?
而QSPanel在哪加入到了StatusBarHeaderView中。
回头在看看PhoneStatusBar的makeStatusBarView方法:
// Set up the quick settings tile panel
mQSPanel = (QSPanel) mStatusBarWindow.findViewById(R.id.quick_settings_panel);
if (mQSPanel != null) {
final QSTileHost qsh = new QSTileHost(mContext, this,
mBluetoothController, mLocationController, mRotationLockController,
mNetworkController, mZenModeController, mHotspotController,
mCastController, mFlashlightController,
mUserSwitcherController, mKeyguardMonitor,
mSecurityController,
mAudioProfileController
);
mQSPanel.setHost(qsh);
mQSPanel.setTiles(qsh.getTiles());
mHeader.setQSPanel(mQSPanel);//mHeader->StatusBarHeaderView QSPanel加入到了StatusBarHeaderView中。
qsh.setCallback(new QSTileHost.Callback() {
@Override
public void onTilesChanged() {
mQSPanel.setTiles(qsh.getTiles());
}
});
}
刚才我们从QSTileHost的构造函数开始,分析了具体每个QSTitle的实例化。我们现在创建QSTileHost之后,又发生了什么。
mQSPanel.setHost(qsh);//将QSTileHost对象放入QSPanel
mQSPanel.setTiles(qsh.getTiles());
/*QSTileHost获得title用来设置QSPanel的title,从函数名来看,
很像是我们上面问题的答案
*/
看看qsh.getTiles()及mQSPanel.setTiles()
@Override
public Collection> getTiles() {
return mTiles.values();//获得title值
}
public void setTiles(Collection> tiles) {
for (TileRecord record : mRecords) {
removeView(record.tileView);
}
mRecords.clear();
for (QSTile> tile : tiles) {
addTile(tile);//在这里,具体的每个QStitle在这里被addTile进了QSPanel
}
if (isShowingDetail()) {
mDetail.bringToFront();
}
}
看看addTile():
private void addTile(final QSTile> tile) {
final TileRecord r = new TileRecord();
r.tile = tile;
r.tileView = tile.createTileView(mContext);
r.tileView.setVisibility(View.GONE);
final QSTile.Callback callback = new QSTile.Callback() {
@Override
public void onStateChanged(QSTile.State state) {
if (!r.openingDetail) {
drawTile(r, state);
}
}
@Override
public void onShowDetail(boolean show) {
QSPanel.this.showDetail(show, r);
}
@Override
public void onToggleStateChanged(boolean state) {
if (mDetailRecord == r) {
fireToggleStateChanged(state);
}
}
@Override
public void onScanStateChanged(boolean state) {
r.scanState = state;
if (mDetailRecord == r) {
fireScanStateChanged(r.scanState);
}
}
@Override
public void onAnnouncementRequested(CharSequence announcement) {
announceForAccessibility(announcement);
}
};
r.tile.setCallback(callback);
final View.OnClickListener click = new View.OnClickListener() {
@Override
public void onClick(View v) {
r.tile.click();
}
};
final View.OnClickListener clickSecondary = new View.OnClickListener() {
@Override
public void onClick(View v) {
r.tile.secondaryClick();
}
};
final View.OnLongClickListener longClick = new View.OnLongClickListener() {
@Override
public boolean onLongClick(View v) {
r.tile.longClick();
return true;
}
};
r.tileView.init(click, clickSecondary, longClick);
r.tile.setListening(mListening);
callback.onStateChanged(r.tile.getState());
r.tile.refreshState();
mRecords.add(r);
addView(r.tileView);//加载进QSPanel
}
addTile()中创建了一个callback,实际运行中Title刷新,点击事件等许多操作都将与这个callback挂钩
同时,最后addView函数也将这个QSTitle加载进了QSPanel中。
至此,文章告一段落。
参考文章:
Android SystemServer 启动流程
Android之SystemUI加载流程和NavigationBar的分析
http://www.2cto.com/kf/201604/499625.html
Android 6.0 系统学习之 Zygote
http://www.open-open.com/lib/view/open1449567150379.html