版本记录
版本号 | 时间 |
---|---|
V1.0 | 2017.12.25 |
前言
AudioToolbox
是专门处理声音的一个框架,AudioToolbox
这个库是C的接口,偏向于底层,用于在线流媒体音乐的播放,可以调用该库的相关接口自己封装一个在线播放器类,接下来几篇我们就详细的解析一个这个框架。
Overview
首先看一下该框架的基本信息。
录制或播放音频,转换格式,解析音频流以及配置音频会话。
AudioToolbox
框架提供录制,回放和流解析的接口。 在iOS中,框架为管理音频会话提供了额外的接口。
框架基本
下面我们就看一下框架的基本情况。
接着看一下API
/*!
@file AudioToolbox.h
@framework AudioToolbox.framework
@copyright (c) 2002-2015 by Apple, Inc., all rights reserved.
@abstract Umbrella header for AudioToolbox framework.
*/
#ifndef AudioToolbox_AudioToolbox_h
#define AudioToolbox_AudioToolbox_h
#define AUDIO_TOOLBOX_VERSION 1060
#include
#include
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
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#if !TARGET_OS_IPHONE
// OS X only
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#endif
#ifdef __OBJC2__
// iOS (all architectures), OS X 64-bit only
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#endif
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#endif
/*! @mainpage
@section section_intro Introduction
The AudioUnit framework contains a set of related API's dealing with:
- Audio components, providing various types of plug-in functionality.
- Audio Units, audio processing plug-ins.
- Audio codecs, plug-ins which decode and encode compressed audio.
@section section_component Audio Components
See AudioComponent.h for API's to find and use audio components, as well as information
on how audio components are packaged and built.
In addition, `` provides a higher-level interface for
finding audio unit components.
See @ref AUExtensionPackaging and AUAudioUnitImplementation.h for information on creating
version 3 audio units.
@section section_audiounit Audio Units
*/
#include
CF_ASSUME_NONNULL_BEGIN
#if defined(__cplusplus)
extern "C"
{
#endif
// prints out the internal state of an object to stdio
extern void CAShow (void* inObject)
__OSX_AVAILABLE_STARTING(__MAC_10_2,__IPHONE_2_0);
// prints out the internal state of an object to the supplied FILE
extern void CAShowFile (void* inObject, FILE* inFile)
__OSX_AVAILABLE_STARTING(__MAC_10_2,__IPHONE_2_0);
#if !TARGET_OS_IPHONE
// this will return the name of a sound bank from a sound bank file
// the name should be released by the caller
struct FSRef;
extern OSStatus GetNameFromSoundBank (const struct FSRef *inSoundBankRef, CFStringRef __nullable * __nonnull outName)
__OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_2,__MAC_10_5, __IPHONE_NA, __IPHONE_NA);
#endif
/*!
@function CopyNameFromSoundBank
@discussion This will return the name of a sound bank from a DLS or SF2 bank.
The name should be released by the caller.
@param inURL
The URL for the sound bank.
@param outName
A pointer to a CFStringRef to be created and returned by the function.
@result returns noErr if successful.
*/
extern OSStatus
CopyNameFromSoundBank (CFURLRef inURL, CFStringRef __nullable * __nonnull outName)
__OSX_AVAILABLE_STARTING(__MAC_10_5,__IPHONE_7_0);
/*!
@function CopyInstrumentInfoFromSoundBank
@discussion This will return a CFArray of CFDictionaries, one per instrument found in the DLS or SF2 bank.
Each dictionary will contain four items accessed via CFStringRef versions of the keys kInstrumentInfoKey_MSB,
kInstrumentInfoKey_LSB, kInstrumentInfoKey_Program, and kInstrumentInfoKey_Name.
MSB: An NSNumberRef for the most-significant byte of the bank number. GM melodic banks will return 120 (0x78).
GM percussion banks will return 121 (0x79). Custom banks will return their literal value.
LSB: An NSNumberRef for the least-significant byte of the bank number. All GM banks will return
the bank variation number (0-127).
Program Number: An NSNumberRef for the program number (0-127) of an instrument within a particular bank.
Name: A CFStringRef containing the name of the instrument.
Using these MSB, LSB, and Program values will guarantee that the correct instrument is loaded by the DLS synth
or Sampler Audio Unit.
The CFArray should be released by the caller.
@param inURL
The URL for the sound bank.
@param outInstrumentInfo
A pointer to a CFArrayRef to be created and returned by the function.
@result returns noErr if successful.
*/
extern OSStatus CopyInstrumentInfoFromSoundBank (CFURLRef inURL, CFArrayRef __nullable * __nonnull outInstrumentInfo)
__OSX_AVAILABLE_STARTING(__MAC_10_8,__IPHONE_7_0);
#define kInstrumentInfoKey_Name "name"
#define kInstrumentInfoKey_MSB "MSB"
#define kInstrumentInfoKey_LSB "LSB"
#define kInstrumentInfoKey_Program "program"
#if defined(__cplusplus)
}
#endif
CF_ASSUME_NONNULL_END
#endif // AudioToolbox_AudioToolbox_h
框架详细
下面我们就看一下框架的详细情况。
1. Classes
-
AUAudioUnit
-
AUAudioUnit
类定义了一个音频单元的主机接口。
-
-
AUAudioUnitBus
-
AUAudioUnitBus
类定义音频单元上的输入或输出连接点。
-
-
AUAudioUnitBusArray
-
AUAudioUnitBusArray
类定义音频单元输入或输出总线的容器。
-
-
AUAudioUnitPreset
-
AUAudioUnitPreset
类描述audio unit
开发人员提供的自定义参数设置的接口。 这些预设通常会产生有用的声音或起点。
-
-
AUAudioUnitV2Bridge
-
AUAudioUnitV2Bridge
类将version 2 audio unit
包装在AUAudioUnit
子类中。
-
-
AUParameter
-
AUParameter
对象表示单个音频单元audio unit
参数。
-
-
AUParameterGroup
-
AUParameterGroup
对象表示一组相关的音频单元参数。 一个参数组对于其子类是符合KVC的。
-
-
AUParameterNode
-
AUParameterNode
对象表示音频单元参数树中的节点。 节点是AUParameter
或AUParameterGroup
类的实例。
-
-
AUParameterTree
-
AUParameterTree
对象是顶级group节点,代表所有音频单元的参数。 音频单元的参数被组织成一个包含组和参数的树(组可以嵌套)。
-
2. Protocols
-
AUAudioUnitFactory
- 实现这个协议来创建一个
version 3 audio unit
。
- 实现这个协议来创建一个
AUCocoaUIBase
3. Reference
Audio Converter Services
Audio File Services
Audio File Stream Services
Audio Format Services
Audio Queue Services
Audio Session Services
Audio Toolbox Debugging
Audio Unit Processing Graph Services
Extended Audio File Services
System Sound Services
AudioToolbox Structures
AudioToolbox Enumerations
AudioToolbox Constants
AudioToolbox Functions
AudioToolbox Data Types
后记
未完,待续~~~