Day12_08

面向对象案例

1.分数的运算

package Day12_08_01;
/**
 * 构建一个分数类
 * @author YY
 */
public class Fraction
{
    private int num;
    private int den;
/**
 * 构造器
 * @param num 分子
 * @param den 分母
 */
    public Fraction(int num, int den)
    {
        this.num = num;
        this.den = den;
        this.normalize();
        this.simplify();
    }
/**
 * 构造器:此构造器将小数转化为分数的形式
 * @param val
 */
    public Fraction(double val){
        //在构造器里可以用this去调用其他已有的构造器,必须写在此构造器的第一行
        this((int) (val*1000),1000);
    }
/**
 * 加法运算
 * @param other 传进来的分数
 * @return 返回一个进行加法运算后的新分数
 */
    public Fraction add(Fraction other)
    {
        return new Fraction(num * other.den + other.num * den, den * other.den);
    }
/**
 * 减法运算
 * @param other 传进来的分数
 * @return 返回一个进行减法运算后的新分数
 */
    public Fraction sub(Fraction other)
    {
        return new Fraction(num * other.den - other.num * den, den * other.den);
    }
/**
 * 乘法运算
 * @param other 传进来的分数
 * @return 返回一个进行乘法运算后的新分数
 */
    public Fraction mul(Fraction other)
    {
        return new Fraction(num * other.num, den * other.den);
    }
/**
 * 除法运算
 * @param other 传进来的分数
 * @return 返回一个进行除法运算后的新分数
 */
    public Fraction div(Fraction other)
    {
        return new Fraction(num * other.den, den * other.num);

    }
/**
 * 此方法将分子分母有负号的时候把负号约掉
 */
    public void normalize()
    {
        if (den < 0)
        {
            this.num = -num;
            this.den = -den;

        }
    }
/**
 * 化简分数
 */
    public void simplify()
    {
        if (num != 0)
        {
            int x = Math.abs(num);
            int y = Math.abs(den);
            int factor = gcd(x, y);
            if (factor > 1)
            {
                num /= factor;
                den /= factor;
            }
        }
    }

    @Override
    //将结果以字符串的形式输出
    public String toString()
    {
        if (num == 0)
        {
            return "0";
        } else if (den == 1)
        {
            return "" + num;
        } else
        {
            return num + "/" + den;
        }
    }

    // 私有的方法一般写在类的最后
    // 递归调用(自己调用自己的方法)
    //找最大公约数
    private int gcd(int x, int y)
    {
        if (x > y)
        {
            return gcd(y, x);
        } else if (y % x != 0)
        {
            return gcd(y % x, x);
        } else
        {
            return x;
        }
    }
}```

package Day12_08_01;

public class FractionTest
{
public static void main(String[] args)
{
Fraction fraction1=new Fraction(6, 4);
Fraction fraction2=new Fraction(-10, 5);
//如果没有tostring方法,此方式输出的是fraction1的哈希码
System.out.println(fraction1);
System.out.println(fraction2);
System.out.println(fraction1.add(fraction2));
System.out.println(fraction1.sub(fraction2));
System.out.println(fraction1.mul(fraction2));
System.out.println(fraction1.div(fraction2));
}
}

###2.模拟扑克牌游戏
- 枚举的应用:类的某个变量只有有限种形式
public enum Suite
{
   SPADE,HEART,CLUB,DIAMOND,TRUMP
}


package Day12_08_01;

/**

  • 一张牌
  • @author YY

*/
public class Card
{
private int face;
private Suite suite;// 枚举的定义

public Card(int face, Suite suite)
{
    this.face = face;
    this.suite = suite;
}

@Override
public String toString()
{
    String str = "";
    switch (suite)
    {
    case SPADE:
        str = "♠";
        break;
    case HEART:
        str = "♥";
        break;
    case CLUB:
        str = "♣";
        break;
    case DIAMOND:
        str = "♦";
        break;

    case TRUMP:
        str = "";
        break;
    }
    switch (face)
    {
    case 1:
        str += "A";
        break;
    case 11:
        str += "J";
        break;
    case 12:
        str += "Q";
        break;
    case 13:
        str += "K";
        break;
    case 15:
        str += "小王";
        break;
    case 16:
        str += "大王";
        break;

    default:
        str += face;
        break;
    }

    return str;
}

}


package Day12_08_01;

/**

  • 扑克
  • @author YY

*/
// 描述扑克
public class Poker
{
// 创建了一个容量为54的数组
private Card[] cardsArray = new Card[54];
// 记录数组的下标
private int currentIndex;

/**
 * 构造器
 */
public Poker()
{
    Suite[] suites =
    { Suite.SPADE, Suite.HEART, Suite.CLUB, Suite.DIAMOND };
    for (int i = 0; i < suites.length; i++)
    {
        for (int j = 0; j < 13; j++)
        {
            Card card = new Card(j + 1, suites[i]);
            cardsArray[i * 13 + j] = card;
        }
    }
    cardsArray[52] = new Card(15, Suite.TRUMP);
    cardsArray[53] = new Card(16, Suite.TRUMP);
}

/**
 * 发牌
 * 
 * @return 发出去的牌
 */
// 创建一个发牌的方法
public Card deal()
{
    return cardsArray[currentIndex++];
}

/**
 * 判断发牌是否发完
 * 
 * @return 是or否
 */
public boolean hasMoreCards()
{
    return currentIndex < cardsArray.length;
}

/**
 * 洗牌
 */
public void shuffle()
{
    for (int i = 0, len = cardsArray.length; i < len; i++)
    {
        int randomInde = (int) (Math.random() * len);
        Card temp=cardsArray[i];
        cardsArray[i]=cardsArray[randomInde];
        cardsArray[randomInde]=temp;
    }
    currentIndex=0;//洗完牌之后重新发牌
}

}


###3.Creps游戏的面向对象写法
- 构造器可直接调用游戏重置的方法(reset)来初始化变量

package Day12_08_02;

/**

  • 猜数机器人
  • @author YY

*/

public class Robot
{
private int answer;
private String str;
private int count;

/**
 * 构造器
 */
public Robot()
{
    this.reset();
}

public String getHint()
{
    return str;
}

public void setHint(String hint)
{
    this.str = hint;
}

public int getCount()
{
    return count;
}

public void setCount(int count)
{
    this.count = count;
}

/**
 * 判断是否猜对
 * 
 * @param thyAnswer
 *            玩家猜的数
 * @return
 */
public boolean judge(int thyAnswer)
{
    count++;
    if (thyAnswer == answer)
    {
        str = "猜对了";
        return true;
    } else if (thyAnswer > answer)
    {
        str = "小一点";
    } else
    {
        str = "大一点";
    }
    return false;
}

/**
 * 重置游戏
 */
public void reset()
{
    this.answer = (int) (Math.random() * 100 + 1);
    this.count = 0;
    this.str = "";
}

}


package Day12_08_02;

import java.util.Scanner;

public class GussNumberGame
{
public static void main(String[] args)
{
Robot robot = new Robot();
Scanner input = new Scanner(System.in);
boolean isCorrect = false;
do
{
System.out.println("输入你猜的数:");
int thyAnswer = input.nextInt();
isCorrect = robot.judge(thyAnswer);
System.out.println(robot.getHint());

    } while (!isCorrect);

    if (robot.getCount() > 7)
    {
        System.out.println("智商捉急!");
    }
    input.close();
}

}






你可能感兴趣的:(Day12_08)