unity scrollRect实现按页码翻页效果

本文实例为大家分享了unity实现按页码翻页效果的具体代码,供大家参考,具体内容如下

用来做背包 商店的按页翻页功能,先上效果图

unity scrollRect实现按页码翻页效果_第1张图片unity scrollRect实现按页码翻页效果_第2张图片

其中,dragNum 表示的是 如果为3,便是滑动距离超过当前页面宽度的百分之三十位成功

connect表示 scrollRect下connet的大小

unity scrollRect实现按页码翻页效果_第3张图片

然后是函数的初始化方法 这里提供了两个方法  一个是直接提供页数 参数分别代表 总页数,要显示的页数 以及切换到要显示的页数是否播放滑动动画

以及当时用来做背包、商店的方法2

unity scrollRect实现按页码翻页效果_第4张图片

和上面不用的是传入的是物品的数量以及每页显示格子数量的vector2 是否需要改变connect的大小 (需要提前把connect的大小设置为一页的大小)以及打开时显示的页数

思路大致如下 继承 IBeginDragHandler, IEndDragHandler两个接口

在begin时将需要的两个参数 scrollNeedMove 以及scrollTargetValue 置位默认值

在end时计算

unity scrollRect实现按页码翻页效果_第5张图片

unity scrollRect实现按页码翻页效果_第6张图片

具体代码如下

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class ScrollPageTool : MonoBehaviour, IBeginDragHandler, IEndDragHandler
{

 public Button pageLastButton;
 public Button pageNextButton;
 public Text pageNumText;
 public GridLayoutGroup itemConnect;
 [SerializeField]
 private bool buttonPageEnable;
 private int m_nowPage;//从0开始
 private int m_pageCount;
 /// 
 /// 滑动距离超过一页的 (m_dragNum*10)% 则滑动成功
 /// 
 public int m_dragNum;
 private float m_pageAreaSize;
 private const float SCROLL_SMOOTH_TIME = 0.2F;
 private const float SCROLL_MOVE_SPEED = 1F;
 private float scrollMoveSpeed = 0f;
 private bool scrollNeedMove = false;
 private float scrollTargetValue;
 public ScrollRect scrollRect;
 
 private bool isRegistEvent = false;
 
 public bool SetButtonStatus
 {
 set
 {
 buttonPageEnable = value;
 pageLastButton.interactable = buttonPageEnable && pageLastButton.interactable;
 pageNextButton.interactable = buttonPageEnable && pageNextButton.interactable;
 }
 }
 public void InitManager(int _allItemNum, Vector2 pageItemSize, bool isNeedChangeSize = true, int pageNum = 0,bool isShowAnim=false)
 {
 RegistEvent();
 int _pageItemNum = (int)(pageItemSize.x * pageItemSize.y);
 m_pageCount = (_allItemNum / _pageItemNum) + ((_allItemNum % _pageItemNum == 0) ? 0 : 1);
 m_pageAreaSize = 1f / (m_pageCount - 1);
 ChangePage(pageNum);
 if (isNeedChangeSize)
 itemConnect.GetComponent().sizeDelta = new Vector2((itemConnect.cellSize.x * pageItemSize.x + itemConnect.spacing.x * pageItemSize.x) * m_pageCount,
 itemConnect.padding.top + itemConnect.padding.bottom + itemConnect.cellSize.y * pageItemSize.y + (pageItemSize.y - 1) * itemConnect.spacing.y);
 }
 
 public void InitManager(int pageNum, int targetPage = 0, bool isShowAnim = false)
 {
 RegistEvent();
 m_pageCount = pageNum;
 ChangePage(targetPage, isShowAnim);
 }
 
 private void RegistEvent()
 {
 if (isRegistEvent)
 return;
 isRegistEvent = true;
 if (pageLastButton != null)
 pageLastButton.onClick.AddListener(delegate { Paging(-1); });
 if (pageNextButton != null)
 pageNextButton.onClick.AddListener(delegate { Paging(1); });
 }
 
 private void Paging(int num)
 {
 //maxNum-1,从0开始
 num = (num < 0) ? -1 : 1;
 int temp = Mathf.Clamp(m_nowPage + num, 0, m_pageCount - 1);
 if (m_nowPage == temp)
 return;
 ChangePage(temp);
 }
 void Update()
 {
 ScrollControl();
 }
 
 public int GetPageNum { get { return m_nowPage; } }
 //按页翻动
 private void ScrollControl()
 {
 if (!scrollNeedMove)
 return;
 if (Mathf.Abs(scrollRect.horizontalNormalizedPosition - scrollTargetValue) < 0.01f)
 {
 scrollRect.horizontalNormalizedPosition = scrollTargetValue;
 scrollNeedMove = false;
 return;
 }
 scrollRect.horizontalNormalizedPosition = Mathf.SmoothDamp(scrollRect.horizontalNormalizedPosition, scrollTargetValue, ref scrollMoveSpeed, SCROLL_SMOOTH_TIME);
 }
 
 public void OnBeginDrag(PointerEventData eventData)
 {
 scrollNeedMove = false;
 scrollTargetValue = 0;
 }
 public void OnEndDrag(PointerEventData eventData)
 {
 int tempPage = m_nowPage;
 
 int num=(((scrollRect.horizontalNormalizedPosition - (m_nowPage * m_pageAreaSize))>=0)?1:-1);
 
 if(Mathf.Abs(scrollRect.horizontalNormalizedPosition - (m_nowPage * m_pageAreaSize))>= (m_pageAreaSize / 10f) * m_dragNum)
 {
 tempPage+=num;
 
 }
 ChangePage(tempPage);
 }
 
 public void ChangePage(int pageNum, bool isShowAnim = true)
 {
 if (pageNum >= m_pageCount)
 pageNum = m_pageCount - 1;
 if (pageNum < 0)
 pageNum = 0;
 
 m_nowPage = pageNum;
 ChangePageText(pageNum);
 if (isShowAnim)
 {
 scrollTargetValue = m_nowPage * m_pageAreaSize;
 scrollNeedMove = true;
 scrollMoveSpeed = 0;
 }
 else
 {
 scrollRect.horizontalNormalizedPosition = m_nowPage * m_pageAreaSize;
 }
 ChangePageText(m_nowPage);
 }
 
 public void ChangePageText(int num)
 {
 int maxPageTo0Start = m_pageCount - 1;
 m_nowPage = Mathf.Clamp(num, 0, maxPageTo0Start);
 
 if (pageNumText != null)
 pageNumText.text = (m_nowPage + 1).ToString() + "/" + m_pageCount.ToString();
 
 //only one page
 if (maxPageTo0Start == 0)
 {
 scrollRect.enabled = false;
 pageLastButton.interactable = false;
 pageNextButton.interactable = false;
 return;
 }
 else
 {
 pageLastButton.interactable = true;
 pageNextButton.interactable = true;
 scrollRect.enabled = true;
 }
 SetButtonStatus = buttonPageEnable;
 if (!buttonPageEnable)
 return;
 
 if (m_nowPage == 0 && pageLastButton.interactable)
 pageLastButton.interactable = false;
 if (m_nowPage >= maxPageTo0Start && pageNextButton.interactable)
 pageNextButton.interactable = false;
 if (m_nowPage > 0 && (!pageLastButton.interactable))
 pageLastButton.interactable = true;
 if (m_nowPage < maxPageTo0Start && (!pageNextButton.interactable))
 pageNextButton.interactable = true;
 
 
 }
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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