基于重叠I/O模型的服务器实践(以事件驱动)

服务器端

#include "winsock2.h"
#pragma comment(lib, "ws2_32.lib")
#include
using namespace std;
#define MAXDATASIZE 200

int main()
{
    WSABUF DataBuf;
    char buffer[MAXDATASIZE];
    DWORD EventTotal = 0, RecvByte = 0, Flags = 0, ByteTransferred = 0;
    WSAEVENT EventArray[WSA_MAXIMUM_WAIT_EVENTS];
    WSAOVERLAPPED AcceptOverlapped;

    WSADATA wsadata;
    WSAStartup(0x0202, &wsadata);
    
    SOCKET ListenSocket, AcceptSocket;
    ListenSocket = socket(AF_INET, SOCK_STREAM, 0);

    /*hostent * thishost = gethostbyname("");
    char *ip = inet_ntoa(*(struct in_addr*)thishost->h_addr_list);*/
    struct sockaddr_in sin;
    sin.sin_family = AF_INET;
    sin.sin_port = htons(27105);
    sin.sin_addr.S_un.S_addr = INADDR_ANY;

    int ret = bind(ListenSocket, (SOCKADDR*)&sin, sizeof(sin));
    if (ret == SOCKET_ERROR)
    {
        closesocket(ListenSocket);
        WSACleanup();
        cout << "bind() failed with error " << GetLastError() << endl;
        return -1;
    }
    listen(ListenSocket, 5);
    cout << "Server start listening..." << endl;

    AcceptSocket = accept(ListenSocket, NULL, NULL);
    cout << "accept() successfully." << endl;

    EventArray[EventTotal] = WSACreateEvent();
    ZeroMemory(buffer, sizeof(buffer));
    ZeroMemory(&AcceptOverlapped, sizeof(AcceptOverlapped));
    AcceptOverlapped.hEvent = EventArray[EventTotal];
    ++EventTotal;
    DataBuf.len = MAXDATASIZE;
    DataBuf.buf = buffer;

    while (true)
    {
        DWORD Index;
        if (WSARecv(AcceptSocket, &DataBuf, 1, &RecvByte, &Flags, &AcceptOverlapped, NULL) == SOCKET_ERROR)
        {
            if (GetLastError() != WSA_IO_PENDING)
            {
                cout << "Error occured at WSARecv()" << endl;
            }
        }
        
        Index = WSAWaitForMultipleEvents(EventTotal, EventArray, FALSE, WSA_INFINITE, FALSE);
        WSAGetOverlappedResult(AcceptSocket, &AcceptOverlapped, &ByteTransferred, FALSE, &Flags);
        cout << "WSAGetOverlappedResult() successfully." << endl;
        if (ByteTransferred == 0)
        {
            cout << "Closing Socket : " << AcceptSocket << endl;
            closesocket(ListenSocket);
            WSACleanup();
            return 0;
        }
        cout << "RECV :" << DataBuf.buf << endl;
        ret = WSASend(AcceptSocket, &DataBuf, 1, &RecvByte, Flags, &AcceptOverlapped, NULL);
        if (ret == SOCKET_ERROR)
        {
            cout << "WSASend() occur error." << endl;
        }

        WSAResetEvent(EventArray[Index - WSA_WAIT_EVENT_0]);
        Flags = 0;
        ZeroMemory(buffer, sizeof(buffer));
        ZeroMemory(&AcceptOverlapped, sizeof(AcceptOverlapped));
        AcceptOverlapped.hEvent = EventArray[Index - WSA_WAIT_EVENT_0];
        DataBuf.len = MAXDATASIZE;
        DataBuf.buf = buffer;
    }

    closesocket(ListenSocket);
    WSACleanup();
    system("pause");
    return 0;

}

客户端

#include "winsock2.h"
#pragma comment(lib,"ws2_32.lib")
#include
using namespace std;
#define BUF_SIZE 2000

int main()
{
    WSADATA wsadata;
    if (WSAStartup(MAKEWORD(2, 2), &wsadata) != NO_ERROR)
    {
        printf("WSAStartup() 无法初始化!\n");
        return -1;
    }

    SOCKET ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (ConnectSocket == INVALID_SOCKET)
    {
        printf("socket() 出错!\n");
        WSACleanup();
        return -1;
    }

    struct sockaddr_in clientService;
    clientService.sin_family = AF_INET;
    clientService.sin_port = htons(27105);
    char cp[] = "127.0.0.1";
    clientService.sin_addr.S_un.S_addr = inet_addr(cp);

    if (connect(ConnectSocket, (sockaddr*)&clientService, sizeof(clientService)) == SOCKET_ERROR)
    {
        printf("connect() 出错!\n");
        closesocket(ConnectSocket);
        WSACleanup(); system("pause");
        return -1;
    }

    int byteSent, byteRecv;
    char buf[BUF_SIZE];

    while (true)
    {

        printf("Input a string to send: ");
        cin >> buf;
        byteSent = send(ConnectSocket, buf, strlen(buf), 0);
        if (byteSent == SOCKET_ERROR)
        {
            printf("send() error!\n");
            closesocket(ConnectSocket);
            ::WSACleanup();
            return -1;
        }
        printf("send() successfully!\n");

        byteRecv = recv(ConnectSocket, buf, BUF_SIZE, 0);
        if (byteRecv == 0 || byteRecv == WSAECONNRESET)
        {
            printf("Connection Closed!\n");
            break;
        }

        buf[byteRecv] = '\0';
        printf("Recv from Server: %s\n", buf);
        if (strcmp(buf, "quit") == 0)
        {
            printf("quit!\n");
            break;
        }
    }

    closesocket(ConnectSocket);
    WSACleanup();
    system("pause");
    return 0;
}



你可能感兴趣的:(网络通信)