《人工智能AI资讯》 |
人工智能(Artificial Intelligence) |
人工智能简称AI,是研究、开发用于模拟、延伸和扩展人的智能的理论、方法、技术及应用系统的一门新的技术科学。人工智能是计算机科学的一个分支,它企图了解智能的实质,并生产出一种新的能以人类智能相似的方式做出反应的智能机器,该领域的研究包括机器人、语言识别、图像识别、自然语言处理和专家系统等;人工智能是研究使计算机来模拟人的某些思维过程和智能行为(如学习、推理、思考、规划等)的学科,主要包括计算机实现智能的原理、制造类似于人脑智能的计算机,使计算机能实现更高层次的应用;人工智能实际应用:机器视觉,指纹识别,视网膜识别,虹膜识别,掌纹识别,专家系统,自动规划,智能搜索,定理证明,博弈,自动程序设计,智能控制,机器人学,语言和图像理解,遗传编程等; |
++++SteamVR:https://blog.csdn.net/vrunsoftyanlz/article/category/8582642
++++XR技术企业内训:https://blog.csdn.net/vrunsoftyanlz/article/category/8037810
++++5G+云计算+雾计算:https://blog.csdn.net/vrunsoftyanlz/article/category/8741272
++++框架编程:https://blog.csdn.net/vrunsoftyanlz/article/category/7570175
2020.01.14--11:32 |
《立钻哥哥:利用AI管理AI的技术将崛起》 |
++++[人工智能的理解能力会有所提高,应用范围将会扩大]:人工智能系统拥有的数据越多,其能力提高的速度就越快;2020年,更多人工智能系统会依赖集学习能力和逻辑性于一身的“神经符号”技术;神经符号技术是突破自然语言处理技术的关键,它能够结合常识性推理和各领域的专业知识来帮助计算机更好地理解人类语言和信任;此类突破将帮助企业部署对话能力更强的自动化客户关怀工具和技术支持工具,同时还将大大减少训练人工智能所需的数据量;
++++[人工智能不会抢夺工作,但会改变工作方式]:未来数年,人工智能将持续影响职场;但是,人类无须担心机器会抢夺自己的饭碗;相反,人工智能还能通过自动化改变人们的工作方式;最新研究显示,人工智能将越来越多地帮助人类完成日程安排之类的任务,但是,对于需要一定技能的岗位来说,人工智能的影响较小,比如设计专业和行业策略;
2020.01.14--09:35 |
《中国AI2029:82万家AI企业,84%不过5岁,11.2%夭折》 |
++++[新一代人工智能发展规划]:2020年中国人工智能的技术与应用水平将发展至世界先进水平,同时核心产业规模超过1500亿,2030年中国人工智能核心产业规模超过1万亿元;
2020.01.14--13:42 |
《人工智能+金融》 |
2020.01.14--02:01 |
《立钻哥哥:AI“创作物”获得著作权保护仍有路要走》 |
++++[人工智能的实质就是研究如何用计算机去做过去只有人才能做的智能工作]:“人工智能创作物”实际上是一种拟人化的表达,其本质是人类利用计算机系统或者计算机系统本身自动生成的内容,因此,称之为“计算机生成内容”更为贴切;
2020.01.13--13:20 |
《普华永道:由于自动化 2030年30%的工作可能会消失》 |
++++[创新的速度正在不断地加快]:新兴的技术已经对我们的生活和行业或者说对业务产生很大的影响;无论我们做好准备没有,我们主要关注两个点:一是我们的技术是如何快速改变所有的业务形态;二是我们需要采取主动的战略举措和措施,以便能够升级我们的业务模式,以便能够尽可能地减轻失业;
2020.01.13--10:13 |
《马斯克:特斯拉汽车将会“说话”》 |
++++[更好的语言操控功能]:马斯克还想要实现更好的语音操控功能,从而让车主对特斯拉车辆进行操控,他甚至还曾表示,最终特斯拉车辆将能够回答车主的问题,马斯克希望特斯拉汽车里能够拥有类似《霹雳游侠》中KITT一样的人工智能;
2020.01.12--11:48 |
《百度AI产业化框架初成:组织架构升级、战略投资形成渠道网络》 |
++++[产业互联网(Industrial Internet)]:产业互联网是从消费互联网引申出的概念,是指传统产业借力大数据、云计算、智能终端以及网络优势,来帮助传统产业进行转型升级;目前,以BAT为首的科技巨头都在着手布局产业互联网;
2020.01.11--09:50 |
《立钻哥哥:人工智能和区块链重塑未来金融形态》 |
++++[人工智能在金融领域的应用已经遍地开花]:比如基于语音识别与自然语言处理的应用:智能客户服务,通过整合金融机构对外客户服务模式(包括网页、短信、电话、微信、应用程序等),使智能服务机器人能够在线提供智能客户服务;再比如计算机视觉与生物识别技术的应用:人脸识别与安全监控,使机器能够更准确识别客户的身份和行为,有助于金融机构更容易识别客户并实现安全监控;再比如机器学习、神经网络技术的应用:预测分析与智能投顾,能够通过数据处理和分析,自动构建复杂的模型进行判断,提前做出适当的决策;还有智能机器人技术的应用:机房巡检和网站智能机器人,有助于在机房、服务器核心区域实现24小时机器人监控,以便工作人员及时发现潜在风险;
2020.01.10--19:54 |
《立钻哥哥:人工智能从技术创新向应用进一步落地》 |
++++[安防+AI]:在硬件产品端,海康威视基于场景需求定义AI应用,推出AI多摄系列产品,通过一台设备多镜头的组合联动,兼顾同一场景下不同视角、不同参数、不同功能的需求,提升单点设备的数据价值密度,实现对全场景的感知、全要素的提取及全数据的关联;
2020.01.10--13:34 |
《立钻哥哥:2020年新一代人工智能将围绕五大方向持续攻关》 |
++++[科技创新2030]:力争到2030年在航空发动机及燃气轮机、深海空间站、量子通信与量子计算、脑科学与类脑研究、国家网络空间安全、深空探测及空间飞行器在轨服务与维护系统、种业自主创新、煤炭清洁高效利用、智能电网、天地一体化信息网络、大数据、智能制造和机器人、重点新材料研发及应用、京津冀环境综合治理、健康保障、新一代人工智能等16个重点方向率先突破;
【XR游戏开发QQ群:784477094】
立钻哥哥推荐的拓展学习链接(Link_Url) |
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
++++虚拟现实VR资讯: https://blog.csdn.net/VRunSoftYanlz/article/details/89165846
++++HTC_VIVE开发基础:https://blog.csdn.net/VRunSoftYanlz/article/details/81989970
++++Oculus杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82469850
++++Oculus安装使用:https://blog.csdn.net/VRunSoftYanlz/article/details/82718982
++++Unity+SteamVR=>VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88809370
++++Unity减少VR晕眩症:https://blog.csdn.net/VRunSoftYanlz/article/details/89115518
++++SteamVR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86484254
++++SteamVR脚本功能分析:https://blog.csdn.net/VRunSoftYanlz/article/details/86531480
++++SteamVR2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/86618187
++++SteamVR2.2.0开发指南:https://blog.csdn.net/VRunSoftYanlz/article/details/88784527
++++SteamVR2.2.0快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/88833579
++++SteamVR2.2.0交互系统:https://blog.csdn.net/VRunSoftYanlz/article/details/89199778
++++SteamVR2.2.0传送机制:https://blog.csdn.net/VRunSoftYanlz/article/details/89390866
++++SteamVR2.2.0教程(一):https://blog.csdn.net/VRunSoftYanlz/article/details/89324067
++++SteamVR2.2.0教程(二):https://blog.csdn.net/VRunSoftYanlz/article/details/89894097
++++SteamVR_Skeleton_Poser:https://blog.csdn.net/VRunSoftYanlz/article/details/89931725
++++SteamVR实战之PMCore:https://blog.csdn.net/VRunSoftYanlz/article/details/89463658
++++SteamVR/Extras:https://blog.csdn.net/VRunSoftYanlz/article/details/86584108
++++SteamVR/Input:https://blog.csdn.net/VRunSoftYanlz/article/details/86601950
++++OpenXR简介:https://blog.csdn.net/VRunSoftYanlz/article/details/85726365
++++VRTK杂谈:https://blog.csdn.net/VRunSoftYanlz/article/details/82562993
++++VRTK快速入门(杂谈):https://blog.csdn.net/VRunSoftYanlz/article/details/82955267
++++VRTK官方示例(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82955410
++++VRTK代码结构(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82780085
++++VRTK(SceneResources):https://blog.csdn.net/VRunSoftYanlz/article/details/82795400
++++VRTK_ControllerEvents:https://blog.csdn.net/VRunSoftYanlz/article/details/83099512
++++VRTK_InteractTouch:https://blog.csdn.net/VRunSoftYanlz/article/details/83120220
++++虚拟现实行业应用:https://blog.csdn.net/VRunSoftYanlz/article/details/88360157
++++Steam平台上的VR:https://blog.csdn.net/VRunSoftYanlz/article/details/88960085
++++Steam平台热销VR:https://blog.csdn.net/VRunSoftYanlz/article/details/89007741
++++VR实验:以太网帧的构成:https://blog.csdn.net/VRunSoftYanlz/article/details/82598140
++++实验四:存储器扩展实验:https://blog.csdn.net/VRunSoftYanlz/article/details/87834434
++++FrameVR示例V0913:https://blog.csdn.net/VRunSoftYanlz/article/details/82808498
++++FrameVR示例V1003:https://blog.csdn.net/VRunSoftYanlz/article/details/83066516
++++SwitchMachineV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++PlaySceneManagerV1022:https://blog.csdn.net/VRunSoftYanlz/article/details/83280886
++++Unity5.x用户手册:https://blog.csdn.net/VRunSoftYanlz/article/details/81712741
++++Unity面试题ABC:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++Unity面试题D:https://blog.csdn.net/VRunSoftYanlz/article/details/78630838
++++Unity面试题E:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity面试题F:https://blog.csdn.net/VRunSoftYanlz/article/details/78630945
++++Cocos2dx面试题:https://blog.csdn.net/VRunSoftYanlz/article/details/78630967
++++禅道[zentao]:https://blog.csdn.net/VRunSoftYanlz/article/details/83964057
++++Lua快速入门篇(Xlua拓展):https://blog.csdn.net/VRunSoftYanlz/article/details/81173818
++++Lua快速入门篇(XLua教程):https://blog.csdn.net/VRunSoftYanlz/article/details/81141502
++++Lua快速入门篇(基础概述):https://blog.csdn.net/VRunSoftYanlz/article/details/81041359
++++框架知识点:https://blog.csdn.net/VRunSoftYanlz/article/details/80862879
++++游戏框架(UI框架夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80781140
++++游戏框架(初探篇):https://blog.csdn.net/VRunSoftYanlz/article/details/80630325
++++.Net框架设计:https://blog.csdn.net/VRunSoftYanlz/article/details/87401225
++++从零开始学架构:https://blog.csdn.net/VRunSoftYanlz/article/details/88095895
++++设计模式简单整理:https://blog.csdn.net/vrunsoftyanlz/article/details/79839641
++++专题:设计模式(精华篇):https://blog.csdn.net/VRunSoftYanlz/article/details/81322678
++++U3D小项目参考:https://blog.csdn.net/vrunsoftyanlz/article/details/80141811
++++Unity小游戏算法分析:https://blog.csdn.net/VRunSoftYanlz/article/details/87908365
++++Unity案例(Vehicle):https://blog.csdn.net/VRunSoftYanlz/article/details/82355876
++++UML类图:https://blog.csdn.net/vrunsoftyanlz/article/details/80289461
++++PowerDesigner简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86500084
++++Unity知识点0001:https://blog.csdn.net/vrunsoftyanlz/article/details/80302012
++++Unity知识点0008:https://blog.csdn.net/VRunSoftYanlz/article/details/81153606
++++U3D_Shader编程(第一篇:快速入门篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372071
++++U3D_Shader编程(第二篇:基础夯实篇):https://blog.csdn.net/vrunsoftyanlz/article/details/80372628
++++Unity引擎基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78881685
++++Unity面向组件开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78881752
++++Unity物理系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78881879
++++Unity2D平台开发:https://blog.csdn.net/vrunsoftyanlz/article/details/78882034
++++UGUI基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78884693
++++UGUI进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78884882
++++UGUI综合:https://blog.csdn.net/vrunsoftyanlz/article/details/78885013
++++Unity动画系统基础:https://blog.csdn.net/vrunsoftyanlz/article/details/78886068
++++Unity动画系统进阶:https://blog.csdn.net/vrunsoftyanlz/article/details/78886198
++++Navigation导航系统:https://blog.csdn.net/vrunsoftyanlz/article/details/78886281
++++Unity特效渲染:https://blog.csdn.net/vrunsoftyanlz/article/details/78886403
++++Unity数据存储:https://blog.csdn.net/vrunsoftyanlz/article/details/79251273
++++Unity中Sqlite数据库:https://blog.csdn.net/vrunsoftyanlz/article/details/79254162
++++WWW类和协程:https://blog.csdn.net/vrunsoftyanlz/article/details/79254559
++++Unity网络:https://blog.csdn.net/vrunsoftyanlz/article/details/79254902
++++Unity资源加密:https://blog.csdn.net/VRunSoftYanlz/article/details/87644514
++++PhotonServer简介:https://blog.csdn.net/VRunSoftYanlz/article/details/86652770
++++编写Photon游戏服务器:https://blog.csdn.net/VRunSoftYanlz/article/details/86682935
++++C#事件:https://blog.csdn.net/vrunsoftyanlz/article/details/78631267
++++C#委托:https://blog.csdn.net/vrunsoftyanlz/article/details/78631183
++++C#集合:https://blog.csdn.net/vrunsoftyanlz/article/details/78631175
++++C#泛型:https://blog.csdn.net/vrunsoftyanlz/article/details/78631141
++++C#接口:https://blog.csdn.net/vrunsoftyanlz/article/details/78631122
++++C#静态类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630979
++++C#中System.String类:https://blog.csdn.net/vrunsoftyanlz/article/details/78630945
++++C#数据类型:https://blog.csdn.net/vrunsoftyanlz/article/details/78630913
++++Unity3D默认的快捷键:https://blog.csdn.net/vrunsoftyanlz/article/details/78630838
++++游戏相关缩写:https://blog.csdn.net/vrunsoftyanlz/article/details/78630687
++++UnityAPI.Rigidbody刚体:https://blog.csdn.net/VRunSoftYanlz/article/details/81784053
++++UnityAPI.Material材质:https://blog.csdn.net/VRunSoftYanlz/article/details/81814303
++++UnityAPI.Android安卓:https://blog.csdn.net/VRunSoftYanlz/article/details/81843193
++++UnityAPI.AndroidJNI安卓JNI:https://blog.csdn.net/VRunSoftYanlz/article/details/81879345
++++UnityAPI.Transform变换:https://blog.csdn.net/VRunSoftYanlz/article/details/81916293
++++UnityAPI.WheelCollider轮碰撞器:https://blog.csdn.net/VRunSoftYanlz/article/details/82356217
++++UnityAPI.Resources资源:https://blog.csdn.net/VRunSoftYanlz/article/details/83155518
++++JSON数据结构:https://blog.csdn.net/VRunSoftYanlz/article/details/82026644
++++CocosStudio快速入门:https://blog.csdn.net/VRunSoftYanlz/article/details/82356839
++++Unity企业内训(目录):https://blog.csdn.net/VRunSoftYanlz/article/details/82634668
++++Unity企业内训(第1讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82634733
++++Unity企业内训(第2讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82861180
++++Unity企业内训(第3讲):https://blog.csdn.net/VRunSoftYanlz/article/details/82927699
++++Unity企业内训(第4讲):https://blog.csdn.net/VRunSoftYanlz/article/details/83479776
++++Unity企业内训(第5讲):https://blog.csdn.net/VRunSoftYanlz/article/details/83963811
++++Unity企业内训(第6讲):https://blog.csdn.net/VRunSoftYanlz/article/details/84207696
++++钻哥带您了解产品原型:https://blog.csdn.net/VRunSoftYanlz/article/details/87303828
++++插件
++++计算机组成原理(教材篇):https://blog.csdn.net/VRunSoftYanlz/article/details/82719129
++++5G接入:云计算和雾计算:https://blog.csdn.net/VRunSoftYanlz/article/details/88372718
++++云计算通俗讲义:https://blog.csdn.net/VRunSoftYanlz/article/details/88652803
++++立钻哥哥Unity 学习空间: http://blog.csdn.net/VRunSoftYanlz/
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