Android仿iphone开关按钮

Android仿iphone开关按钮_第1张图片

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Rect;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;



/**
 * 仿iphone 开关按钮
 *
 * @author sunyoujun
 */
public class SwitchButton extends View implements OnTouchListener {

    private boolean isChoose = false;// 记录当前按钮是否打开,true为打开,flase为关闭

    private boolean isChecked;

    private boolean onSlip = false;// 记录用户是否在滑动的变量

    private float down_x, now_x;// 按下时的x,当前的x

    private Rect btn_off, btn_on;// 打开和关闭状态下,游标的Rect .

    private boolean isChangeOn = false;

    private boolean isInterceptOn = false;

    private OnChangedListener onChangedListener;

    private Bitmap bg_on, bg_off, slip_btn;

    public SwitchButton(Context context) {
        super(context);
        init();
    }

    public SwitchButton(Context context, AttributeSet attrs) {
        super(context, attrs);
        init();
    }

    public SwitchButton(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init();
    }

    private void init() {// 初始化
        bg_on = BitmapFactory.decodeResource(getResources(), R.drawable.nim_slide_toggle_on);
        bg_off = BitmapFactory.decodeResource(getResources(), R.drawable.nim_slide_toggle_off);
        slip_btn = BitmapFactory.decodeResource(getResources(), R.drawable.nim_slide_toggle);
        btn_off = new Rect(0, 0, slip_btn.getWidth(), slip_btn.getHeight());
        btn_on = new Rect(bg_off.getWidth() - slip_btn.getWidth(), 0, bg_off.getWidth(), slip_btn.getHeight());
        setOnTouchListener(this);// 设置监听器,也可以直接复写OnTouchEvent
    }

    @SuppressLint("DrawAllocation")
    @Override
    protected void onDraw(Canvas canvas) {// 绘图函数

        super.onDraw(canvas);

        Matrix matrix = new Matrix();
        Paint paint = new Paint();
        float x;
        // 滑动到前半段与后半段的背景不同,在此做判断
        if (now_x < (bg_on.getWidth() / 2)) {
            x = now_x - slip_btn.getWidth() / 2;
            canvas.drawBitmap(bg_off, matrix, paint);// 画出关闭时的背景
        } else {
            x = bg_on.getWidth() - slip_btn.getWidth() / 2;
            canvas.drawBitmap(bg_on, matrix, paint);// 画出打开时的背景
        }
        // 是否是在滑动状态
        if (onSlip) {
            if (now_x >= bg_on.getWidth()) {// 是否划出指定范围,不能让游标跑到外头,必须做这个判断
                x = bg_on.getWidth() - slip_btn.getWidth() / 2;// 减去游标1/2的长度...
            } else if (now_x < 0) {
                x = 0;
            } else {
                x = now_x - slip_btn.getWidth() / 2;
            }
        } else {// 非滑动状态
            if (isChoose) {// 根据现在的开关状态设置画游标的位置
                x = btn_on.left;
                canvas.drawBitmap(bg_on, matrix, paint);// 初始状态为true时应该画出打开状态图片
            } else {
                x = btn_off.left;
            }
        }
        if (isChecked) {
            canvas.drawBitmap(bg_on, matrix, paint);
            x = btn_on.left;
            isChecked = !isChecked;
        }

        // 对游标位置进行异常判断...
        if (x < 0) {
            x = 0;
        } else if (x > bg_on.getWidth() - slip_btn.getWidth()) {
            x = bg_on.getWidth() - slip_btn.getWidth();
        }
        canvas.drawBitmap(slip_btn, x, 0, paint);// 画出游标.
    }

    public boolean onTouch(View v, MotionEvent event) {
        boolean old = isChoose;
        switch (event.getAction()) {
            case MotionEvent.ACTION_MOVE:// 滑动
                now_x = event.getX();
                break;
            case MotionEvent.ACTION_DOWN:// 按下
                if (event.getX() > bg_on.getWidth() || event.getY() > bg_on.getHeight()) {
                    return false;
                }
                onSlip = true;
                down_x = event.getX();
                now_x = down_x;
                break;
            case MotionEvent.ACTION_CANCEL: // 移到控件外部
                onSlip = false;
                boolean choose = isChoose;
                if (now_x >= (bg_on.getWidth() / 2)) {
                    now_x = bg_on.getWidth() - slip_btn.getWidth() / 2;
                    isChoose = true;
                } else {
                    now_x = now_x - slip_btn.getWidth() / 2;
                    isChoose = false;
                }
                if (isChangeOn && (choose != isChoose)) { // 如果设置了监听器,就调用其方法..
                    onChangedListener.OnChanged(this, isChoose);
                }
                break;
            case MotionEvent.ACTION_UP:// 松开
                onSlip = false;
                boolean lastChoose = isChoose;
                if (event.getX() >= (bg_on.getWidth() / 2)) {
                    now_x = bg_on.getWidth() - slip_btn.getWidth() / 2;
                    isChoose = true;
                } else {
                    now_x = now_x - slip_btn.getWidth() / 2;
                    isChoose = false;
                }
                if (lastChoose == isChoose) {// 相等表示点击状态未切换,之后切换状态
                    if (event.getX() >= (bg_on.getWidth() / 2)) {
                        now_x = 0;
                        isChoose = false;
                    } else {
                        now_x = bg_on.getWidth() - slip_btn.getWidth() / 2;
                        isChoose = true;
                    }
                }
                // 如果设置了监听器,就调用其方法..
                if (isChangeOn) {
                    onChangedListener.OnChanged(this, isChoose);
                }
                break;
            default:
        }
        if (!old && isInterceptOn) {
            isChoose = false;
        } else {
            invalidate();// 重画控件
        }
        return true;
    }

    public void setOnChangedListener(OnChangedListener listener) {// 设置监听器,当状态修改的时候
        isChangeOn = true;
        onChangedListener = listener;
    }

    public interface OnChangedListener {

        abstract void OnChanged(View v, boolean checkState);
    }

    public void setCheck(boolean isChecked) {
        this.isChecked = isChecked;
        isChoose = isChecked;
        if (isChecked == false) {
            now_x = 0;
        }
        invalidate();
    }

    public boolean isChoose() {
        return this.isChoose;
    }

    public boolean getCheck() {
        return this.isChecked;
    }

    public void setInterceptState(boolean isIntercept) {// 设置监听器,是否在重画前拦截事件,状态由false变true时 拦截事件
        isInterceptOn = isIntercept;
        // onInterceptListener = listener;
    }
}

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