本类支持对wav,pcm文件的本地播放,以及pcm网络流播放。
unit uSound;
interface
uses
WINDOWS,DirectSound, MMSystem,classes,ActiveX;
const
WAV_SAMPLE_RATE=44100; //PCM sample rate
WAV_CHANNEL_NUMBER=1; //PCM channel number
WAV_BITS_PER_SAMPLE=8; //bits per sample
MAX_AUDIO_BUF=1;
//BUFFER_NOTIFY_SIZE=192000;
BUFFER_NOTIFY_SIZE=441000;
//BUFFER_NOTIFY_SIZE=132300;
type
pSoundControl=^stSoundControl;
stSoundControl=record
isNewData:bool;//新数据来到吗
dataSize:integer;//数据大小
pdata:pointer;//数据指针;
data:array of byte; //临时数据缓冲
end;
TSound = class(TThread) //更新日期:2019-11-17 author:微信:byc6352;QQ:39848872
private
mhForm:HWND;
mDSound: IDirectSound8;
mDSoundBuf: IDirectSoundBuffer; //缓冲区对象
mDSoundBuf8:IDirectSoundBuffer8;
hr:HRESULT;
mBufDesc: TDSBufferDesc; //建立缓冲区需要的结构
mWavFormat: TWaveFormatEx; //从 Wave 中提取的结构
mBufferSize:DWORD;
sc:stSoundControl;
mDPosNotifys:array[0..MAX_AUDIO_BUF-1] of DSBPOSITIONNOTIFY;//DSBPOSITIONNOTIFY m_pDSPosNotify[MAX_AUDIO_BUF];
mEvents:array[0..MAX_AUDIO_BUF-1] of thandle;//HANDLE m_event[MAX_AUDIO_BUF];
mStream:tMemoryStream;
procedure Log(msg:string);
procedure GetWaveFmtDefault(); //构造TWaveFormatEx 结构的函数
procedure GetWaveFmtFromParam(rate,channels,bits:integer); //构造TWaveFormatEx 结构的函数
function GetWaveFmtFromFile(FilePath: string): Boolean;
function GetWaveData(FilePath: string): Boolean; {从 Wave 文件中获取波形数据的函数}
procedure GetBufDesc();//填充建立缓冲区需要的结构
procedure GetBuf();//建立缓冲区
procedure fillWhiteNoice(p:pointer;size:integer);
protected
procedure Execute; override;
public
constructor Create(hForm:HWND); overload;
destructor Destroy;
class function getInstance(hForm:HWND):TSound;
procedure writeBuf(p:pointer;size:integer);overload;//写缓冲区
procedure writeBuf(p:pointer;size:integer;bCreate:boolean);overload;//写缓冲区 bCreate:是否建立临时缓冲区;
procedure PlayDefault();
procedure playWavFile(filename:string); //填充白噪声
procedure playPCMfile(filename:string;rate,channels,bits:integer);//;播放本地文件
end;
var
sound:TSound;
implementation
constructor TSound.Create(hForm:HWND);
begin
inherited Create(true); //程序开始时挂起线程;
mhForm:=hForm;
//if(hr<>S_OK)then begin Log('CoInitializeEx false.');exit;end;
hr:=DirectSoundCreate8(nil, mDSound, nil); {建立设备对象, 并设置写作优先级}
if(hr<>S_OK)then begin Log('DirectSoundCreate8 false.');exit;end;
hr:=mDSound.SetCooperativeLevel(hForm, DSSCL_NORMAL); {若手动建立主缓冲, 设备的优先级至少要指定为 DSSCL_PRIORITY}
if(hr<>S_OK)then begin Log('SetCooperativeLevel false.');exit;end;
mStream := TMemoryStream.Create;
zeromemory(@sc,sizeof(stSoundControl));
end;
destructor TSound.Destroy;
begin
//if(mDSoundBuf8<>nil)then mDSoundBuf8.Stop;
mDSoundBuf8:=nil;
mDSoundBuf := nil;
mDSound := nil;
mStream.Free;
sc.data:=nil;
end;
class function TSound.getInstance(hForm:HWND):TSound;
begin
if not assigned(sound) then
sound:=TSound.Create(hForm);
result:=sound;
end;
procedure TSound.Log(msg:string);
begin
end;
//构造默认TWaveFormatEx 结构的函数
procedure TSound.GetWaveFmtDefault();
begin
GetWaveFmtFromParam(WAV_SAMPLE_RATE,WAV_CHANNEL_NUMBER,WAV_BITS_PER_SAMPLE);
end;
{从 Wave 文件中获取 TWaveFormatEx 结构的函数}
function TSound.GetWaveFmtFromFile(FilePath: string): Boolean;
var
hFile: HMMIO;
ckiRIFF,ckiFmt: TMMCKInfo;
begin
Result := False;
hFile := mmioOpenA(PansiChar(ansiString(FilePath)), nil, MMIO_READ);
if hFile = 0 then Exit;
ZeroMemory(@ckiRIFF, SizeOf(TMMCKInfo));
ZeroMemory(@ckiFmt, SizeOf(TMMCKInfo));
ZeroMemory(@mWavFormat, SizeOf(TWaveFormatEx));
ckiFmt.ckid := mmioStringToFOURCC('fmt', 0);
mmioDescend(hFile, @ckiRIFF, nil, MMIO_FINDRIFF);
if (ckiRIFF.ckid = FOURCC_RIFF) and
(ckiRIFF.fccType = mmioStringToFOURCC('WAVE',0)) and
(mmioDescend(hFile, @ckiFmt, @ckiRIFF, MMIO_FINDCHUNK) = MMSYSERR_NOERROR) then
Result := (mmioRead(hFile, @mWavFormat, ckiFmt.cksize) = ckiFmt.cksize);
mmioClose(hFile, 0);
end;
procedure TSound.GetWaveFmtFromParam(rate,channels,bits:integer); //构造TWaveFormatEx 结构的函数
begin
with mWavFormat do
begin
wFormatTag:=WAVE_FORMAT_PCM; // format type */
nChannels:=channels; //number of channels (i.e. mono, stereo...)
nSamplesPerSec:=rate; //sample rate */
nAvgBytesPerSec:=rate*(bits div 8)*channels;
nBlockAlign:=bits div 8*channels; //for buffer estimation
wBitsPerSample:=bits;//block size of data */
cbSize:=0;//* number of bits per sample of mono data */
end;
end;
{从 Wave 文件中获取波形数据的函数}
function TSound.GetWaveData(FilePath: string): Boolean;
var
hFile: HMMIO;
ckiRIFF,ckiData: TMMCKInfo;
begin
Result := False;
hFile := mmioOpenA(PansiChar(ansiString(FilePath)), nil, MMIO_READ);
if hFile = 0 then Exit;
ZeroMemory(@ckiRIFF, SizeOf(TMMCKInfo));
ZeroMemory(@ckiData, SizeOf(TMMCKInfo));
ckiData.ckid := mmioStringToFOURCC('data', 0);
mmioDescend(hFile, @ckiRIFF, nil, MMIO_FINDRIFF);
if (ckiRIFF.ckid = FOURCC_RIFF) and
(ckiRIFF.fccType = mmioStringToFOURCC('WAVE',0)) and
(mmioDescend(hFile, @ckiData, @ckiRIFF, MMIO_FINDCHUNK) = MMSYSERR_NOERROR) then
begin
mstream.Size := ckiData.cksize;
Result := (mmioRead(hFile, mstream.Memory, ckiData.cksize) = ckiData.cksize);
end;
mmioClose(hFile, 0);
end;
procedure TSound.GetBufDesc();//填充建立缓冲区需要的结构
begin
ZeroMemory(@mBufDesc, SizeOf(TDSBufferDesc));
mBufDesc.dwSize := SizeOf(TDSBufferDesc);
//bufDesc.dwFlags := DSBCAPS_STATIC; //指定使用静态缓冲区 DSBCAPS_CTRLVOLUME or DSBCAPS_CTRLPAN or DSBCAPS_CTRLFREQUENCY;
//缓冲区具有位置通知能力,使 GetCurrentPosition 能获取更精确的播放位置,缓冲区具有音量控制能力,缓冲区具有相位控制能力,缓冲区具有频率控制能力
mBufDesc.dwFlags := DSBCAPS_GLOBALFOCUS or DSBCAPS_CTRLPOSITIONNOTIFY or DSBCAPS_GETCURRENTPOSITION2 or DSBCAPS_CTRLVOLUME or DSBCAPS_CTRLPAN or DSBCAPS_CTRLFREQUENCY; //
mBufferSize:=BUFFER_NOTIFY_SIZE*MAX_AUDIO_BUF;
mBufDesc.dwBufferBytes :=mBufferSize; //数据大小 MAX_AUDIO_BUF*BUFFER_NOTIFY_SIZE;
mBufDesc.lpwfxFormat := @mWavFormat; //数据格式
end;
procedure TSound.GetBuf();//填充建立缓冲区需要的结构
var
DSoundNotify:IDirectSoundNotify8;
i,playingSize:integer;
begin
{建立缓冲区}
hr:=mDSound.CreateSoundBuffer(mBufDesc, mDSoundBuf, nil);
if(hr<>S_OK)then begin Log('CreateSoundBuffer false.');exit;end;
hr:=mDSoundBuf.QueryInterface(IID_IDirectSoundBuffer8,mDSoundBuf8);
if(hr<>S_OK)then begin Log('IID_IDirectSoundBuffer8 false.');exit;end;
mDSoundBuf8.QueryInterface(IID_IDirectSoundNotify,DSoundNotify); //Get IDirectSoundNotify8
if(hr<>S_OK)then begin Log('IID_IDirectSoundNotify false.');exit;end;
if(sc.dataSize>mBufferSize)then playingSize:=mBufferSize else playingSize:=sc.dataSize;
for i :=0 to MAX_AUDIO_BUF-1 do begin //
mDPosNotifys[i].dwOffset :=(i+1)*playingSize-1;//m_pDSPosNotify[i].dwOffset =i*BUFFERNOTIFYSIZE;
mevents[i]:=CreateEvent(nil,false,false,nil);//m_event[i]=::CreateEvent(NULL,false,false,NULL);
mDPosNotifys[i].hEventNotify:=mevents[i];//m_pDSPosNotify[i].hEventNotify=m_event[i];
end;
DSoundNotify.SetNotificationPositions(MAX_AUDIO_BUF,@mDPosNotifys[0]);//m_pDSNotify->SetNotificationPositions(MAX_AUDIO_BUF,m_pDSPosNotify);
DSoundNotify._Release();//m_pDSNotify->Release();
//Start Playing
mDSoundBuf8.SetCurrentPosition(0);
mDSoundBuf8.SetVolume(0);
end;
procedure TSound.Execute;
var
res:DWORD;
p1,p2: Pointer; //从缓冲区获取的写指针
n1,n2: DWORD; //要写入缓冲区的数据大小
dataSize,playingSize,playedSize:DWORD; //数据大小,要播放大小,已播放的大小
p:pointer;
begin
FreeOnTerminate:=True; {加上这句线程用完了会自动注释}
while (not Terminated) do
begin
mDSoundBuf8.Play(0,0,DSBPLAY_LOOPING);//m_pDSBuffer8->Play(0,0,DSBPLAY_LOOPING);
res:=WAIT_OBJECT_0;
if(res >=WAIT_OBJECT_0)then begin //if((res >=WAIT_OBJECT_0)&&(res <=WAIT_OBJECT_0+3))begin
if(sc.isNewData=false)then
begin //等待数据
mDSoundBuf8.Stop;
self.Suspend;
end else begin
dataSize:=sc.dataSize;
playedSize:=0;
while dataSize>0 do
begin
if(dataSize>mBufferSize)then playingSize:=mBufferSize else playingSize:=dataSize;
hr:=mDSoundBuf8.Lock(0,playingSize,@p1,@n1,nil,nil,DSBLOCK_ENTIREBUFFER);
if(hr<>S_OK)then begin Log('Lock false.');exit;end;
p:=pointer(DWORD(sc.pdata)+playedSize);
copymemory(p1,P,playingSize);
sc.isNewData:=false;
mDSoundBuf8.Unlock(p1,n1,nil,0);
playedSize:=playedSize+playingSize;
dataSize:=dataSize-playingSize;
res := WaitForMultipleObjects (MAX_AUDIO_BUF, @mEvents[0], false, INFINITE);
end;
end;//
end;
end;
end;
//写缓冲区
procedure TSound.writeBuf(p:pointer;size:integer);
begin
if(size<=0)then exit;
sc.isNewData:=true;
sc.pdata:=p;
sc.dataSize:=size;
if(self.Suspended=true)then self.Resume;
end;
//写缓冲区 bCreate:是否建立临时缓冲区;
procedure TSound.writeBuf(p:pointer;size:integer;bCreate:boolean);
begin
if(size<=0)then exit;
if(bCreate)then
begin
if(size<>length(sc.data))then
setlength(sc.data,size);
copymemory(@sc.data[0],p,size);
writeBuf(@sc.data[0],size);
end else begin
writeBuf(p,size);
end;
end;
procedure TSound.PlayDefault();
begin
GetWaveFmtDefault();
GetBufDesc();
sc.dataSize:=mBufferSize;
GetBuf();
end;
//播放本地文件
procedure TSound.playWavFile(filename:string);
begin
if not GetWaveFmtFromFile(filename) then Exit;
mstream.Clear;
if not GetWaveData(filename) then begin Exit; end;
mstream.Position:=0;
sc.pData:=mstream.Memory;
sc.dataSize:=mstream.Size;
GetBufDesc();
GetBuf();
writeBuf(sc.pData,sc.dataSize);
end;
//播放本地文件
procedure TSound.playPCMfile(filename:string;rate,channels,bits:integer);
begin
getwaveFmtFromParam(rate,channels,bits);
mstream.Clear;
mstream.LoadFromFile(filename);
mstream.Position:=0;
sc.pData:=mstream.Memory;
sc.dataSize:=mstream.Size;
GetBufDesc();
GetBuf();
writeBuf(sc.pData,sc.dataSize);
end;
//填充白噪声
procedure TSound.fillWhiteNoice(p:pointer;size:integer);
var
pb:PBYTE;
i:integer;
begin
pb:=PBYTE(p);
for i:=0 to size-1 do
begin
Randomize;
pb^:=Random(254)-Random(254);
inc(pb);
end;
end;
initialization
CoInitializeEx(nil,COINIT_MULTITHREADED);
finalization
CoUninitialize;
end.
使用方法:
const wavPath = 'C:\Temp\Test.wav'; //测试用的 Wave, 须保证文件存在并注意路径权限, 且只能是 PCM 格式的 Wave 文件
const pcmPath = 'C:\Temp\Test.pcm';
procedure TForm1.Button4Click(Sender: TObject);
begin
//uSound.playWavFile(wavPath,form1.Handle);
sound:=uSound.TSound.getInstance(form1.Handle);
sound.playWavFile(wavPath);
end;
procedure TForm1.Button5Click(Sender: TObject);
begin
sound:=uSound.TSound.getInstance(form1.Handle);
sound.playPCMfile(pcmPath,48000,1,16);
end;
//播放网络数据流
procedure TfMain.FormShow(Sender: TObject);
begin
uSound.sound:=TSound.getInstance(self.Handle);
sound.PlayDefault;
end;
//网络数据到来时,写入数据缓冲:
//...................................
CMD_SOUND_CAP_START:
begin
Sound.writeBuf(pData^.oh.Dat,pData^.oh.len,true);
end;
//.............................................
procedure TForm1.FormClose(Sender: TObject; var Action: TCloseAction);
begin
//application.Terminate;
sound.Destroy;
end;