java Executors源码简析

package a160229;

import java.util.Random;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;

public class ExecutorsTest {

	public static void main(String[] args) {
		ExecutorService threadPool = Executors.newFixedThreadPool(5);
		for(int i=1; i<=10; i++) {
			threadPool.execute(new Task(i));
		}
		threadPool.shutdown();
		while(!threadPool.isTerminated());
		System.out.println("all over!");
	}

}

class Task implements Runnable {
	int id;
	
	Task(int id) {
		this.id = id;
	}
	
	@Override
	public void run() {
		try {
			Thread.sleep(new Random().nextInt(10)*1000);
		} catch (InterruptedException e1) {
			// TODO Auto-generated catch block
			//e1.printStackTrace();
			System.out.println("task" + id + "is interrupted");
		}
		System.out.println("task" + id + " is running ");
		try {
			Thread.sleep(new Random().nextInt(10)*1000);
		} catch (InterruptedException e) {
			// TODO Auto-generated catch block
			//e.printStackTrace();
			System.out.println("task" + id + "is interrupted");

让我们来以这段代码为例简单分析Executor源码。

public static ExecutorService  newFixedThreadPool(int nThreads) {
         return new ThreadPoolExecutor(nThreads, nThreads,
                                       0L, TimeUnit.MILLISECONDS,
                                       new LinkedBlockingQueue());
     }

newFixedThreadPool 是创建一个固定大小的线程池,固定线程数为nThreads,如果当前线程数不足以满足当前任务数,未被线程受理的任务会进入一个队列(这里是LinkedBlokingQueue,下一篇文章分析这个队列)。

public  ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue workQueue) {
        this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue,
             Executors.defaultThreadFactory(), defaultHandler);
    }

public  ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }

构造函数中需要说明的形参,corePoolSize是在未设置allowCoreThreadTimeOut的情况下,池中所维持的线程数,即便其中线程是空闲状态;maximumPoolSize是池所允许的最大线程数。

如此,一个线程池就建好了,当然此时还没有线程。

public void  execute(Runnable command) {
        if (command == null)
            throw new NullPointerException();
        int c = ctl.get();
        if (workerCountOf(c) < corePoolSize) {
            if (addWorker(command, true))
                return;
            c = ctl.get();
        }
        if (isRunning(c) && workQueue.offer(command)) {
            int recheck = ctl.get();
            if (! isRunning(recheck) && remove(command))
                reject(command);
            else if (workerCountOf(recheck) == 0)
                addWorker(null, false);
        }
        else if (!addWorker(command, false))
            reject(command);
    }

让我们来看ctl是什么玩意

private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
     private static final int COUNT_BITS = Integer.SIZE - 3;
    private static final int CAPACITY   = (1 << COUNT_BITS) - 1;
 
     // runState is stored in the high-order bits
     private static final int RUNNING    = -1 << COUNT_BITS;
     private static final int SHUTDOWN   =  0 << COUNT_BITS;
     private static final int STOP       =  1 << COUNT_BITS;
     private static final int TIDYING    =  2 << COUNT_BITS;
     private static final int TERMINATED =  3 << COUNT_BITS;
 
     // Packing and unpacking ctl
     private static int More ...runStateOf(int c)     { return c & ~CAPACITY; }
     private static int More ...workerCountOf(int c)  { return c & CAPACITY; }
     private static int More ...ctlOf(int rs, int wc) { return rs | wc; }

Ctl就是control,是一个32bit二进制数(一个int),高3位代表了线程池的状态(RUNNING等),低29位表示最大线程数(非用户设置数,当用户设置数大于此数时,用户设置数并不会被重置,而是以此数为标准)。

private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
         for (;;) {
             int c = ctl.get();
             int rs = runStateOf(c);
 
             // Check if queue empty only if necessary.
             if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                    firstTask == null &&
                    ! workQueue.isEmpty()))
                 return false;
 
             for (;;) {
                 int wc = workerCountOf(c);
                 if (wc >= CAPACITY ||
                     wc >= (core ? corePoolSize : maximumPoolSize))
                     return false;
                 if (compareAndIncrementWorkerCount(c))
                     break retry;
                 c = ctl.get();  // Re-read ctl
                 if (runStateOf(c) != rs)
                    continue retry;
                 // else CAS failed due to workerCount change; retry inner loop
             }
         }
 
         boolean workerStarted = false;
         boolean workerAdded = false;
         Worker w = null;
         try {
             w = new Worker(firstTask);
             final Thread t = w.thread;
             if (t != null) {
                 final ReentrantLock mainLock = this.mainLock;
                 mainLock.lock();
                 try {
                     // Recheck while holding lock.
                     // Back out on ThreadFactory failure or if
                     // shut down before lock acquired.
                     int rs = runStateOf(ctl.get());
 
                     if (rs < SHUTDOWN ||
                         (rs == SHUTDOWN && firstTask == null)) {
                         if (t.isAlive()) // precheck that t is startable
                             throw new IllegalThreadStateException();
                         workers.add(w);
                         int s = workers.size();
                         if (s > largestPoolSize)
                             largestPoolSize = s;
                         workerAdded = true;
                     }
                 } finally {
                     mainLock.unlock();
                 }
                 if (workerAdded) {
                     t.start();
                     workerStarted = true;
                 }
             }
         } finally {
             if (! workerStarted)
                 addWorkerFailed(w);
         }
         return workerStarted;
     }

addWorker就是要向池中添加线程了,其中会有池状态检查(主要包括线程池是否处于要关闭状态、池中线程数是否到达阈值等)。

workers.add(w)就是向池(workers是一个hashset)中放入工作线程,而后t.start()便启动了工作线程,这里t(thread)和w(worker)之间的数据结构需要关注一下。

private final class Worker
         extends AbstractQueuedSynchronizer
         implements Runnable
     {
         private static final long serialVersionUID = 6138294804551838833L;
         final Thread thread;
         Runnable firstTask;
         volatile long completedTasks;

         Worker(Runnable firstTask) {
             setState(-1); // inhibit interrupts until runWorker
             this.firstTask = firstTask;
             this.thread = getThreadFactory().newThread(this);
         }
。。。。
public void run() {
             runWorker(this);
         }
。。。
final void runWorker(Worker w) {
        Thread wt = Thread.currentThread();
        Runnable task = w.firstTask;
        w.firstTask = null;
        w.unlock(); // allow interrupts
        boolean completedAbruptly = true;
        try {
            while (task != null || (task = getTask()) != null) {
                w.lock();
                // If pool is stopping, ensure thread is interrupted;
                // if not, ensure thread is not interrupted.  This
                // requires a recheck in second case to deal with
                // shutdownNow race while clearing interrupt
                if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();
                try {
                    beforeExecute(wt, task);
                    Throwable thrown = null;
                    try {
                        task.run();
                    } catch (RuntimeException x) {
                        thrown = x; throw x;
                    } catch (Error x) {
                        thrown = x; throw x;
                    } catch (Throwable x) {
                        thrown = x; throw new Error(x);
                    } finally {
                        afterExecute(task, thrown);
                    }
                } finally {
                    task = null;
                    w.completedTasks++;
                    w.unlock();
                }
            }
            completedAbruptly = false;
        } finally {
            processWorkerExit(w, completedAbruptly);
        }
    }
}

可以看出runWorker才是工作线程真正的执行代码,其中task.run就是我们定义的任务的执行,执行过程中同样会检查线程池状态,如下。

if ((runStateAtLeast(ctl.get(), STOP) ||
                     (Thread.interrupted() &&
                      runStateAtLeast(ctl.get(), STOP))) &&
                    !wt.isInterrupted())
                    wt.interrupt();

当线程池处于STOP状态时,线程会被标记打断,但当前线程会继续执行,也即当前任务会继续执行完。while (task != null || (task = getTask()) != null)中,getTask时如果状态为STOP,即使队列中有任务,其也会返回null,这就会使得runWorker 方法中的for循环被终止,从而执行后面的processWorkerExit

private void  processWorkerExit(Worker w, boolean completedAbruptly) {
         if (completedAbruptly) // If abrupt, then workerCount wasn't adjusted
             decrementWorkerCount();
 
         final ReentrantLock mainLock = this.mainLock;
         mainLock.lock();
        try {
            completedTaskCount += w.completedTasks;
            workers.remove(w);
        } finally {
            mainLock.unlock();
        }

        tryTerminate();

        int c = ctl.get();
        if (runStateLessThan(c, STOP)) {
            if (!completedAbruptly) {
                int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
                if (min == 0 && ! workQueue.isEmpty())
                    min = 1;
                if (workerCountOf(c) >= min)
                    return; // replacement not needed
            }
            addWorker(null, false);
        }
    }

这里的关键方法就是workers.remove,此后相应worker已被移除workers(hashset)。

final void tryTerminate() {
         for (;;) {
             int c = ctl.get();
             if (isRunning(c) ||
                 runStateAtLeast(c, TIDYING) ||
                 (runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
                 return;
             if (workerCountOf(c) != 0) { // Eligible to terminate
                 interruptIdleWorkers(ONLY_ONE);
                 return;
             }
 
             final ReentrantLock mainLock = this.mainLock;
             mainLock.lock();
             try {
                 if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {//设置TIDYING
                     try {
                         terminated();
                     } finally {
                         ctl.set(ctlOf(TERMINATED, 0));//执行完terminated后,池变为TERMINATED状态
                         termination.signalAll();//Wakes up all waiting threads.
                     }
                     return;
                 }
             } finally {
                 mainLock.unlock();
             }
             // else retry on failed CAS
         }
     }

tryTerminate();会试图STOP-> TERMINATED

最后看一下shutdown方法

public void shutdown() {
        final ReentrantLock mainLock = this.mainLock;
        mainLock.lock();
        try {
            checkShutdownAccess();
            advanceRunState(SHUTDOWN);//池状态变为SHUTDOWN
            interruptIdleWorkers();//将所有worker标记打断
            onShutdown(); // hook for ScheduledThreadPoolExecutor
        } finally {
            mainLock.unlock();
        }
        tryTerminate();
    }

while(!threadPool.isTerminated()),isTerminated就是检查线程池状态(ctl的值)是否为TERMINATED









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