coocs2dx 版本 3.1.1
registerScriptTouchHandler 注册触屏事件
registerScriptTapHandler 注册点击事件
registerScriptHandler 注册基本事件 包括 触屏 层的进入 退出 事件
registerScriptKeypadHandler 注册键盘事件
registerScriptAccelerateHandler 注册加速事件
registerScriptTouchHandler 详解(可以设置单点或多点)
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function gameWindow:addLayerTouchEventMethod1()
local function onTouchEvent(eventType, x, y)
--log(
"eventType = "
..tostring(eventType))
if
eventType ==
"began"
then
--需要返回
true
return
onTouchBegan(touch, event)
elseif eventType ==
"moved"
then
onTouchMoved(touch, event)
elseif eventType ==
"ended"
then
onTouchEnded(touch, event)
end
end
config.bottomLayer:setTouchEnabled(
true
)
config.bottomLayer:registerScriptTouchHandler(onTouchEvent)
end
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function gameWindow:addBtn()
local btn = cc.MenuItemImage:create(
"white.png"
,
"black.png"
,
"black.png"
)
btn:setPosition(
320
,
160
)
local function btnClick()
log(
"btnClick"
)
end
btn:registerScriptTapHandler(btnClick)
local menu = cc.Menu:create()
config.bottomLayer:addChild(menu)
menu:setPosition(cc.p(
0
,
0
))
menu:addChild(btn)
end
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注册触屏事件用法
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function gameWindow:addLayerTouchEventMethod2()
--创建一个单点触屏事件
local listener = cc.EventListenerTouchOneByOne:create()
--注册触屏开始事件
listener:registerScriptHandler(onTouchBegan, cc.Handler.EVENT_TOUCH_BEGAN)
--注册触屏移动事件
listener:registerScriptHandler(onTouchMoved, cc.Handler.EVENT_TOUCH_MOVED)
--注册触屏结束事件
listener:registerScriptHandler(onTouchEnded, cc.Handler.EVENT_TOUCH_ENDED)
--获取层的事件派发器
local eventDispatcher = config.bottomLayer:getEventDispatcher()
--事件派发器 注册一个node事件
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, config.bottomLayer)
end
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function gameWindow:addLayerEnterAndExitEvent()
local function onNodeEvent(eventType)
if
eventType ==
"enter"
then
log(
"enter"
)
elseif eventType ==
"exit"
then
log(
"exit"
)
end
end
config.bottomLayer:registerScriptHandler(onNodeEvent)
end
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function cocoEvent.addKeyboardEvent()
local function keyboardPressed(keyCode, event)
if
keyCode ==
23
then
log(
"left"
)
elseif keyCode ==
24
then
log(
"right"
)
elseif keyCode ==
25
then
log(
"up"
)
elseif keyCode ==
26
then
log(
"down"
)
end
--log(
"keyCode = "
..tostring(keyCode))
--log(
"event = "
..tostring(event))
end
local function keyboardReleased(keyCode, event)
--log(
"keyCode = "
..tostring(keyCode))
--log(
"event = "
..tostring(event))
end
local listener = cc.EventListenerKeyboard:create()
listener:registerScriptHandler(keyboardPressed, cc.Handler.EVENT_KEYBOARD_PRESSED)
listener:registerScriptHandler(keyboardReleased, cc.Handler.EVENT_KEYBOARD_RELEASED)
local eventDispatcher = config.bottomLayer:getEventDispatcher()
eventDispatcher:addEventListenerWithSceneGraphPriority(listener, config.bottomLayer)
end
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