个人博客地址:http://www.ymjlb.xyz/
该游戏的制作有一些疏漏的地方,目前发现以下几处:
(如有发现其他问题请在评论区留言,谢谢!)
游戏内容说明:
操作说明:
说明:
链接:https://share.weiyun.com/5pvPqmk 密码:p9nvm9
#include
#include
#include
#include
#include
using namespace std;
FILE * fp;///文件
int mapnum = 1,mapnum1 = 0;///mapnum为当前楼层,mapnum1为之前楼层,因为人物上下楼梯口不同最后显示位置不同用于改变人物位置函数的判断
int map[13][13] =
{
{1,1,1,1,1,1,1,1,1,1,1,1,1},
{1,10,0,12,34,31,34,0,0,0,0,0,1},
{1,2,2,2,2,2,2,2,2,2,2,0,1},
{1,6,0,32,4,0,2,6,12,6,2,0,1},
{1,12,32,16,2,0,2,6,12,6,2,0,1},
{1,2,4,2,2,0,2,2,2,30,2,0,1},
{1,12,37,0,2,0,4,33,34,35,2,0,1},
{1,17,0,14,2,0,2,2,2,2,2,0,1},
{1,2,4,2,2,0,0,0,0,0,0,0,1},
{1,0,37,0,2,2,3,2,2,2,4,2,1},
{1,6,7,12,2,13,0,0,2,12,36,14,1},
{1,6,8,12,2,0,11,0,2,12,12,12,1},
{1,1,1,1,1,1,1,1,1,1,1,1,1},
};/**第一关地图*/
///也用作临时地图
///1代表空气墙用作外围封口
typedef struct
{
int Map[13][13];
} MAPDEFINE;
MAPDEFINE M[12];
int map1[13][13];
typedef struct
{
char name[20] = {0};
int hp = 0;
int ATACK;
int DEF = 0;
int money = 0;
int ex = 0;
long long int lost = 0;
//int x;
//int y;
PIMAGE img;
} THINGS;
typedef struct
{
int level = 1;
int hp = 1000;
int ATACK = 10;
int DEF = 10;
int money = 0;
int ex = 0;
int x;
int y;
int YELLOWKEY = 1;
int REDKEY = 1;
int BLUEKEY = 1;
PIMAGE img;
} THING;
THINGS BEIJING;/**背景*/
THINGS QINGTOUGUAI,CHUJIFASHI,LVTOUGUAI,XIAOBIANFU,SHOUMIANREN,KULOUSHIBING;
THINGS DABIANFU,CHUJIWEIBING,JINGDUIZHANG,JINGWEISHI,KULOUDUIZHANG,GUAIWANG;
THINGS SHITOUGUAIREN,HONGBIANFU,HONGYIFASHI,GAOJIFASHI,BAIYIWUSHI,MAYIFASHI;
THINGS SHOUMIANWUSHI,SHUANGSHOUJIANSHI,GAOJIWEIBING,MINGWEIBING,LINGWUSHI;
THINGS MINGZHANSHI,LINGFASHI,MINGDUIZHANG,HONGTOUGUAI,KULOUREN,HONGBAOSHI;
THINGS LANBAOSHI,HONGYAOSHI,LANYAOSHI,HUANGYAOSHI,HONGPING,LANPING,HONGMEN;
THINGS HUANGMEN,LANMEN,LOUTIS,LOUTIX,SHENGGUANGHUI,FLOOR,QIANG,BAIFALAOREN;
THINGS HONGYILAOREN,FENGZHILUOPAN,QINGMEN,SHANGDIAN,BAOJIAN,YONGSHI,JINGYAOSHI;
THINGS DUNPAI,DENGJICHIBANG,KAIXINGJINGBI,SHIZIJIA,LIPINGHE;
/**怪物*/
THING PEOPLE;
/**人*/
typedef struct
{
PIMAGE img;
int img_index = 1;
} push; ///弹窗各种宝物对话之类
push SHENGGUANGHUI_PUSH,SHANGDIAN_PUSH[4],DAGUAI,YONGSHIDUIHUA[16],BAIFALAOREN_PUSH[4],HONGYILAOREN_PUSH[4],FENGZHILUOPAN_PUSH,THEEND;
void change_map()
{
///根据临时地图的变化存储真实地图的函数
memcpy(M[mapnum-1].Map,map,sizeof(map));
}
void refresh()
{
memcpy(map1,M[mapnum-1].Map,sizeof(map));
}
void change_peoplexy()///改变每层人物位置
{
if(mapnum>=mapnum1)///上楼情况
switch(mapnum)
{
case 1:///上楼到1楼(或初始化开局)
PEOPLE.x = 10;
PEOPLE.y = 6;
break;
case 2:///上楼到2楼
PEOPLE.x = 2;
PEOPLE.y = 1;
break;
case 3:
PEOPLE.x = 11;
PEOPLE.y = 2;
break;
case 4:
PEOPLE.x = 10;
PEOPLE.y = 11;
break;
case 5:
PEOPLE.x = 10;
PEOPLE.y = 1;
break;
case 6:
PEOPLE.x = 10;
PEOPLE.y = 10;
break;
case 7:
PEOPLE.x = 11;
PEOPLE.y = 6;
break;
case 8:
PEOPLE.x = 2;
PEOPLE.y = 1;
break;
case 9:
PEOPLE.x = 4;
PEOPLE.y = 7;
break;
case 10:
PEOPLE.x = 7;
PEOPLE.y = 5;
break;
case 11:
PEOPLE.x = 11;
PEOPLE.y = 2;
break;
}
else ///下楼情况
switch(mapnum)
{
case 1:///下楼到1楼
PEOPLE.x = 1;
PEOPLE.y = 2;
break;
case 2:///下楼到2楼
PEOPLE.x = 10;
PEOPLE.y = 1;
break;
case 3:
PEOPLE.x = 10;
PEOPLE.y = 11;
break;
case 4:
PEOPLE.x = 10;
PEOPLE.y = 1;
break;
case 5:
PEOPLE.x = 10;
PEOPLE.y = 10;
break;
case 6:
PEOPLE.x = 10;
PEOPLE.y = 5;
break;
case 7:
PEOPLE.x = 1;
PEOPLE.y = 2;
break;
case 8:
PEOPLE.x = 5;
PEOPLE.y = 8;
break;
case 9:
PEOPLE.x = 8;
PEOPLE.y = 7;
break;
case 10:
PEOPLE.x = 10;
PEOPLE.y = 1;
break;
}
Sleep(300);///去除上下楼无限换图BUG
mapnum1 = mapnum;
refresh();
}
void init()
{
/**定义*/
BEIJING.img = newimage();
QINGTOUGUAI.img = newimage();
HONGTOUGUAI.img = newimage();
KULOUREN.img = newimage();
HONGPING.img = newimage();
HONGBAOSHI.img = newimage();
HUANGYAOSHI.img = newimage();
HUANGMEN.img = newimage();
KULOUSHIBING.img = newimage();
LANBAOSHI.img = newimage();
LANYAOSHI.img = newimage();
LANPING.img = newimage();
SHENGGUANGHUI.img = newimage();
HONGYAOSHI.img = newimage();
PEOPLE.img = newimage();
LOUTIS.img = newimage();
LOUTIX.img = newimage();
CHUJIFASHI.img = newimage();
LVTOUGUAI.img = newimage();
XIAOBIANFU.img = newimage();
SHOUMIANREN.img = newimage();
FLOOR.img = newimage();;
QIANG.img = newimage();
FENGZHILUOPAN.img = newimage();
HONGMEN.img = newimage();
BAIFALAOREN.img = newimage();
HONGYILAOREN.img = newimage();
JINGWEISHI.img = newimage();
JINGDUIZHANG.img = newimage();
QINGMEN.img = newimage();
LANMEN.img = newimage();
SHANGDIAN.img = newimage();
BAOJIAN.img = newimage();
YONGSHI.img = newimage();
DABIANFU.img = newimage();
HONGBIANFU.img = newimage();
CHUJIWEIBING.img = newimage();
JINGYAOSHI.img = newimage();
DUNPAI.img = newimage();
DENGJICHIBANG.img = newimage();
KAIXINGJINGBI.img = newimage();
KULOUDUIZHANG.img = newimage();
GAOJIFASHI.img = newimage();
HONGYIFASHI.img = newimage();
SHITOUGUAIREN.img = newimage();
GUAIWANG.img = newimage();
KAIXINGJINGBI.img = newimage();
SHIZIJIA.img = newimage();
BAIYIWUSHI.img = newimage();
MAYIFASHI.img = newimage();
FENGZHILUOPAN.img = newimage();
SHOUMIANWUSHI.img = newimage();
LIPINGHE.img = newimage();
GAOJIWEIBING.img = newimage();
MINGWEIBING.img = newimage();
SHUANGSHOUJIANSHI.img = newimage();
///弹窗
SHENGGUANGHUI_PUSH.img = newimage();
SHANGDIAN_PUSH[0].img = newimage();
SHANGDIAN_PUSH[1].img = newimage();
SHANGDIAN_PUSH[2].img = newimage();
SHANGDIAN_PUSH[3].img = newimage();
DAGUAI.img = newimage();
BAIFALAOREN_PUSH[0].img = newimage();
BAIFALAOREN_PUSH[1].img = newimage();
BAIFALAOREN_PUSH[2].img = newimage();
BAIFALAOREN_PUSH[3].img = newimage();
HONGYILAOREN_PUSH[0].img = newimage();
HONGYILAOREN_PUSH[1].img = newimage();
HONGYILAOREN_PUSH[2].img = newimage();
HONGYILAOREN_PUSH[3].img = newimage();
FENGZHILUOPAN_PUSH.img = newimage();
THEEND.img = newimage();
/**取图*/
getimage(BEIJING.img,"picture\\BEIJING.png");
getimage(QINGTOUGUAI.img,"picture\\QINGTOUGUAI.png");
getimage(HONGTOUGUAI.img,"picture\\HONGTOUGUAI.png");
getimage(KULOUREN.img,"picture\\KULOUREN.png");
getimage(HONGPING.img,"picture\\HONGPING.png");
getimage(HONGBAOSHI.img,"picture\\HONGBAOSHI.png");
getimage(HUANGYAOSHI.img,"picture\\HUANGYAOSHI.png");
getimage(HUANGMEN.img,"picture\\HUANGMEN.png");
getimage(KULOUSHIBING.img,"picture\\KULOUSHIBING.png");
getimage(LANBAOSHI.img,"picture\\LANBAOSHI.png");
getimage(LANYAOSHI.img,"picture\\LANYAOSHI.png");
getimage(LANPING.img,"picture\\LANPING.png");
getimage(SHENGGUANGHUI.img,"picture\\SHENGGUANGHUI.png");
getimage(HONGYAOSHI.img,"picture\\HONGYAOSHI.png");
getimage(PEOPLE.img,"picture\\PEOPLE.png");
getimage(LOUTIS.img,"picture\\LOUTIS.png");
getimage(LOUTIX.img,"picture\\LOUTIX.png");
getimage(CHUJIFASHI.img,"picture\\CHUJIFASHI.png");
getimage(LVTOUGUAI.img,"picture\\LVTOUGUAI.png");
getimage(XIAOBIANFU.img,"picture\\XIAOBIANFU.png");
getimage(SHOUMIANREN.img,"picture\\SHOUMIANREN.png");
getimage(FLOOR.img,"picture\\FLOOR.png");
getimage(QIANG.img,"picture\\QIANG.png");
getimage(FENGZHILUOPAN.img,"picture\\FENGZHILUOPAN.png");
getimage(HONGMEN.img,"picture\\HONGMEN.png");
getimage(BAIFALAOREN.img,"picture\\BAIFALAOREN.png");
getimage(HONGYILAOREN.img,"picture\\HONGYILAOREN.png");
getimage(JINGWEISHI.img,"picture\\JINGWEISHI.png");
getimage(JINGDUIZHANG.img,"picture\\JINGDUIZHANG.png");
getimage(QINGMEN.img,"picture\\QINGMEN.png");
getimage(LANMEN.img,"picture\\LANMEN.png");
getimage(SHANGDIAN.img,"picture\\SHANGDIAN.png");
getimage(BAOJIAN.img,"picture\\BAOJIAN.png");
getimage(YONGSHI.img,"picture\\YONGSHI.png");
getimage(DABIANFU.img,"picture\\DABIANFU.png");
getimage(HONGBIANFU.img,"picture\\HONGBIANFU.png");
getimage(CHUJIWEIBING.img,"picture\\CHUJIWEIBING.png");
getimage(JINGYAOSHI.img,"picture\\JINGYAOSHI.png");
getimage(DUNPAI.img,"picture\\DUNPAI.png");
getimage(DENGJICHIBANG.img,"picture\\DENGJICHIBANG.png");
getimage(KAIXINGJINGBI.img,"picture\\KAIXINGJINGBI.png");
getimage(KULOUDUIZHANG.img,"picture\\KULOUDUIZHANG.png");
getimage(GAOJIFASHI.img,"picture\\GAOJIFASHI.png");
getimage(HONGYIFASHI.img,"picture\\HONGYIFASHI.png");
getimage(SHITOUGUAIREN.img,"picture\\SHITOUGUAIREN.png");
getimage(GUAIWANG.img,"picture\\GUAIWANG.png");
getimage(KAIXINGJINGBI.img,"picture\\KAIXINGJINGBI.png");
getimage(SHIZIJIA.img,"picture\\SHIZIJIA.png");
getimage(BAIYIWUSHI.img,"picture\\BAIYIWUSHI.png");
getimage(MAYIFASHI.img,"picture\\MAYIFASHI.png");
getimage(FENGZHILUOPAN.img,"picture\\FENGZHILUOPAN.png");
getimage(SHOUMIANWUSHI.img,"picture\\SHOUMIANWUSHI.png");
getimage(SHUANGSHOUJIANSHI.img,"picture\\SHUANGSHOUJIANSHI.png");
getimage(MINGWEIBING.img,"picture\\MINGWEIBING.png");
getimage(LIPINGHE.img,"picture\\LIPINGHE.png");
getimage(GAOJIWEIBING.img,"picture\\GAOJIWEIBING.png");
///弹窗取图
getimage(SHENGGUANGHUI_PUSH.img,"picture\\SHENGGUANGHUI_PUSH.png");
getimage(SHANGDIAN_PUSH[0].img,"picture\\3SHANGDIAN1.png");
getimage(SHANGDIAN_PUSH[1].img,"picture\\3SHANGDIAN2.png");
getimage(SHANGDIAN_PUSH[2].img,"picture\\3SHANGDIAN3.png");
getimage(SHANGDIAN_PUSH[3].img,"picture\\3SHANGDIAN4.png");
getimage(DAGUAI.img,"picture\\DAGUAI.png");
getimage(BAIFALAOREN_PUSH[0].img,"picture\\5BAIFALAOREN1.png");
getimage(BAIFALAOREN_PUSH[1].img,"picture\\5BAIFALAOREN2.png");
getimage(BAIFALAOREN_PUSH[2].img,"picture\\5BAIFALAOREN3.png");
getimage(BAIFALAOREN_PUSH[3].img,"picture\\5BAIFALAOREN4.png");
getimage(HONGYILAOREN_PUSH[0].img,"picture\\5HONGYILAOREN1.png");
getimage(HONGYILAOREN_PUSH[1].img,"picture\\5HONGYILAOREN2.png");
getimage(HONGYILAOREN_PUSH[2].img,"picture\\5HONGYILAOREN3.png");
getimage(HONGYILAOREN_PUSH[3].img,"picture\\5HONGYILAOREN4.png");
getimage(FENGZHILUOPAN_PUSH.img,"picture\\FENGZHILUOPAN_PUSH.png");
getimage(THEEND.img,"picture\\THEEND.png");
///怪物属性赋值
QINGTOUGUAI.hp = 200;
strcpy(QINGTOUGUAI.name,"青头怪");
QINGTOUGUAI.ATACK = 35;
QINGTOUGUAI.DEF = 10;
QINGTOUGUAI.money = 5;
QINGTOUGUAI.ex=5;
HONGTOUGUAI.hp = 70;
strcpy(HONGTOUGUAI.name,"红头怪");
HONGTOUGUAI.ATACK = 15;
HONGTOUGUAI.DEF=2;
HONGTOUGUAI.money=5;
HONGTOUGUAI.ex=5;
KULOUREN.hp=110;
strcpy(KULOUREN.name,"骷髅人");
KULOUREN.ATACK=25;
KULOUREN.DEF=5;
KULOUREN.money=5;
KULOUREN.ex=5;
CHUJIFASHI.hp=125;
CHUJIFASHI.ATACK=50;
CHUJIFASHI.DEF=25;
strcpy(CHUJIFASHI.name,"初级法师");
CHUJIFASHI.money=25;
CHUJIFASHI.ex=10;
strcpy(LVTOUGUAI.name,"绿头怪");
LVTOUGUAI.hp=50;
LVTOUGUAI.ATACK=20;
LVTOUGUAI.DEF=1;
LVTOUGUAI.money=1;
LVTOUGUAI.ex=1;
///小蝙蝠
XIAOBIANFU.hp=100;
XIAOBIANFU.ATACK=20;
XIAOBIANFU.DEF=5;
XIAOBIANFU.ex=3;
XIAOBIANFU.money=3;
strcpy(SHOUMIANREN.name,"兽面人");
SHOUMIANREN.hp=300;
SHOUMIANREN.ATACK=75;
SHOUMIANREN.DEF=45;
SHOUMIANREN.money=13;
SHOUMIANREN.ex=10;
strcpy(KULOUSHIBING.name,"骷髅士兵");
KULOUSHIBING.hp=150;
KULOUSHIBING.ATACK=40;
KULOUSHIBING.DEF=20;
KULOUSHIBING.money=8;
KULOUSHIBING.ex=6;
///大蝙蝠
DABIANFU.hp=150;
DABIANFU.ATACK=65;
DABIANFU.DEF=30;
DABIANFU.money=10;
DABIANFU.ex=8;
///初级卫兵
CHUJIWEIBING.hp=450;
CHUJIWEIBING.ATACK=150;
CHUJIWEIBING.DEF=90;
CHUJIWEIBING.money=22;
CHUJIWEIBING.ex=19;
///金队长
strcpy(JINGDUIZHANG.name,"金队长");
JINGDUIZHANG.hp = 900;
JINGDUIZHANG.ATACK = 750;
JINGDUIZHANG.DEF = 650;
JINGDUIZHANG.money = 77;
JINGDUIZHANG.ex = 70;
///金卫士
strcpy(JINGWEISHI.name,"金卫士");
JINGWEISHI.hp = 850;
JINGWEISHI.ATACK = 350;
JINGWEISHI.DEF = 200;
JINGWEISHI.money = 45;
JINGWEISHI.ex = 40;
///骷髅队长
KULOUDUIZHANG.hp=400;
KULOUDUIZHANG.ATACK=90;
KULOUDUIZHANG.DEF=50;
KULOUDUIZHANG.money=15;
KULOUDUIZHANG.ex=12;
///怪王
GUAIWANG.hp=700;
GUAIWANG.ATACK=250;
GUAIWANG.DEF=125;
GUAIWANG.money=32;
GUAIWANG.ex=30;
///石头怪人
SHITOUGUAIREN.hp=500;
SHITOUGUAIREN.ATACK=115;
SHITOUGUAIREN.DEF=65;
SHITOUGUAIREN.money=15;
SHITOUGUAIREN.ex=15;
///红蝙蝠
HONGBIANFU.hp=550;
HONGBIANFU.ATACK=160;
HONGBIANFU.DEF=90;
HONGBIANFU.money=25;
HONGBIANFU.ex=20;
///红衣法师
HONGYIFASHI.hp=500;
HONGYIFASHI.ATACK=400;
HONGYIFASHI.DEF=260;
HONGYIFASHI.money=47;
HONGYIFASHI.ex=45;
///高级法师
GAOJIFASHI.hp=100;
GAOJIFASHI.ATACK=200;
GAOJIFASHI.DEF=110;
GAOJIFASHI.money=40;
GAOJIFASHI.ex=35;
///白衣武士
BAIYIWUSHI.hp=1300;
BAIYIWUSHI.ATACK=300;
BAIYIWUSHI.DEF=150;
BAIYIWUSHI.money=40;
BAIYIWUSHI.ex=35;
///麻衣法师
MAYIFASHI.hp=250;
MAYIFASHI.ATACK=120;
MAYIFASHI.DEF=70;
MAYIFASHI.money=20;
MAYIFASHI.ex=17;
///兽面武士
SHOUMIANWUSHI.hp=900;
SHOUMIANWUSHI.ATACK=450;
SHOUMIANWUSHI.DEF=330;
SHOUMIANWUSHI.money=50;
SHOUMIANWUSHI.ex=50;
///双手剑士
SHUANGSHOUJIANSHI.hp=1200;
SHUANGSHOUJIANSHI.ATACK=620;
SHUANGSHOUJIANSHI.DEF=520;
SHUANGSHOUJIANSHI.money=65;
SHUANGSHOUJIANSHI.ex=75;
///高级卫兵
GAOJIWEIBING.hp=1500;
GAOJIWEIBING.ATACK=560;
GAOJIWEIBING.DEF=460;
GAOJIWEIBING.money=60;
GAOJIWEIBING.ex=60;
///冥卫兵
MINGWEIBING.hp=1250;
MINGWEIBING.ATACK=500;
MINGWEIBING.DEF=400;
MINGWEIBING.money=55;
MINGWEIBING.ex=55;
///灵武士
LINGWUSHI.hp=1200;
LINGWUSHI.ATACK=980;
LINGWUSHI.DEF=900;
LINGWUSHI.money=99;
LINGWUSHI.ex=75;
///冥战士
MINGZHANSHI.hp=200;
MINGZHANSHI.ATACK=680;
MINGZHANSHI.DEF=590;
MINGZHANSHI.money=70;
MINGZHANSHI.ex=65;
///灵法师
LINGFASHI.hp=1500;
LINGFASHI.ATACK=830;
LINGFASHI.DEF=730;
LINGFASHI.money=80;
LINGFASHI.ex=70;
///冥队长
MINGDUIZHANG.hp=2500;
MINGDUIZHANG.ATACK=900;
MINGDUIZHANG.DEF=850;
MINGDUIZHANG.money=84;
MINGDUIZHANG.ex=75;
}
void read_map()
{
int MAPNUM;
fp = fopen("data\\map.txt","r");
for(int k = 0 ; k < 11 ; k++)
{
fscanf(fp,"%d",&MAPNUM);
for(int i = 0 ; i < 13 ; i++)
{
for(int j = 0 ; j < 13 ; j++)
{
fscanf(fp,"%d",&M[k].Map[i][j]);
}
}
}
}
void show_map()
{
memcpy(map,map1,sizeof(map));
map[PEOPLE.x][PEOPLE.y] = 15;
putimage(0,0,BEIJING.img);
for(int i = 0 ; i < 13; i++)
for(int j = 0 ; j < 13 ; j++)
{
if(map[j][i] == 0)
putimage(60*i+304,60*j+3,FLOOR.img);
else if(map[j][i] == 2)
putimage(60*i+304,60*j+3,QIANG.img);
else if(map[j][i] == 3)
putimage(60*i+304,60*j+3,HONGMEN.img);
else if(map[j][i] == 4)
putimage(60*i+304,60*j+3,HUANGMEN.img);
else if(map[j][i] == 5)
putimage(60*i+304,60*j+3,LANMEN.img);
else if(map[j][i] == 6)
putimage(60*i+304,60*j+3,HONGPING.img);
else if(map[j][i] == 7)
putimage(60*i+304,60*j+3,LANPING.img);
else if(map[j][i] == 8)
putimage(60*i+304,60*j+3,SHENGGUANGHUI.img);
else if(map[j][i] == 9)
putimage(60*i+304,60*j+3,FENGZHILUOPAN.img);
else if(map[j][i] == 10)
putimage(60*i+304,60*j+3,LOUTIS.img);
else if(map[j][i] == 11)
putimage(60*i+304,60*j+3,LOUTIX.img);
else if(map[j][i] == 12)
putimage(60*i+304,60*j+3,HUANGYAOSHI.img);
else if(map[j][i] == 13)
putimage(60*i+304,60*j+3,HONGYAOSHI.img);
else if(map[j][i] == 14)
putimage(60*i+304,60*j+3,LANYAOSHI.img);
else if(map[j][i] == 15)
putimage(60*i+304,60*j+3,PEOPLE.img);
else if(map[j][i] == 16)
putimage(60*i+304,60*j+3,HONGBAOSHI.img);
else if(map[j][i] == 17)
putimage(60*i+304,60*j+3,LANBAOSHI.img);
else if(map[j][i] == 18)
putimage(60*i+304,60*j+3,BAIFALAOREN.img);
else if(map[j][i] == 19)
putimage(60*i+304,60*j+3,HONGYILAOREN.img);
else if(map[j][i] == 20)
putimage(60*i+304,60*j+3,QINGMEN.img);
else if(map[j][i] == 21)
putimage(60*i+304,60*j+3,BAOJIAN.img);
else if(map[j][i] == 22)
putimage(60*i+304,60*j+3,SHANGDIAN.img);
else if(map[j][i] == 23)
putimage(60*i+304,60*j+3,YONGSHI.img);
else if(map[j][i] == 24)
putimage(60*i+304,60*j+3,JINGYAOSHI.img);
else if(map[j][i] == 25)
putimage(60*i+304,60*j+3,DUNPAI.img);
else if(map[j][i] == 26)
putimage(60*i+304,60*j+3,DENGJICHIBANG.img);
else if(map[j][i] == 27)
putimage(60*i+304,60*j+3,KAIXINGJINGBI.img);
else if(map[j][i] == 28)
putimage(60*i+304,60*j+3,SHIZIJIA.img);
else if(map[j][i] == 29)
putimage(60*i+304,60*j+3,LIPINGHE.img);
else if(map[j][i] == 30)
putimage(60*i+304,60*j+3,QINGTOUGUAI.img);
else if(map[j][i] == 31)
putimage(60*i+304,60*j+3,HONGTOUGUAI.img);
else if(map[j][i] == 32)
putimage(60*i+304,60*j+3,KULOUREN.img);
else if(map[j][i] == 33)
putimage(60*i+304,60*j+3,CHUJIFASHI.img);
else if(map[j][i] == 34)
putimage(60*i+304,60*j+3,LVTOUGUAI.img);
else if(map[j][i] == 35)
putimage(60*i+304,60*j+3,XIAOBIANFU.img);
else if(map[j][i] == 36)
putimage(60*i+304,60*j+3,SHOUMIANREN.img);
else if(map[j][i] == 37)
putimage(60*i+304,60*j+3,KULOUSHIBING.img);
else if(map[j][i] == 38)
putimage(60*i+304,60*j+3,DABIANFU.img);
else if(map[j][i] == 39)
putimage(60*i+304,60*j+3,CHUJIWEIBING.img);
else if(map[j][i] == 40)
putimage(60*i+304,60*j+3,JINGDUIZHANG.img);
else if(map[j][i] == 41)
putimage(60*i+304,60*j+3,JINGWEISHI.img);
else if(map[j][i] == 42)
putimage(60*i+304,60*j+3,KULOUDUIZHANG.img);
else if(map[j][i] == 43)
putimage(60*i+304,60*j+3,GUAIWANG.img);
else if(map[j][i] == 44)
putimage(60*i+304,60*j+3,SHITOUGUAIREN.img);
else if(map[j][i] == 45)
putimage(60*i+304,60*j+3,HONGBIANFU.img);
else if(map[j][i] == 46)
putimage(60*i+304,60*j+3,HONGYIFASHI.img);
else if(map[j][i] == 47)
putimage(60*i+304,60*j+3,GAOJIFASHI.img);
else if(map[j][i] == 48)
putimage(60*i+304,60*j+3,BAIYIWUSHI.img);
else if(map[j][i] == 49)
putimage(60*i+304,60*j+3,MAYIFASHI.img);
else if(map[j][i] == 50)
putimage(60*i+304,60*j+3,SHOUMIANWUSHI.img);
else if(map[j][i] == 51)
putimage(60*i+304,60*j+3,SHUANGSHOUJIANSHI.img);
else if(map[j][i] == 52)
putimage(60*i+304,60*j+3,GAOJIWEIBING.img);
else if(map[j][i] == 53)
putimage(60*i+304,60*j+3,MINGWEIBING.img);
else if(map[j][i] == 54)
putimage(60*i+304,60*j+3,LINGWUSHI.img);
else if(map[j][i] == 55)
putimage(60*i+304,60*j+3,MINGZHANSHI.img);
else if(map[j][i] == 56)
putimage(60*i+304,60*j+3,LINGFASHI.img);
else if(map[j][i] == 57)
putimage(60*i+304,60*j+3,MINGDUIZHANG.img);
}
///下面是打印人物属性栏
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char YELLOWKEYNUM[3],REDKEYNUM[3],LEVELNUM[3],BLUEKEYNUM[3],ATACKNUM[5],HPNUM[10],EXNUM[5],MONEYNUM[5],DEFNUM[5];
sprintf(YELLOWKEYNUM,"%d",PEOPLE.YELLOWKEY);///头文件cstdio或stdio.h
sprintf(REDKEYNUM,"%d",PEOPLE.REDKEY);
sprintf(BLUEKEYNUM,"%d",PEOPLE.BLUEKEY);
sprintf(LEVELNUM,"%d",PEOPLE.level);
sprintf(ATACKNUM,"%d",PEOPLE.ATACK);
sprintf(HPNUM,"%d",PEOPLE.hp);
sprintf(EXNUM,"%d",PEOPLE.ex);
sprintf(MONEYNUM,"%d",PEOPLE.money);
sprintf(DEFNUM,"%d",PEOPLE.DEF);
outtextxy(210,405,YELLOWKEYNUM);///黄钥匙打印
outtextxy(210,530,REDKEYNUM);///红钥匙打印
outtextxy(210,465,BLUEKEYNUM);///蓝钥匙打印
outtextxy(210,90,LEVELNUM);///等级打印
setfont(-35,0,"黑体");///字体变小
outtextxy(210,165,HPNUM);///血量打印
outtextxy(210,208,ATACKNUM);///攻击力打印
outtextxy(210,250,DEFNUM);///防御力打印
outtextxy(210,295,MONEYNUM);///金钱打印
outtextxy(210,340,EXNUM);///经验打印
}
void show_DAGUAI(PIMAGE img,int hp,int atack,int def)
{
putimage(300,200,DAGUAI.img);
putimage(325,240,80,80,img,0,0,60,60);
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-35,0,"黑体");///黑体字
char HP[10],ATACK[10],DEF[10],PEOPLEHP[10],PEOPLEATACK[10],PEOPLEDEF[10];
sprintf(HP,"%d",hp);
sprintf(ATACK,"%d",atack);
sprintf(DEF,"%d",def);
sprintf(PEOPLEHP,"%d",PEOPLE.hp);
sprintf(PEOPLEATACK,"%d",PEOPLE.ATACK);
sprintf(PEOPLEDEF,"%d",PEOPLE.DEF);
outtextxy(450,261,HP);
outtextxy(450,320,ATACK);
outtextxy(450,380,DEF);
outtextxy(700,261,PEOPLEHP);
outtextxy(700,320,PEOPLEATACK);
outtextxy(700,380,PEOPLEDEF);
}///打怪界面
void atack_monster_hp(int EXCLE,int x,int y,int temhp)///修复人物HP可以为负数的BUG
{
map[x][y] = EXCLE;
change_map();
PEOPLE.hp+=temhp;
}
void atack_monster(int EXCLE,int x,int y)
{
///打怪函数
switch(EXCLE)
{
///青头怪
case 30:
if(PEOPLE.ATACK>QINGTOUGUAI.DEF)
{
if((PEOPLE.hp-((QINGTOUGUAI.hp/(PEOPLE.ATACK-QINGTOUGUAI.DEF))*(QINGTOUGUAI.ATACK-PEOPLE.DEF)))>0)
{
int hp = QINGTOUGUAI.hp;
int temhp = 0;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=QINGTOUGUAI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-QINGTOUGUAI.DEF;
temhp+=QINGTOUGUAI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp<0)
hp = 0;
show_DAGUAI(QINGTOUGUAI.img,hp,QINGTOUGUAI.ATACK,QINGTOUGUAI.DEF);
Sleep(300);
if(hp==0)
break;
}
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
//PEOPLE.hp-=QINGTOUGUAI.hp/(PEOPLE.ATACK-QINGTOUGUAI.DEF)*(QINGTOUGUAI.ATACK-PEOPLE.DEF);
else
{
PEOPLE.money+=QINGTOUGUAI.money;
PEOPLE.ex+=QINGTOUGUAI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///红头怪
case 31:
if(PEOPLE.ATACK>HONGTOUGUAI.DEF)
if((PEOPLE.hp-((HONGTOUGUAI.hp/(PEOPLE.ATACK-HONGTOUGUAI.DEF))*(HONGTOUGUAI.ATACK-PEOPLE.DEF)))>0)
{
int hp = HONGTOUGUAI.hp;
int temhp = 0;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=HONGTOUGUAI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-HONGTOUGUAI.DEF;
temhp+=HONGTOUGUAI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp<0)
hp = 0;
show_DAGUAI(HONGTOUGUAI.img,hp,HONGTOUGUAI.ATACK,HONGTOUGUAI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=HONGTOUGUAI.hp/(PEOPLE.ATACK-HONGTOUGUAI.DEF)*(HONGTOUGUAI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=HONGTOUGUAI.money;
PEOPLE.ex+=HONGTOUGUAI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///骷髅人
case 32:
if(PEOPLE.ATACK>KULOUREN.DEF)
if((PEOPLE.hp-(KULOUREN.hp/(PEOPLE.ATACK-KULOUREN.DEF)*(KULOUREN.ATACK-PEOPLE.DEF)))>0)
{
int hp = KULOUREN.hp;
int temhp = 0;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=KULOUREN.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-KULOUREN.DEF;
temhp+=KULOUREN.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(KULOUREN.img,hp,KULOUREN.ATACK,KULOUREN.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=KULOUREN.hp/(PEOPLE.ATACK-KULOUREN.DEF)*(KULOUREN.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=KULOUREN.money;
PEOPLE.ex+=KULOUREN.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///初级法师
case 33:
if(PEOPLE.ATACK>CHUJIFASHI.DEF)
if((PEOPLE.hp-((CHUJIFASHI.hp/(PEOPLE.ATACK-CHUJIFASHI.DEF))*(CHUJIFASHI.ATACK-PEOPLE.DEF)))>0)
{
int hp = CHUJIFASHI.hp;
int temhp = 0;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=CHUJIFASHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-CHUJIFASHI.DEF;
temhp+=CHUJIFASHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(CHUJIFASHI.img,hp,CHUJIFASHI.ATACK,CHUJIFASHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=CHUJIFASHI.hp/(PEOPLE.ATACK-CHUJIFASHI.DEF)*(CHUJIFASHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=CHUJIFASHI.money;
PEOPLE.ex+=CHUJIFASHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///绿头怪
case 34:
if(PEOPLE.ATACK>LVTOUGUAI.DEF)
if((PEOPLE.hp-((LVTOUGUAI.hp/(PEOPLE.ATACK-LVTOUGUAI.DEF))*(LVTOUGUAI.ATACK-PEOPLE.DEF)))>0)
{
int hp = LVTOUGUAI.hp;
int temhp = 0;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=LVTOUGUAI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-LVTOUGUAI.DEF;
temhp+=LVTOUGUAI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(LVTOUGUAI.img,hp,LVTOUGUAI.ATACK,LVTOUGUAI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=LVTOUGUAI.hp/(PEOPLE.ATACK-LVTOUGUAI.DEF)*(LVTOUGUAI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=QINGTOUGUAI.money;
PEOPLE.ex+=QINGTOUGUAI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///小蝙蝠
case 35:
if(PEOPLE.ATACK>XIAOBIANFU.DEF)
if((PEOPLE.hp-((XIAOBIANFU.hp/(PEOPLE.ATACK-XIAOBIANFU.DEF))*(XIAOBIANFU.ATACK-PEOPLE.DEF)))>0)
{
int hp = XIAOBIANFU.hp;
int temhp = 0;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=XIAOBIANFU.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-XIAOBIANFU.DEF;
temhp+=XIAOBIANFU.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(XIAOBIANFU.img,hp,XIAOBIANFU.ATACK,XIAOBIANFU.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=XIAOBIANFU.hp/(PEOPLE.ATACK-XIAOBIANFU.DEF)*(XIAOBIANFU.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=XIAOBIANFU.money;
PEOPLE.ex+=XIAOBIANFU.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///兽面人
case 36:
if(PEOPLE.ATACK>SHOUMIANREN.DEF)
if((PEOPLE.hp-((SHOUMIANREN.hp/(PEOPLE.ATACK-SHOUMIANREN.DEF))*(SHOUMIANREN.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = SHOUMIANREN.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=SHOUMIANREN.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-SHOUMIANREN.DEF;
temhp+=SHOUMIANREN.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(SHOUMIANREN.img,hp,SHOUMIANREN.ATACK,SHOUMIANREN.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=SHOUMIANREN.hp/(PEOPLE.ATACK-SHOUMIANREN.DEF)*(SHOUMIANREN.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=SHOUMIANREN.money;
PEOPLE.ex+=SHOUMIANREN.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///骷髅士兵
case 37:
if(PEOPLE.ATACK>KULOUSHIBING.DEF)
if((PEOPLE.hp-((KULOUSHIBING.hp/(PEOPLE.ATACK-KULOUSHIBING.DEF))*(KULOUSHIBING.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = KULOUSHIBING.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=KULOUSHIBING.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-KULOUSHIBING.DEF;
temhp+=KULOUSHIBING.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(KULOUSHIBING.img,hp,KULOUSHIBING.ATACK,KULOUSHIBING.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=KULOUSHIBING.hp/(PEOPLE.ATACK-KULOUSHIBING.DEF)*(KULOUSHIBING.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=KULOUSHIBING.money;
PEOPLE.ex+=KULOUSHIBING.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///大蝙蝠
case 38:
if(PEOPLE.ATACK>DABIANFU.DEF)
if((PEOPLE.hp-((DABIANFU.hp/(PEOPLE.ATACK-DABIANFU.DEF))*(DABIANFU.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = DABIANFU.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=DABIANFU.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-DABIANFU.DEF;
temhp+=DABIANFU.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(DABIANFU.img,hp,DABIANFU.ATACK,DABIANFU.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=DABIANFU.hp/(PEOPLE.ATACK-DABIANFU.DEF)*(DABIANFU.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=DABIANFU.money;
PEOPLE.ex+=DABIANFU.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///初级卫兵
case 39:
if(PEOPLE.ATACK>CHUJIWEIBING.DEF)
if((PEOPLE.hp-((CHUJIWEIBING.hp/(PEOPLE.ATACK-CHUJIWEIBING.DEF))*(CHUJIWEIBING.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = CHUJIWEIBING.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=CHUJIWEIBING.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-CHUJIWEIBING.DEF;
temhp+=CHUJIWEIBING.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(CHUJIWEIBING.img,hp,CHUJIWEIBING.ATACK,CHUJIWEIBING.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=CHUJIWEIBING.hp/(PEOPLE.ATACK-CHUJIWEIBING.DEF)*(CHUJIWEIBING.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=CHUJIWEIBING.money;
PEOPLE.ex+=CHUJIWEIBING.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///金队长
case 40:
if(PEOPLE.ATACK>JINGDUIZHANG.DEF)
if((PEOPLE.hp-((JINGDUIZHANG.hp/(PEOPLE.ATACK-JINGDUIZHANG.DEF))*(JINGDUIZHANG.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = JINGDUIZHANG.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=JINGDUIZHANG.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-JINGDUIZHANG.DEF;
temhp+=JINGDUIZHANG.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(JINGDUIZHANG.img,hp,JINGDUIZHANG.ATACK,JINGDUIZHANG.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=JINGDUIZHANG.hp/(PEOPLE.ATACK-JINGDUIZHANG.DEF)*(JINGDUIZHANG.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=JINGDUIZHANG.money;
PEOPLE.ex+=JINGDUIZHANG.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///金卫士
case 41:
if(PEOPLE.ATACK>JINGWEISHI.DEF)
if((PEOPLE.hp-((JINGWEISHI.hp/(PEOPLE.ATACK-JINGWEISHI.DEF))*(JINGWEISHI.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = JINGWEISHI.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=JINGWEISHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-JINGWEISHI.DEF;
temhp+=JINGWEISHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(JINGWEISHI.img,hp,JINGWEISHI.ATACK,JINGWEISHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=JINGWEISHI.hp/(PEOPLE.ATACK-JINGWEISHI.DEF)*(JINGWEISHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=JINGWEISHI.money;
PEOPLE.ex+=JINGWEISHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///骷髅队长
case 42:
if(PEOPLE.ATACK>KULOUDUIZHANG.DEF)
if((PEOPLE.hp-((KULOUDUIZHANG.hp/(PEOPLE.ATACK-KULOUDUIZHANG.DEF))*(KULOUDUIZHANG.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = KULOUDUIZHANG.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=KULOUDUIZHANG.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-KULOUDUIZHANG.DEF;
temhp+=KULOUDUIZHANG.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(KULOUDUIZHANG.img,hp,KULOUDUIZHANG.ATACK,KULOUDUIZHANG.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=KULOUDUIZHANG.hp/(PEOPLE.ATACK-KULOUDUIZHANG.DEF)*(KULOUDUIZHANG.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=KULOUDUIZHANG.money;
PEOPLE.ex+=KULOUDUIZHANG.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///怪王
case 43:
if(PEOPLE.ATACK>GUAIWANG.DEF)
if((PEOPLE.hp-((GUAIWANG.hp/(PEOPLE.ATACK-GUAIWANG.DEF))*(GUAIWANG.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = GUAIWANG.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=GUAIWANG.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-GUAIWANG.DEF;
temhp+=GUAIWANG.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(GUAIWANG.img,hp,GUAIWANG.ATACK,GUAIWANG.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=GUAIWANG.hp/(PEOPLE.ATACK-GUAIWANG.DEF)*(GUAIWANG.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=GUAIWANG.money;
PEOPLE.ex+=GUAIWANG.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///石头怪人
case 44:
if(PEOPLE.ATACK>SHITOUGUAIREN.DEF)
if((PEOPLE.hp-((SHITOUGUAIREN.hp/(PEOPLE.ATACK-SHITOUGUAIREN.DEF))*(SHITOUGUAIREN.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = SHITOUGUAIREN.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=SHITOUGUAIREN.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-SHITOUGUAIREN.DEF;
temhp+=SHITOUGUAIREN.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(SHITOUGUAIREN.img,hp,SHITOUGUAIREN.ATACK,SHITOUGUAIREN.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=SHITOUGUAIREN.hp/(PEOPLE.ATACK-SHITOUGUAIREN.DEF)*(SHITOUGUAIREN.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=SHITOUGUAIREN.money;
PEOPLE.ex+=SHITOUGUAIREN.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///红蝙蝠
case 45:
if(PEOPLE.ATACK>HONGBIANFU.DEF)
if((PEOPLE.hp-((HONGBIANFU.hp/(PEOPLE.ATACK-HONGBIANFU.DEF))*(HONGBIANFU.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = HONGBIANFU.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=HONGBIANFU.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-HONGBIANFU.DEF;
temhp+=HONGBIANFU.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(HONGBIANFU.img,hp,HONGBIANFU.ATACK,HONGBIANFU.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=HONGBIANFU.hp/(PEOPLE.ATACK-HONGBIANFU.DEF)*(HONGBIANFU.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=HONGBIANFU.money;
PEOPLE.ex+=HONGBIANFU.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///红衣法师
case 46:
if(PEOPLE.ATACK>HONGYIFASHI.DEF)
if((PEOPLE.hp-((HONGYIFASHI.hp/(PEOPLE.ATACK-HONGYIFASHI.DEF))*(HONGYIFASHI.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = HONGYIFASHI.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=HONGYIFASHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-HONGYIFASHI.DEF;
temhp+=HONGYIFASHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(HONGYIFASHI.img,hp,HONGYIFASHI.ATACK,HONGYIFASHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=HONGYIFASHI.hp/(PEOPLE.ATACK-HONGYIFASHI.DEF)*(HONGYIFASHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=HONGYIFASHI.money;
PEOPLE.ex+=HONGYIFASHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///高级法师
case 47:
if(PEOPLE.ATACK>GAOJIFASHI.DEF)
if((PEOPLE.hp-((GAOJIFASHI.hp/(PEOPLE.ATACK-GAOJIFASHI.DEF))*(GAOJIFASHI.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = GAOJIFASHI.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=GAOJIFASHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-GAOJIFASHI.DEF;
temhp+=GAOJIFASHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(GAOJIFASHI.img,hp,GAOJIFASHI.ATACK,GAOJIFASHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=GAOJIFASHI.hp/(PEOPLE.ATACK-GAOJIFASHI.DEF)*(GAOJIFASHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=GAOJIFASHI.money;
PEOPLE.ex+=GAOJIFASHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///白衣武士
case 48:
if(PEOPLE.ATACK>BAIYIWUSHI.DEF)
if((PEOPLE.hp-((BAIYIWUSHI.hp/(PEOPLE.ATACK-BAIYIWUSHI.DEF))*(BAIYIWUSHI.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = BAIYIWUSHI.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=BAIYIWUSHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-BAIYIWUSHI.DEF;
temhp+=BAIYIWUSHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(BAIYIWUSHI.img,hp,BAIYIWUSHI.ATACK,BAIYIWUSHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=BAIYIWUSHI.hp/(PEOPLE.ATACK-BAIYIWUSHI.DEF)*(BAIYIWUSHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=BAIYIWUSHI.money;
PEOPLE.ex+=BAIYIWUSHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///麻衣法师
case 49:
if(PEOPLE.ATACK>MAYIFASHI.DEF)
if((PEOPLE.hp-((MAYIFASHI.hp/(PEOPLE.ATACK-MAYIFASHI.DEF))*(MAYIFASHI.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = MAYIFASHI.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=MAYIFASHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-MAYIFASHI.DEF;
temhp+=MAYIFASHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(MAYIFASHI.img,hp,MAYIFASHI.ATACK,MAYIFASHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=MAYIFASHI.hp/(PEOPLE.ATACK-MAYIFASHI.DEF)*(MAYIFASHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=MAYIFASHI.money;
PEOPLE.ex+=MAYIFASHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///兽面武士
case 50:
if(PEOPLE.ATACK>SHOUMIANWUSHI.DEF)
if((PEOPLE.hp-((SHOUMIANWUSHI.hp/(PEOPLE.ATACK-SHOUMIANWUSHI.DEF))*(SHOUMIANWUSHI.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = SHOUMIANWUSHI.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=SHOUMIANWUSHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-SHOUMIANWUSHI.DEF;
temhp+=SHOUMIANWUSHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(SHOUMIANWUSHI.img,hp,SHOUMIANWUSHI.ATACK,SHOUMIANWUSHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=SHOUMIANWUSHI.hp/(PEOPLE.ATACK-SHOUMIANWUSHI.DEF)*(SHOUMIANWUSHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=SHOUMIANWUSHI.money;
PEOPLE.ex+=SHOUMIANWUSHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///双手剑士
case 51:
if(PEOPLE.ATACK>SHUANGSHOUJIANSHI.DEF)
if((PEOPLE.hp-((SHUANGSHOUJIANSHI.hp/(PEOPLE.ATACK-SHUANGSHOUJIANSHI.DEF))*(SHUANGSHOUJIANSHI.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = SHUANGSHOUJIANSHI.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=SHUANGSHOUJIANSHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-SHUANGSHOUJIANSHI.DEF;
temhp+=SHUANGSHOUJIANSHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(SHUANGSHOUJIANSHI.img,hp,SHUANGSHOUJIANSHI.ATACK,SHUANGSHOUJIANSHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=SHUANGSHOUJIANSHI.hp/(PEOPLE.ATACK-SHUANGSHOUJIANSHI.DEF)*(SHUANGSHOUJIANSHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=SHUANGSHOUJIANSHI.money;
PEOPLE.ex+=SHUANGSHOUJIANSHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///高级卫兵
case 52:
if(PEOPLE.ATACK>GAOJIWEIBING.DEF)
if((PEOPLE.hp-((GAOJIWEIBING.hp/(PEOPLE.ATACK-GAOJIWEIBING.DEF))*(GAOJIWEIBING.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = GAOJIWEIBING.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=GAOJIWEIBING.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-GAOJIWEIBING.DEF;
temhp+=GAOJIWEIBING.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(GAOJIWEIBING.img,hp,GAOJIWEIBING.ATACK,GAOJIWEIBING.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=GAOJIWEIBING.hp/(PEOPLE.ATACK-GAOJIWEIBING.DEF)*(GAOJIWEIBING.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=GAOJIWEIBING.money;
PEOPLE.ex+=GAOJIWEIBING.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///冥卫兵
case 53:
if(PEOPLE.ATACK>MINGWEIBING.DEF)
if((PEOPLE.hp-((MINGWEIBING.hp/(PEOPLE.ATACK-MINGWEIBING.DEF))*(MINGWEIBING.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = MINGWEIBING.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=MINGWEIBING.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-MINGWEIBING.DEF;
temhp+=MINGWEIBING.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(MINGWEIBING.img,hp,MINGWEIBING.ATACK,MINGWEIBING.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=MINGWEIBING.hp/(PEOPLE.ATACK-MINGWEIBING.DEF)*(MINGWEIBING.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=MINGWEIBING.money;
PEOPLE.ex+=MINGWEIBING.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///灵武士
case 54:
if(PEOPLE.ATACK>LINGWUSHI.DEF)
if((PEOPLE.hp-((LINGWUSHI.hp/(PEOPLE.ATACK-LINGWUSHI.DEF))*(LINGWUSHI.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = LINGWUSHI.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=LINGWUSHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-LINGWUSHI.DEF;
temhp+=LINGWUSHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(LINGWUSHI.img,hp,LINGWUSHI.ATACK,LINGWUSHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=LINGWUSHI.hp/(PEOPLE.ATACK-LINGWUSHI.DEF)*(LINGWUSHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=LINGWUSHI.money;
PEOPLE.ex+=LINGWUSHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///冥战士
case 55:
if(PEOPLE.ATACK>MINGZHANSHI.DEF)
if((PEOPLE.hp-((MINGZHANSHI.hp/(PEOPLE.ATACK-MINGZHANSHI.DEF))*(MINGZHANSHI.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = MINGZHANSHI.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=MINGZHANSHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-MINGZHANSHI.DEF;
temhp+=MINGZHANSHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(MINGZHANSHI.img,hp,MINGZHANSHI.ATACK,MINGZHANSHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=MINGZHANSHI.hp/(PEOPLE.ATACK-MINGZHANSHI.DEF)*(MINGZHANSHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=MINGZHANSHI.money;
PEOPLE.ex+=MINGZHANSHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///灵法师
case 56:
if(PEOPLE.ATACK>LINGFASHI.DEF)
if((PEOPLE.hp-((LINGFASHI.hp/(PEOPLE.ATACK-LINGFASHI.DEF))*(LINGFASHI.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = LINGFASHI.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=LINGFASHI.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-LINGFASHI.DEF;
temhp+=LINGFASHI.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(LINGFASHI.img,hp,LINGFASHI.ATACK,LINGFASHI.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=LINGFASHI.hp/(PEOPLE.ATACK-LINGFASHI.DEF)*(LINGFASHI.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=LINGFASHI.money;
PEOPLE.ex+=LINGFASHI.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
///冥队长
case 57:
if(PEOPLE.ATACK>MINGDUIZHANG.DEF)
if((PEOPLE.hp-((MINGDUIZHANG.hp/(PEOPLE.ATACK-MINGDUIZHANG.DEF))*(MINGDUIZHANG.ATACK-PEOPLE.DEF)))>0)
{
int temhp = 0,hp = MINGDUIZHANG.hp;
for(int i = 0 ; i < 20000 ; i++)
{
PEOPLE.hp-=MINGDUIZHANG.ATACK-PEOPLE.DEF;
hp-=PEOPLE.ATACK-MINGDUIZHANG.DEF;
temhp+=MINGDUIZHANG.ATACK-PEOPLE.DEF;
mciSendString("play audio\\ATACK.wav","",0,NULL);
if(hp < 0)
hp = 0;
show_DAGUAI(MINGDUIZHANG.img,hp,MINGDUIZHANG.ATACK,MINGDUIZHANG.DEF);
Sleep(300);
if(hp==0)
break;
}
//PEOPLE.hp-=MINGDUIZHANG.hp/(PEOPLE.ATACK-MINGDUIZHANG.DEF)*(MINGDUIZHANG.ATACK-PEOPLE.DEF);
if(PEOPLE.hp<=0)
atack_monster_hp(EXCLE,x,y,temhp);
else
{
PEOPLE.money+=MINGDUIZHANG.money;
PEOPLE.ex+=MINGDUIZHANG.ex;
map[x][y] = 0;
}
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
break;
}
}
}
void push_BAIFALAOREN()
{
putimage(430,210,BAIFALAOREN_PUSH[0].img);
int a = 1;///记录选择的选项,字母e往下走,字母q往上走,字母j确定
for(int i = 0 ; i<20000 ; i++)
{
if(kbhit())
{
char b = getch();
if(b == 'e' || b == 'E')
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
a++;
if(a>4)
a = 1;
cleardevice();
show_map();
putimage(430,210,BAIFALAOREN_PUSH[a-1].img);
}
else if(b == 'q' || b == 'Q')
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
a--;
if(a<1)
a = 4;
cleardevice();
show_map();
putimage(430,210,BAIFALAOREN_PUSH[a-1].img);
}
else if(b == 'j' || b == 'J')
{
switch(a)
{
case 1:
if(PEOPLE.ex>99)
{
mciSendString("play audio\\BUY.wav","",0,NULL);
PEOPLE.ex-=100;
PEOPLE.hp+=800;
PEOPLE.ATACK+=3;
PEOPLE.DEF+=3;
PEOPLE.level++;
}
else
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"经验不够!");
cleardevice();
outtextxy(0,0,WORDS);
getch();
show_map();
}
break;
case 2:
if(PEOPLE.ex>29)
{
mciSendString("play audio\\BUY.wav","",0,NULL);
PEOPLE.ex-=30;
PEOPLE.ATACK+=5;
}
else
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"经验不够");
cleardevice();
outtextxy(0,0,WORDS);
getch();
show_map();
}
break;
case 3:
if(PEOPLE.ex>29)
{
mciSendString("play audio\\BUY.wav","",0,NULL);
PEOPLE.ex-=30;
PEOPLE.DEF+=5;
}
else
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"经验不够");
cleardevice();
outtextxy(0,0,WORDS);
getch();
show_map();
}
break;
case 4:
mciSendString("play audio\\PICK.wav","",0,NULL);
break;
}
break;
}
}
Sleep(200);
}
}
void push_HONGYILAOREN()
{
putimage(430,210,HONGYILAOREN_PUSH[0].img);
int a = 1;///记录选择的选项,字母e往下走,字母q往上走,字母j确定
for(int i = 0 ; i<20000 ; i++)
{
if(kbhit())
{
char b = getch();
if(b == 'e' || b == 'E')
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
a++;
if(a>4)
a = 1;
cleardevice();
show_map();
putimage(430,210,HONGYILAOREN_PUSH[a-1].img);
}
else if(b == 'q' || b == 'Q')
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
a--;
if(a<1)
a = 4;
cleardevice();
show_map();
putimage(430,210,HONGYILAOREN_PUSH[a-1].img);
}
else if(b == 'j' || b == 'J')
{
switch(a)
{
case 1:
if(PEOPLE.money>9)
{
mciSendString("play audio\\BUY.wav","",0,NULL);
PEOPLE.money-=10;
PEOPLE.YELLOWKEY++;
}
else
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"金钱不够!");
cleardevice();
outtextxy(0,0,WORDS);
getch();
show_map();
}
break;
case 2:
if(PEOPLE.money>50)
{
mciSendString("play audio\\BUY.wav","",0,NULL);
PEOPLE.money-=50;
PEOPLE.BLUEKEY++;
}
else
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"金钱不够");
cleardevice();
outtextxy(0,0,WORDS);
getch();
show_map();
}
break;
case 3:
if(PEOPLE.money>100)
{
mciSendString("play audio\\BUY.wav","",0,NULL);
PEOPLE.money-=100;
PEOPLE.REDKEY++;
}
else
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"金钱不够");
cleardevice();
outtextxy(0,0,WORDS);
getch();
show_map();
}
break;
case 4:
mciSendString("play audio\\PICK.wav","",0,NULL);
break;
}
break;
}
}
Sleep(200);
}
}
void push_SHANGDIAN()///第三层商店
{
putimage(430,210,SHANGDIAN_PUSH[0].img);
int a = 1;///记录选择的选项,字母e往下走,字母q往上走,字母j确定
for(int i = 0 ; i<20000 ; i++)
{
if(kbhit())
{
char b = getch();
if(b == 'e' || b == 'E')
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
a++;
if(a>4)
a = 1;
cleardevice();
show_map();
putimage(430,210,SHANGDIAN_PUSH[a-1].img);
}
else if(b == 'q' || b == 'Q')
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
a--;
if(a<1)
a = 4;
cleardevice();
show_map();
putimage(430,210,SHANGDIAN_PUSH[a-1].img);
}
else if(b == 'j' || b == 'J')
{
switch(a)
{
case 1:
if(PEOPLE.money>24)
{
mciSendString("play audio\\BUY.wav","",0,NULL);
PEOPLE.money-=25;
PEOPLE.hp+=800;
}
else
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"金钱不够!");
cleardevice();
outtextxy(0,0,WORDS);
getch();
show_map();
}
break;
case 2:
if(PEOPLE.money>24)
{
mciSendString("play audio\\BUY.wav","",0,NULL);
PEOPLE.money-=25;
PEOPLE.ATACK+=5;
}
else
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"金钱不够");
cleardevice();
outtextxy(0,0,WORDS);
getch();
show_map();
}
break;
case 3:
if(PEOPLE.money>24)
{
mciSendString("play audio\\BUY.wav","",0,NULL);
PEOPLE.money-=25;
PEOPLE.DEF+=5;
}
else
{
mciSendString("play audio\\EXCHANGE.wav","",0,NULL);
setcolor(RGB(255,255,255));///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"金钱不够");
cleardevice();
outtextxy(0,0,WORDS);
getch();
show_map();
}
break;
case 4:
mciSendString("play audio\\PICK.wav","",0,NULL);
break;
}
break;
}
}
Sleep(200);
}
}
void push_YONGSHI()///第四层开门勇士对话
{
for(int i = 0 ; i < 16 ; i++)
YONGSHIDUIHUA[i].img = newimage();
getimage(YONGSHIDUIHUA[0].img,"picture\\YONGSHI1.png");
getimage(YONGSHIDUIHUA[1].img,"picture\\YONGSHI2.png");
getimage(YONGSHIDUIHUA[2].img,"picture\\YONGSHI3.png");
getimage(YONGSHIDUIHUA[3].img,"picture\\YONGSHI4.png");
getimage(YONGSHIDUIHUA[4].img,"picture\\YONGSHI5.png");
getimage(YONGSHIDUIHUA[5].img,"picture\\YONGSHI6.png");
getimage(YONGSHIDUIHUA[6].img,"picture\\YONGSHI7.png");
getimage(YONGSHIDUIHUA[7].img,"picture\\YONGSHI8.png");
getimage(YONGSHIDUIHUA[8].img,"picture\\YONGSHI9.png");
getimage(YONGSHIDUIHUA[9].img,"picture\\YONGSHI10.png");
getimage(YONGSHIDUIHUA[10].img,"picture\\YONGSHI11.png");
getimage(YONGSHIDUIHUA[11].img,"picture\\YONGSHI12.png");
getimage(YONGSHIDUIHUA[12].img,"picture\\YONGSHI13.png");
getimage(YONGSHIDUIHUA[13].img,"picture\\YONGSHI14.png");
getimage(YONGSHIDUIHUA[14].img,"picture\\YONGSHI15.png");
getimage(YONGSHIDUIHUA[15].img,"picture\\YONGSHI16.png");
for(int i = 1; i<=16; i++)
{
if(i == 1||7||9||11||14)
{
putimage(400,400,YONGSHIDUIHUA[i-1].img);
mciSendString("play audio\\TALK.wav","",0,NULL);
getch();
cleardevice();
show_map();
}
else
{
putimage(200,200,YONGSHIDUIHUA[i-1].img);
mciSendString("play audio\\TALK.wav","",0,NULL);
getch();
cleardevice();
show_map();
}
}
M[1].Map[7][2] = 0;///青门消失
YONGSHI.hp = 1;///用来判断是否已经和勇士说过话
}
void change_state(int EXCLE,int x,int y)///EXCLE代表标号值这个函数用于改变(x,y)的状态
{
///以下商店调用函数
if(map[x][y] == -2 && mapnum == 3)///第三层商店因为访问商店只能从正中间访问用-2表示
{
push_SHANGDIAN();
}
else if(map[x][y] == -2 && mapnum == 11)
{
putimage(430,210,THEEND.img);
Sleep(500);
getch();
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
cleardevice();
show_map();
}
///以下包含开门和各类道具的获取
else if(map[x][y] == 3 && PEOPLE.REDKEY>0)
{
mciSendString("play audio\\OPENTHEDOOR.wav","",0,NULL);
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
PEOPLE.REDKEY--;
}
else if(map[x][y] == 4 && PEOPLE.YELLOWKEY>0)
{
mciSendString("play audio\\OPENTHEDOOR.wav","",0,NULL);
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
PEOPLE.YELLOWKEY--;
}
else if(map[x][y] == 5 && PEOPLE.BLUEKEY>0)
{
mciSendString("play audio\\OPENTHEDOOR.wav","",0,NULL);
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
PEOPLE.BLUEKEY--;
}
else if(map[x][y] == 6)
{
mciSendString("play audio\\PICK.wav","",0,NULL);
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
PEOPLE.hp+=200;
}
else if(map[x][y] == 7)
{
mciSendString("play audio\\PICK.wav","",0,NULL);
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
PEOPLE.hp+=500;
}
else if(map[x][y] == 8)
{
map[x][y] = 0; ///打印圣光徽图片
putimage(260,230,SHENGGUANGHUI_PUSH.img);
mciSendString("play audio\\PICK.wav","",0,NULL);
Sleep(200);
getch();
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
}
else if(map[x][y] == 9)
{
map[x][y] = 0; ///打印风之罗盘图片
putimage(260,230,FENGZHILUOPAN_PUSH.img);
mciSendString("play audio\\PICK.wav","",0,NULL);
Sleep(200);
getch();
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
}
else if(map[x][y] == 10)///上楼梯
{
mapnum++;
refresh();
change_peoplexy();
mciSendString("play audio\\PICK.wav","",0,NULL);
}
else if(map[x][y] == 11)///下楼梯
{
if(mapnum == 1)
{
mciSendString("play audio\\PICK.wav","",0,NULL);
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
char words[40];
strcpy(WORDS,"已到第1层无法下楼!按任意");
strcpy(words,"键返回游戏!");
outtextxy(340,340,WORDS);
outtextxy(500,420,words);
Sleep(200);
getch();
cleardevice();
show_map();
}
else
{
mapnum--;
refresh();
change_peoplexy();
mciSendString("play audio\\PICK.wav","",0,NULL);
}
}
else if(map[x][y] == 12)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
PEOPLE.YELLOWKEY++;
mciSendString("play audio\\PICK.wav","",0,NULL);
}
else if(map[x][y] == 13)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
PEOPLE.REDKEY++;
mciSendString("play audio\\PICK.wav","",0,NULL);
}
else if(map[x][y] == 14)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
PEOPLE.BLUEKEY++;
mciSendString("play audio\\PICK.wav","",0,NULL);
}
else if(map[x][y] == 16)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
PEOPLE.ATACK+=3;
mciSendString("play audio\\PICK.wav","",0,NULL);
}
else if(map[x][y] == 17)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
PEOPLE.DEF+=3;
mciSendString("play audio\\PICK.wav","",0,NULL);
}
else if(map[x][y] == 21 && mapnum == 2)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
mciSendString("play audio\\PICK.wav","",0,NULL);
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"获得紫砂剑!攻击加60!");
outtextxy(340,340,WORDS);
Sleep(200);
getch();
cleardevice();
PEOPLE.ATACK+=60;
show_map();
}///当楼层为2时让白发老人消失(已经改成一把剑)
else if(map[x][y] == 18 && mapnum == 5)
{
mciSendString("play audio\\PICK.wav","",0,NULL);
push_BAIFALAOREN();
}///当楼层为5时弹出白发老人购买菜单
else if(map[x][y] == 25 && mapnum == 2)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
mciSendString("play audio\\PICK.wav","",0,NULL);
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"获得青铜盾!防御加60!");
outtextxy(340,340,WORDS);
Sleep(200);
getch();
cleardevice();
PEOPLE.DEF+=60;
show_map();
}///当楼层为2时让红衣老人消失(已经改成一盾牌)
else if(map[x][y] == 19 && mapnum == 5)
{
mciSendString("play audio\\PICK.wav","",0,NULL);
push_HONGYILAOREN();
}///当楼层为5时弹出红衣老人购买菜单
else if(map[x][y] == 20)
{
mciSendString("play audio\\PICK.wav","",0,NULL);
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"你没有打开此门的钥匙!");
outtextxy(350,350,WORDS);
Sleep(200);
getch();
cleardevice();
show_map();
///碰到青门无动作
}
else if(map[x][y] == 21 && mapnum == 3)///第三层的宝剑
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
mciSendString("play audio\\PICK.wav","",0,NULL);
PEOPLE.ATACK+=10;
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"取得宝剑!攻击力加10!");
outtextxy(350,350,WORDS);
Sleep(200);
getch();
cleardevice();
show_map();
}
else if(map[x][y] == 21 && mapnum == 9)///第九层的宝剑
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
mciSendString("play audio\\PICK.wav","",0,NULL);
PEOPLE.ATACK+=60;
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"取得大宝剑!攻击力加60!");
outtextxy(350,350,WORDS);
Sleep(200);
getch();
cleardevice();
show_map();
}
else if(map[x][y] == 23 && YONGSHI.hp == 0)///勇士
{
mciSendString("play audio\\PICK.wav","",0,NULL);
push_YONGSHI();
}
else if(map[x][y] == 24)///金钥匙
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
mciSendString("play audio\\PICK.wav","",0,NULL);
PEOPLE.ATACK+=10;
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"取得金钥匙!每种钥匙数量加1!");
outtextxy(340,340,WORDS);
Sleep(200);
getch();
cleardevice();
PEOPLE.REDKEY++;
PEOPLE.BLUEKEY++;
PEOPLE.YELLOWKEY++;
show_map();
}
else if(map[x][y] == 25 && mapnum == 5)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
mciSendString("play audio\\PICK.wav","",0,NULL);
PEOPLE.DEF+=10;
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"取得盾牌!防御力加10!");
outtextxy(350,350,WORDS);
Sleep(200);
getch();
cleardevice();
show_map();
}
else if(map[x][y] == 26)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
mciSendString("play audio\\PICK.wav","",0,NULL);
PEOPLE.level+=1;
PEOPLE.hp+=800;
PEOPLE.ATACK+=3;
PEOPLE.DEF+=3;
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"取得等级翅膀!等级加1级!");
outtextxy(350,350,WORDS);
Sleep(200);
getch();
cleardevice();
show_map();
}
else if(map[x][y] == 27)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
mciSendString("play audio\\PICK.wav","",0,NULL);
PEOPLE.money+=300;
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"取得开心金币!金币加300!");
outtextxy(350,350,WORDS);
Sleep(200);
getch();
cleardevice();
show_map();
}
else if(map[x][y] == 28)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
mciSendString("play audio\\PICK.wav","",0,NULL);
PEOPLE.hp*=1.5;
PEOPLE.ATACK*=1.5;
PEOPLE.DEF*=1.5;
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
char words[40];
strcpy(WORDS,"获得十字架!所有属性变为");
strcpy(words,"原来的1.5倍!");
outtextxy(340,340,WORDS);
outtextxy(500,420,words);
Sleep(200);
getch();
cleardevice();
show_map();
}
else if(map[x][y] == 29)
{
map[x][y] = 0;
map[PEOPLE.x][PEOPLE.y] = 0;
change_map();
refresh();
mciSendString("play audio\\PICK.wav","",0,NULL);
PEOPLE.level+=3;
PEOPLE.hp+=2400;
PEOPLE.ATACK+=9;
PEOPLE.DEF+=9;
setcolor(YELLOW);///白色文字
setbkmode(TRANSPARENT);///文字背景透明
setfont(-55,0,"黑体");///黑体字
char WORDS[40];
strcpy(WORDS,"取得经验盒!等级加3级!");
outtextxy(350,350,WORDS);
Sleep(200);
getch();
cleardevice();
show_map();
}
///以下只包含打怪以及调用打怪函数
else if(map[x][y] == 1);///撞透明墙
else
atack_monster(EXCLE,x,y);
}
int decide(int x,int y)///判断(x,y)是什么东西返回它的EXCLE标号值用作碰到调用属性前的判断
{
return map[x][y];
}
void PEOPLE_move()
{
if(kbhit())
{
char move = getch();
switch(move)
{
case 'w':
if(map[PEOPLE.x-1][PEOPLE.y] == 0)
{
PEOPLE.x -= 1;
mciSendString("play audio\\WALK.wav","",0,NULL);
getimage(PEOPLE.img,"picture\\PEOPLEB.png");
}
else
change_state(decide(PEOPLE.x-1,PEOPLE.y),PEOPLE.x-1,PEOPLE.y);
break;
case 'a':
if(map[PEOPLE.x][PEOPLE.y-1] == 0)
{
PEOPLE.y -= 1;
mciSendString("play audio\\WALK.wav","",0,NULL);
getimage(PEOPLE.img,"picture\\PEOPLEL.png");
}
else
change_state(decide(PEOPLE.x,PEOPLE.y-1),PEOPLE.x,PEOPLE.y-1);
break;
case 's':
if(map[PEOPLE.x+1][PEOPLE.y] == 0)
{
PEOPLE.x += 1;
mciSendString("play audio\\WALK.wav","",0,NULL);
getimage(PEOPLE.img,"picture\\PEOPLE.png");
}
else
change_state(decide(PEOPLE.x+1,PEOPLE.y),PEOPLE.x+1,PEOPLE.y);
break;
case 'd':
if(map[PEOPLE.x][PEOPLE.y+1] == 0)
{
PEOPLE.y += 1;
mciSendString("play audio\\WALK.wav","",0,NULL);
getimage(PEOPLE.img,"picture\\PEOPLER.png");
}
else
change_state(decide(PEOPLE.x,PEOPLE.y+1),PEOPLE.x,PEOPLE.y+1);
break;
}
}
show_map();
}
int main()
{
PlaySound("audio\\MUSIC.wav",NULL,SND_ASYNC|SND_LOOP);
INITGRAPH(1080,780);
refresh();
init();
read_map();///初始化开局
change_peoplexy();///初始化开局人物位置
while(1)
{
PEOPLE_move();
//show_map();
Sleep(60);
}
getch();
closegraph();
return 0;
}