px4 位置控制--自主控制

1、位置控制函数,包括手动控制和自动控制。

手动控制:

     - 摇杆拨动,z:速度控制,yaw:速度控制,x,y:速度到角度控制

     - 摇杆回中,位置和高度控制(包括爬升和速度控制)

自主控制:

     - 航点,环绕,自动起飞、降落、归家
void
MulticopterPositionControl::do_control()
{
    /* by default, run position/altitude controller. the control_* functions
     * can disable this and run velocity controllers directly in this cycle */
    _run_pos_control = true;
    _run_alt_control = true;

    if (_control_mode.flag_control_manual_enabled) {
        /* manual control */
        control_manual();
        _mode_auto = false;

        /* we set triplets to false
         * this ensures that when switching to auto, the position
         * controller will not use the old triplets but waits until triplets
         * have been updated */
        _pos_sp_triplet.current.valid = false;
        _pos_sp_triplet.previous.valid = false;
        _curr_pos_sp = matrix::Vector3f(NAN, NAN, NAN);

        _hold_offboard_xy = false;
        _hold_offboard_z = false;

    } else {
        /* reset acceleration to default */
        _acceleration_state_dependent_xy = _acceleration_hor_max.get();
        _acceleration_state_dependent_z = _acceleration_z_max_up.get();
        control_non_manual();
    }
}

2.自主控制

void
MulticopterPositionControl::control_non_manual()
{
    /* select control source */
    if (_control_mode.flag_control_offboard_enabled) {
        /* offboard control */
        control_offboard();
        _mode_auto = false;

    } else {
        _hold_offboard_xy = false;
        _hold_offboard_z = false;

        /* AUTO */
        /* 产生期望位置 _pos_sp(0,1,2) */
        control_auto();
    }

    // guard against any bad velocity values
    bool velocity_valid = PX4_ISFINITE(_pos_sp_triplet.current.vx) &&
                  PX4_ISFINITE(_pos_sp_triplet.current.vy) &&
                  _pos_sp_triplet.current.velocity_valid;
    /* 若期望速度小于目标速度,则适当增大期望速度,产生追赶目标的映像 */
    // do not go slower than the follow target velocity when position tracking is active (set to valid)
    if (_pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_FOLLOW_TARGET &&
        velocity_valid &&
        _pos_sp_triplet.current.position_valid) {

        matrix::Vector3f ft_vel(_pos_sp_triplet.current.vx, _pos_sp_triplet.current.vy, 0.0f);

        float cos_ratio = (ft_vel * _vel_sp) / (ft_vel.length() * _vel_sp.length());

        // only override velocity set points when uav is traveling in same direction as target and vector component
        // is greater than calculated position set point velocity component

        if (cos_ratio > 0) {
            ft_vel *= (cos_ratio);
            // min speed a little faster than target vel
            ft_vel += ft_vel.normalized() * 1.5f;

        } else {
            ft_vel.zero();
        }

        _vel_sp(0) = fabsf(ft_vel(0)) > fabsf(_vel_sp(0)) ? ft_vel(0) : _vel_sp(0);
        _vel_sp(1) = fabsf(ft_vel(1)) > fabsf(_vel_sp(1)) ? ft_vel(1) : _vel_sp(1);

        // track target using velocity only

    } else if (_pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_FOLLOW_TARGET &&
           velocity_valid) {

        _vel_sp(0) = _pos_sp_triplet.current.vx;
        _vel_sp(1) = _pos_sp_triplet.current.vy;
    }

    /* use constant descend rate when landing, ignore altitude setpoint */
    if (_pos_sp_triplet.current.valid
        && _pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_LAND) {
        _vel_sp(2) = _land_speed.get();
        _run_alt_control = false;
    }

    if (_pos_sp_triplet.current.valid
        && _pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_IDLE) {
        /* idle state, don't run controller and set zero thrust */
        _R_setpoint.identity();

        matrix::Quatf qd = _R_setpoint;
        qd.copyTo(_att_sp.q_d);
        _att_sp.q_d_valid = true;

        _att_sp.roll_body = 0.0f;
        _att_sp.pitch_body = 0.0f;
        _att_sp.yaw_body = _yaw;
        _att_sp.thrust = 0.0f;

        _att_sp.timestamp = hrt_absolute_time();

    } else {
        control_position();
    }
}

3、位置和高度控制

void
MulticopterPositionControl::control_position()
{
    /* 外环P控制,根据期望位置,计算期望速度 */
    calculate_velocity_setpoint();

    if (_control_mode.flag_control_climb_rate_enabled || _control_mode.flag_control_velocity_enabled ||
        _control_mode.flag_control_acceleration_enabled) {
        /* 内环PID控制,根据期望速度,计算期望姿态 */
        calculate_thrust_setpoint();

    } else {
        _reset_int_z = true;
    }
}

4、外环P控制,期望速度等于期望位置乘以比例增益。

    vel_sp = pos_sp * P;
void
MulticopterPositionControl::calculate_velocity_setpoint()
{
    /* run position & altitude controllers, if enabled (otherwise use already computed velocity setpoints) */
    if (_run_pos_control) {

        // If for any reason, we get a NaN position setpoint, we better just stay where we are.
        if (PX4_ISFINITE(_pos_sp(0)) && PX4_ISFINITE(_pos_sp(1))) {
            /* 外环位置P控制 */
            _vel_sp(0) = (_pos_sp(0) - _pos(0)) * _pos_p(0);
            _vel_sp(1) = (_pos_sp(1) - _pos(1)) * _pos_p(1);

        } else {
            _vel_sp(0) = 0.0f;
            _vel_sp(1) = 0.0f;
            warn_rate_limited("Caught invalid pos_sp in x and y");

        }
    }
    /* 不在自动模式下,z速度进行一次限制 */
    /* in auto the setpoint is already limited by the navigator */
    if (!_control_mode.flag_control_auto_enabled) {
        limit_altitude();
    }

    if (_run_alt_control) {
        if (PX4_ISFINITE(_pos_sp(2))) {
            /* 外环高度P控制 */
            _vel_sp(2) = (_pos_sp(2) - _pos(2)) * _pos_p(2);

        } else {
            _vel_sp(2) = 0.0f;
            warn_rate_limited("Caught invalid pos_sp in z");
        }
    }

    if (!_control_mode.flag_control_position_enabled) {
        _reset_pos_sp = true;
    }

    if (!_control_mode.flag_control_altitude_enabled) {
        _reset_alt_sp = true;
    }

    if (!_control_mode.flag_control_velocity_enabled) {
        _vel_sp_prev(0) = _vel(0);
        _vel_sp_prev(1) = _vel(1);
        _vel_sp(0) = 0.0f;
        _vel_sp(1) = 0.0f;
    }

    if (!_control_mode.flag_control_climb_rate_enabled) {
        _vel_sp(2) = 0.0f;
    }

    /* 自动起飞时,10m以下z速度逐步线性改变,如 0-5m-->1.5m/s
                                           5-10m-->1.5m/s-3m/s
                                           10m以上-->3m/s
    -- */  
    /* limit vertical upwards speed in auto takeoff and close to ground */
    float altitude_above_home = -_pos(2) + _home_pos.z;

    if (_pos_sp_triplet.current.valid
        && _pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_TAKEOFF
        && !_control_mode.flag_control_manual_enabled) {
        float vel_limit = math::gradual(altitude_above_home,
                        _slow_land_alt2.get(), _slow_land_alt1.get(),
                        _tko_speed.get(), _vel_max_up.get());
        _vel_sp(2) = math::max(_vel_sp(2), -vel_limit);
    }

    /* encourage pilot to respect estimator height limitations when in manually controlled modes and not landing */
    if (PX4_ISFINITE(_local_pos.hagl_min)                   // We need height limiting
        && _control_mode.flag_control_manual_enabled        // Vehicle is under manual control
        && _control_mode.flag_control_altitude_enabled      // Altitude controller is running
        && !manual_wants_landing()) {                       // Operator is not trying to land
        if (_local_pos.dist_bottom < _local_pos.hagl_min) {
            // If distance to ground is less than limit, increment setpoint upwards at up to the landing descent rate
            float climb_rate_bias = fminf(1.5f * _pos_p(2) * (_local_pos.hagl_min - _local_pos.dist_bottom), _land_speed.get());
            _vel_sp(2) -= climb_rate_bias;
            _pos_sp(2) -= climb_rate_bias * _dt;

        }
    }
    /* 降落时,10m以下z速度逐步线性改变,如 0-5m-->0.7m/s
                                           5-10m-->0.7m/s-1m/s
                                           10m以上-->1m/s
    -- */ 
    /* limit vertical downwards speed (positive z) close to ground
     * for now we use the altitude above home and assume that we want to land at same height as we took off */
    float vel_limit = math::gradual(altitude_above_home,
                    _slow_land_alt2.get(), _slow_land_alt1.get(),
                    _land_speed.get(), _vel_max_down.get());


    /* 加速度限制,若期望加速度(根据当前期望速度与上次期望速度)过大,则根据加
    速度最大参数进行限幅 ,包括,x,y,z轴*/
    /* apply slewrate (aka acceleration limit) for smooth flying */
    if (!_control_mode.flag_control_auto_enabled && !_in_smooth_takeoff) {
        vel_sp_slewrate();
    }

    /* special velocity setpoint limitation for smooth takeoff (after slewrate!) */
    if (_in_smooth_takeoff) {
        set_takeoff_velocity(_vel_sp(2));
    }

    /* x,y轴速度进行限幅 */
    /* make sure velocity setpoint is constrained in all directions (xyz) */
    float vel_norm_xy = sqrtf(_vel_sp(0) * _vel_sp(0) + _vel_sp(1) * _vel_sp(1));

    /* check if the velocity demand is significant */
    _vel_sp_significant =  vel_norm_xy > 0.5f * _vel_max_xy;

    if (vel_norm_xy > _vel_max_xy) {
        _vel_sp(0) = _vel_sp(0) * _vel_max_xy / vel_norm_xy;
        _vel_sp(1) = _vel_sp(1) * _vel_max_xy / vel_norm_xy;
    }
    /* z轴速度进行限幅 */
    _vel_sp(2) = math::constrain(_vel_sp(2), -_vel_max_up.get(), _vel_max_down.get());

    _vel_sp_prev = _vel_sp;
}

5、内环PID控制

thrust_sp = vel_err.emult(_vel_p) + _vel_err_d.emult(_vel_d)
            + _thrust_int - matrix::Vector3f(0.0f, 0.0f, _thr_hover.get())

   由期望速度得到各轴推力分量,推力分量可得到期望姿态的DCM,进入可得
期望姿态。
void
MulticopterPositionControl::calculate_thrust_setpoint()
{
    /* reset integrals if needed */
    if (_control_mode.flag_control_climb_rate_enabled) {
        if (_reset_int_z) {
            _reset_int_z = false;
            _thrust_int(2) = 0.0f;
        }

    } else {
        _reset_int_z = true;
    }

    if (_control_mode.flag_control_velocity_enabled) {
        if (_reset_int_xy) {
            _reset_int_xy = false;
            _thrust_int(0) = 0.0f;
            _thrust_int(1) = 0.0f;
        }

    } else {
        _reset_int_xy = true;
    }

    /* if any of the velocity setpoint is bogus, it's probably safest to command no velocity at all. */
    for (int i = 0; i < 3; ++i) {
        if (!PX4_ISFINITE(_vel_sp(i))) {
            _vel_sp(i) = 0.0f;
        }
    }

    /* 求速度偏差 */
    /* velocity error */
    matrix::Vector3f vel_err = _vel_sp - _vel;

    /* thrust vector in NED frame */
    matrix::Vector3f thrust_sp;

    if (_control_mode.flag_control_acceleration_enabled && _pos_sp_triplet.current.acceleration_valid) {
        thrust_sp = matrix::Vector3f(_pos_sp_triplet.current.a_x, _pos_sp_triplet.current.a_y, _pos_sp_triplet.current.a_z);

    } else {
        /* 内环速度PID,得各轴推力 */
        thrust_sp = vel_err.emult(_vel_p) + _vel_err_d.emult(_vel_d)
                + _thrust_int - matrix::Vector3f(0.0f, 0.0f, _thr_hover.get());
    }

    if (!_control_mode.flag_control_velocity_enabled && !_control_mode.flag_control_acceleration_enabled) {
        thrust_sp(0) = 0.0f;
        thrust_sp(1) = 0.0f;
    }

    /* 第一次限制,落地前z推力限制,将推力向量转移到机体系下,x,y轴分量清零,z轴不动,再转
    回导航系下。 */
    // reduce thrust in early landing detection states to check if the vehicle still moves
    landdetection_thrust_limit(thrust_sp);

    if (!_control_mode.flag_control_climb_rate_enabled && !_control_mode.flag_control_acceleration_enabled) {
        thrust_sp(2) = 0.0f;
    }

    /* limit thrust vector and check for saturation */
    bool saturation_xy = false;
    bool saturation_z = false;

    /* limit min lift */
    float thr_min = _thr_min.get();

    if (!_control_mode.flag_control_velocity_enabled && thr_min < 0.0f) {
        /* don't allow downside thrust direction in manual attitude mode */
        thr_min = 0.0f;
    }

    float tilt_max = _tilt_max_air;
    float thr_max = _thr_max.get();

    // We can only run the control if we're already in-air, have a takeoff setpoint,
    // or if we're in offboard control.
    // Otherwise, we should just bail out
    if (_vehicle_land_detected.landed && !in_auto_takeoff() && !manual_wants_takeoff()) {
        // Keep throttle low while still on ground.
        thr_max = 0.0f;

    } else if (!_control_mode.flag_control_manual_enabled && _pos_sp_triplet.current.valid &&
           _pos_sp_triplet.current.type == position_setpoint_s::SETPOINT_TYPE_LAND) {

        /* adjust limits for landing mode */
        /* limit max tilt and min lift when landing */
        tilt_max = _tilt_max_land;
    }

    /* 第二次限制,z推力需要大于最小值0.12,z推力方向跟z轴方向一样,由天指地,从上到下范围(-1,0) */
    /* limit min lift */
    if (-thrust_sp(2) < thr_min) {
        thrust_sp(2) = -thr_min;
        /* Don't freeze altitude integral if it wants to throttle up */
        /* 推力最小时,若还在加速,则积分饱和,反之允许积分 */
        saturation_z = vel_err(2) > 0.0f ? true : saturation_z;
    }

    /* 第三次限制, 保证四旋翼的倾斜程度不超过最大倾斜角。
        --为保证四旋翼不超过其最大倾斜角。保持竖直方向的升力不变,计算当前水平
        方向推力是否超过水平方向可提供的最大推力,如果超过将其等比例缩小,使推
        力的合力为最大推力值。 --*/
    if (_control_mode.flag_control_velocity_enabled || _control_mode.flag_control_acceleration_enabled) {

        /* limit max tilt */
        if (thr_min >= 0.0f && tilt_max < M_PI_F / 2.0f - 0.05f) {
            /* absolute horizontal thrust */
            float thrust_sp_xy_len = matrix::Vector2f(thrust_sp(0), thrust_sp(1)).length();

            if (thrust_sp_xy_len > 0.01f) {
                /* max horizontal thrust for given vertical thrust*/
                float thrust_xy_max = -thrust_sp(2) * tanf(tilt_max);

                if (thrust_sp_xy_len > thrust_xy_max) {
                    float k = thrust_xy_max / thrust_sp_xy_len;
                    thrust_sp(0) *= k;
                    thrust_sp(1) *= k;
                    /* Don't freeze x,y integrals if they both want to throttle down */
                    saturation_xy = ((vel_err(0) * _vel_sp(0) < 0.0f) && (vel_err(1) * _vel_sp(1) < 0.0f)) ? saturation_xy : true;
                }
            }
        }
    }

    /* 第四次限制,若位置上速度控制没有使能,高度上爬坡速度使能,则在z推力上给予补偿。 */
    if (_control_mode.flag_control_climb_rate_enabled && !_control_mode.flag_control_velocity_enabled) {
        /* thrust compensation when vertical velocity but not horizontal velocity is controlled */
        float att_comp;

        const float tilt_cos_max = 0.7f;

        if (_R(2, 2) > tilt_cos_max) {
            att_comp = 1.0f / _R(2, 2);

        } else if (_R(2, 2) > 0.0f) {
            att_comp = ((1.0f / tilt_cos_max - 1.0f) / tilt_cos_max) * _R(2, 2) + 1.0f;
            saturation_z = true;

        } else {
            att_comp = 1.0f;
            saturation_z = true;
        }

        thrust_sp(2) *= att_comp;
    }

    /* --  第五次限制,总推力限幅
           当总推力(转移到机体系下的z轴推力)大于最大值时进行限幅:
           1、z轴(导航系下)推力向上并大于最大值,则x,y上的推力分量置零,z设为最大值;
           2、z轴(导航系下)推力向上并小于最大值,则x,y上的推力分量等比例缩减,z不变;
           3、z轴(导航下下)推力方向向下,则x,y,z都等比例缩减。
    /* Calculate desired total thrust amount in body z direction. */
    /* To compensate for excess thrust during attitude tracking errors we
     * project the desired thrust force vector F onto the real vehicle's thrust axis in NED:
     * body thrust axis [0,0,-1]' rotated by R is: R*[0,0,-1]' = -R_z */
    matrix::Vector3f R_z(_R(0, 2), _R(1, 2), _R(2, 2));
    /* 转移到机体系下的合推力值 */
    /* recalculate because it might have changed */
    float thrust_body_z = thrust_sp.dot(-R_z);

    /* limit max thrust */
    if (fabsf(thrust_body_z) > thr_max) {
        if (thrust_sp(2) < 0.0f) {
            if (-thrust_sp(2) > thr_max) {
                /* thrust Z component is too large, limit it */
                thrust_sp(0) = 0.0f;
                thrust_sp(1) = 0.0f;
                thrust_sp(2) = -thr_max;
                saturation_xy = true;
                /* Don't freeze altitude integral if it wants to throttle down */
                saturation_z = vel_err(2) < 0.0f ? true : saturation_z;

            } else {
                /* preserve thrust Z component and lower XY, keeping altitude is more important than position */
                float thrust_xy_max = sqrtf(thr_max * thr_max - thrust_sp(2) * thrust_sp(2));
                float thrust_xy_abs = matrix::Vector2f(thrust_sp(0), thrust_sp(1)).length();
                float k = thrust_xy_max / thrust_xy_abs;
                thrust_sp(0) *= k;
                thrust_sp(1) *= k;
                /* Don't freeze x,y integrals if they both want to throttle down */
                saturation_xy = ((vel_err(0) * _vel_sp(0) < 0.0f) && (vel_err(1) * _vel_sp(1) < 0.0f)) ? saturation_xy : true;
            }

        } else {
            /* Z component is positive, going down (Z is positive down in NED), simply limit thrust vector */
            float k = thr_max / fabsf(thrust_body_z);
            thrust_sp *= k;
            saturation_xy = true;
            saturation_z = true;
        }

        thrust_body_z = thr_max;
    }

    /* if any of the thrust setpoint is bogus, send out a warning */
    if (!PX4_ISFINITE(thrust_sp(0)) || !PX4_ISFINITE(thrust_sp(1)) || !PX4_ISFINITE(thrust_sp(2))) {
        warn_rate_limited("Thrust setpoint not finite");
    }
    /* 合推力需发布出去,给姿态控制器 */
    _att_sp.thrust = math::max(thrust_body_z, thr_min);

    /* x,y,z误差积分 */
    /* update integrals */
    if (_control_mode.flag_control_velocity_enabled && !saturation_xy) {
        _thrust_int(0) += vel_err(0) * _vel_i(0) * _dt;
        _thrust_int(1) += vel_err(1) * _vel_i(1) * _dt;
    }

    if (_control_mode.flag_control_climb_rate_enabled && !saturation_z) {
        _thrust_int(2) += vel_err(2) * _vel_i(2) * _dt;
    }

    /* 计算期望姿态角与四元数 */
    /* calculate attitude setpoint from thrust vector */
    if (_control_mode.flag_control_velocity_enabled || _control_mode.flag_control_acceleration_enabled) {
        /* desired body_z axis = -normalize(thrust_vector) */
        matrix::Vector3f body_x;
        matrix::Vector3f body_y;
        matrix::Vector3f body_z;

        /* 推力向量单位化后取负,即为机体系的单位z轴,推力向量的合力是机体系的z负轴,需取反 */
        if (thrust_sp.length() > SIGMA_NORM) {
            body_z = -thrust_sp.normalized();

        } else {
            /* no thrust, set Z axis to safe value */
            body_z = {0.0f, 0.0f, 1.0f};
        }

        /* vector of desired yaw direction in XY plane, rotated by PI/2 */
        /* 机体系y轴在导航系xoy平面上的投影,由偏航角求得 */
        matrix::Vector3f y_C(-sinf(_att_sp.yaw_body), cosf(_att_sp.yaw_body), 0.0f);

        if (fabsf(body_z(2)) > SIGMA_SINGLE_OP) {
            /* desired body_x axis, orthogonal to body_z */
            /* 投影向量与机体系z向量叉乘,即为机体系x轴单位向量 */
            body_x = y_C % body_z;

            /* keep nose to front while inverted upside down */
            if (body_z(2) < 0.0f) {
                body_x = -body_x;
            }

            body_x.normalize();

        } else {
            /* desired thrust is in XY plane, set X downside to construct correct matrix,
             * but yaw component will not be used actually */
            body_x.zero();
            body_x(2) = 1.0f;
        }

        /* 机体系z轴与机体系x轴叉乘,得到机体系z轴 */
        /* desired body_y axis */
        body_y = body_z % body_x;

        /* 将机体系三轴分量组成期望姿态的方向余弦矩阵 */
        /* fill rotation matrix */
        for (int i = 0; i < 3; i++) {
            _R_setpoint(i, 0) = body_x(i);
            _R_setpoint(i, 1) = body_y(i);
            _R_setpoint(i, 2) = body_z(i);
        }

        /* 方向余弦矩阵求得期望四元数,则可发布给姿态控制器 */
        /* copy quaternion setpoint to attitude setpoint topic */
        matrix::Quatf q_sp = _R_setpoint;
        q_sp.copyTo(_att_sp.q_d);
        _att_sp.q_d_valid = true;

        /* calculate euler angles, for logging only, must not be used for control */
        matrix::Eulerf euler = _R_setpoint;
        _att_sp.roll_body = euler(0);
        _att_sp.pitch_body = euler(1);
        /* yaw already used to construct rot matrix, but actual rotation matrix can have different yaw near singularity */

    } else if (!_control_mode.flag_control_manual_enabled) {
        /* autonomous altitude control without position control (failsafe landing),
         * force level attitude, don't change yaw */
        _R_setpoint = matrix::Eulerf(0.0f, 0.0f, _att_sp.yaw_body);

        /* copy quaternion setpoint to attitude setpoint topic */
        matrix::Quatf q_sp = _R_setpoint;
        q_sp.copyTo(_att_sp.q_d);
        _att_sp.q_d_valid = true;

        _att_sp.roll_body = 0.0f;
        _att_sp.pitch_body = 0.0f;
    }

    /* save thrust setpoint for logging */
    _local_pos_sp.acc_x = thrust_sp(0) * CONSTANTS_ONE_G;
    _local_pos_sp.acc_y = thrust_sp(1) * CONSTANTS_ONE_G;
    _local_pos_sp.acc_z = thrust_sp(2) * CONSTANTS_ONE_G;

    _att_sp.timestamp = hrt_absolute_time();
}

6、导航系


px4 位置控制--自主控制_第1张图片

  期望位置——-》期望速度——–》期望推力,都在导航系;期望推力z与导航系z同向;
  合推力为机体系z轴;

7、总结

  位置控制器预估一个当前期望位置,对当前期望位置进行多次修正,产生有效的期望位置。期望位置与位置估计模块产生的真实位置比较,得出位置误差,位置误差乘以位置比例系数得出粗略的期望速度。对粗略的期望速度进行几次修正得到有效的期望速度。期望速度与姿态估计模块产生的真实速度比较,得出速度误差,计算速度误差的导数,采用PID算法,将速度误差乘以比例系数,速度误差的导数乘以微分系数,将速度误差的积分乘以积分系数,三者求和即为粗略的推力矢量和。对粗略的推力矢量和进行多次修正和限制,得到有效的推力矢量和。由推力矢量和即可得出机体坐标系三轴的方向,将表示三轴方向的方向余弦矩阵转换为四元数表示。四元数表示的期望姿态由此产生,送至姿态控制器,经mixer与电机驱动输出推力,至此完成PX4开源飞控中位置控制的全部过程。

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