import pygame,sys,random,time
block_initial_position,score,times,gameover,press,all_block,background=[20,5],[0],0,[],False,[[[0,0],[0,-1],[0,1],[0,2]],[[0,0],[0,1],[-1,1],[-1,0]],[[0,0],[0,-1],[-1,0],[-1,1]],[[0,0],[0,1],[-1,-1],[-1,0]],[[0,0],[0,1],[1,0],[0,-1]],[[0,0],[1,0],[-1,0],[1,-1]],[[0,0],[1,0],[-1,0],[1,1]]],[[0 for column in range(0,10)]for row in range(0,22)]
background[0],select_block=[1 for column in range(0,10)],list(random.choice(all_block))
def move(n):
if n==100:
for row,column in select_block:
pygame.draw.rect(screen,(255,165,0),((column+block_initial_position[1])*40,800-(row+block_initial_position[0])*40,38,38))
for row in range(0,20):
for column in range(0,10):
if background[row][column]:pygame.draw.rect(screen,(0,0,255),(column*40,800-row*40,38,38))
y_drop,x_move=block_initial_position
if n==1 or n==-1:
x_move+=n
for row,column in select_block:
if (column+x_move)<0 or (column+x_move)>9 or background[row+y_drop][column+x_move]:break
else:block_initial_position.clear(),block_initial_position.extend([y_drop,x_move])
if n==0:
rotating_position=[(-column,row)for row,column in select_block]
for row,column in rotating_position:
if (column+x_move)<0 or (column+x_move)>9 or background[row+y_drop][column+x_move]:break
else:select_block.clear(),select_block.extend(rotating_position)
if n==10:
y_drop-=1
for row,column in select_block:
if background[row+y_drop][column+x_move]==1:break
else:
block_initial_position.clear()
block_initial_position.extend([y_drop,x_move])
return
for row,column in select_block:background[block_initial_position[0]+row][block_initial_position[1]+column]=1
complete_row=[]
for row in range(1,21):
if 0 not in background[row]:complete_row.append(row)
complete_row.sort(reverse=True)
for row in complete_row:
background.pop(row)
background.append([0 for column in range(0,10)])
score[0]+=len(complete_row)
pygame.display.set_caption('Tetris,Score:'+str(score[0])+' Tonymot')
select_block.clear(),select_block.extend(list(random.choice(all_block)))
block_initial_position.clear(),block_initial_position.extend([20,4])
for row,column in select_block:
if background[row+block_initial_position[0]][column+block_initial_position[1]]:gameover.append(1)
pygame.init()
screen=pygame.display.set_mode((400,800)) #set_mode((400,800)) 修改数值可以修改窗口大小 但第7行和第10行要做相应的改动
while True:
screen.fill((255,255,255))
for event in pygame.event.get():
if event.type==pygame.QUIT:sys.exit()
elif event.type==pygame.KEYDOWN and event.key==pygame.K_LEFT:move(-1)
elif event.type==pygame.KEYDOWN and event.key==pygame.K_RIGHT:move(1)
elif event.type==pygame.KEYDOWN and event.key==pygame.K_UP:move(0)
elif event.type==pygame.KEYDOWN and event.key==pygame.K_DOWN:press=True
elif event.type==pygame.KEYUP and event.key==pygame.K_DOWN:press=False
if press:times+=10
if times>=50:
move(10)
times=0
else:times+=1
if gameover:sys.exit()
move(100)
pygame.time.Clock().tick(200) #tick(200)修改数字可以修改游戏的整体速率
pygame.display.flip()