Unity打包exe去边框,置顶,透明,透明穿透解决方案

本人的第一篇博客,希望以后也能照常更新,对于自己也是好处多多。

好了不多说直接切入正题:

首先是去边框:

去边框就是调用系统自带函数来实现去边框的效果。获取窗体句柄FindWindow()设置窗体属性SetWindowLong()设置窗体大小置顶SetWindowPos()三个函数就可以解决置顶去边框的问题

窗体透明以及窗体穿透:

和DwmExtendFrameIntoClientArea()组合使用来实现透明玻璃并且穿透窗口的效果

专门下了个unityChan看下效果:

Unity打包exe去边框,置顶,透明,透明穿透解决方案_第1张图片

以下是代码

using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
using System.IO;

/// 
/// 一共可选择三种样式
/// 
public enum enumWinStyle
{
    /// 
    /// 置顶
    /// 
    WinTop,
    /// 
    /// 置顶并且透明
    /// 
    WinTopApha,
    /// 
    /// 置顶透明并且可以穿透
    /// 
    WinTopAphaPenetrate
}
public class WinSetting : MonoBehaviour
{

    #region Win函数常量
    private struct MARGINS
    {
        public int cxLeftWidth;
        public int cxRightWidth;
        public int cyTopHeight;
        public int cyBottomHeight;
    }

    [DllImport("user32.dll")]
    static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
    [DllImport("user32.dll")]
    static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);

    [DllImport("user32.dll")]
    static extern int GetWindowLong(IntPtr hWnd, int nIndex);

    [DllImport("user32.dll")]
    static extern int SetWindowPos(IntPtr hWnd, int hWndInsertAfter, int X, int Y, int cx, int cy, int uFlags);

    [DllImport("user32.dll")]
    static extern int SetLayeredWindowAttributes(IntPtr hwnd, int crKey, int bAlpha, int dwFlags);

    [DllImport("Dwmapi.dll")]
    static extern uint DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS margins);
    [DllImport("user32.dll")]
    private static extern int SetWindowLong(IntPtr hWnd, int nIndex, uint dwNewLong);
    private const int WS_POPUP = 0x800000;
    private const int GWL_EXSTYLE = -20;
    private const int GWL_STYLE = -16;
    private const int WS_EX_LAYERED = 0x00080000;
    private const int WS_BORDER = 0x00800000;
    private const int WS_CAPTION = 0x00C00000;
    private const int SWP_SHOWWINDOW = 0x0040;
    private const int LWA_COLORKEY = 0x00000001;
    private const int LWA_ALPHA = 0x00000002;
    private const int WS_EX_TRANSPARENT = 0x20;
    //
    private const int ULW_COLORKEY = 0x00000001;
    private const int ULW_ALPHA = 0x00000002;
    private const int ULW_OPAQUE = 0x00000004;
    private const int ULW_EX_NORESIZE = 0x00000008;
    #endregion
    //
    public string strProduct;//项目名称
    public enumWinStyle WinStyle = enumWinStyle.WinTop;//窗体样式
    //
    public int ResWidth;//窗口宽度
    public int ResHeight;//窗口高度
    //
    public int currentX;//窗口左上角坐标x
    public int currentY;//窗口左上角坐标y
    //
    private bool isApha;//是否透明
    private bool isAphaPenetrate;//是否要穿透窗体
    // Use this for initialization
    void Awake()
    {
        Screen.fullScreen = false;
        #if UNITY_EDITOR
        print("编辑模式不更改窗体");
        #else
        switch (WinStyle)
        {
            case enumWinStyle.WinTop:
                isApha = false;
                isAphaPenetrate = false;
                break;
            case enumWinStyle.WinTopApha:
                isApha = true;
                isAphaPenetrate = false;
                break;
            case enumWinStyle.WinTopAphaPenetrate:
                isApha = true;
                isAphaPenetrate = true;
                break;
        }
        //
        IntPtr hwnd = FindWindow(null, strProduct);
        //
        if (isApha)
        {
            //去边框并且透明
            SetWindowLong(hwnd, GWL_EXSTYLE, WS_EX_LAYERED);
            int intExTemp = GetWindowLong(hwnd, GWL_EXSTYLE);
            if (isAphaPenetrate)//是否透明穿透窗体
            {
                SetWindowLong(hwnd, GWL_EXSTYLE, intExTemp | WS_EX_TRANSPARENT | WS_EX_LAYERED);
            }
            //
            SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_BORDER & ~WS_CAPTION);
            SetWindowPos(hwnd, -1, currentX, currentY, ResWidth, ResHeight, SWP_SHOWWINDOW);
            var margins = new MARGINS() { cxLeftWidth = -1 };
            //
            DwmExtendFrameIntoClientArea(hwnd, ref margins);
        }
        else
        {
            //单纯去边框
            SetWindowLong(hwnd, GWL_STYLE, WS_POPUP);
            SetWindowPos(hwnd, -1, currentX, currentY, ResWidth, ResHeight, SWP_SHOWWINDOW);
        }
        #endif
    }
}


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