WinSock2网络通信(win32编程)

本代码有服务器端server.cpp和客户端client.cpp,客户端连接服务器端即可实现简单文字通信。


服务器server.cpp代码如下:

// server.cpp : 定义控制台应用程序的入口点。//#include "stdafx.h"#include#pragma comment(lib, "ws2_32") //引入lib库

void SockInit();

void Error();

DWORD WINAPI ClientThread(void *p);

int _tmain(int argc, _TCHAR* argv[])

{

SockInit();//网络初始化

SOCKET serverSock = socket(AF_INET, SOCK_STREAM, 0);

sockaddr_in addr;

addr.sin_family = AF_INET;

addr.sin_port = htons(4086);

addr.sin_addr.S_un.S_addr = ADDR_ANY;//可能有多个网卡,所以设为所有ip

int ret1 = bind(serverSock, (sockaddr*)&addr, sizeof(sockaddr));

//printf("%d",ret1);

Error();

listen(serverSock, 5);//最多监听5个

printf("server run...\n");

while (1) {

sockaddr_in cliAddr;

int addLen = sizeof(cliAddr);

SOCKET clientSock = accept(serverSock, (sockaddr*)&cliAddr, &addLen);

char *buff = "welocme connect";

int ret2 = send(clientSock, buff, strlen(buff),0);

CreateThread(0, 0, ClientThread, &clientSock, 0, 0);//有新客户端连接时,开启一个线程用于接收消息

}

closesocket(serverSock);

return 0;

}

DWORD WINAPI ClientThread(void *p) {

SOCKET clientSock = *(SOCKET*)p;

while (1) {

char buff[1024] = { 0 };

int ret3 = recv(clientSock, buff, 1024, 0);

ERROR();

printf(buff);

send(clientSock, buff, strlen(buff), 0);

}

}

void SockInit()//网络初始化,相当于允使程序使用网络

{

WORD wVersionRequested;

WSADATA wsaData;

int err;

wVersionRequested = MAKEWORD(2, 2);

err = WSAStartup(wVersionRequested, &wsaData);

if (err != 0)

{

printf("WSAStartup failed witherror: %d\n", err);

exit(-1);

}

}

void Error() {//获取异常错误

int err = GetLastError();

if (err >0) {

printf("Error code = %d\n", err);

exit(-1);

}

}


客户端client.cpp代码如下:

// client.cpp : 定义控制台应用程序的入口点。//#include "stdafx.h"#include#pragma comment(lib, "ws2_32") //引入lib库#includevoid SockInit();

void Error();

DWORD WINAPI ServerThread(void *p);

int _tmain(int argc, _TCHAR* argv[])

{

SockInit();//网络初始化

SOCKET clientSock = socket(AF_INET, SOCK_STREAM, 0);

sockaddr_in addr;

addr.sin_family = AF_INET;

addr.sin_port = htons(4086);

//通过ipconfig查看

//本机ip127.0.0.1

//addr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");//连接本机,所以ip是这样

addr.sin_addr.S_un.S_un_b.s_b1 = 127;

addr.sin_addr.S_un.S_un_b.s_b2 = 0;

addr.sin_addr.S_un.S_un_b.s_b3 = 0;

addr.sin_addr.S_un.S_un_b.s_b4 = 1;

connect(clientSock, (sockaddr*)&addr, sizeof(sockaddr));

CreateThread(0, 0, ServerThread, &clientSock, 0, 0);

while (1) {

char buff[1024] = { 0 };

gets_s(buff);

int ret4 = send(clientSock, buff, strlen(buff), 0);

}

closesocket(clientSock);

return 0;

}

DWORD WINAPI ServerThread(void *p) {//开启线程用于和服务器连接

SOCKET clientSock = *(SOCKET*)p;

while (1) {

char buff[1024] = { 0 };

recv(clientSock, buff, 1024, 0);

printf("Recv : %s\n", buff);

}

}

void SockInit()//网络初始化

{

WORD wVersionRequested;

WSADATA wsaData;

int err;

wVersionRequested = MAKEWORD(2, 2);

err = WSAStartup(wVersionRequested, &wsaData);

if (err != 0)

{

printf("WSAStartup failed witherror: %d\n", err);

exit(-1);

}

}

void Error() {//查看网络连接是否异常。如果有错误码,则可以点击工具-〉错误查找,输入错误码即可

int err = GetLastError();

if (err >0) {

printf("Error code = %d\n", err);

exit(-1);

}

}


解决方案中右键点击server.cpp,设为启动项,再点击开始执行,先运行服务器。

同理再将client.cpp运行。运行结果如下:


WinSock2网络通信(win32编程)_第1张图片

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