是男人就下100层(小游戏)

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 1 package com.tarena.downwell;
 2 
 3 import java.awt.image.BufferedImage;
 4 /**
 5  * 所有台阶的父类(包括顶部的刺)
 6  * @author Misaki
 7  *
 8  */
 9 public class Board {
10     protected int x;//横坐标
11     protected int y;//纵坐标
12     protected BufferedImage image;//图片
13     protected int width;//图片宽度
14     protected int height;//图片高度
15     /*
16      * 下面都是用elipse生成的get/set方法
17      */
18     public int getX() {
19         return x;
20     }
21     public void setX(int x) {
22         this.x = x;
23     }
24     public int getY() {
25         return y;
26     }
27     public void setY(int y) {
28         this.y = y;
29     }
30     public BufferedImage getImage() {
31         return image;
32     }
33     public void setImage(BufferedImage image) {
34         this.image = image;
35     }
36     public int getWidth() {
37         return width;
38     }
39     public void setWidth(int width) {
40         this.width = width;
41     }
42     public int getHeight() {
43         return height;
44     }
45     public void setHeight(int height) {
46         this.height = height;
47     }
48     
49 }
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package com.tarena.downwell;

import java.util.Random;
/**
 * 弹簧台阶
 * @author Misaki
 *
 */
public class BoardFlip extends Board implements MoveObject,Function{
    private int index = 0;//播放动画时用来控制图片数组下标
    private boolean flag = true;//true就是没被踩过,踩过就false
    
    public boolean isFlag() {
        return flag;
    }
    public void setFlag(boolean flag) {
        this.flag = flag;
    }
    public BoardFlip(){//构造
        Random rnd = new Random();
        this.image = Game.board_e[0];//图片设为图片数组中第一个图
        this.width = this.image.getWidth();//图片宽度
        this.height = this.image.getHeight();//图片高度
        this.x = rnd.nextInt(Game.WIDTH-this.width-10);//横坐标在游戏框范围类随机
        this.y = Game.HEIGHT;//纵坐标为窗体的高度(正好在窗体之外)
    }
    @Override
    public void move() {
        this.y -= ySpeed;
    }
    /**
     * 这个方法每个功能性方块都差不多,只解释一次
     */
    public void flash(){
        if(this.index==6){//如果图片播放到最后一个
            this.image = Game.board_e[0];//重新把图片设为开始的图片
            this.index = 0;//重置index
            this.flag = true;//台阶改为正常(没被踩过,总不能踩一次鬼畜一天吧)
        }else{//如果图片还没播放完
            this.image = Game.board_e[++this.index];//播放下一个图片
        }
    }
    /**
     * 执行功能
     */
    @Override
    public void function(Javaman man) {
        man.flipSpeed = -5;//给个向上的速度
        this.flag = false;//说明这个方块被踩了,执行动画,动画完了再改回true
    }
}
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 1 package com.tarena.downwell;
 2 
 3 import java.util.Random;
 4 /**
 5  * 传送带(往左)
 6  * @author Misaki
 7  *
 8  */
 9 public class BoardMoveL extends Board implements MoveObject,Function{
10     private int index = 0;
11     
12     public BoardMoveL(){//见BoradFlip
13         Random rnd = new Random();
14         this.image = Game.board_b[0];
15         this.width = this.image.getWidth();
16         this.height = this.image.getHeight();
17         this.x = rnd.nextInt(Game.WIDTH-this.width-10);
18         this.y = Game.HEIGHT;
19     }
20     @Override
21     public void move() {//传送带的动画是从头播放到尾的,就让它随着台阶向上移动一起动吧
22         if(this.index==3){//这个跟BoradFlip里flash结构一样
23             this.image = Game.board_b[0];
24             this.index = 0;
25         }else{
26             this.image = Game.board_b[++this.index];
27         }
28         this.y -= ySpeed;
29     }
30     /**
31      * 给个往左的速度,区分与按键盘给的速度,最后叠加
32      */
33     @Override
34     public void function(Javaman man) {
35         man.moveSpeed = -1;
36     }
37     //下面的都用不到,只是实现接口必须重写。(好吧我设计也有点问题)
38     @Override
39     public void flash() {
40         
41     }
42     @Override
43     public boolean isFlag() {
44         return false;
45     }
46     @Override
47     public void setFlag(boolean flag) {
48         
49     }
50     
51 }
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 1 package com.tarena.downwell;
 2 
 3 import java.util.Random;
 4 /**
 5  * 传送带(往右)
 6  * @author Misaki
 7  *
 8  */
 9 public class BoardMoveR extends Board implements MoveObject,Function{
10     private int index = 0;
11     
12     public BoardMoveR(){//见BoradFlip
13         Random rnd = new Random();
14         this.image = Game.board_c[0];
15         this.width = this.image.getWidth();
16         this.height = this.image.getHeight();
17         this.x = rnd.nextInt(Game.WIDTH-this.width-10);
18         this.y = Game.HEIGHT;
19     }
20     @Override
21     public void move() {//见BoardMoveL
22         if(this.index==3){
23             this.image = Game.board_c[0];
24             this.index = 0;
25         }else{
26             this.image = Game.board_c[++this.index];
27         }
28         this.y -= ySpeed;
29     }
30     @Override
31     public void function(Javaman man) {//见BoardMoveL
32         man.moveSpeed = 1;
33     }
34     @Override
35     public void flash() {
36         // TODO Auto-generated method stub
37         
38     }
39     @Override
40     public boolean isFlag() {
41         // TODO Auto-generated method stub
42         return false;
43     }
44     @Override
45     public void setFlag(boolean flag) {
46         // TODO Auto-generated method stub
47         
48     }
49 }
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 1 package com.tarena.downwell;
 2 
 3 import java.util.Random;
 4 /**
 5  * 钉子台阶
 6  * @author Misaki
 7  *
 8  */
 9 public class BoardNail extends Board implements MoveObject,Function{
10     private boolean flag = true;
11     public BoardNail(){//见BoradFlip
12         Random rnd = new Random();
13         this.image = Game.board_f;
14         this.width = this.image.getWidth();
15         this.height = this.image.getHeight();
16         this.x = rnd.nextInt(Game.WIDTH-this.width-10);
17         this.y = Game.HEIGHT;
18     }
19     
20     @Override
21     public void move() {
22         this.y -= ySpeed;
23     }
24 
25     @Override
26     public void function(Javaman man) {
27         if(flag){//如果没被踩过
28             man.subLife();//减命
29             flag = false;//改为踩过
30         }
31     }
32 
33     @Override
34     public void flash() {
35         // TODO Auto-generated method stub
36         
37     }
38 
39     @Override
40     public boolean isFlag() {
41         // TODO Auto-generated method stub
42         return false;
43     }
44 
45     @Override
46     public void setFlag(boolean flag) {
47         // TODO Auto-generated method stub
48         
49     }
50 }
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package com.tarena.downwell;

import java.util.Random;
/**
 * 普通台阶
 * @author Misaki
 *
 */
public class BoardNormal extends Board implements MoveObject{
    
    public BoardNormal(){//见BoradFlip
        Random rnd = new Random();
        this.image = Game.board_a;
        this.width = this.image.getWidth();
        this.height = this.image.getHeight();
        this.x = rnd.nextInt(Game.WIDTH-this.width-10);
        this.y = Game.HEIGHT;
    }
    /**
     * 随机产生一个普通方块,只是为了init()
     * @return
     */
    public static BoardNormal randomOne(){
        BoardNormal b = new BoardNormal();
        Random rnd = new Random();
        b.y -= rnd.nextInt(800);//设为800是让它一开始就在游戏框里
        return b;
    }
    
    @Override
    public void move() {
        this.y -= ySpeed;
    }
}
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 1 package com.tarena.downwell;
 2 
 3 import java.util.Random;
 4 import java.util.Timer;
 5 import java.util.TimerTask;
 6 /**
 7  * 易碎台阶(踩上去过一会就掉下去)
 8  * @author Misaki
 9  * @version 1.1
10  */
11 public class BoardOnce extends Board implements MoveObject,Function{
12     private int index = 0;
13     private boolean flag = true;
14     
15 
16     public boolean isFlag() {
17         return flag;
18     }
19     public void setFlag(boolean flag) {
20         this.flag = flag;
21     }
22     public BoardOnce(){//见BoradFlip
23         Random rnd = new Random();
24         this.image = Game.board_d[0];
25         this.width = this.image.getWidth();
26         this.height = this.image.getHeight();
27         this.x = rnd.nextInt(Game.WIDTH-this.width-10);
28         this.y = Game.HEIGHT;
29     }
30     @Override
31     public void move() {
32         this.y -= ySpeed;
33     }
34     public void flash(){
35         if(this.index==5){
36             this.image = Game.board_d[0];
37             this.index = 0;
38             this.flag = true;
39         }else{
40             this.image = Game.board_d[++this.index];
41         }
42     }
43     @Override
44     public void function(Javaman man) {
45         Timer timer = new Timer();
46         timer.schedule(new TimerTask(){
47 
48             @Override
49             public void run() {
50                 man.setY(y+height);//200ms后让小人穿过去
51                 flag = false;//台阶改为没被踩过
52             }
53             
54         }, 200);//只有两个参数的重载。200毫秒后执行run(),只执行一次哦!
55     }
56 }
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 1 package com.tarena.downwell;
 2 /**
 3  * 功能性台阶接口(弹起来,传送带转起来,刺死你,穿过去)
 4  * @author Misaki
 5  *
 6  */
 7 public interface Function {
 8     void function(Javaman man);//执行功能
 9     void flash();//播放专属动画
10     /*
11      * 关于Flag的get/set
12      * Flag判断这个方块功能被没被执行,或者能不能执行
13      */
14     boolean isFlag();
15     void setFlag(boolean flag);
16 }
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  1 package com.tarena.downwell;
  2 
  3 import java.awt.image.BufferedImage;
  4 /**
  5  * 小人类
  6  * @author Misaki
  7  *
  8  */
  9 public class Javaman {
 10     private int x;//横坐标
 11     private int y;//纵坐标
 12     private BufferedImage image;//图片
 13     private int index = 0;//用于切换图片,形成动画
 14     private int width;//图片宽
 15     private int height;//图片高
 16     private int ySpeed;//纵向速度
 17     private int xSpeed;//横向速度
 18     public int flipSpeed = 0;//弹簧台阶提供的向上速度
 19     public int moveSpeed = 0;//传送带提供的横向速度
 20     private boolean isManOnFloor;//是否在台阶上
 21     private int life = 12;//生命
 22     
 23     public Javaman(int x, int y) {
 24         super();
 25         this.x = x;
 26         this.y = y;
 27         this.image = Game.javaman_s;
 28         this.width = this.image.getWidth();
 29         this.height = this.image.getHeight();
 30         this.xSpeed = 0;
 31         this.ySpeed = 2;
 32     }
 33 
 34     public void subLife(){//生命减一
 35         life--;
 36     }
 37     
 38     public void die(){//死亡
 39         life = 0;
 40     }
 41     
 42     public void addLife(){
 43         this.life++;
 44     }
 45     
 46     public int getLife(){
 47         return life;
 48     }
 49     
 50     public void move(){//横向移动
 51         this.image = Game.javaman_s;//默认情况设为没有移动的图片
 52         if(this.x>10 && this.x+this.width0){//如果往右移
 54                 if(isManOnFloor){//如果在台阶上往右移
 55                     /*
 56                      * 播放台阶上右移的动画
 57                      */
 58                     this.image = Game.javaman_r[index++];
 59                     if(index>2){
 60                         index = 0;
 61                     }
 62                 }else{//在空中
 63                     /*
 64                      * 播放空中右移的动画
 65                      */
 66                     this.image = Game.javaman_rd[index++];
 67                     if(index>2){
 68                         index = 0;
 69                     }
 70                 }
 71             }else if(xSpeed<0){//如果往左移
 72                 if(isManOnFloor){//如果在台阶上往左移
 73                     /*
 74                      * 播放台阶上左移的动画
 75                      */
 76                     this.image = Game.javaman_l[index++];
 77                     if(index>2){
 78                         index = 0;
 79                     }
 80                 }else{//在空中
 81                     /*
 82                      * 播放空中左移的动画
 83                      */
 84                     this.image = Game.javaman_ld[index++];
 85                     if(index>2){
 86                         index = 0;
 87                     }
 88                 }
 89             }
 90             this.x += xSpeed+moveSpeed;//键盘监听提供速度+传送带提供速度
 91         }else if(this.x<=10){//在画面最左端
 92             this.x++;//弹回来!
 93         }else {//画面最右端
 94             this.x--;//弹回来!
 95         }
 96     }
 97     int flipFlag = 0;//控制被弹起来的情况下,向上速度减小的频率,快了弹得太低,慢了弹到顶了
 98     public void drop(){
 99         if(flipSpeed!=0){//如果被弹起来
100             flipFlag++;
101             if(this.y>45){//如果没到顶
102                 this.y += flipSpeed;//那就勇敢的上!
103             }else{//到顶了。。
104                 flipSpeed = 0;//别上了,乖乖下去
105 //                life--;//到顶了难道不减血?(注释原因为后来游戏主类写了判断减血的方法)
106             }
107             if(flipFlag%15==0){//到时间减速了,你想上天啊?
108                 flipSpeed++;//负的数加加不就是减速吗?
109             }
110         }else{//没被弹起来
111             this.y += ySpeed;//正常下落吧。
112         }
113     }
114     
115     public boolean isManOnFloor() {
116         return isManOnFloor;
117     }
118 
119     public void setManOnFloor(boolean isManOnFloor) {
120         this.isManOnFloor = isManOnFloor;
121     }
122 
123     public BufferedImage getImage() {
124         return image;
125     }
126 
127     public void setImage(BufferedImage image) {
128         this.image = image;
129     }
130 
131     public int getX() {
132         return x;
133     }
134 
135     public void setX(int x) {
136         this.x = x;
137     }
138 
139     public int getY() {
140         return y;
141     }
142 
143     public void setY(int y) {
144         this.y = y;
145     }
146 
147     public int getWidth() {
148         return width;
149     }
150 
151     public void setWidth(int width) {
152         this.width = width;
153     }
154 
155     public int getHeight() {
156         return height;
157     }
158 
159     public void setHeight(int height) {
160         this.height = height;
161     }
162 
163     public int getySpeed() {
164         return ySpeed;
165     }
166 
167     public void setySpeed(int ySpeed) {
168         this.ySpeed = ySpeed;
169     }
170 
171     public int getxSpeed() {
172         return xSpeed;
173     }
174 
175     public void setxSpeed(int xSpeed) {
176         this.xSpeed = xSpeed;
177     }
178     
179     
180 }
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  1 package com.tarena.downwell;
  2 
  3 import java.awt.Color;
  4 import java.awt.Font;
  5 import java.awt.Graphics;
  6 import java.awt.event.KeyAdapter;
  7 import java.awt.event.KeyEvent;
  8 import java.awt.image.BufferedImage;
  9 import java.io.IOException;
 10 import java.util.ArrayList;
 11 import java.util.Iterator;
 12 import java.util.List;
 13 import java.util.Random;
 14 import java.util.Timer;
 15 import java.util.TimerTask;
 16 
 17 import javax.imageio.ImageIO;
 18 import javax.swing.JFrame;
 19 import javax.swing.JPanel;
 20 
 21 /**
 22  * 游戏的主类
 23  * @author Misaki
 24  * @version 3.2
 25  * 1.将MoveObject里的常量改为负数。
 26  * 2.火箭速度增大,且现在火箭根据当时小人的横坐标来生成
 27  * 3.弹簧台阶现在不会连续弹起小人,即小人只有掉下来踩到台阶才会触发弹簧
 28  * 4.加入游戏结束画面,游戏结束时会用图片显示下了多少层。
 29  */
 30 public class Game extends JPanel{
 31     public static final int WIDTH = 500;//窗体宽度
 32     public static final int HEIGHT = 900;//窗体高度
 33     public static final int RUNNING = 0;//游戏运行
 34     public static final int PAUSE = 1;//游戏暂停
 35     public static final int START = 2;//游戏开始
 36     public static final int GAME_OVER = 3;//游戏结束
 37     
 38     private Timer timer;//定时器
 39     private int intervel = 10;//定时器间隔
 40     private Random rnd = new Random();//产生随机数
 41     private int score = 0;//分数,即下了多少层,由于台阶上升速度一定,可以按时间增长
 42     private int state = START;//游戏状态,默认为运行
 43     private int level = 0;
 44     
 45     private BoardTop boardtop = new BoardTop();//顶部尖刺
 46     private Javaman man;//小人
 47     private List boards = new ArrayList();//台阶集合
 48     private List apples = new ArrayList();//苹果集合
 49     private List monsters = new ArrayList();//怪物集合
 50     private List rockets = new ArrayList();//火箭集合
 51     /** 静态图片 */
 52     public static BufferedImage background;
 53     public static BufferedImage pause;
 54     public static BufferedImage start;
 55     public static BufferedImage gameover;
 56     
 57     public static BufferedImage[] num = new BufferedImage[10];
 58     
 59     public static BufferedImage apple;
 60     public static BufferedImage monster;
 61     public static BufferedImage rocket;
 62     
 63     public static BufferedImage board_top;
 64     public static BufferedImage board_a;
 65     public static BufferedImage[] board_b = new BufferedImage[4];
 66     public static BufferedImage[] board_c = new BufferedImage[4];
 67     public static BufferedImage[] board_d = new BufferedImage[6];
 68     public static BufferedImage[] board_e = new BufferedImage[7];
 69     public static BufferedImage board_f;
 70     
 71     public static BufferedImage[] javaman_c = new BufferedImage[3];
 72     public static BufferedImage[] javaman_l = new BufferedImage[3];
 73     public static BufferedImage[] javaman_ld = new BufferedImage[3];
 74     public static BufferedImage[] javaman_r = new BufferedImage[3];
 75     public static BufferedImage[] javaman_rd = new BufferedImage[3];
 76     public static BufferedImage javaman_s;
 77     /** 静态块,加载所有图片 */
 78     static{
 79         try {
 80             background = ImageIO.read(Game.class.getResource("background.gif"));
 81             start = ImageIO.read(Game.class.getResource("start.gif"));
 82             pause = ImageIO.read(Game.class.getResource("pause.png"));
 83             gameover = ImageIO.read(Game.class.getResource("gameover.gif"));
 84             
 85             board_top = ImageIO.read(Game.class.getResource("board/board_top.gif"));
 86             board_a = ImageIO.read(Game.class.getResource("board/board_a.gif"));
 87             apple = ImageIO.read(Game.class.getResource("apple.png"));
 88             monster = ImageIO.read(Game.class.getResource("monster.png"));
 89             rocket = ImageIO.read(Game.class.getResource("rocket.png"));
 90             
 91             num[0] = ImageIO.read(Game.class.getResource("num/number_0.gif"));
 92             num[1] = ImageIO.read(Game.class.getResource("num/number_1.gif"));
 93             num[2] = ImageIO.read(Game.class.getResource("num/number_2.gif"));
 94             num[3] = ImageIO.read(Game.class.getResource("num/number_3.gif"));
 95             num[4] = ImageIO.read(Game.class.getResource("num/number_4.gif"));
 96             num[5] = ImageIO.read(Game.class.getResource("num/number_5.gif"));
 97             num[6] = ImageIO.read(Game.class.getResource("num/number_6.gif"));
 98             num[7] = ImageIO.read(Game.class.getResource("num/number_7.gif"));
 99             num[8] = ImageIO.read(Game.class.getResource("num/number_8.gif"));
100             num[9] = ImageIO.read(Game.class.getResource("num/number_9.gif"));
101             
102             
103             board_b[0] = ImageIO.read(Game.class.getResource("board/board_b1.gif"));
104             board_b[1] = ImageIO.read(Game.class.getResource("board/board_b2.gif"));
105             board_b[2] = ImageIO.read(Game.class.getResource("board/board_b3.gif"));
106             board_b[3] = ImageIO.read(Game.class.getResource("board/board_b4.gif"));
107             
108             board_c[0] = ImageIO.read(Game.class.getResource("board/board_c1.gif"));
109             board_c[1] = ImageIO.read(Game.class.getResource("board/board_c2.gif"));
110             board_c[2] = ImageIO.read(Game.class.getResource("board/board_c3.gif"));
111             board_c[3] = ImageIO.read(Game.class.getResource("board/board_c4.gif"));
112             
113             board_d[0] = ImageIO.read(Game.class.getResource("board/board_d1.gif"));
114             board_d[1] = ImageIO.read(Game.class.getResource("board/board_d2.gif"));
115             board_d[2] = ImageIO.read(Game.class.getResource("board/board_d3.gif"));
116             board_d[3] = ImageIO.read(Game.class.getResource("board/board_d4.gif"));
117             board_d[4] = ImageIO.read(Game.class.getResource("board/board_d5.gif"));
118             board_d[5] = ImageIO.read(Game.class.getResource("board/board_d6.gif"));
119             
120             board_e[0] = ImageIO.read(Game.class.getResource("board/board_e1.gif"));
121             board_e[1] = ImageIO.read(Game.class.getResource("board/board_e2.gif"));
122             board_e[2] = ImageIO.read(Game.class.getResource("board/board_e3.gif"));
123             board_e[3] = ImageIO.read(Game.class.getResource("board/board_e4.gif"));
124             board_e[4] = ImageIO.read(Game.class.getResource("board/board_e5.gif"));
125             board_e[5] = ImageIO.read(Game.class.getResource("board/board_e6.gif"));
126             board_e[6] = ImageIO.read(Game.class.getResource("board/board_e7.gif"));
127             
128             board_f = ImageIO.read(Game.class.getResource("board/board_f.gif"));
129             
130             javaman_c[0] = ImageIO.read(Game.class.getResource("man/javaman_c1.gif"));
131             javaman_c[1] = ImageIO.read(Game.class.getResource("man/javaman_c2.gif"));
132             javaman_c[2] = ImageIO.read(Game.class.getResource("man/javaman_c3.gif"));
133             
134             javaman_l[0] = ImageIO.read(Game.class.getResource("man/javaman_l1.gif"));
135             javaman_l[1] = ImageIO.read(Game.class.getResource("man/javaman_l2.gif"));
136             javaman_l[2] = ImageIO.read(Game.class.getResource("man/javaman_l3.gif"));
137             
138             javaman_ld[0] = ImageIO.read(Game.class.getResource("man/javaman_ld1.gif"));
139             javaman_ld[1] = ImageIO.read(Game.class.getResource("man/javaman_ld2.gif"));
140             javaman_ld[2] = ImageIO.read(Game.class.getResource("man/javaman_ld3.gif"));
141             
142             javaman_r[0] = ImageIO.read(Game.class.getResource("man/javaman_r1.gif"));
143             javaman_r[1] = ImageIO.read(Game.class.getResource("man/javaman_r2.gif"));
144             javaman_r[2] = ImageIO.read(Game.class.getResource("man/javaman_r3.gif"));
145             
146             javaman_rd[0] = ImageIO.read(Game.class.getResource("man/javaman_rd1.gif"));
147             javaman_rd[1] = ImageIO.read(Game.class.getResource("man/javaman_rd2.gif"));
148             javaman_rd[2] = ImageIO.read(Game.class.getResource("man/javaman_rd3.gif"));
149             
150             javaman_s = ImageIO.read(Game.class.getResource("man/javaman_s.gif"));
151             
152         } catch (IOException e) {
153             e.printStackTrace();
154         }
155     }
156     /**
157      * 游戏初始化
158      */
159     public void init(){
160         boards.clear();//清空所有台阶
161         apples.clear();
162         monsters.clear();
163         rockets.clear();
164         enterFlag = isDieFlag = scoreFlag =0;
165         man = null;//重置小人
166         score = 0;//重置分数
167         level = 0;
168         state = START;
169         for(int i=0;i<5;i++){//随机产生5个台阶
170             boards.add(BoardNormal.randomOne((i+1)*100));
171         }
172         Board b = boards.get(rnd.nextInt(5));//随便从这5个台阶中挑出一个
173         /*
174          * 创建一个小人,坐标为上边随机选取台阶的正上方
175          */
176         man = new Javaman(b.getX()+b.getWidth()/2-javaman_s.getWidth()/2,b.getY()-javaman_s.getHeight());
177     }
178     
179     int enterFlag = 0;//控制台阶入场的频率
180     /**
181      * 台阶入场
182      */
183     public void enterAction(){
184         enterFlag++;
185         if(enterFlag%100==0){
186             int index = rnd.nextInt(6);
187             /*
188              * 随机创建6个台阶中的一个
189              */
190             switch(index){
191             case 0 :
192             boards.add(new BoardFlip());
193             break;
194             case 1:
195             boards.add(new BoardMoveL());
196             break;
197             case 2:
198             boards.add(new BoardMoveR());
199             break;
200             case 3:
201             boards.add(new BoardNail());
202             break;
203             case 4:
204             boards.add(new BoardNormal());
205             break;
206             case 5:
207             boards.add(new BoardOnce());
208             break;
209             }
210         }
211         if(enterFlag%(3000+level*500)==0){//每半分钟出一个苹果奖励
212             apples.add(new Apple());//往数组里加一个新的苹果
213         }
214         
215         if(enterFlag%(1000-level*100)==0){
216             Board b = boards.get(rnd.nextInt(boards.size()));
217             int x = b.getX()+b.getWidth()/2-15;
218             int y = b.getY()-30;
219             int ox1 = b.getX();
220             int ox2 = b.getX()+b.getWidth();
221             monsters.add(new Monster(x,y,ox1,ox2));
222         }
223         
224         if(enterFlag%(1500-level*100)==0){
225             rockets.add(new Rocket(man.getX()));
226         }
227     }
228     /**
229      * 判断小人是不是站在台阶上
230      */
231     public void isManOnFloor(){
232         man.setManOnFloor(false);//默认为小人不在台阶上
233         man.moveSpeed = 0;//将小人的横向速度重置为0
234         for(Iterator it = boards.iterator();it.hasNext();){//遍历集合
235             Board b = it.next();//取出集合元素
236             int manx = man.getX();
237             int many = man.getY()+man.getHeight();
238             int bx = b.getX();
239             int by = b.getY();
240             /*
241              * 判断小人坐标和当前取出的台阶坐标是否重合,重合则把小人改成”站在台阶上“
242              */
243             if(manx>bx-man.getWidth() && manxby && many it = boards.iterator();it.hasNext();){//遍历!!
290             Board b = it.next();//取!
291             int by = b.getY();
292             int ty = boardtop.getY();
293             /*
294              * 如果台阶高度到了顶部刺的高度
295              */
296             if(by it = monsters.iterator();it.hasNext();){
301             Monster m = it.next();
302             int my = m.getY();
303             int ty = boardtop.getY();
304             if(my it = rockets.iterator();it.hasNext();){
309             Rocket r = it.next();
310             int ry = r.getY();
311             int ty = boardtop.getY();
312             if(ryHEIGHT){//如果掉下去了,当然是指掉到头了!
324             man.die();//死吧死吧!
325         }else if(my<=boardtop.getY()+boardtop.getHeight()){//如果碰到刺了
326             if(isDieFlag%50==0){//控制下血量下降频率,50*10ms降低一次
327                 man.subLife();//小人生命减一。
328             }
329             isDieFlag++;//这个不懂???好吧直接问我
330         }else{
331             isDieFlag = 0;//如果小人不在上面的地方,那么重置下,不然下次撞到刺可能就又要等500ms才掉血。
332         }
333         for(Iterator it = monsters.iterator();it.hasNext();){
334             Monster a = it.next();
335             int ax1 = a.getX();
336             int ax2 = a.getX()+a.getWidth();
337             int ay1 = a.getY();
338             int ay2 = a.getY()+a.getHeight();
339             int mx1 = man.getX();
340             int mx2 = man.getX()+man.getWidth();
341             int my1 = man.getY();
342             int my2 = man.getY()+man.getHeight();
343             if(((mx1>=ax1 && mx1<=ax2)||(mx2>=ax1 && mx2<=ax2))
344              &&((my1>=ay1 && my1<=ay2)||(my2>=ay1 && my2<=ay2))
345             ){
346                 man.subLife();
347                 it.remove();
348             }
349         }
350         for(Iterator it = rockets.iterator();it.hasNext();){
351             Rocket r = it.next();
352             int rx1 = r.getX();
353             int rx2 = r.getX()+r.getWidth();
354             int ry1 = r.getY();
355             int ry2 = r.getY()+r.getHeight();
356             int mx1 = man.getX();
357             int mx2 = man.getX()+man.getWidth();
358             int my1 = man.getY();
359             int my2 = man.getY()+man.getHeight();
360             if(((mx1>=rx1 && mx1<=rx2)||(mx2>=rx1 && mx2<=rx2))
361                     &&((my1>=ry1 && my1<=ry2)||(my2>=ry1 && my2<=ry2))
362                     ){
363                 man.subLife();
364                 it.remove();
365             }
366         }
367     }
368     /**
369      * 判断游戏结束了没
370      */
371     public void gameover(){
372         if(man.getLife()<=0){//如果生命值为0了
373             state=GAME_OVER;
374         }
375     }
376     int scoreFlag = 0;//用于计时
377     /**
378      * 得分,2秒加一层
379      */
380     public void getScore(){
381         scoreFlag++;
382         if(scoreFlag%200==0){//200*10ms加一层
383             score++;
384             if(score%20==0 && level<9){
385                 level++;
386             }
387         }
388     }
389     
390     public void getLife(){
391         boolean getlife = false;
392         for(Iterator it = apples.iterator();it.hasNext();){
393             Apple a = it.next();
394             /*
395              * 苹果和小人的四个界点坐标
396              */
397             int ax1 = a.getX();
398             int ax2 = a.getX()+a.getWidth();
399             int ay1 = a.getY();
400             int ay2 = a.getY()+a.getHeight();
401             int mx1 = man.getX();
402             int mx2 = man.getX()+man.getWidth();
403             int my1 = man.getY();
404             int my2 = man.getY()+man.getHeight();
405             if(((mx1>=ax1 && mx1<=ax2)||(mx2>=ax1 && mx2<=ax2))
406              &&((my1>=ay1 && my1<=ay2)||(my2>=ay1 && my2<=ay2))){
407                 getlife = true;
408                 it.remove();
409             }
410         }
411         
412         if(getlife){
413             man.addLife();
414         }
415     
416     }
417     
418     public void action(){
419         this.addKeyListener(new KeyAdapter(){//键盘监听
420             /**
421              * 键盘被按下时给小人速度
422              */
423             @Override
424             public void keyPressed(KeyEvent e) {
425                 int key = e.getKeyCode();//获取按下的键是个啥
426                 switch(key){
427                 case KeyEvent.VK_LEFT://按的是方向左:
428                     man.setxSpeed(-2);//给个往左移的速度
429                     break;
430                 case KeyEvent.VK_RIGHT://按的是方向右:
431                     man.setxSpeed(2);//给个往右移的速度啊!
432                     break;
433                 case KeyEvent.VK_SPACE://按的是空格:
434                     if(state==RUNNING){
435                         state=PAUSE;
436                     }else if(state==PAUSE){
437                         state=RUNNING;
438                     }else if(state==START){
439                         state=RUNNING;
440                     }else if(state==GAME_OVER){
441                         init();//游戏初始化,所有台阶和小人重新生成
442                         state=START;
443                     }
444                     break;
445                 }
446             }
447 
448             /**
449              * 键盘松开时小人你就憋动啦!
450              */
451             @Override
452             public void keyReleased(KeyEvent e) {
453                 man.setxSpeed(0);//小人横向速度重置为0
454             }
455             
456         });
457         /*
458          * 这两句坑了我半天,先开始没加键盘怎么按都没反应
459          * 直到加了这两句,也是从俄罗斯方块代码里看的。意思不是很了解,也懒得了解了
460          */
461         this.setFocusable(true);
462         this.requestFocus();
463         
464         timer = new Timer();//把上面声明的那个定时器引用指个对象给他,不然会报空指针哦~
465         timer.schedule(new TimerTask(){
466             /**
467              * 重写run
468              */
469             @Override
470             public void run() {
471                 /*
472                  * 想知道下面是干啥的你鼠标移上去呗
473                  */
474                 if(state==RUNNING){
475                     enterAction();
476                     isManOnFloor();
477                     update();
478                     outOfBoundsAction();
479                     getLife();
480                     getScore();
481                     isDie();
482                     gameover();
483                 }
484                 repaint();//重画下,不然你玩张静态图片啊?
485             }
486             
487         }, 0, intervel);//intervel没忘吧,上面有写,计时器时间间隔,10ms一次哦
488     }
489     /**
490      * 主方法,程序的入口
491      * @param args
492      */
493     public static void main(String[] args) {
494         JFrame frame = new JFrame("Downwell");//新建一个窗体,标题为Downwell <-啥意思?百度去!
495         Game game = new Game();//新建一个游戏
496         game.init();//第一次运行你不得初始化啊!
497         frame.add(game);//把游戏添加到窗体里去(游戏这个类是继承了JPanel了才可以添加的,别乱加别的对象哦)
498         frame.setSize(WIDTH, HEIGHT);//设置窗体宽高
499         frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//设置默认关闭操作(关闭窗体则程序结束)
500         frame.setResizable(false);//设置窗体大小不能被改变(不懂就注释了这句然后运行下,用鼠标拖下窗体四角)
501         frame.setLocationRelativeTo(null);//窗体居中显示
502         frame.setVisible(true);//设置窗体可见,并提醒程序快点调用paint()方法
503         game.action();//游戏开始!
504     }
505     /**
506      * 重写paint方法
507      */
508     public void paint(Graphics g){
509         paintStatic(g);//画些静止不动的背景
510         paintBoard(g);//画台阶
511         paintMonster(g);//画怪物
512         paintRocket(g);//画火箭
513         paintApple(g);//画苹果
514         paintJavaman(g);//画小人
515         paintLife(g);//画小人的生命
516         paintScore(g);//画分数
517         paintState(g);//画状态
518     }
519     /*
520      * 介绍下drawImage()六个参数的重载,最后一个直接写null,只介绍前五个
521      * 第一个:要画的图片
522      * 第二,三个:画的图片从哪个坐标开始画
523      * 第四,五个:控制图片大小,按给定的宽高缩放后画出来
524      */
525     
526     
527     public void paintRocket(Graphics g){
528         for(Rocket r:rockets){
529             g.drawImage(r.getImage(),r.getX(),r.getY(),r.getWidth(),r.getHeight(),null);
530         }
531     }
532     
533     public void paintMonster(Graphics g){
534         for(Monster m:monsters){
535             g.drawImage(m.getImage(),m.getX(),m.getY(),m.getWidth(),m.getHeight(),null);
536         }
537     }
538     
539     public void paintState(Graphics g){
540         if(state==PAUSE){
541             g.drawImage(pause,0,0,WIDTH,HEIGHT,null);
542         }
543         if(state==START){
544             g.drawImage(start,0,0,WIDTH,HEIGHT,null);
545         }
546         if(state==GAME_OVER){
547             int x = 350;
548             int temp = score;
549             g.drawImage(gameover, 0, 0, WIDTH,HEIGHT,null);
550             do{
551                 int n = temp%10;
552                 g.drawImage(num[n],x,500,100,100,null);
553                 temp /= 10;
554                 x -= 120;
555             }while(temp>0);
556         }
557     }
558     
559     public void paintApple(Graphics g){
560         for(Apple a:apples){
561             g.drawImage(a.getImage(),a.getX(),a.getY(),a.getWidth(),a.getHeight(),null);
562         }
563     }
564     
565     public void paintScore(Graphics g){
566         Font font = new Font(Font.SANS_SERIF,Font.BOLD,25);//设置字体,我不想查字体的参数了,直接照搬飞机大战
567         g.setColor(new Color(0xffffff));//白色的
568         g.setFont(font);//把画笔字体设置为上面创建的字体
569         g.drawString("SCORE:"+score, WIDTH-150, 25);//这个坐标是慢慢试出来的,想改就改。
570     }
571     
572     public void paintLife(Graphics g){
573         Font font = new Font(Font.SANS_SERIF,Font.BOLD,25);//设置字体,我不想查字体的参数了,直接照搬飞机大战
574         g.setColor(new Color(0xffffff));//白色的
575         g.setFont(font);//把画笔字体设置为上面创建的字体
576         g.drawString("LIFE:"+man.getLife(), 10, 25);//这个坐标是慢慢试出来的,想改就改。
577     }
578     /**
579      * 画台阶
580      * @param g 画笔,我只写一次,不需要太纠结画笔是什么
581      */
582     public void paintBoard(Graphics g){
583         for(Board b:boards){//增强for遍历集合
584             g.drawImage(b.getImage(), b.getX(), b.getY(), null);//画!
585         }
586     }
587     /**
588      * 画小人
589      * @param g
590      */
591     public void paintJavaman(Graphics g){
592         g.drawImage(man.getImage(), man.getX(), man.getY(), null);//画!!
593     }
594     /**
595      * 画背景
596      * @param g
597      */
598     public void paintStatic(Graphics g){
599         g.drawImage(background, 0, 0, WIDTH, HEIGHT, null);//画背景!!!
600         g.drawImage(boardtop.image, boardtop.x, boardtop.y, boardtop.width, boardtop.height, null);//画顶部那个刺!!!!
601     }
602 }
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 1 package com.tarena.downwell;
 2 /**
 3  * 可动台阶(除了顶部刺都算)
 4  * @author Misaki
 5  *
 6  */
 7 public interface MoveObject {
 8     final int ySpeed = 1;//每次往上移动一个像素
 9     void move();//移动!
10 }
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 1 package com.tarena.downwell;
 2 
 3 import java.awt.image.BufferedImage;
 4 import java.util.Random;
 5 
 6 public class Monster implements MoveObject{
 7     private int x;
 8     private int y;
 9     private int ox1;//移动时的左界限
10     private int ox2;//移动时的右界限
11     private BufferedImage image;
12     private int width;
13     private int height;
14     private int xSpeed;
15     
16     public Monster(int x,int y,int ox1,int ox2){
17         this.x = x;
18         this.y = y;
19         this.ox1 = ox1;
20         this.ox2 = ox2;
21         this.image = Game.monster;
22         this.width = 30;
23         this.height = 30;
24         this.xSpeed = -1 + new Random().nextInt(2)*2;//横向速度为-1或1
25     }
26     
27     @Override
28     public void move() {
29         if(x<=ox1){
30             xSpeed = 1;
31         }
32         if(x+width>=ox2){
33             xSpeed = -1;
34         }
35         this.x += xSpeed;
36         this.y += ySpeed;
37     }
38 
39     public int getX() {
40         return x;
41     }
42 
43     public void setX(int x) {
44         this.x = x;
45     }
46 
47     public int getY() {
48         return y;
49     }
50 
51     public void setY(int y) {
52         this.y = y;
53     }
54 
55     public int getOx1() {
56         return ox1;
57     }
58 
59     public void setOx1(int ox1) {
60         this.ox1 = ox1;
61     }
62 
63     public int getOx2() {
64         return ox2;
65     }
66 
67     public void setOx2(int ox2) {
68         this.ox2 = ox2;
69     }
70 
71     public BufferedImage getImage() {
72         return image;
73     }
74 
75     public void setImage(BufferedImage image) {
76         this.image = image;
77     }
78 
79     public int getxSpeed() {
80         return xSpeed;
81     }
82 
83     public void setxSpeed(int xSpeed) {
84         this.xSpeed = xSpeed;
85     }
86 
87     public int getWidth() {
88         return width;
89     }
90 
91     public int getHeight() {
92         return height;
93     }
94     
95 }
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 1 package com.tarena.downwell;
 2 
 3 import java.awt.image.BufferedImage;
 4 import java.util.Random;
 5 
 6 public class Rocket {
 7     private int x;
 8     private int y;
 9     private BufferedImage image;
10     private int width;
11     private int height;
12     private int ySpeed;
13     
14     public Rocket(){
15         Random rnd = new Random();
16         this.x = rnd.nextInt(Game.WIDTH-this.width-25)+10;
17         this.y = Game.HEIGHT;
18         this.width = 50;
19         this.height = 90;
20         this.image = Game.rocket;
21         this.ySpeed = -5;
22     }
23     public Rocket(int x){
24         this();
25         this.x = x;
26     }
27 
28     public void move(){
29         this.y += ySpeed;
30     }
31     
32     public int getX() {
33         return x;
34     }
35 
36     public void setX(int x) {
37         this.x = x;
38     }
39 
40     public int getY() {
41         return y;
42     }
43 
44     public void setY(int y) {
45         this.y = y;
46     }
47 
48     public BufferedImage getImage() {
49         return image;
50     }
51 
52     public void setImage(BufferedImage image) {
53         this.image = image;
54     }
55 
56     public int getWidth() {
57         return width;
58     }
59 
60     public void setWidth(int width) {
61         this.width = width;
62     }
63 
64     public int getHeight() {
65         return height;
66     }
67 
68     public void setHeight(int height) {
69         this.height = height;
70     }
71 
72     public int getySpeed() {
73         return ySpeed;
74     }
75 
76     public void setySpeed(int ySpeed) {
77         this.ySpeed = ySpeed;
78     }
79     
80 }
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 1 package com.tarena.downwell;
 2 
 3 import java.awt.image.BufferedImage;
 4 import java.util.Random;
 5 
 6 public class Apple {
 7     private int x;
 8     private int y;
 9     private BufferedImage image;
10     private int width;
11     private int height;
12     private int xSpeed;
13     private int ySpeed;
14     
15     public Apple(){
16         Random rnd = new Random();
17         this.x = rnd.nextInt(Game.WIDTH-this.width-20)+10;
18         this.y = rnd.nextInt(Game.HEIGHT-65)+65;
19         this.width = 30;
20         this.height = 30;
21         this.image = Game.apple;
22         switch(rnd.nextInt(2)){
23         case 0:
24             xSpeed = -2;break;
25         case 1:
26             xSpeed = 2;break;
27         }
28         switch(rnd.nextInt(2)){
29         case 0:
30             ySpeed = -2;break;
31         case 1:
32             ySpeed = 2;break;
33         }
34     }
35 
36     public void move(){
37         if(this.x<=10){
38             this.xSpeed = 2;
39         }
40         if(this.x>=Game.WIDTH-20){
41             this.xSpeed = -2;
42         }
43         if(this.y<=65){
44             this.ySpeed = 2;
45         }
46         if(this.y>=Game.HEIGHT-this.height){
47             this.ySpeed = -2;
48         }
49         this.x += xSpeed;
50         this.y += ySpeed;
51     }
52     
53     public int getX() {
54         return x;
55     }
56     public void setX(int x) {
57         this.x = x;
58     }
59     public int getY() {
60         return y;
61     }
62     public void setY(int y) {
63         this.y = y;
64     }
65     public BufferedImage getImage() {
66         return image;
67     }
68     public void setImage(BufferedImage image) {
69         this.image = image;
70     }
71     public int getxSpeed() {
72         return xSpeed;
73     }
74     public void setxSpeed(int xSpeed) {
75         this.xSpeed = xSpeed;
76     }
77     public int getySpeed() {
78         return ySpeed;
79     }
80     public void setySpeed(int ySpeed) {
81         this.ySpeed = ySpeed;
82     }
83     public int getWidth() {
84         return width;
85     }
86     public int getHeight() {
87         return height;
88     }
89     
90 }
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