主方法
public static void main(String[] args) {
new FiveGame();
}
FiveGame
public FiveGame(){
this.setTitle("五子棋1.0");
this.setSize(500,500);
this.setLocation((width - 500) / 2 , (height - 500) / 2 );
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setResizable(false); //设置窗口不可改变,固定窗口大小
this.setVisible(true);
this.repaint(); //java里repaint()是重绘component的方法;
this.addMouseListener(this);
}
画棋盘
public void paint(Graphics g){
BufferedImage buf = new BufferedImage(500, 500, BufferedImage.TYPE_INT_RGB);
Graphics g1 = buf.createGraphics(); // 创建画笔
g1.setColor(new Color(0,169,158));
g1.fill3DRect(43, 60, 375, 375, true);
for (int i = 0; i <= 15; i++) {
g1.setColor(Color.WHITE);
g1.drawLine(43, 60+i*25, 375+43, 60+i*25); //画棋盘横线
g1.drawLine(43+i*25, 60, 43+i*25, 375+60); //画棋盘竖线
}
for(int i=0; i<15; i++){
for (int j = 0; j < 15; j++) {
//画实心黑子
if(allChess[i][j] == 1){
int tempX = i*25+47;
int tempY = j*25+64;
g1.setColor(Color.BLACK);
g1.fillOval(tempX, tempY, 16, 16);
g1.setColor(Color.BLACK);
g1.drawOval(tempX, tempY, 16, 16);
}
//画实心白子
if(allChess[i][j] == 2){
int tempX = i*25+47;
int tempY = j*25+64;
g1.setColor(Color.WHITE);
g1.fillOval(tempX, tempY, 16, 16);
g1.setColor(Color.WHITE);
g1.drawOval(tempX, tempY, 16, 16);
}
}
}
g.drawImage(buf, 0, 0,this);
}
鼠标监听器
public void mousePressed(MouseEvent e){
if(canPlay){
x=e.getX();
y=e.getY(); // 用来获取鼠标坐标
if(x>55 && x<= 405 && y>=72 && y<=420){
//让鼠标在棋盘范围内
if((x-55)%25>12){
x=(x-55)/25 + 1;
}else {
x = (x-55)/25;
}
if((y-72)%25>12){
y=(y-72)/25 + 1;
}else {
y=(y-72)/25;
}
//落子
if(allChess[x][y] == 0){
chessX[countX++] = x;
chessY[countY++] = y;
if(isblack){
allChess[x][y] = 1;
isblack = false;
}else {
allChess[x][y] = 2;
isblack = true;
}
this.repaint();
if(this.isWin()){
if(allChess[x][y] == 1){
JOptionPane.showMessageDialog(this, "游戏结束,黑方胜利");
}else {
JOptionPane.showMessageDialog(this, "游戏结束,白方胜利");
}
this.canPlay = false; //表示游戏结束
}
}
}
}
}
判断方向
public boolean isWin(){
boolean flag = false;
int count = 1; //用来保存共有相同颜色多少棋子相连,初始值为1
int color = allChess[x][y]; //color = 1 (黑子) color = 2(白子)
//判断横向是否有5个棋子相连,特点:纵坐标是相同,即allChess[x][y] 中y值是相同
count = this.checkCount(1,0,color);
if(count >= 5){
flag = true;
}else {
//判断纵向
count = this.checkCount(0,1,color);
if(count >= 5){
flag = true;
}else {
//判断右上,左下
count = this.checkCount(1,-1,color);
if(count >= 5){
flag = true;
}else {
//判断右下,左上
count = this.checkCount(1,1,color);
if(count >= 5){
flag = true;
}
}
}
}
return flag;
}
判断一个五子连线
public int checkCount(int xChange , int yChenge ,int color){
int count = 1;
int tempX = xChange;
int tempy = yChenge; //保存初始值
//全局变量x,y最初为鼠标点击的坐标,
//经下棋方法已经x,y的将范围变成0-15(遍历整个棋盘,寻找相同颜色的棋子)
while(x + xChange >=0 && x+xChange <15 && y+yChenge >=0 && y+yChenge < 15 && color == allChess[x+xChange][y+yChenge]){
count++;
if(xChange != 0) xChange++;
if(yChenge != 0 ){
if(yChenge != 0){
if(yChenge > 0) {
yChenge++;
}else {
yChenge--;
}
}
}
}
xChange = tempX;
yChenge = tempy; // 恢复初始值
while(x-xChange >=0 && x-xChange <15 && y-yChenge >=0 &&
y-yChenge <15 && color == allChess[x-xChange][y-yChenge]){
count++;
if(xChange != 0){
xChange++;
}
if(yChenge != 0){
if (yChenge > 0) {
yChenge++;
}else {
yChenge--;
}
}
}
return count;
}
package 模拟练习.五子棋;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import java.awt.*;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.image.BufferedImage;
public class FiveGame extends JFrame implements MouseListener{
int width = Toolkit.getDefaultToolkit().getScreenSize().width;
int height = Toolkit.getDefaultToolkit().getScreenSize().height;
int x,y; // 定义鼠标的坐标
int[][] allChess = new int[15][15]; // 用数组来保存棋子,0表示无子,1表示黑子,2表示白子
boolean isblack = true; //用来表示黑子还是白子, true表示黑子 false表示白子
boolean canPlay = true; // 用来表示当前游戏是否结束
int[] chessX = new int[255];
int[] chessY = new int[255];
int countX,countY;
public FiveGame(){
this.setTitle("五子棋1.0");
this.setSize(500,500);
this.setLocation((width - 500) / 2 , (height - 500) / 2 );
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setResizable(false); //设置窗口不可改变,固定窗口大小
this.setVisible(true);
this.repaint(); //java里repaint()是重绘component的方法;
this.addMouseListener(this);
}
public void paint(Graphics g){
BufferedImage buf = new BufferedImage(500, 500, BufferedImage.TYPE_INT_RGB);
Graphics g1 = buf.createGraphics(); // 创建画笔
g1.setColor(new Color(135,206,250));
g1.fill3DRect(43, 60, 375, 375, true);
for (int i = 0; i <= 15; i++) {
g1.setColor(Color.WHITE);
g1.drawLine(43, 60+i*25, 375+43, 60+i*25); //画棋盘横线
g1.drawLine(43+i*25, 60, 43+i*25, 375+60); //画棋盘竖线
}
for(int i=0; i<15; i++){
for (int j = 0; j < 15; j++) {
//画实心黑子
if(allChess[i][j] == 1){
int tempX = i*25+47;
int tempY = j*25+64;
g1.setColor(Color.BLACK);
g1.fillOval(tempX, tempY, 16, 16);
g1.setColor(Color.BLACK);
g1.drawOval(tempX, tempY, 16, 16);
}
//画实心白子
if(allChess[i][j] == 2){
int tempX = i*25+47;
int tempY = j*25+64;
g1.setColor(Color.WHITE);
g1.fillOval(tempX, tempY, 16, 16);
g1.setColor(Color.WHITE);
g1.drawOval(tempX, tempY, 16, 16);
}
}
}
g.drawImage(buf, 0, 0,this);
}
public void mousePressed(MouseEvent e){
if(canPlay){
x=e.getX();
y=e.getY(); // 用来获取鼠标坐标
if(x>55 && x<= 405 && y>=72 && y<=420){
//让鼠标在棋盘范围内
if((x-55)%25>12){
x=(x-55)/25 + 1;
}else {
x = (x-55)/25;
}
if((y-72)%25>12){
y=(y-72)/25 + 1;
}else {
y=(y-72)/25;
}
//落子
if(allChess[x][y] == 0){
chessX[countX++] = x;
chessY[countY++] = y;
if(isblack){
allChess[x][y] = 1;
isblack = false;
}else {
allChess[x][y] = 2;
isblack = true;
}
this.repaint();
if(this.isWin()){
if(allChess[x][y] == 1){
JOptionPane.showMessageDialog(this, "游戏结束,黑方胜利");
}else {
JOptionPane.showMessageDialog(this, "游戏结束,白方胜利");
}
this.canPlay = false; //表示游戏结束
}
}
}
}
}
public boolean isWin(){
boolean flag = false;
int count = 1; //用来保存共有相同颜色多少棋子相连,初始值为1
int color = allChess[x][y]; //color = 1 (黑子) color = 2(白子)
//判断横向是否有5个棋子相连,特点:纵坐标是相同,即allChess[x][y] 中y值是相同
count = this.checkCount(1,0,color);
if(count >= 5){
flag = true;
}else {
//判断纵向
count = this.checkCount(0,1,color);
if(count >= 5){
flag = true;
}else {
//判断右上,左下
count = this.checkCount(1,-1,color);
if(count >= 5){
flag = true;
}else {
//判断右下,左上
count = this.checkCount(1,1,color);
if(count >= 5){
flag = true;
}
}
}
}
return flag;
}
public int checkCount(int xChange , int yChenge ,int color){
int count = 1;
int tempX = xChange;
int tempy = yChenge; //保存初始值
//全局变量x,y最初为鼠标点击的坐标,
//经下棋方法已经x,y的将范围变成0-15(遍历整个棋盘,寻找相同颜色的棋子)
while(x + xChange >=0 && x+xChange <15 && y+yChenge >=0 && y+yChenge < 15 && color == allChess[x+xChange][y+yChenge]){
count++;
if(xChange != 0) xChange++;
if(yChenge != 0 ){
if(yChenge != 0){
if(yChenge > 0) {
yChenge++;
}else {
yChenge--;
}
}
}
}
xChange = tempX;
yChenge = tempy; // 恢复初始值
while(x-xChange >=0 && x-xChange <15 && y-yChenge >=0 &&
y-yChenge <15 && color == allChess[x-xChange][y-yChenge]){
count++;
if(xChange != 0){
xChange++;
}
if(yChenge != 0){
if (yChenge > 0) {
yChenge++;
}else {
yChenge--;
}
}
}
return count;
}
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
public static void main(String[] args) {
new FiveGame();
}
}