Python学习(贪吃蛇小游戏)

转载 原文:10分钟用Python编写一个贪吃蛇小游戏,简单https://cloud.tencent.com/developer/news/315511

# pygame的安装
# https://www.lfd.uci.edu/~gohlke/pythonlibs/
# pip show pip查看版本
# pip --version
# python -m pip install --upgrade pip更新,wow,自动更新了
# .exe文件直接安装
# whl文件,cmd进入目录,pip install pygame-1.9.3-cp36-cp36m-win32.whl
# Python 3.7.2,pygame-1.9.4-cp27-cp27m-win32.whl提示不支持,后面cp2.7是python2.7吗
# 果然,下载了pygame-1.9.4-cp37-cp37m-win32就安装成功
# import pygame有问题
# 将python安装目录下的pygame-1.9.4.dist-info和pygame文件夹复制到,当前python文件路径,解决
# 游戏体验
# 游戏通过事件触发,即我不动,snake不动
# 键盘输入有延迟,“帧数”太低
# 每次前进20吃不到豆子;设置为10,当豆子在边缘时,有一定概率吃不到

# 游戏代码
# 1、调用第三方库
import pygame
import sys
import random
from pygame.locals import *
import time

# 2初始位置
# 初始化pygame
pygame.init()               # 调用pygame模块初始函数
fpsClock=pygame.time.Clock()
playSurface=pygame.display.set_mode((640,480))  # 界面
pygame.display.set_caption('Snake Go!')         # 标题
# image=pygame.image.load('game.ico')            # 背景
# pygame.display.set_icon(image)

# 3、定义颜色变量
redColor=pygame.Color(255,0,0)
blackColor=pygame.Color(0,0,0)
whiteColor=pygame.Color(255,255,255)
greyColor=pygame.Color(150,150,150)
lightColor=pygame.Color(220,220,220)

# 4、Game Over
def gameOver(playSurface,score):
    gameOverFont=pygame.font.SysFont('arial',72)
    gameOverSurf=gameOverFont.render('Game Over',True,greyColor)
    gameOverRect=gameOverSurf.get_rect()
    gameOverRect.midtop=(320,125)
    playSurface.blit(gameOverSurf,gameOverRect)
    scoreFont=pygame.font.SysFont('arial',48)
    scoreSurf=scoreFont.render('SCORE:'+str(score),True,greyColor)
    scoreRect=scoreSurf.get_rect()
    scoreRect.midtop=(320,225)
    playSurface.blit(scoreSurf,scoreRect)
    pygame.display.flip()
    time.sleep(5)
    pygame.quit()
    sys.exit()

# 5、定义初始位置
snakePosition=[100,100]                       # snake位置
snakeSegments=[[100,100],[80,100],[30,100]]  # snake长度
raspberryPosition=[300,300]                   # food位置
raspberrySpawned=1                           # food数量
direction='right'                              # 方向
changeDirection=direction                      # 改变方向
score=0                                        # 得分

# 6、键盘输入判断运动
while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()
            sys.exit()
        elif event.type == KEYDOWN:  # 键盘输入
            if event.key == K_RIGHT or event.key == ord('d'):  # 方向键和AWSD
                changeDirection = 'right'
            if event.key == K_LEFT or event.key == ord('a'):
                changeDirection = 'left'
            if event.key == K_UP or event.key == ord('w'):
                changeDirection = 'up'
            if event.key == K_DOWN or event.key == ord('s'):
                changeDirection = 'down'
            if event.key == K_ESCAPE:
                changeDirection == 'up'
        if changeDirection == 'right' and not direction == 'left':  # 在事件for之下,控制不能反向
            direction = changeDirection
        if changeDirection == 'left' and not direction == 'right':
            direction = changeDirection
        if changeDirection == 'up' and not direction == 'down':
            direction = changeDirection
        if changeDirection == 'down' and not direction == 'up':
            direction = changeDirection
        if direction == 'right':  # 方向为→,snake位置加1
            snakePosition[0] += 10
        if direction == 'left':
            snakePosition[0] -= 10
        if direction == 'up':
            snakePosition[1] -= 20
        if direction == 'down':
            snakePosition[1] += 10
        snakeSegments.insert(0, list(snakePosition))
        if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
            raspberrySpawned = 0
        else:
            snakeSegments.pop()
        if raspberrySpawned == 0:
            x = random.randrange(1, 32)
            y = random.randrange(1, 24)
            raspberryPosition = [int(x * 20), int(y * 20)]
            raspberrySpawned = 1
            score += 1
        playSurface.fill(blackColor)
        for position in snakeSegments[1:]:
            pygame.draw.rect(playSurface, whiteColor, Rect(position[0], position[1], 20, 20))
        pygame.draw.rect(playSurface, lightColor, Rect(snakePosition[0], snakePosition[1], 20, 20))
        pygame.draw.rect(playSurface, redColor, Rect(raspberryPosition[0], raspberryPosition[1], 20, 20))
        pygame.display.flip()
        if snakePosition[0] > 620 or snakePosition[0] < 0:
            gameOver(playSurface, score)
        if snakePosition[1] > 460 or snakePosition[1] < 0:
            gameOver(playSurface, score)
        for snakeBody in snakeSegments[1:]:
            if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
                gameOver(playSurface, score)
        if len(snakeSegments) < 40:
            speed = 6 * len(snakeSegments) // 4
        else:
            speed = 16
        fpsClock.tick(speed)

 

 

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