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keepAliveTime线程空闲keepAliveTime后则回收。
// 核心线程和最大线程数一样,队列长度为Integer.MAX_VALUE,keepAliveTime=0
public static ExecutorService newFixedThreadPool(int nThreads) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>());
}
// 使用自定义线程创建工厂
public static ExecutorService newFixedThreadPool(int nThreads, ThreadFactory threadFactory) {
return new ThreadPoolExecutor(nThreads, nThreads,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>(),
threadFactory);
}
// 核心线程和最大线程数都为1,队列长度为Integer.MAX_VALUE,keepAliveTime=0
public static ExecutorService newSingleThreadExecutor() {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>()));
}
// 使用自定义线程创建工厂
public static ExecutorService newSingleThreadExecutor(ThreadFactory threadFactory) {
return new FinalizableDelegatedExecutorService
(new ThreadPoolExecutor(1, 1,
0L, TimeUnit.MILLISECONDS,
new LinkedBlockingQueue<Runnable>(),
threadFactory));
}
// 初始核心线程数为0,最大线程数为Integer.MAX_VALUE,并且为同步阻塞队列,keepAliveTime=60
// 特殊之处在于,加入同步队列的任务会马上执行,同步队列里面最多只有一个任务
public static ExecutorService newCachedThreadPool() {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>());
}
// 使用自定义线程创建工厂
public static ExecutorService newCachedThreadPool(ThreadFactory threadFactory) {
return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
60L, TimeUnit.SECONDS,
new SynchronousQueue<Runnable>(),
threadFactory);
}
public void execute(Runnable command) {
// 参数校验
if (command == null)
throw new NullPointerException();
// 获取当前线程池状态和线程个数变量组合值(高3位为状态,低29位为线程数量)
int c = ctl.get();
// 如果当前线程个数小于核心线程数则增加核心线程运行任务
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
// 走到这一步说明线程数大于核心线程数,如果线程池处于RUNNING状态,则添加到阻塞队列
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
// 再次判断状态,期间可能会有其他线程执行shutdown等操作改变状态,如果不是RUNNING则移除任务,并执行拒绝策略
if (! isRunning(recheck) && remove(command))
reject(command);
// 否则如果当前线程为空,则添加一个线程
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
// 如果队列满,则新增线程,新增失败则执行拒绝策略
else if (!addWorker(command, false))
reject(command);
}
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
// 1.增加线程个数
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// 只在必要时检查队列是否为空
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
// 循环CAS增加线程个数
for (;;) {
// 获取当前工作线程个数
int wc = workerCountOf(c);
// 如果线程个数超了则return false
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
// 增加工作线程个数
if (compareAndIncrementWorkerCount(c))
break retry;
// 增加失败,则查看线程池状态是否变化了,如果发生变化则跳到外层循环重新尝试获取线程池状态,否则内层循环重新CAS增加线程个数
c = ctl.get();
if (runStateOf(c) != rs)
continue retry;
}
}
// 2.添加到工作队列
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
// 构造worker,状态设置为-1禁止中断,直到runWorker时修改为可中断,刚构造的worker中断无意义
// Worker(Runnable firstTask) {
// setState(-1);
// this.firstTask = firstTask;
// this.thread = getThreadFactory().newThread(this);
// }
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
// 获取独占锁,为了实现同步workers同步,存在多个线程调用了线程池的execute
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// 重新获取线程池状态
int rs = runStateOf(ctl.get());
// 如果状态为可执行任务状态,或者为shutdown
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
// 检查线程是否可以启动,启动过则报错
// 方法isAlive() 的功能是判断当前的线程是否处于活动状态;活动状态就是线程已经启动尚未终止,那么这时候线程就是存活的,则返回true,否则则返回false;
if (t.isAlive())
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
// 释放锁
mainLock.unlock();
}
// 如果添加成功则启动线程
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
// 添加失败则重新获取锁,然后从移除当前worker,CAS workerCount - 1,并tryTerminate
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
// 执行中断的方法
private void interruptWorkers() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
for (Worker w : workers)
w.interruptIfStarted();
} finally {
mainLock.unlock();
}
}
void interruptIfStarted() {
Thread t;
// 只有state >= 0 的线程才可以执行中断操作,所以构造的worker state = -1
if (getState() >= 0 && (t = thread) != null && !t.isInterrupted()) {
try {
t.interrupt();
} catch (SecurityException ignore) {
}
}
}
// 执行任务内部调用runWorker(this)
public void run() {
runWorker(this);
}
// 执行runWorker(Worker w)
final void runWorker(Worker w) {
Thread wt = Thread.currentThread();
Runnable task = w.firstTask;
w.firstTask = null;
//
w.unlock();
// 控制processWorkerExit是否处理workerCount,默认true
boolean completedAbruptly = true;
try {
while (task != null || (task = getTask()) != null) {
w.lock();
// 如果池正在停止,确保线程被中断;
// 如果没有,确保线程不被中断。
// 这需要在第二种情况下重新检查以处理shutdownNow,同时清除中断
if ((runStateAtLeast(ctl.get(), STOP) ||
(Thread.interrupted() &&
runStateAtLeast(ctl.get(), STOP))) &&
!wt.isInterrupted())
wt.interrupt();
try {
// 执行前置方法(见示例:可继承重写)
beforeExecute(wt, task);
Throwable thrown = null;
try {
task.run();
} catch (RuntimeException x) {
thrown = x; throw x;
} catch (Error x) {
thrown = x; throw x;
} catch (Throwable x) {
thrown = x; throw new Error(x);
} finally {
// 执行后置方法(见示例:可继承重写)
afterExecute(task, thrown);
}
} finally {
task = null;
w.completedTasks++;
w.unlock();
}
}
completedAbruptly = false;
} finally {
processWorkerExit(w, completedAbruptly);
}
}
// worker退出处理
private void processWorkerExit(Worker w, boolean completedAbruptly) {
// 如果是异常中断则不调整workerCount
if (completedAbruptly)
decrementWorkerCount();
// 获取独占锁
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// 设置线程池完成任务数 += 当前worker完成任务数
completedTaskCount += w.completedTasks;
// 从worker队列中移除当前worker
workers.remove(w);
} finally {
mainLock.unlock();
}
// 尝试设置线程池状态为TERMINATED
tryTerminate();
int c = ctl.get();
if (runStateLessThan(c, STOP)) {
if (!completedAbruptly) {
int min = allowCoreThreadTimeOut ? 0 : corePoolSize;
if (min == 0 && ! workQueue.isEmpty())
min = 1;
if (workerCountOf(c) >= min)
return; // replacement not needed
}
addWorker(null, false);
}
}
public void shutdown() {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// 检查当前线程是否有shutDown权限
checkShutdownAccess();
// 设置线程池状态,如果已经是该状态直接返回
advanceRunState(SHUTDOWN);
// 如果工作线程没有中断,并且没有正在运行则设置中断标志
interruptIdleWorkers();
onShutdown(); // hook for ScheduledThreadPoolExecutor
} finally {
mainLock.unlock();
}
// 尝试设置线程池状态为TERMINATED
tryTerminate();
}
public List<Runnable> shutdownNow() {
List<Runnable> tasks;
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// 检查当前线程是否有shutDown权限
checkShutdownAccess();
// 设置线程池状态,如果已经是该状态直接返回
advanceRunState(STOP);
// 中断所有工作线程
interruptWorkers();
// 将队列中的元素移动到tasks列表
tasks = drainQueue();
} finally {
mainLock.unlock();
}
// 尝试设置线程池状态为TERMINATED
tryTerminate();
// 返回队列中被丢弃的任务列表
return tasks;
}
该方法调用会被阻塞,以下几种情况任意一个发生了就会导致该方法的执行:
/**
* 1.线程池处于RUNNING状态
* 2.线程池已经处于TERMINATE
* 3.线程池为SHUTDOWN状态并且队列不为空
* 以上三种情况直接return
*/
final void tryTerminate() {
for (;;) {
int c = ctl.get();
if (isRunning(c) ||
runStateAtLeast(c, TIDYING) ||
(runStateOf(c) == SHUTDOWN && ! workQueue.isEmpty()))
return;
// 有资格终止
if (workerCountOf(c) != 0) {
interruptIdleWorkers(ONLY_ONE);
return;
}
// 获取锁尝试终止
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// CAS修改线程池状态为TIDYING
if (ctl.compareAndSet(c, ctlOf(TIDYING, 0))) {
try {
// 成功则执行terminated方法(见示例:可继承重写)
terminated();
} finally {
// 设置线程池状态为TERMINATED
ctl.set(ctlOf(TERMINATED, 0));
// 唤醒termination条件队列中的线程(核心方法5 awaitTermination)
termination.signalAll();
}
return;
}
} finally {
mainLock.unlock();
}
// else retry on failed CAS
}
}
public class ThreadPoolExecutorTest extends ThreadPoolExecutor{
public ThreadPoolExecutorTest( int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue ) {
super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue);
}
@Override
protected void terminated() {
System.out.println("===它终止啦它终止啦!===");
super.terminated();
}
@Override
public void execute( Runnable command ) {
System.out.println("有人execute我");
super.execute(command);
}
@Override
protected void beforeExecute( Thread t, Runnable r ) {
System.out.println("===它快来啦它快来啦!===");
super.beforeExecute(t, r);
}
@Override
protected void afterExecute( Runnable r, Throwable t ) {
System.out.println("===它走啦它走啦!===");
super.afterExecute(r, t);
}
@SneakyThrows
public static void main( String[] args ) {
ThreadPoolExecutorTest threadPool = new ThreadPoolExecutorTest(1, 1, 0, TimeUnit.MILLISECONDS, new LinkedBlockingQueue<>());
threadPool.execute(new Thread(() -> System.out.println("干活!!!")));
threadPool.awaitTermination(5, TimeUnit.SECONDS);
System.out.println("wait 超时");
threadPool.shutdownNow();
threadPool.execute(new Thread(() -> System.out.println("我又来干活儿啦!")));
}
}
// output shutdown之后的线程不能再次execute激活
有人execute我
===它快来啦它快来啦!===
干活!!!
===它走啦它走啦!===
wait 超时
===它终止啦它终止啦!===
有人execute我
Exception in thread "main" java.util.concurrent.RejectedExecutionException: Task Thread[Thread-1,5,main] rejected from *.*.*.juc.ThreadPoolExecutorTest@6193b845[Terminated, pool size = 0, active threads = 0, queued tasks = 0, completed tasks = 1]
at java.util.concurrent.ThreadPoolExecutor$AbortPolicy.rejectedExecution(ThreadPoolExecutor.java:2063)
at java.util.concurrent.ThreadPoolExecutor.reject(ThreadPoolExecutor.java:830)
at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:1379)
at *.*.*.juc.ThreadPoolExecutorTest.execute(ThreadPoolExecutorTest.java:32)
at *.*.*.juc.ThreadPoolExecutorTest.main(ThreadPoolExecutorTest.java:55)
线程池巧妙地使用了AtomicInteger来记录线程池的状态(高3位)和线程池中的线程个数(低29位)。通过线程池状态来控制任务的执行,每个Worker线程可以处理多个任务。线程池通过线程的复用减少了线程创建和销毁的开销。