控制台打砖块小游戏

然后是控制台小游戏———打砖块;

现在看来只是简单的逻辑操作,可是在那时确难了我足足好几个小时;

 

 

这里是对游戏中所需要用到的枚举的定义,玩家所拥有的一些属性的定义(结构体),游戏地图的定义,

现在看来当时讲的课已经开始向面向对象和数据操作方面改变。

 1 // stdafx.h : 标准系统包含文件的包含文件,
 2 // 或是经常使用但不常更改的
 3 // 特定于项目的包含文件
 4 //
 5 
 6 #pragma once
 7 
 8 #include "targetver.h"
 9 #include 
10 #include 
11 
12 #define KEY_DOWN(vk_code)        (GetAsyncKeyState(vk_code)&0x80000?1:0)
13 
14 
15 //游戏菜单
16 enum
17 {
18     e_Menu_StartGame,
19     e_Menu_GameSet,
20     e_Menu_EndGame,
21     e_GO_StartGame,
22     e_GO_GameOver,
23     e_Go_WinGame,
24 };
25 
26 //撞球移动方向
27 enum
28 {
29     e_Move_LeftUp,
30     e_Move_LeftDown,
31     e_Move_RightUp,
32     e_Move_RightDown,
33 };
34 
35 
36 struct nData
37 {
38     int X;
39     int Y;
40     int XOD;
41     int YOD;
42 };
43 //游戏地图
44 static int nGameFrame[25][20] = {
45     { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 },
46     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
47     { 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1 },
48     { 1, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 1 },
49     { 1, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1 },
50     { 1, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 0, 0, 0, 1 },
51     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
52     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
53     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
54     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
55     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
56     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
57     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
58     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
59     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
60     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
61     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
62     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
63     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
64     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
65     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
66     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
67     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
68     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
69     { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 },
70 };
71 // TODO:  在此处引用程序需要的其他头文件
stdafx.h

 

然后是功能实现,这里只实现了45度角撞来撞去。

  1 // 打砖块.cpp : 定义控制台应用程序的入口点。
  2 //
  3 
  4 #include "stdafx.h"
  5 #include
  6 #include"Windows.h"
  7 
  8 nData g_Flap[5];
  9 nData g_Ball;
 10 using namespace std;
 11 int _tmain(int argc, _TCHAR* argv[])
 12 {
 13     int nKeyState = 0;
 14     int n_Ball_Move = 10;
 15     bool bFlap = false;
 16     bool bFlap2 = false;
 17     
 18     //初始化挡板
 19     for (int i = 0; i < 5; i++)
 20     {
 21         g_Flap[i].X = 24;
 22         g_Flap[i].Y = i + 7;
 23     }
 24 
 25     //初始化撞球
 26     g_Ball.X = 23;
 27     g_Ball.Y = 9;
 28     while (true)
 29     {
 30         system("CLS");
 31 
 32         //主菜单键盘输入
 33         if (nKeyState < 3)
 34         {
 35             if (KEY_DOWN(VK_DOWN))
 36             {
 37                 nKeyState++;
 38                 if (nKeyState > 2)
 39                 {
 40                     nKeyState = 0;
 41                 }
 42             }
 43             else if (KEY_DOWN(VK_UP))
 44             {
 45                 nKeyState--;
 46                 if (nKeyState < 0)
 47                 {
 48                     nKeyState = 2;
 49                 }
 50             }
 51             else if (KEY_DOWN(VK_RETURN))
 52             {
 53                 if (nKeyState == e_Menu_StartGame)
 54                 {
 55                     nKeyState = e_GO_StartGame;
 56                 }
 57             }
 58         }
 59 
 60         //挡板移动
 61         else if (nKeyState == e_GO_StartGame)
 62         {
 63             if (KEY_DOWN(VK_LEFT))
 64             {
 65                 g_Flap[0].Y--;
 66                 if (g_Flap[0].Y == 0)
 67                 {
 68                     g_Flap[0].Y = 1;
 69                 }
 70                 for (int i = 1; i < 5; i++)
 71                 {
 72                     g_Flap[i].Y = g_Flap[i - 1].Y + 1;
 73                 }
 74 
 75             }
 76             else if (KEY_DOWN(VK_RIGHT))
 77             {
 78                 g_Flap[0].Y++;
 79                 if (g_Flap[0].Y == 15)
 80                 {
 81                     g_Flap[0].Y = 14;
 82                 }
 83                 for (int i = 1; i < 5; i++)
 84                 {
 85                     g_Flap[i].Y = g_Flap[i - 1].Y + 1;
 86                 }
 87             }
 88             //球开始移动
 89             if (KEY_DOWN(VK_SPACE))
 90             {
 91                 n_Ball_Move = e_Move_LeftUp;
 92             }
 93         }
 94         //判断球撞墙
 95         if (g_Ball.Y > 17)
 96         {
 97             if (n_Ball_Move == e_Move_RightDown)
 98             {
 99                 n_Ball_Move = e_Move_LeftDown;
100             }
101             else if (n_Ball_Move == e_Move_RightUp)
102             {
103                 n_Ball_Move = e_Move_LeftUp;
104             }
105 
106         }
107          if (g_Ball.X < 2)
108         {
109              if (n_Ball_Move == e_Move_LeftUp)
110              {
111                  n_Ball_Move = e_Move_LeftDown;
112              }
113              else if (n_Ball_Move == e_Move_RightUp)
114              {
115                  n_Ball_Move = e_Move_RightDown;
116              }
117         }
118          if (g_Ball.Y < 2)
119          {
120              if (n_Ball_Move == e_Move_LeftDown)
121              {
122                  n_Ball_Move = e_Move_RightDown;
123              }
124              else if (n_Ball_Move == e_Move_LeftUp)
125              {
126                  n_Ball_Move = e_Move_RightUp;
127              }
128          }
129 
130          for (int n = 0; n < 5; n++)
131          {
132              if (g_Ball.X == g_Flap[n].X&&g_Ball.Y == g_Flap[n].Y)
133              {
134                  bFlap2 = true;
135                  break;
136              }
137              else
138              {
139                  bFlap2 = false;
140              }
141          }
142          if (g_Ball.X > 23)
143          {
144              if (bFlap2 == true)
145              {
146                  if (n_Ball_Move == e_Move_RightDown)
147                  {
148                      n_Ball_Move = e_Move_RightUp;
149                  }
150                  else if (n_Ball_Move == e_Move_LeftDown)
151                  {
152                      n_Ball_Move = e_Move_LeftUp;
153                  }
154              }
155              else
156              {
157                  nKeyState = e_GO_GameOver;
158              }
159          }
160         
161          //打到砖块
162          if (nGameFrame[g_Ball.X][g_Ball.Y] == 2)
163          {
164              if (n_Ball_Move == e_Move_LeftDown)
165              {
166                  n_Ball_Move = e_Move_LeftUp;
167              }
168              else if (n_Ball_Move == e_Move_LeftUp)
169              {
170                  n_Ball_Move = e_Move_LeftDown;
171              }
172              else if (n_Ball_Move == e_Move_RightDown)
173              {
174                  n_Ball_Move = e_Move_RightUp;
175              }
176              else if (n_Ball_Move == e_Move_RightUp)
177              {
178                  n_Ball_Move = e_Move_RightDown;
179              }
180              nGameFrame[g_Ball.X][g_Ball.Y] = 0;
181          }
182 
183 
184         
185         //球运动事件
186 
187         if (n_Ball_Move == e_Move_LeftUp)
188         {
189             g_Ball.X--;
190             g_Ball.Y--;
191         }
192         else if (n_Ball_Move == e_Move_LeftDown)
193         {
194             g_Ball.X++;
195             g_Ball.Y--;
196         }
197         else if (n_Ball_Move == e_Move_RightDown)
198         {
199             g_Ball.X++;
200             g_Ball.Y++;
201         }
202         else if (n_Ball_Move == e_Move_RightUp)
203         {
204             g_Ball.X--;
205             g_Ball.Y++;
206         }
207         
208 
209 
210 
211         //渲染
212         if (nKeyState < 3)
213         {
214             cout << "■■■■■■■■■■■■■■■■■" << endl;
215             cout << "■■■■■■■■■■■■■■■■■" << endl;
216             cout << "■■■■                  ■■■■" << endl;
217             if (nKeyState == e_Menu_StartGame)
218             {
219                 cout << "■■■■   >-开始游戏     ■■■■" << endl;
220                 cout << "■■■■     游戏设置     ■■■■" << endl;
221                 cout << "■■■■     游戏结束     ■■■■" << endl;
222             }
223             else if (nKeyState == e_Menu_GameSet)
224             {
225                 cout << "■■■■     开始游戏     ■■■■" << endl;
226                 cout << "■■■■   >-游戏设置     ■■■■" << endl;
227                 cout << "■■■■     游戏结束     ■■■■" << endl;
228             }
229             else if (nKeyState == e_Menu_EndGame)
230             {
231                 cout << "■■■■     开始游戏     ■■■■" << endl;
232                 cout << "■■■■     游戏设置     ■■■■" << endl;
233                 cout << "■■■■   >-游戏结束     ■■■■" << endl;
234             }
235             cout << "■■■■                  ■■■■" << endl;
236             cout << "■■■■■■■■■■■■■■■■■" << endl;
237             cout << "■■■■■■■■■■■■■■■■■" << endl;
238         }
239         else if (nKeyState == e_GO_StartGame)
240         {
241             for (int i = 0; i < 25; i++)
242             {
243                 for (int a = 0; a < 20; a++)
244                 {
245                     for (int n = 0; n < 5; n++)
246                     {
247                         if (i == g_Flap[n].X&&a == g_Flap[n].Y)
248                         {
249                             bFlap = true;
250                             break;
251                         }
252                         else
253                         {
254                             bFlap = false;
255                         }
256                     }
257                     if (nGameFrame[i][a] == 1)
258                     {
259                         cout << "";
260                     }
261                     else if (bFlap == true)
262                     {
263                         cout << "";
264                     }
265                     else if (nGameFrame[i][a] == 2)
266                     {
267                         cout << "";
268                     }
269                     else if (i==g_Ball.X&&a==g_Ball.Y)
270                     {
271                         cout << "";
272                     }
273                     else
274                     {
275                         cout << "  ";
276                     }
277                 }
278                 cout << endl;
279             }
280         }
281         else if (nKeyState == e_GO_GameOver)
282         {
283             cout << "YOU   LOST  !!!" << endl;
284         }
285     }
286     return 0;
287 }
打砖块.cpp

 

转载于:https://www.cnblogs.com/kpxy/p/9581164.html

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