Golang channel 的实现原理

Channel 是golang语言自身提供的一种非常重要的语言特性, 它是实现任务执行队列、 协程间消息传递、高并发框架的基础。关于channel的用法的文章已经很多, 本文从channel源码的实现的角度, 讨论一下其实现原理。

关于channel放在: src/runtime/chan.go
channel的关键的结构体放在hchan里面, 它记录了channel实现的关键信息。

 type hchan struct {
    qcount   uint           // total data in the queue
    dataqsiz uint           // size of the circular queue
    buf      unsafe.Pointer // points to an array of dataqsiz elements
    elemsize uint16
    closed   uint32
    elemtype *_type // element type
    sendx    uint   // send index
    recvx    uint   // receive index
    recvq    waitq  // list of recv waiters
    sendq    waitq  // list of send waiters

    // lock protects all fields in hchan, as well as several
    // fields in sudogs blocked on this channel.
    //
    // Do not change another G's status while holding this lock
    // (in particular, do not ready a G), as this can deadlock
    // with stack shrinking.
    lock mutex
}

创建channel

用法: ch := make(chan TYPE, size int);
这里, type是channel里面传递的elem的类型;
size是channel缓存的大小:
如果为1, 代表非缓冲的channel, 表明channel里面最多有一个elem, 剩余的只能在channel外排队等待;
如果为0, 标明可以缓存所有的elem;

其实现代码如下:

func makechan(t *chantype, size int) *hchan {
        // Hchan does not contain pointers interesting for GC when elements stored in buf do not contain pointers.
    // buf points into the same allocation, elemtype is persistent.
    // SudoG's are referenced from their owning thread so they can't be collected.
    // TODO(dvyukov,rlh): Rethink when collector can move allocated objects.
    var c *hchan
    switch {
    case size == 0 || elem.size == 0:
        // Queue or element size is zero.
        c = (*hchan)(mallocgc(hchanSize, nil, true))
        // Race detector uses this location for synchronization.
        c.buf = unsafe.Pointer(c)
    case elem.kind&kindNoPointers != 0:
        // Elements do not contain pointers.
        // Allocate hchan and buf in one call.
        c = (*hchan)(mallocgc(hchanSize+uintptr(size)*elem.size, nil, true))
        c.buf = add(unsafe.Pointer(c), hchanSize)
    default:
        // Elements contain pointers.
        c = new(hchan)
        c.buf = mallocgc(uintptr(size)*elem.size, elem, true)
    }

    c.elemsize = uint16(elem.size)
    c.elemtype = elem
    c.dataqsiz = uint(size)

    if debugChan {
        print("makechan: chan=", c, "; elemsize=", elem.size, "; elemalg=", elem.alg, "; dataqsiz=", size, "\n")
    }
    return c
}

写入channel elem

用法: ch <- elem
channel是阻塞时的管道, 从channel读取的时候,可能发生如下3种情况:

  • channel 已经关闭, 发生panic;
  • 从已经收到的队列内读取一个elem;
  • 从缓存队列内读取elem;
    lock(&c.lock)

    if c.closed != 0 {
        unlock(&c.lock)
        panic(plainError("send on closed channel"))
    }

    if sg := c.recvq.dequeue(); sg != nil {
        // Found a waiting receiver. We pass the value we want to send
        // directly to the receiver, bypassing the channel buffer (if any).
        send(c, sg, ep, func() { unlock(&c.lock) }, 3)
        return true
    }

    if c.qcount < c.dataqsiz {
        // Space is available in the channel buffer. Enqueue the element to send.
        qp := chanbuf(c, c.sendx)
        if raceenabled {
            raceacquire(qp)
            racerelease(qp)
        }
        typedmemmove(c.elemtype, qp, ep)
        c.sendx++
        if c.sendx == c.dataqsiz {
            c.sendx = 0
        }
        c.qcount++
        unlock(&c.lock)
        return true
    }

    if !block {
        unlock(&c.lock)
        return false
    }

从channel elem读取elem

用法: elem, ok := <- ch
if !ok {
fmt.Println(“ch has been closed”)
}
3种可能返回值:

  • chan已经被关闭, OK为false, elem为该类型的空值;
  • 如果chan此时没有值存在, 该读取语句会一直等待直到有值;
  • 如果chan此时有值, 读取正确的值, ok为true;

代码实现:

// chanrecv receives on channel c and writes the received data to ep.
// ep may be nil, in which case received data is ignored.
// If block == false and no elements are available, returns (false, false).
// Otherwise, if c is closed, zeros *ep and returns (true, false).
// Otherwise, fills in *ep with an element and returns (true, true).
// A non-nil ep must point to the heap or the caller's stack.
func chanrecv(c *hchan, ep unsafe.Pointer, block bool) (selected, received bool) {
          // 正常的channel读取流程, 直接读取
     if sg := c.sendq.dequeue(); sg != nil {
        // Found a waiting sender. If buffer is size 0, receive value
        // directly from sender. Otherwise, receive from head of queue
        // and add sender's value to the tail of the queue (both map to
        // the same buffer slot because the queue is full).
        recv(c, sg, ep, func() { unlock(&c.lock) }, 3)
        return true, true
    }

 // 从缓存的elem队列读取一个elem  
  if c.qcount > 0 {
        // Receive directly from queue
        qp := chanbuf(c, c.recvx)
        if raceenabled {
            raceacquire(qp)
            racerelease(qp)
        }
        if ep != nil {
            typedmemmove(c.elemtype, ep, qp)
        }
        typedmemclr(c.elemtype, qp)
        c.recvx++
        if c.recvx == c.dataqsiz {
            c.recvx = 0
        }
        c.qcount--
        unlock(&c.lock)
        return true, true
    }   

  // channel没有可以读取的elem, 更新channel内部状态, 等待新的elem;   
}

关闭channel

用法: close(ch)
作用: 关闭channel, 并将channel内缓存的elem清除;

代码实现:

func closechan(c *hchan) {
    var glist *g

    // release all readers
    for {
        sg := c.recvq.dequeue()
        gp := sg.g
        gp.param = nil
        gp.schedlink.set(glist)
        glist = gp
    }

    // release all writers (they will panic)
    for {
        sg := c.sendq.dequeue()
        sg.elem = nil
        gp := sg.g
        gp.param = nil
        gp.schedlink.set(glist)
        glist = gp
    }
    unlock(&c.lock)

    // Ready all Gs now that we've dropped the channel lock.
    for glist != nil {
        gp := glist
        glist = glist.schedlink.ptr()
        gp.schedlink = 0
        goready(gp, 3)
    }
}

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