3D MAX高版本的文件怎么保存才能在低版本中打开

BFFO_4_2.ms是一个不错的选择。它是一个可以在3ds Max不同版本文件之间进行文件格式转换的脚本。基本支持Max所有版本的文件。使用它可以很方便地将高版本创建的Max场景文件转换为可以被低版本的 3ds Max打开的文件格式,同时支持超过800000个面或超过1000个几何体场景的数据转换。另外,因为它是脚本文件,所以不需要安装。
执行MAXScript-Run Script...命令,在弹出的Choose Editor File对话框中选择运行BFFO_4_2脚本

02执行 Customize-Customize User Imterface...命令,在弹出的对话框中选择Quads标签,更改Category下拉项为Bobo_s Tools,选择BFF_Exporter,将其拖拽至右侧的窗口
03选择要转换的物体.单击右键菜单中的BFF_Exporter命令
04此时会弹出"BFF导出"对话框,要求选择需要保存的内容
当前默认导出的是几何体、材质、灯光、摄像机、样条和帮助物体。另外在对话框下方的Preferences部分,还包含塌陷堆栈、动画、“材质”编辑器、 压缩存档、程序支持和仅被选择物体等六个部分,将其按下就表示所选择的参数类型将会被导出。保持默认按下EXPORT SCENE按钮,将此场景导出。此时弹出对话框要求保存导出的文件为.ms的脚本文件,
05打开低版本的3ds Max,执行MAXScript-Run Script...命令,在弹出的Choose Editor File对话框中选择打开刚刚导出的文件,
单击“打开”按钮后,会弹出对话框,合并到当前场景选择No按钮,否则选择Yes按钮。

 


不能上传附件,复制下面代码保存成.ms文件用

 

 

macroScript BFF_Exporter category:"Bobo_s Tools" ( --------------------------------------------------------------------- --BOBO'S FILE FORMAT (BFF) --(formerly known as "Back From Five") --Beta 0.4.2 --Started: 01/10/2002 --Edited : 09/24/2003 --Code by Borislav Petrov [email protected] --------------------------------------------------------------------- --SHORT DESCRIPTION: --Transfer basic scene data between different 3ds max versions --using a MAXScript intermediate format which re-creates the --objects when evaluated. No importer is required! --------------------------------------------------------------------- --WHY NOT USE ONE OF THE OTHER EXPORTERS? --.3DS does not preserve UV coordinates completely --.OBJ does not translate all max-specific properties --.ASE can only export, the unsupported importer is not available for all Max versions --------------------------------------------------------------------- --CURRENTLY SUPPORTED FEATURES: --*Geometry as EditableMesh incl. Modified Objects, Patches, NURBS, R4 Bones --*EPoly via EditableMesh conversion on supported platforms, otherwise import as Editable Mesh. --*Smoothing Groups --*Edge Visibility --*Material IDs --*Name and Transforms --*General Object Properties --*User Properties Buffer --*Texture coordinates - all UVW channels (both R4+ and R3+DLX implementation supported) --*ColorVertices --*Basic Material Tree support. Converts Materials and Maps, preserves most properties --*Root Materials Instancing support --*Texture Map Coordinate, Timing and Output Settings --*Material Editor materials --*Native SplineShape support --*Cameras --*Standard Lights --*Helpers --*Base Primitives --*Basic Modifier Stack (limited number of non-topology dependent Modifiers supported) --*Parent-Child Hierarchy --*Animation controllers hierarchies, Bezier and TCB keys, Tangents, Before&After ORT --*Scene Animation Segment and Current Time --------------------------------------------------------------------- --POSSIBLE FUTURE FEATURES --*Vertex Animation support --*Skin Modifier support with Vertex Weights, Bones, Envelopes etc. --*Environment settings --*Basic Rendering settings --*Basic Patch support --------------------------------------------------------------------- global bff_floater local bff_roll local generated_mesh_fn = false local generated_spline_fn = false local bff_version_number = "0.4.2" local bff_version_date = "09/24/2003" local scene_name = "Untitled" local test_stack, out_name, materials_to_export_index, obj_cnt, base_dir_name local max_version = maxversion() max_version = max_version[1] max_version /= 1000.0 --------------------------------------------- -- EXPORT SPLINE DATA TO EXTERNAL BFF FILE -- --------------------------------------------- fn export_spline_external o external_file_name = ( local out_file = createFile external_file_name e_spline = copy o addmodifier e_spline (edit_spline()) collapsestack e_spline format "-------------------------------------------------------------------/n" to:out_file format "-- BFF Spline Definition For [%]/n" o.name to:out_file format "-- Version % - % /n" bff_version_number bff_version_date to:out_file format "-- Exporter by Borislav 'Bobo' Petrov /n" to:out_file format "-- http://www.scriptspot.com/bobo/ /n" to:out_file format "-------------------------------------------------------------------/n" to:out_file format "-- SOURCE SCENE NAME: /t[%] /n" scene_name to:out_file format "-- EXPORT DATE: /t[%] /n" localtime to:out_file format "-- SOURCE VERSION: /t[%] /n" max_version to:out_file format "-------------------------------------------------------------------/n" to:out_file format "% /t--Spline Count/n" e_spline.NumSplines to:out_file for s = 1 to e_spline.NumSplines do ( format "% /t--Spline Knot Count/n" (numKnots e_spline s) to:out_file format "% /t--Spline Closed?/n" (isClosed e_spline s) to:out_file ) for s = 1 to e_spline.NumSplines do ( num_verts = (numKnots e_spline s) bff_roll.current_action.text = o.name + " : Knots in Spline " + s as string format "--KNOT LIST FOR SPLINE %/n" s to:out_file for v = 1 to num_verts do ( bff_roll.local_progress.value = 100.0 * v / num_verts get_type = getKnotType e_spline s v get_vert = getKnotPoint e_spline s v get_in = getInVec e_spline s v get_out = getOutVec e_spline s v format "%, %, %, %, %/n" v get_type get_vert get_in get_out to:out_file )--end v loop )--end c loop format "-----------------/n" to:out_file format "-- End Of File --/n" to:out_file format "-----------------/n" to:out_file close out_file delete e_spline ) ------------------------------------------- -- EXPORT MESH DATA TO EXTERNAL BFF FILE -- ------------------------------------------- fn export_geometry_external o external_file_name = ( local out_file = createFile external_file_name o_mesh = snapshotAsMesh o format "-------------------------------------------------------------------/n" to:out_file format "-- BFF Mesh Definition For [%]/n" o.name to:out_file format "-- Version % - % /n" bff_version_number bff_version_date to:out_file format "-- Exporter by Borislav 'Bobo' Petrov /n" to:out_file format "-- http://www.scriptspot.com/bobo/ /n" to:out_file format "-------------------------------------------------------------------/n" to:out_file format "-- SOURCE SCENE NAME: /t[%] /n" scene_name to:out_file format "-- EXPORT DATE: /t[%] /n" localtime to:out_file max_version = maxversion() max_version = max_version[1] max_version /= 1000.0 format "-- SOURCE VERSION: /t[%] /n" max_version to:out_file format "-------------------------------------------------------------------/n" to:out_file format "% /t--Vertex Count/n" o_mesh.numverts to:out_file format "% /t--Face Count/n" o_mesh.numfaces to:out_file channel_support_array = #() for c = 0 to 99 do if meshop.getMapSupport o_mesh c then append channel_support_array c format "% /t--Supported Texture Channels Count/n" channel_support_array.count to:out_file for c in channel_support_array do ( format "% /t--Texture Channel Number/n" c to:out_file format "% /t--Texture Vertex Count /n" (meshop.getNumMapVerts o_mesh c) to:out_file format "% /t--Texture Faces Count /n" (meshop.getNumMapFaces o_mesh c) to:out_file ) format "% /t--Available Texture Channels/n" (meshop.getNumMaps o_mesh) to:out_file bff_roll.current_action.text = o.name + " : Verices" format "--VERTEX LIST:/n" to:out_file for v = 1 to o_mesh.numverts do ( bff_roll.local_progress.value = 100.0 * v / o_mesh.numverts get_vert = getVert o_mesh v format "%, %/n" v get_vert to:out_file )--end v loop bff_roll.current_action.text = o.name + " : Faces" format "--FACE LIST IN FORMAT/n" to:out_file format "--Index FaceDef MatID SmoothingGroup Edge1 Edge2 Egde3/n" to:out_file for f = 1 to o_mesh.numfaces do ( bff_roll.local_progress.value = 100.0 * f / o_mesh.numfaces get_face = getFace o_mesh f format "%, %, " f get_face to:out_file get_face = getFaceMatId o_mesh f format "%, " get_face to:out_file get_face = getFaceSmoothGroup o_mesh f format "%, " get_face to:out_file get_edgevis_1 = getEdgeVis o_mesh f 1 get_edgevis_2 = getEdgeVis o_mesh f 2 get_edgevis_3 = getEdgeVis o_mesh f 3 format "%, %, % /n" get_edgevis_1 get_edgevis_2 get_edgevis_3 to:out_file )--end f loop for c = 0 to channel_support_array.count-1 do ( num_map_verts = meshop.GetNumMapVerts o_mesh channel_support_array[c+1] bff_roll.current_action.text = o.name + " : TVerices C:" + c as string format "--TEXTURE VERTEX LIST FOR CHANNEL %/n" c to:out_file for v = 1 to num_map_verts do ( bff_roll.local_progress.value = 100.0 * v / num_map_verts get_vert = meshop.getMapVert o_mesh channel_support_array[c+1] v format "%, %/n" v get_vert to:out_file )--end v loop num_map_faces = meshop.GetNumMapFaces o_mesh channel_support_array[c+1] bff_roll.current_action.text = o.name + " : TFaces C:" + c as string format "--TEXTURE FACES LIST FOR CHANNEL %/n" c to:out_file for f = 1 to num_map_faces do ( bff_roll.local_progress.value = 100.0 * f / num_map_faces get_face = meshop.getMapFace o_mesh channel_support_array[c+1] f format "%, %/n" f get_face to:out_file )--end f loop )--end c loop format "-----------------/n" to:out_file format "-- End Of File --/n" to:out_file format "-----------------/n" to:out_file close out_file ) ------------------------------------ --EXPORT ANIMATION CONTROLLER TREE-- ------------------------------------ fn getSubControllers contr = ( return_array = #() for i = 1 to contr.numsubs do ( append return_array contr[i].controller ) return_array ) fn exportControllerTree contr out_file rot_flag = ( subControllerArray = #(contr) subControllerPaths = #("") cnt = 0 while cnt < subControllerArray.count do ( cnt += 1 current_path = subControllerPaths[cnt] if cnt > 1 then ( try(format "try(bff_new_controller%.controller = %())catch()/n" current_path (classof subControllerArray[cnt]) to:out_file)catch() try(format "try(setBeforeORT bff_new_controller%.controller %)catch()/n" current_path (getBeforeORT subControllerArray[cnt]) to:out_file)catch() try(format "try(setAfterORT bff_new_controller%.controller %)catch()/n" current_path (getAfterORT subControllerArray[cnt]) to:out_file)catch() ) try ( keys_count = subControllerArray[cnt].keys.count if keys_count > 0 then ( for k = 1 to keys_count do ( current_key = getKey subControllerArray[cnt] k if cnt > 1 then try(format "try(bff_newKey = addNewKey bff_new_controller%.controller %)catch()/n" current_path current_key.time to:out_file)catch() else try(format "try(bff_newKey = addNewKey bff_new_controller% %)catch()/n" current_path current_key.time to:out_file)catch() if rot_flag then try(format "try(bff_newKey.value = % )catch()/n" (degToRad current_key.value) to:out_file)catch() else try(format "try(bff_newKey.value = % )catch()/n" current_key.value to:out_file)catch() key_type = current_key as string if findstring key_type "Bezier" != undefined then ( try(format "try(bff_newKey.inTangentType = #custom )catch()/n" to:out_file)catch() try(format "try(bff_newKey.outTangentType = #custom )catch()/n" to:out_file)catch() try(format "try(bff_newKey.inTangent = % )catch()/n" (current_key.inTangent) to:out_file)catch() try(format "try(bff_newKey.outTangent = % )catch()/n" (current_key.outTangent) to:out_file)catch() try(format "try(bff_newKey.inTangentType = % )catch()/n" (current_key.inTangentType) to:out_file)catch() try(format "try(bff_newKey.outTangentType = % )catch()/n" (current_key.outTangentType) to:out_file)catch() try(format "try(bff_newKey.inTangentLength = % )catch()/n" (current_key.inTangentLength) to:out_file)catch() try(format "try(bff_newKey.outTangentLength = % )catch()/n" (current_key.outTangentLength) to:out_file)catch() try(format "try(bff_newKey.xLocked = % )catch()/n" (current_key.xLocked) to:out_file)catch() try(format "try(bff_newKey.yLocked = % )catch()/n" (current_key.yLocked ) to:out_file)catch() try(format "try(bff_newKey.zLocked = % )catch()/n" (current_key.zLocked ) to:out_file)catch() try(format "try(bff_newKey.constantVelocity = % )catch()/n" (current_key.constantVelocity ) to:out_file)catch() ) if findstring key_type "TCB" != undefined then ( try(format "try(bff_newKey.tension = % )catch()/n" (current_key.tension ) to:out_file)catch() try(format "try(bff_newKey.continuity = % )catch()/n" (current_key.continuity ) to:out_file)catch() try(format "try(bff_newKey.bias = % )catch()/n" (current_key.bias ) to:out_file)catch() try(format "try(bff_newKey.easeTo = % )catch()/n" (current_key.easeTo ) to:out_file)catch() try(format "try(bff_newKey.easeFrom = % )catch()/n" (current_key.easeFrom ) to:out_file)catch() ) ) ) )catch() subs_array = (getSubControllers subControllerArray[Cnt]) join subControllerArray subs_array for i = 1 to subs_array.count do append subControllerPaths (current_path+"[" + i as string +"]") ) ) ------------------------------------------------- --PREPARE USER PROPERTIES BUFFER FOR EXPORT -- ------------------------------------------------- fn getFixedUserPropBuffer obj = ( txt = getUserPropBuffer obj newtxt = "" for i = 1 to txt.count do ( subtxt = substring txt i 1 if subtxt == "/"" then newtxt += "///"" else newtxt += subtxt ) newtxt ) ------------------------------------------------- --EXPORT PRS DATA AND GENERAL OBJECT PROPERTIES-- ------------------------------------------------- fn export_object_props o out_file = ( ---------------------------- --Export Object Properties-- ---------------------------- format "-----------------------------------------------/n" to:out_file format "-- General Object Properties of [%] /n" o.name to:out_file format "-----------------------------------------------/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing General Object Properties of [%]/" /n" o.name to:out_file try(format "try(bff_new_obj.name = /"%/")catch()/n" o.name to:out_file)catch() try(format "try(bff_new_obj.scale = %)catch()/n" o.scale to:out_file)catch() try(format "try(bff_new_obj.rotation = %)catch()/n" o.rotation to:out_file)catch() try(format "try(bff_new_obj.pos = %)catch()/n" o.pos to:out_file)catch() try(format "try(bff_new_obj.castShadows = %)catch()/n" o.castShadows to:out_file)catch() try(format "try(bff_new_obj.receiveShadows = %)catch()/n" o.receiveShadows to:out_file)catch() try(format "try(bff_new_obj.gBufferChannel = %)catch()/n" o.gBufferChannel to:out_file)catch() try(format "try(bff_new_obj.inheritVisibility = %)catch()/n" o.inheritVisibility to:out_file)catch() try(format "try(bff_new_obj.renderable = %)catch()/n" o.renderable to:out_file)catch() try(format "try(bff_new_obj.renderOccluded = %)catch()/n" o.renderOccluded to:out_file)catch() try(format "try(bff_new_obj.motionBlurOn = %)catch()/n" o.motionBlurOn to:out_file)catch() try(format "try(bff_new_obj.motionBlur = %)catch()/n" o.motionBlur to:out_file)catch() try(format "try(bff_new_obj.imageMotionBlurMultiplier = %)catch()/n" o.imageMotionBlurMultiplier to:out_file)catch() try(format "try(bff_new_obj.rcvCaustics = %)catch()/n" o.rcvCaustics to:out_file)catch() try(format "try(bff_new_obj.generateCaustics = %)catch()/n" o.generateCaustics to:out_file)catch() try(format "try(bff_new_obj.rcvGlobalIllum = %)catch()/n" o.rcvGlobalIllum to:out_file)catch() try(format "try(bff_new_obj.generateGlobalIllum = %)catch()/n" o.generateGlobalIllum to:out_file)catch() format "-----------------------------------------------/n" to:out_file format "-- Display Properties of [%] /n" o.name to:out_file format "-----------------------------------------------/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing Display Properties of [%]/" /n" o.name to:out_file try(format "try(bff_new_obj.wirecolor = %)catch()/n" o.wirecolor to:out_file)catch() try(format "try(bff_new_obj.isSelected = %)catch()/n" o.isSelected to:out_file)catch() try(format "try(bff_new_obj.isHidden = %)catch()/n" o.isHidden to:out_file)catch() try(format "try(bff_new_obj.xRay = %)catch()/n" o.xRay to:out_file)catch() try(format "try(bff_new_obj.ignoreExtents = %)catch()/n" o.ignoreExtents to:out_file)catch() try(format "try(bff_new_obj.boxMode = %)catch()/n" o.boxMode to:out_file)catch() try(format "try(bff_new_obj.allEdges = %)catch()/n" o.allEdges to:out_file)catch() try(format "try(bff_new_obj.backFaceCull = %)catch()/n" o.backFaceCull to:out_file)catch() try(format "try(bff_new_obj.showLinks = %)catch()/n" o.showLinks to:out_file)catch() try(format "try(bff_new_obj.showLinksOnly = %)catch()/n" o.showLinksOnly to:out_file)catch() try(format "try(bff_new_obj.isFrozen = %)catch()/n" o.isFrozen to:out_file)catch() try(format "try(bff_new_obj.showTrajectory = %)catch()/n" o.showTrajectory to:out_file)catch() try(format "try(bff_new_obj.showVertexColors = %)catch()/n" o.showVertexColors to:out_file)catch() try(format "try(bff_new_obj.vertexColorType = %)catch()/n" o.vertexColorType to:out_file)catch() try(format "try(bff_new_obj.vertexColorsShaded = %)catch()/n" o.vertexColorsShaded to:out_file)catch() if bff_roll.export_animation.checked then ( format "-----------------------------------------------/n" to:out_file format "-- Animation Controllers of [%] /n" o.name to:out_file format "-----------------------------------------------/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing Animation Data of [%]/" /n" o.name to:out_file subs = #() for i = 1 to o.numsubs do append subs o[i] for c = 1 to subs.count do ( for s = 1 to subs[c].numsubs do ( try ( if subs[c][s].isAnimated then ( format "try(bff_new_controller = %())catch()/n" (classof subs[c][s].controller) to:out_file format "try(bff_new_obj[%][%].controller = bff_new_controller)catch()/n" c s to:out_file exportControllerTree subs[c][s].controller out_file (superclassof subs[c][s].controller == RotationController) ) ) catch() )--end s loop )--end c loop ) ------------------------------ --0.3.4: EXPORT USER PROPS! -- ------------------------------ try(format "try(setUserPropBuffer bff_new_obj /"%/")catch()/n" (getFixedUserPropBuffer o) to:out_file)catch() )--end export props fn fixPath txt = ( new_txt = "" for i = 1 to txt.count do ( if substring txt i 1 == "//" then new_txt += "/" else new_txt += substring txt i 1 )--end i loop new_txt )--end fn ------------------------------- --EXPORT MATERIAL PROPERTIES -- ------------------------------- fn export_material_tree mat out_file = ( if mat == undefined then ( format "try(append bff_imported_materials undefined)catch()/n" to:out_file ) else ( --Initialize an array with the material tree root as the only element. mat_tree = #(mat) mat_path = #("root_material") counter = 0 --Loop through all elements of the array while counter < mat_tree.count do ( counter += 1 -- increase the index current_object = mat_tree[counter] -- get the current element of the array current_map_path = mat_path[counter] -- get the current object path current_props = GetPropNames current_object -- get the properties list of the current element --Create an instance of the material's/map's class in the target scene: if bff_roll.include_report.checked then ( if superclassof current_object == Material then format "try(new_mat = % = %())catch(new_mat = % = Standardmaterial())/n" current_map_path (classof current_object) current_map_path to:out_file else format "try(new_mat = % = %())catch(new_mat = % = bitmaptexture())/n" current_map_path (classof current_object) current_map_path to:out_file ) else ( if superclassof current_object == Material then format "try(new_mat = % = %())catch()/n" current_map_path (classof current_object) to:out_file else format "try(new_mat = % = %())catch()/n" current_map_path (classof current_object) to:out_file ) --and set the name, too format "try(new_mat.name = /"%/")catch()/n" current_object.name to:out_file if superclassof current_object == textureMap then ( try (test_coords = classof current_object.coordinates)catch(test_coords = undefined) if test_coords == StandardUVGen then ( coord_props = getPropNames current_object.coordinates for u = coord_props.count to 1 by -1 do ( current_uv_prop = GetProperty current_object.coordinates coord_props[u] if classof current_uv_prop == String then format "try(SetProperty new_mat.coordinates #% /"%/")catch()/n" (coord_props[u] as string) current_uv_prop to:out_file else format "try(SetProperty new_mat.coordinates #% %)catch()/n" (coord_props[u] as string) current_uv_prop to:out_file )--end u loop ) try (test_out = classof current_object.output) catch(test_out = undefined) if test_out == StandardTextureOutput then ( output_props = getPropNames current_object.output for p in output_props do ( current_out_prop = GetProperty current_object.output p if classof current_out_prop == String then format "try(SetProperty new_mat.output #% /"%/")catch()/n" (p as string) current_out_prop to:out_file else format "try(SetProperty new_mat.output #% %)catch()/n" (p as string) current_out_prop to:out_file )--end u loop ) ) --Now go through all properties found in the current element... for i in current_props do ( current_prop = GetProperty current_object i --get the value of the property if superclassof current_prop == material then --if the property itself is a material... ( append mat_tree current_prop new_map_path = (current_map_path+"."+ i as string ) append mat_path new_map_path --create a new sub-leaf of the current element format "try(% = %())catch()/n" new_map_path (classof current_prop) to:out_file format "try(%.name = /"%/")catch() /n" new_map_path current_prop.name to:out_file --append this as an element for future recursion )--end if Material if superclassof current_prop == textureMap then ( append mat_tree current_prop new_map_path = (current_map_path+"."+ i as string ) append mat_path new_map_path --create a new sub-leaf of the current element format "try(% = %())catch()/n" new_map_path (classof current_prop) to:out_file format "try(%.name = /"%/")catch()/n" new_map_path current_prop.name to:out_file --append this as an element for future recursion )--end if texture if superclassof current_prop == value or superclassof current_prop == Number then ( if i != #bitmap then ( if classof current_prop == String then ( if i == #filename then format "try(SetProperty new_mat #% /"%/")catch()/n" (i as string) (fixPath current_prop) to:out_file else format "try(SetProperty new_mat #% /"%/")catch()/n" (i as string) current_prop to:out_file ) else ( format "try(SetProperty new_mat #% %)catch()/n" (i as string) current_prop to:out_file ) ) )--end if Value if classof current_prop == ArrayParameter then ( for a = 1 to current_prop.count do ( if superclassof current_prop[a] == Value or superclassof current_prop[a] == Number then ( if classof current_prop[a] == String then format "try(new_mat.%[%] = /"%/")catch()/n" (i as string) a current_prop[a] to:out_file else format "try(new_mat.%[%] = %)catch()/n" (i as string) a current_prop[a] to:out_file ) else ( append mat_tree current_prop[a] new_map_path = (current_map_path+"."+ i as string + "["+ a as string +"]" ) append mat_path new_map_path ) )--end a loop )--end if ArrayParameter )--end i loop )--end while format "try(append bff_imported_materials root_material)catch(append bff_imported_materials (standardmaterial()))/n" to:out_file ) )--end export material ------------------------------ -- EXPORT OBJECT PROPERTIES -- ------------------------------ fn export_properties o out_file = ( current_props = GetPropNames o for i in current_props do ( try ( current_prop = GetProperty o i if superclassof current_prop == Value or superclassof current_prop == Number then ( if classof current_prop == String then format "try(SetProperty bff_new_obj #% /"%/")catch()/n" (i as string) current_prop to:out_file else format "try(SetProperty bff_new_obj #% %)catch()/n" (i as string) current_prop to:out_file )--end if )catch() ) ) -------------------------------- -- EXPORT MODIFIER PROPERTIES -- -------------------------------- fn export_mod_properties o out_file = ( current_props = GetPropNames o for i in current_props do ( try ( current_prop = GetProperty o i if superclassof current_prop == Value or superclassof current_prop == Number then ( if classof current_prop == String then format "try(SetProperty new_mod #% /"%/")catch()/n" (i as string) current_prop to:out_file else format "try(SetProperty new_mod #% %)catch()/n" (i as string) current_prop to:out_file )--end if )catch() ) ) ----------------------------- -- EXPORT PRIMITIVE OBJECT -- ----------------------------- fn export_primitives o obj out_file = ( format "-----------------------------------------------/n" to:out_file format "-- Primitive: [%] /n" o.name to:out_file format "-----------------------------------------------/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing Primitive [%]/" /n" o.name to:out_file format "try(bff_new_obj = %())catch()/n" (classof obj) to:out_file ) -------------------------- -- EXPORT HELPER OBJECT -- -------------------------- fn export_helpers o out_file = ( format "-----------------------------------------------/n" to:out_file format "-- Helper Object: [%] /n" o.name to:out_file format "-----------------------------------------------/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing Helper [%]/" /n" o.name to:out_file format "try(bff_new_obj = %())catch()/n" (classof o) to:out_file if o.target != undefined then ( format "try(bff_new_obj.target = TargetObject name:/"%/" pos:%)catch()/n" o.target.name o.target.pos to:out_file ) ) ------------------------- -- EXPORT LIGHT OBJECT -- ------------------------- fn export_standard_lights o out_file = ( format "-----------------------------------------------/n" to:out_file format "-- Light Object: [%] /n" o.name to:out_file format "-----------------------------------------------/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing Light [%]/" /n" o.name to:out_file format "try(bff_new_obj = %())catch()/n" (classof o) to:out_file if o.target != undefined then ( format "try(bff_new_obj.target = TargetObject name:/"%/" pos:%)catch()/n" o.target.name o.target.pos to:out_file ) ) -------------------------- -- EXPORT CAMERA OBJECT -- -------------------------- fn export_cameras o out_file = ( format "-----------------------------------------------/n" to:out_file format "-- Camera Object: [%] /n" o.name to:out_file format "-----------------------------------------------/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing Camera [%]/" /n" o.name to:out_file format "try(bff_new_obj = %())catch()/n" (classof o) to:out_file if o.target != undefined then ( format "try(bff_new_obj.target = TargetObject name:/"%/" pos:%)catch()/n" o.target.name o.target.pos to:out_file ) ) ------------------------------ -- GENERATE PROGRESS DIALOG -- ------------------------------ fn generate_progress_dialog out_file = ( format "global bff_import_floater,bff_import_progress, bff_progressLog /n" to:out_file format "rollout bff_import_progress /"BFF Import Progress Report/" (/n" to:out_file format "listbox bff_import_messages items:#() align:#center/n" to:out_file format "progressbar bff_import_bar height:10 width:450 align:#center/n" to:out_file format ")/n" to:out_file format "try(closeRolloutFloater bff_import_floater)catch()/n" to:out_file format "bff_import_floater = newRolloutFloater /"BFF Import/" 500 220 0 100/n" to:out_file format "addRollout bff_import_progress bff_import_floater/n" to:out_file format "fn bff_progressLog txt = (/n" to:out_file format "old_items = bff_import_progress.bff_import_messages.items/n" to:out_file format "append old_items txt/n" to:out_file format "bff_import_progress.bff_import_messages.items = old_items/n" to:out_file format "bff_import_progress.bff_import_messages.selection = old_items.count/n" to:out_file format ")/n" to:out_file ) ------------------------------------- -- GENERATE SPLINE IMPORT FUNCTION -- ------------------------------------- fn generate_spline_code out_file = ( format "fn bff_import_external_spline ext_file = (/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing Spline Data From External File.../"/n" to:out_file format "try(/n" to:out_file format "num_splines = readValue ext_file /n" to:out_file format "spline_verts = #()/n" to:out_file format "spline_closed= #()/n" to:out_file format "for s = 1 to num_splines do/n(/n" to:out_file format " append spline_verts (readValue ext_file)/n" to:out_file format " append spline_closed (readValue ext_file)/n" to:out_file format ")/n" to:out_file format "bff_new_obj = splineShape() /n" to:out_file format "for s = 1 to num_splines do/n(/n" to:out_file format " addNewSpline bff_new_obj/n" to:out_file format " for v = 1 to spline_verts[s] do/n (/n" to:out_file format " readValue ext_file/n" to:out_file format " addKnot bff_new_obj s (readValue ext_file) #curve (readValue ext_file) (readValue ext_file) (readValue ext_file) /n )/n" to:out_file format " if spline_closed[s] then close bff_new_obj s /n" to:out_file format ")/n" to:out_file format "updateShape bff_new_obj/n" to:out_file format "bff_new_obj/n" to:out_file if bff_roll.include_report.checked then format ")catch(bff_progressLog /"-- Spline Import From External File FAILED./")/n" to:out_file else format ")catch()/n" to:out_file format ")/n" to:out_file ) ----------------------------------- -- GENERATE MESH IMPORT FUNCTION -- ----------------------------------- fn generate_meshing_code out_file = ( format "fn bff_import_external_geometry ext_file = (/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing Mesh Data From External File.../"/n" to:out_file format "try(/n" to:out_file format "num_verts = readValue ext_file /n" to:out_file format "num_faces = readValue ext_file /n" to:out_file format "num_uvw_channels = readValue ext_file /n" to:out_file format "uvw_channels = #()/n" to:out_file format "uvw_channel_verts = #()/n" to:out_file format "uvw_channel_faces = #()/n" to:out_file format "for c = 1 to num_uvw_channels do/n(/n" to:out_file format " append uvw_channels (readValue ext_file)/n" to:out_file format " append uvw_channel_verts (readValue ext_file)/n" to:out_file format " append uvw_channel_faces (readValue ext_file)/n" to:out_file format ")/n" to:out_file format "num_maps = readValue ext_file /n" to:out_file format "bff_new_obj = mesh numverts:num_verts numfaces:num_faces /n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"+ Created EditableMesh Object./"/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Reading Vertex Data.../"/n" to:out_file format "for v = 1 to num_verts do/n(/n" to:out_file format " readValue ext_file/n" to:out_file if bff_roll.include_report.checked then format " bff_import_progress.bff_import_bar.value = 100.0*v/num_verts /n" to:out_file format " setVert bff_new_obj v (readValue ext_file) /n" to:out_file format ")/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Reading Face Data.../"/n" to:out_file format "for f = 1 to num_faces do/n(/n" to:out_file format " readValue ext_file/n" to:out_file if bff_roll.include_report.checked then format " bff_import_progress.bff_import_bar.value = 100.0*f/num_verts /n" to:out_file format " new_face = readValue ext_file /n" to:out_file format " setFace bff_new_obj f new_face.x new_face.y new_face.z /n" to:out_file format " setFaceMatID bff_new_obj f (readValue ext_file)/n" to:out_file format " setFaceSmoothGroup bff_new_obj f (readValue ext_file)/n" to:out_file format " setEdgeVis bff_new_obj f 1 (readValue ext_file)/n" to:out_file format " setEdgeVis bff_new_obj f 2 (readValue ext_file)/n" to:out_file format " setEdgeVis bff_new_obj f 3 (readValue ext_file)/n" to:out_file format ")/nupdate bff_new_obj/n" to:out_file if bff_roll.include_report.checked then format ")catch(bff_progressLog /"-- Mesh Import From External File FAILED./")/n" to:out_file else format ")catch()/n" to:out_file ----------------------------------- --Assign UVW Coordinates in 4.x+ -- ----------------------------------- format "try(/n" to:out_file format "meshop.setNumMaps bff_new_obj num_maps /n" to:out_file format "for c = 1 to uvw_channels.count do/n(/n" to:out_file format " meshop.setMapSupport bff_new_obj uvw_channels[c] true/n" to:out_file format " meshop.setNumMapVerts bff_new_obj uvw_channels[c] uvw_channel_verts[c]/n" to:out_file format " meshop.setNumMapFaces bff_new_obj uvw_channels[c] uvw_channel_faces[c]/n" to:out_file if bff_roll.include_report.checked then format " bff_progressLog (/"> Reading TextureVertex Data for Channel /" + (c-1) as string) /n" to:out_file format " for v = 1 to uvw_channel_verts[c] do/n (/n" to:out_file if bff_roll.include_report.checked then format " bff_import_progress.bff_import_bar.value = 100.0*v/num_verts /n" to:out_file format " readValue ext_file/n" to:out_file format " meshop.setMapVert bff_new_obj uvw_channels[c] v (readValue ext_file)/n )/n" to:out_file if bff_roll.include_report.checked then format " bff_progressLog (/"> Reading TextureFace Data for Channel /"+ (c-1) as string) /n" to:out_file format " for f = 1 to uvw_channel_faces[c] do /n (/n" to:out_file format " readValue ext_file/n" to:out_file if bff_roll.include_report.checked then format " bff_import_progress.bff_import_bar.value = 100.0*f/num_verts /n" to:out_file format " meshop.setMapFace bff_new_obj uvw_channels[c] f (readValue ext_file)/n )/n" to:out_file format ")/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"+ Assigned R4-Style Texture Coordinates./"/n" to:out_file if bff_roll.include_report.checked then format ")catch(bff_progressLog /"!! Failed to assign R4-Style Texture Coordinates/")/n" to:out_file else format ")catch()/n" to:out_file ---------------------------------------------------------------- --Try to Assign UVW Coordinates in 3.x with Simon's Extension -- ---------------------------------------------------------------- format "try(/n" to:out_file format "setNumMaps bff_new_obj num_maps /n" to:out_file format "for c = 1 to uvw_channels.count do/n(/n" to:out_file format " setMapSupport bff_new_obj uvw_channels[c] true/n" to:out_file format " setNumMapVerts bff_new_obj uvw_channels[c] uvw_channel_verts[c]/n" to:out_file format " setNumMapFaces bff_new_obj uvw_channels[c] uvw_channel_faces[c]/n" to:out_file if bff_roll.include_report.checked then format " bff_progressLog (/"> Reading TextureVertex Data for Channel /" + (c-1) as string) /n" to:out_file format " for v = 1 to uvw_channel_verts[c] do /n (/n" to:out_file format " readValue ext_file/n" to:out_file if bff_roll.include_report.checked then format " bff_import_progress.bff_import_bar.value = 100.0*v/num_verts /n" to:out_file format " setMapVert bff_new_obj uvw_channels[c] v (readValue ext_file)/n )/n" to:out_file if bff_roll.include_report.checked then format " bff_progressLog (/"> Reading TextureFace Data for Channel /"+ (c-1) as string) /n" to:out_file format " for f = 1 to uvw_channel_faces[c] do /n (/n" to:out_file format " readValue ext_file/n" to:out_file if bff_roll.include_report.checked then format " bff_import_progress.bff_import_bar.value = 100.0*f/num_verts /n" to:out_file format " setMapFace bff_new_obj uvw_channels[c] f (readValue ext_file)/n )/n" to:out_file format ")/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"+ Assigned R3-Style Texture Coordinates./"/n" to:out_file if bff_roll.include_report.checked then format ")catch(bff_progressLog /"!! Failed to assign R3-Style Texture Coordinates./")/n" to:out_file else format ")catch()/n" to:out_file format "bff_new_obj)/n" to:out_file ) -------------------------------------------- --CHECK WHETHER THE STACK CAN BE EXPORTED -- -------------------------------------------- fn canExportStack o = ( supported_modifiers = #(Bend, Extrude, Materialmodifier, MeshSmooth, Skin, Twist, Taper) supported = true if (superclassof o.baseobject) != GeometryClass and (classof o.baseobject) != SplineShape and (classof o.baseobject) != Line and (superclassof o.baseobject) != Shape then supported = false try ( if ((getFaceSelection o)as array).count > 0 then supported = false if ((getVertSelection o)as array).count > 0 then supported = false if ((getEdgeSelection o)as array).count > 0 then supported = false )catch() for m in o.modifiers do if findItem supported_modifiers (classof m) == 0 then supported = false if bff_roll.force_emesh.checked then supported = false supported ) -------------------------- --EXPORT MODIFIER STACK -- -------------------------- fn export_supported_modifiers o out_file = ( for m = o.modifiers.count to 1 by -1 do ( format "-----------------------------------------------/n" to:out_file format "-- Modifier Object: [%] /n" o.modifiers[m] to:out_file format "-----------------------------------------------/n" to:out_file format "try(new_mod = %())catch()/n" (classof o.modifiers[m]) to:out_file format "try(new_mod.enabled = %)catch()/n" (o.modifiers[m].enabled) to:out_file format "try(new_mod.enabledInViews = %)catch()/n" (o.modifiers[m].enabledInViews) to:out_file export_mod_properties o.modifiers[m] out_file format "try(addModifier bff_new_obj new_mod)catch()/n" to:out_file ) ) fn export_emesh o obj out_file = ( modifiers_enabled_state = #() if test_stack then ( for m in o.modifiers do ( append modifiers_enabled_state m.enabled m.enabled = false ) ) format "----------------------------------------/n" to:out_file format "-- Mesh Object: [%]/n" o.name to:out_file format "----------------------------------------/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing EditableMesh [%]/" /n" o.name to:out_file old_tm = o.transform o.transform = (matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0]) create_geometry_path = (base_dir_name+"Meshes") makeDir create_geometry_path full_external_name = (base_dir_name+"Meshes/"+o.name+".bff") external_name = (getFileNameFile out_name + "/Meshes/"+o.name+".bff") export_geometry_external o full_external_name o.transform = old_tm format "bff_ext_file = openFile /"%/"/n" external_name to:out_file format "try(bff_new_obj = bff_import_external_geometry bff_ext_file)catch()/n" to:out_file format "try(close bff_ext_file)catch()/n" to:out_file if classof obj == Editable_poly do format "try(convertTo bff_new_obj Editable_Poly)catch()/n" to:out_file if test_stack then ( for m = 1 to o.modifiers.count do ( o.modifiers[m].enabled = modifiers_enabled_state[m] ) export_supported_modifiers o out_file ) export_object_props o out_file if bff_roll.export_mats.checked do format "try(bff_new_obj.material = bff_imported_materials[%])catch()/n" materials_to_export_index[obj_cnt] to:out_file )--end export mesh fn export_spline o obj out_file = ( modifiers_enabled_state = #() if test_stack then ( for m in o.modifiers do ( append modifiers_enabled_state m.enabled m.enabled = false ) ) format "----------------------------------------/n" to:out_file format "-- EditableSpline Object: [%]/n" o.name to:out_file format "----------------------------------------/n" to:out_file if bff_roll.include_report.checked then format "bff_progressLog /"> Importing EditableSpline [%]/" /n" o.name to:out_file old_tm = o.transform o.transform = (matrix3 [1,0,0] [0,1,0] [0,0,1] [0,0,0]) create_spline_path = (base_dir_name+"Splines") makeDir create_spline_path full_external_name = (base_dir_name+"Splines/"+o.name+".bff") external_name = (getFileNameFile out_name + "/Splines/"+o.name+".bff") export_spline_external o full_external_name o.transform = old_tm format "bff_ext_file = openFile /"%/"/n" external_name to:out_file format "try(bff_new_obj = bff_import_external_spline bff_ext_file)catch() /n" to:out_file format "try(close bff_ext_file)catch()/n" to:out_file if test_stack then ( for m = 1 to o.modifiers.count do ( o.modifiers[m].enabled = modifiers_enabled_state[m] ) export_supported_modifiers o out_file ) export_object_props o out_file if bff_roll.export_mats.checked then ( format "-----------------------------------------------/n" to:out_file format "-- Material Assignment /n" to:out_file format "-----------------------------------------------/n" to:out_file format "try(bff_new_obj.material = bff_imported_materials[%])catch()/n" materials_to_export_index[obj_cnt] to:out_file ) ) fn build_zip_file out_file base_dir = ( thePath = GetFileNamePath out_file print thePath archive_file = (thePath+"Archive.txt") thePath += GetFileNameFile out_file zip_destination = (thePath + ".zip") temp_archive_file = createfile archive_file files_to_archive = #(out_file) join files_to_archive (getFiles (thePath + "/Objects/*.ms")) join files_to_archive (getFiles (thePath + "/Splines/*.bff")) join files_to_archive (getFiles (thePath + "/Meshes/*.bff")) for f in files_to_archive do format "%/n" f to:temp_archive_file close temp_archive_file ShellLaunch ((GetDir #maxroot)+"maxzip.exe") (zip_destination+(" @"+archive_file)) ) fn export_to_bff file_name base_dir= ( generated_mesh_fn = false scene_name = maxFileName if scene_name == "" then scene_name = "Untitled" out_name = file_name base_dir_name = base_dir out_file = createfile out_name format "-------------------------------------------------------------------/n" to:out_file format "-- BFF MAXScript Scene I/O /n" to:out_file format "-- Version % - % /n" bff_version_number bff_version_date to:out_file format "-- Exporter by Borislav 'Bobo' Petrov /n" to:out_file format "-- http://www.scriptspot.com/bobo/darkmoon/bff /n" to:out_file format "-------------------------------------------------------------------/n" to:out_file format "-- SOURCE SCENE NAME: /t[%] /n" scene_name to:out_file format "-- EXPORT DATE: /t[%] /n" localtime to:out_file format "-- ORIGINAL EXPORT PATH: /t[%] /n" out_name to:out_file format "-- SOURCE VERSION: /t[%] /n" max_version to:out_file format "-------------------------------------------------------------------/n" to:out_file format "undo off (/n" to:out_file format "global bff_new_obj, bff_ext_file, bff_new_controller, bff_newKey, bff_import_external_geometry, bff_import_external_spline /n" to:out_file if bff_roll.include_report.checked then generate_progress_dialog out_file format "resetmaxfile() /n" to:out_file format "animationrange = %/n" animationrange to:out_file format "sliderTime = %/n" SliderTime to:out_file format "------------------------/n" to:out_file format "-- IMPORTER FUNCTIONS --/n" to:out_file format "------------------------/n" to:out_file generate_meshing_code out_file generate_spline_code out_file if bff_roll.include_report.checked then ( format "import_start_time = timestamp()/n" to:out_file format "bff_progressLog /"> INITIATED BFF SCENE IMPORT.../"/n" to:out_file ) if bff_roll.export_mats.checked then ( if bff_roll.include_report.checked then format "bff_progressLog /"> Preparing Materials.../"/n" to:out_file format "global bff_imported_materials = #()/n" to:out_file ) obj_cnt = 0 if bff_roll.export_selected.checked then objects_to_export = selection as array else objects_to_export = objects as array if bff_roll.export_mats.checked then ( --Collect a list of all materials assigned to the objects to export... materials_to_export = #() materials_to_export_index = #() if bff_roll.export_medit.checked then ( for m in meditmaterials do append materials_to_export m ) format "---------------------/n" to:out_file format "-- SCENE MATERIALS --/n" to:out_file format "---------------------/n" to:out_file for o in objects_to_export do ( if findItem materials_to_export o.material == 0 then ( append materials_to_export_index (materials_to_export.count+1) append materials_to_export o.material ) else ( append materials_to_export_index (findItem materials_to_export o.material) ) )--end o loop for m in materials_to_export do export_material_tree m out_file if bff_roll.export_medit.checked then ( format "---------------------/n" to:out_file format "-- MEDIT MATERIALS --/n" to:out_file format "---------------------/n" to:out_file format "try(for i = 1 to 24 do meditmaterials[i] = bff_imported_materials[i])catch()/n" to:out_file ) ) --Now go through all objects and export them... format "-------------------/n" to:out_file format "-- SCENE OBJECTS --/n" to:out_file format "-------------------/n" to:out_file for o in objects_to_export do ( create_object_path = (base_dir_name+"Objects") makeDir create_object_path full_external_name = (base_dir_name+"Objects//"+o.name+".ms") external_name = (getFileNameFile out_name + "//Objects//"+o.name+".ms") external_object_file = createFile full_external_name if bff_roll.include_report.checked then txt = "bff_progressLog /"-- Import of Object [" + o.name + "] FAILED! /"" else txt = "" format "try(fileIn /"%/")catch(%)" (external_name) txt to:out_file obj_cnt += 1 bff_roll.scene_progress.value = (100.0 * obj_cnt / objects_to_export.count) test_stack = canExportStack o if test_stack then obj = o.baseObject else obj = o if superclassof o == GeometryClass and classof o != TargetObject and bff_roll.export_geometry.checked then ( if (test_stack and classof o.baseobject != SplineShape and classof o.baseobject != Line and classof o.baseobject != Editable_mesh and classof o.baseobject != Editable_patch and classof o.baseobject != Editable_Poly and classof o != BoneGeometry) then ( export_primitives o obj external_object_file export_properties obj external_object_file if test_stack do export_supported_modifiers o external_object_file export_object_props o external_object_file if bff_roll.export_mats.checked do format "try(bff_new_obj.material = bff_imported_materials[%])catch()/n" materials_to_export_index[obj_cnt] to:external_object_file ) if (classof o.baseobject == Editable_mesh or classof o.baseobject == Editable_patch or classof o.baseobject == Editable_Poly or classof o == BoneGeometry or not test_stack) then ( export_emesh o obj external_object_file ) )--end if geometry if superclassof o == Shape and classof o != SplineShape and o.modifiers.count == 0 and classof o != Line do ( export_primitives o obj external_object_file export_properties o external_object_file export_object_props o external_object_file if bff_roll.export_mats.checked do format "try(bff_new_obj.material = bff_imported_materials[%])catch()/n" materials_to_export_index[obj_cnt] to:external_object_file )--end if shape if (superclassof obj == Shape and classof obj == SplineShape and bff_roll.export_splines.checked) or (classof obj == Line and bff_roll.export_splines.checked) do ( export_spline o obj external_object_file )--end spline if superclassof o == Light and bff_roll.export_lights.checked then ( export_standard_lights o external_object_file export_properties o external_object_file export_object_props o external_object_file )--end if light if superclassof o == Camera and bff_roll.export_cameras.checked then ( export_cameras o external_object_file export_properties o external_object_file export_object_props o external_object_file )--end if camera if superclassof o == Helper and bff_roll.export_helpers.checked then ( export_helpers o external_object_file export_properties o external_object_file export_object_props o external_object_file )--end if helper format "/n" to:out_file close external_object_file )--end o loop format "---------------/n" to:out_file format "-- Hierarchy --/n" to:out_file format "---------------/n" to:out_file for o in objects_to_export do ( if o.parent != undefined then format "try($'%'.parent = $'%')catch() /n" o.name o.parent.name to:out_file )-- end o loop if bff_roll.include_report.checked then ( format "import_end_time = timestamp()/n" to:out_file format "bff_progressLog (/"+ BFF SCENE IMPORT FINISHED IN /"+ ((import_end_time-import_start_time)/1000.0) as string + /" sec./" )/n" to:out_file format "bff_progressLog /"Ready./"/n" to:out_file ) format ")/n" to:out_file format "-----------------/n" to:out_file format "-- End Of File --/n" to:out_file format "-----------------/n" to:out_file close out_file gc light:true edit out_name )--end function rollout bff_roll "BFF Exporter" ( group "Export Classes:" ( checkbutton export_geometry "Geometry" across:2 align:#left width:85 highlightcolor:(color 200 255 200) checked:true checkbutton export_mats "Materials" align:#right width:85 highlightcolor:(color 200 255 200) checked:true checkbutton export_lights "Lights" across:2 align:#left width:85 highlightcolor:(color 200 255 200) checked:true checkbutton export_cameras "Cameras" align:#right width:85 highlightcolor:(color 200 255 200) checked:true checkbutton export_splines "Splines" across:2 align:#left width:85 highlightcolor:(color 200 255 200) checked:true checkbutton export_helpers "Helpers" align:#right width:85 highlightcolor:(color 200 255 200) checked:true ) group "Preferences:" ( checkbutton force_emesh "Collapse Stack" across:2 align:#left width:85 highlightcolor:(color 255 200 200) checked:false checkbutton export_animation "Animation" align:#right width:85 highlightcolor:(color 200 255 200) checked:true checkbutton export_medit "Material Editor" across:2 align:#left width:85 highlightcolor:(color 200 255 200) checked:true checkbutton export_to_zip "ZIP Archive" align:#right width:85 highlightcolor:(color 255 255 200) checked:false checkbutton include_report "Progress Report" across:2 align:#left width:85 highlightcolor:(color 200 255 200) checked:true tooltip:"Uncheck for partial MAX 2.5 compatibility" checkbutton export_selected "Selected Only" align:#right width:85 highlightcolor:(color 255 255 200) checked:false ) button export_the_scene "EXPORT SCENE" width:190 height:30 align:#center label current_action "Ready." align:#center progressbar scene_progress height:10 width:180 align:#center color:(color 0 0 100) progressbar local_progress height:10 width:180 align:#center color:(color 100 0 0) on export_selected changed state do ( if state then export_the_scene.text = "EXPORT SELECTED OBJECTS" else export_the_scene.text = "EXPORT SCENE" ) on export_the_scene pressed do ( generated_spline_fn = false generated_mesh_fn = false out_name = getSaveFileName Types:"MAXScript Scene *.ms |*.ms" if out_name != undefined then ( baseDir = (getFileNameFile out_name) makeDir baseDir new_path = (getFileNamePath out_name) final_name = new_path + (fileNameFromPath out_name) export_to_bff final_name (baseDir+"//") if export_to_zip.checked do ( build_zip_file final_name (baseDir+"//") ) ) scene_progress.value = 0.0 local_progress.value = 0.0 current_action.text = "Ready." ) ) try(closeRolloutFloater bff_floater)catch() bff_floater = newRolloutFloater "BFF v0.4.2" 212 326 addrollout bff_roll bff_floater )--end script

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