缩放图片抗锯齿

(转)Android中实现区域平均算法在图片缩放里的应用(缩放图片抗锯齿)

摘要:
Android图片缩放效果较差,尤其是将大尺寸的图片缩放成小尺寸的图片时,即便是加了抗锯齿,锯齿现象也比较严重;而java sdk里的区域平均算法缩放图片,效果就比较完美了,因为jdk不能直接用于安卓项目中(类冲突),也没找到可以使用的替代的library,最终只好自己写,在此分享!

 

正文:

目前我知道的Android API中的传统的图片抗锯齿优化处理无非就是以下相关的设置:

 

//缩放抗锯齿
Bitmap.createScaledBitmap(bitmap, width, height, true);
Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);

 

//画布抗锯齿
PaintFlagsDrawFilter pfd = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG); //画图片时设置画布抗锯齿
canvas.setDrawFilter(pfd);

 

//画笔抗锯齿
Paint p = new Paint(Paint.FILTER_BITMAP_FLAG);
p.setAntiAlias(true);

 

另外也无意发现了竟然还有这种缩放的api:ThumbnailUtils.extractThumbnail(bitmap, width, height);

以上都试过了,将图片缩放后效果都一样差!opengl、


经过测试,使用java sdk有较好的效果:
1、使用此方法,效果与安卓的缩放一样:
Image.getScaledInstance(width, height, java.awt.Image.SCALE_DEFAULT);//或java.awt.Image.SCALE_FAST等

2、使用此方法,效果很好:
Image.getScaledInstance(width, height, java.awt.Image.SCALE_SMOOTH);//或java.awt.Image.SCALE_AREA_AVERAGING


Android偏偏丢弃了java.awt.image,
因为jdk不能直接用于安卓项目中(类冲突),所以我进行了如下解决办法:

1、在stackoverflow上找到一个可以用于安卓的替代项目:https://code.google.com/p/awt-android-compat/
FQ下载下来后,该项目报错太多,仍有一些java类没有整合进来,不能使用;
2、尝试从java sdk源码中抽取,但类的继承、嵌套层级太深,试过几次都不行。

3、最后只好阅读java sdk缩放图片的相关源码,缩放时用了区域平均算法,大体就是取某个区域里像素点a\r\g\b的平均颜色值,作为缩放后的图片相应区域的颜色值,目前看来此算法缩放效果最优。
可参考java代码:
java.awt.Image#getScaledInstance()
java.awt.image.AreaAveragingScaleFilter

了解该算法之后,新写了一个图片缩放工具类,在Android中缩放效果已经比较好了,


至此已经解决。


区域平均算法缩放具体怎么好,请见图片:
原图是两张500x500像素的图片,缩放到40x40像素后的效果对比:

 

上面两张是安卓里的抗锯齿缩放,下面两张是使用区域平均算法缩放出的图片。

 


对于缩放质量要求高的可以使用,下面共享代码:

复制代码
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;

/**
 * 区域平均算法缩放图片,500x500的图,缩放成小图时;若使用安卓提供的api,无论怎么抗锯齿,缩放出的图片也是带有较明显锯齿的。此缩放效果提升
 * 
 * @Author zhuanggy  欢迎加入安卓开发交流qq群 88130145
 * @Date:2014-12-5
 * @Copyright 原创:http://www.eoeandroid.com/thread-556407-1-1.html
 */
public class AreaAveragingScale {
        protected int[] colorArray;
        private int srcWidth;
        private int srcHeight;

        private int destWidth;
        private int destHeight;

        float[] reds;
        float[] greens;
        float[] blues;
        float[] alphas;

        public AreaAveragingScale(Bitmap src) {
                srcWidth = src.getWidth();
                srcHeight = src.getHeight();

                colorArray = new int[srcWidth * srcHeight];
                src.getPixels(colorArray, 0, srcWidth, 0, 0, srcWidth, srcHeight);
                int a, r, g, b;
                for (int y = 0; y < srcHeight; y++) {
                        for (int x = 0; x < srcWidth; x++) {
                                int index = y * srcWidth + x;
                                a = (colorArray[index] >> 24) & 0xff;
                                r = (colorArray[index] >> 16) & 0xff;
                                g = (colorArray[index] >> 8) & 0xff;
                                b = colorArray[index] & 0xff;
                                colorArray[index] = (a << 24) | (r << 16) | (g << 8) | b;
                        }
                }
        }

        public Bitmap getScaledBitmap(int width, int height) {
                destWidth = width;
                destHeight = height;
                reds = new float[srcWidth];
                greens = new float[srcWidth];
                blues = new float[srcWidth];
                alphas = new float[srcWidth];

                Bitmap bitmap = Bitmap.createBitmap(destWidth, destHeight, Config.ARGB_8888);
                accumPixels(0, 0, srcWidth, srcHeight, bitmap);

                return bitmap;
        }

        private void accumPixels(int x, int y, int w, int h, Bitmap bitmap) {
                int sy = y;
                int syrem = destHeight;
                int dy, dyrem;
                dy = 0;
                dyrem = 0;
                while (sy < y + h) {
                        int amty;
                        if (dyrem == 0) {
                                for (int i = 0; i < destWidth; i++) {
                                        alphas[i] = reds[i] = greens[i] = blues[i] = 0f;
                                }
                                dyrem = srcHeight;
                        }
                        if (syrem < dyrem) {
                                amty = syrem;
                        } else {
                                amty = dyrem;
                        }
                        int sx = 0;
                        int dx = 0;
                        int sxrem = 0;
                        int dxrem = srcWidth;
                        float a = 0f, r = 0f, g = 0f, b = 0f;
                        while (sx < w) {
                                if (sxrem == 0) {
                                        sxrem = destWidth;

                                        a = getAComponent(sx, sy);
                                        r = getRComponent(sx, sy);
                                        g = getGComponent(sx, sy);
                                        b = getBComponent(sx, sy);

                                        if (a != 255.0f) {
                                                float ascale = a / 255.0f;
                                                r *= ascale;
                                                g *= ascale;
                                                b *= ascale;
                                        }
                                }
                                int amtx;
                                if (sxrem < dxrem) {
                                        amtx = sxrem;
                                } else {
                                        amtx = dxrem;
                                }
                                float mult = ((float) amtx) * amty;
                                alphas[dx] += mult * a;
                                reds[dx] += mult * r;
                                greens[dx] += mult * g;
                                blues[dx] += mult * b;
                                if ((sxrem -= amtx) == 0) {
                                        sx++;
                                }
                                if ((dxrem -= amtx) == 0) {
                                        dx++;
                                        dxrem = srcWidth;
                                }
                        }
                        if ((dyrem -= amty) == 0) {
                                do {
                                        calcRow(dy, bitmap);
                                        dy++;
                                } while ((syrem -= amty) >= amty && amty == srcHeight);
                        } else {
                                syrem -= amty;
                        }
                        if (syrem == 0) {
                                syrem = destHeight;
                                sy++;
                        }
                }
        }

        private void calcRow(int dy, Bitmap bitmap) {

                // Log.e("", "calcRow" + dy);

                float origmult = ((float) srcWidth) * srcHeight;
                for (int x = 0; x < srcWidth; x++) {
                        float mult = origmult;
                        int a = Math.round(alphas[x] / mult);
                        if (a <= 0) {
                                a = 0;
                        } else if (a >= 255) {
                                a = 255;
                        } else {
                                mult = alphas[x] / 255;
                        }
                        int r = Math.round(reds[x] / mult);
                        int g = Math.round(greens[x] / mult);
                        int b = Math.round(blues[x] / mult);

                        if (r < 0) {
                                r = 0;
                        } else if (r > 255) {
                                r = 255;
                        }
                        if (g < 0) {
                                g = 0;
                        } else if (g > 255) {
                                g = 255;
                        }
                        if (b < 0) {
                                b = 0;
                        } else if (b > 255) {
                                b = 255;
                        }
                        setPixelColor(bitmap, x, dy, r, g, b, a);
                }
        }

        private void setPixelColor(Bitmap bitmap, int x, int y, int c0, int c1, int c2, int a) {
                int rgbcolor = (a << 24) + (c0 << 16) + (c1 << 8) + c2;
                colorArray[((y * srcWidth + x))] = rgbcolor;
                if (x >= destWidth || y >= destHeight) {

                } else {
                        bitmap.setPixel(x, y, colorArray[((y * srcWidth + x))]);
                }

        }

        // 获得像素点的透明度 A
        private int getAComponent(int x, int y) {
                return (colorArray[((y * srcWidth + x))] & 0xFF000000) >>> 24;
        }

        // 获得像素点的红色值 R
        private int getRComponent(int x, int y) {
                return (colorArray[((y * srcWidth + x))] & 0x00FF0000) >>> 16;
        }

        // 获得像素点的绿色值 G
        private int getGComponent(int x, int y) {
                return (colorArray[((y * srcWidth + x))] & 0x0000FF00) >>> 8;
        }

        // 获得像素点的蓝色值 B
        private int getBComponent(int x, int y) {
                return (colorArray[((y * srcWidth + x))] & 0x000000FF);
        }
}
复制代码

 

 

原文地址:http://www.eoeandroid.com/thread-556407-1-1.html

 

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