VR系列——Oculus Audio sdk文档:八、Oculus Spatializer AAX集成指南(3)——音轨参数

音轨参数(Track Parameters)

本地音轨参数(Local Track Parameters)

  插件接口的第一部分包含影响各个轨道的参数。
  The top section of the plugin interface contains parameters that affect the individual track.

  本地轨道参数被用于设置在三维空间中的声源的位置,且能塑造声源远离听者时声音的减弱效果。
  Local track parameters are used to set up the location of a sound source in 3D space, and to shape the attenuation of the sound as it gets further away from the listener.

  这些参数在保存和加载时被储存在项目中。
  These parameters are stored with the project when saving and loading.


Bypass 防止音频被空间化处理
Prevents audio from being processed through the spatializer.
GAIN(dB)
[0.0-24.0]
增加处理的信号量(分贝)
Increases processed signal volume (in decibels).
NEAR(m)
[0.0-175.0]
设置听者的声源开始控制减弱曲线的距离(米),减弱曲线近似于它的平方,并且达到Far参数时衰减值最大。
Sets the distance from the listener at which a sound source will start controlling the attenuation curve (in meters). The attenuation curve approximates an inverse square and reaches maximum attenuation when it reaches the Far parameter.
在2D网格显示中,半径由声音位置周围的橙色圆盘区域表示。
In the 2D grid display, the radius is represented by an orange disk around the sound position.
FAR(m)
[0.0-75.0]
设置听者的声源达到最大衰减值的距离(米)。
Sets the distance from the listener at which a sound source reaches maximum attenuation value (in meters).
在2D网格显示中,半径由声音位置周围的红色圆盘区域表示。
In the 2D grid display, the radius will be represented by a red disk around the sound position.
X/Y/Z Pos(m)
[-100.0-100.0]
设置声源相对于听者的位置(米)。坐标系为右手坐标系,Y轴朝上,Z轴朝屏幕(a.k.a.Oculus坐标系)。
Sets the location of the sound relative to the listener (in meters). The co-ordinate system is right-handed, with Y-axis pointing up and the Z-axis pointing toward the screen (a.k.a. Oculus coordinate system).
SCALE(m)
[20.0-200.0]
设置2D网格显示的比例(米)。这能使用户可以更好低控制声音位置。
Sets the scale of the 2D grid display (in meters). This allows the user to have greater control over the sound position placement.


全局音轨参数(Global Track Parameters )

  这些参数是DAW中所有插件实例的全局参数。全局参数插件实例中任何一个参数改变,都将反映在所有全局参数插件实例中,使用户设置所有音轨的全局参数更加简单。
  These parameters are global to all instances of the plugin within the DAW. Any parameter changed in one global parameter plugin instance will be reflected in all global parameter plugin instances, allowing the user to easily set global parameters for all tracks.

  这些参数在保存和加载时将储存在项目中。
  These parameters are stored with the project when saving and loading.


REFLECTIONS 定义反射全局参数来切换反射引擎。这增强了空间化效果,但会有一定的性能损失。
Toggles the reflection engine, as defined by the reflection global parameters. This enhances the spatialization effect but incurs a commensurate performance penalty.
REVERB 当启用时,一个固定的混响将被混入输出,从而使空间化效果的声音更自然。它基于空间大小和反射值(参照X/Y/Z Size和LEFT/RIGHT, FORWARD/ BACKWARD,UP/DOWN)。
When enabled, a fixed reverberation is mixed into the output, providing a more natural-sounding spatialization effect. Based on room size and reflection values (see X/Y/Z Size and Left/Right, Forward/Backward, Up/Down Refl.).
若X/Y/Z Size, Near, Far, 或 Refl.参数改变,混响必须开了再关才能生效(避免关联事物冲突)。Reflections参数必须启用。
If X/Y/Z Size, Near, Far, or Refl. parameters are changed, reverb must be turned on and off again for the changes to take effect (this avoids hitching artifacts). Reflections must be enabled to use.
X/Y/Z Size(m)
[1.0 - 200.0]
设置用于计算反射的虚拟空间大小。该值越大,反射越远。
Sets the dimensions of the theoretical room used to calculate reflections. The greater the dimensions, the further apart the reflections.
在2D网格显示中,空间将用青色框表示(仅当启用Reflections时才显示)。
In the 2D grid display, the room will be represented by a cyan box (this will only display if Reflections are enabled).
LEFT/RIGHT, FORWARD/BACKWARD, UP/DOWN REFL.
[0.0 - 0.97]
设置由X/Y/Z Size参数指定面积大小的空间的每一面墙所反射的声音的百分比。当值为0时,反射被完全吸收。值为1.0时,反射将完全不会被吸收地从墙上弹回。为避免反馈,其值上限为0.97。
Sets the percentage of sound reflected by each wall in a room with the dimensions specified by the X/Y/Z SIZE parameters. At 0, the reflection is fully absorbed. At 1.0, the reflection bounces from the wall without any absorption. Capped at 0.97 to avoid feedback.


其他按钮和切换(Other Buttons and Toggles)

  注意:若使用滚轮鼠标,可以将光标放在旋转按钮上然后上下滚动滚轮来进行旋转。
  Note: If you are using a scrolling mouse, you may change the rotaries with it by placing the cursor over the rotary and scrolling up or down.


ABOUT 显示当前VST的版本(匹配Oculus Audio SDK的版本使用)。更新按钮导航至Oculus开发网站上最新的Audio SDK。
Displays the current version (which matches the version of the Oculus Audio SDK being used). The Update button navigates to the latest Audio SDK in the Oculus developer site.
XZ/XY (toggle) 将2D网格显示由自顶向下(XZ)改为正面(XY)。网格中心的头部模型将会改变以表明你所在的视图,从而更容易理解声音位置和头部位置的关系。
Changes the 2D grid display from top-down (XZ) to front-face (XY). The head model in the center of the grid will change to indicate which view you are in, making it easier to understand the relationship between the sound location and head position.

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