Flash与C++的交互

#### c++ to flash calls:

TRY { CString ret = m_FlashPlayer.CallFunction(" empty ?"); //AfxMessageBox(ret); } CATCH(COleDispatchException, ex) { TCHAR szCause[255]; CString strFormatted; ex->GetErrorMessage(szCause, 255); strFormatted = "The program exited because of this error: "; strFormatted += szCause; AfxMessageBox(strFormatted); } END_CATCH

in Actionscrīpt now :

import flash.external.*; ExternalInterface.addCallback("FlashFunction", InternalFlashFunction); function InternalFlashFunction(str: String): String { play(); return "You can return a string..."; }

#### flash to c++ calls:

BEGIN_EVENTSINK_MAP(CFlashPlayerDlg, CDialog) //{{AFX_EVENTSINK_MAP(CFlashPlayerDlg) ON_EVENT(CFlashPlayerDlg, IDC_SHOCKWAVEFLASH1, 150 /* FSCommand */, OnFSCommand, VTS_BSTR VTS_BSTR) ON_EVENT(CFlashPlayerDlg, IDC_SHOCKWAVEFLASH1, 197 /* FlashCall */, OnFlashCall, VTS_BSTR) //}}AFX_EVENTSINK_MAP END_EVENTSINK_MAP() void CFlashPlayerDlg::OnFSCommand(LPCTSTR command, LPCTSTR args) { AfxMessageBox(command); } void CFlashPlayerDlg::OnFlashCall(LPCTSTR request) { AfxMessageBox(request); }

in Actionscrīpt :

fscommand("ChangeText", textInput_txt.text); // for fscommand // or flash.external.ExternalInterface.call("GetContacts"); // flash call

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