不规则imageview区域点击

设计思路:将图片的不需要点击事件的区域设置成透明,判断是否透明,如果是透明的就拦截点击事件。然后将几张图片重叠起来,所以就只是很简单的将imageview的onTouchEvent进行重写。

做成的效果就是如下:点击猫的梯形部分就弹出cat,而点击狗的梯形部分就弹出dog。

不规则imageview区域点击_第1张图片

这是两张分开的图,素材:

不规则imageview区域点击_第2张图片不规则imageview区域点击_第3张图片

下面的就是代码:PolygonImageview

public class PolygonImageview extends ImageView {

    private int width = -1;
    private int height = -1;
    private Bitmap bitmap;

    private int mwidth;
    private int mheight;

    public PolygonImageview(Context context) {
        super( context);
    }

    public PolygonImageview(Context context, AttributeSet attrs, int defStyle) {
        super( context, attrs, defStyle);
    }

    public PolygonImageview(Context context, AttributeSet attrs) {
        super( context, attrs);
    }

    Bitmap newBitmap;
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        int action = event.getAction();
        if(action != MotionEvent.ACTION_DOWN) {
            return super.onTouchEvent( event);
        }
        int x = (int)event.getX();
        int y = (int)event.getY();
        if(width == -1 || height == -1) {
            Drawable drawable = getBackground().getCurrent();
            bitmap = ((BitmapDrawable)drawable).getBitmap();
            width = bitmap.getWidth();
            height = bitmap.getHeight();

            float scalyNumX;
            float scalyNumY;

            scalyNumX = (float)mwidth/width;
            scalyNumY = (float)mheight / height;


            Matrix matrix = new Matrix();
            matrix.postScale(scalyNumX, scalyNumY); //长和宽放大缩小的比例

            newBitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(),bitmap.getHeight(),matrix,true );

        }
        int bx=newBitmap.getWidth();
        int by= newBitmap.getHeight();
        if( x < 0 || y < 0 || x >= bx || y >= by) {
            return false;
        }
        //if(x
        int pixel = newBitmap.getPixel( x, y);
        if(Color.TRANSPARENT == pixel) {
            return false;
        }
        /*}else{
            return false;
        }*/
        return super.onTouchEvent( event);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        // 这里要计算一下控件的实际大小,然后调用setMeasuredDimension来设置
        mwidth = this.getMeasuredSize(widthMeasureSpec, true);
        mheight = this.getMeasuredSize(heightMeasureSpec, false);
        setMeasuredDimension(mwidth, mheight);
    }

    /**
     * 计算控件的实际大小
     * @param length onMeasure方法的参数,widthMeasureSpec或者heightMeasureSpec
     * @param isWidth 是宽度还是高度
     * @return int 计算后的实际大小
     */
    private int getMeasuredSize(int length, boolean isWidth){
        Drawable drawable = getBackground().getCurrent();
        bitmap = ((BitmapDrawable)drawable).getBitmap();
        // 模式
        int specMode = MeasureSpec.getMode(length);
        // 尺寸
        int specSize = MeasureSpec.getSize(length);
        // 计算所得的实际尺寸,要被返回
        int retSize;
        // 得到两侧的padding(留边)
        int padding = (isWidth? getPaddingLeft()+getPaddingRight():getPaddingTop()+getPaddingBottom());

        // 对不同的指定模式进行判断
        if(specMode==MeasureSpec.EXACTLY){  // 显式指定大小,如40dp或fill_parent
            retSize = specSize;
        }else{                              // 如使用wrap_content
            retSize = (isWidth? bitmap.getWidth()+padding : bitmap.getHeight()+padding);
            if(specMode==MeasureSpec.UNSPECIFIED){
                retSize = Math.min(retSize, specSize);
            }
        }
        return retSize;
    }
}



下面是源代码的下载地址:http://download.csdn.net/detail/lijiaweiljw/9447994



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