C# Socket连接请求超时机制

介绍
您可能注意到了,.Net的System.Net.Sockets.TcpClient和System.Net.Sockets.Socket都没有直接为Connect/BeginConnect提供超时控制机制。因此,当服务器未处于监听状态,或者发生网络故障时,客户端连接请求会被迫等待很长一段时间,直到抛出异常。默认的等待时间长达20~30s。.Net Socket库的SocketOptionName.SendTimeout提供了控制发送数据的超时时间,但并非本文讨论的连接请求的超时时间。

实现
下面是实现的关键代码:

class TimeOutSocket { private static bool IsConnectionSuccessful = false; private static Exception socketexception; private static ManualResetEvent TimeoutObject = new ManualResetEvent(false); public static TcpClient TryConnect(IPEndPoint remoteEndPoint, int timeoutMiliSecond) { TimeoutObject.Reset(); socketexception = null; string serverip = Convert.ToString(remoteEndPoint.Address); int serverport = remoteEndPoint.Port; TcpClient tcpclient = new TcpClient(); tcpclient.BeginConnect(serverip, serverport, new AsyncCallback(CallBackMethod), tcpclient); if (TimeoutObject.WaitOne(timeoutMiliSecond, false)) { if (IsConnectionSuccessful) { return tcpclient; } else { throw socketexception; } } else { tcpclient.Close(); throw new TimeoutException("TimeOut Exception"); } } private static void CallBackMethod(IAsyncResult asyncresult) { try { IsConnectionSuccessful = false; TcpClient tcpclient = asyncresult.AsyncState as TcpClient; if (tcpclient.Client != null) { tcpclient.EndConnect(asyncresult); IsConnectionSuccessful = true; } } catch (Exception ex) { IsConnectionSuccessful = false; socketexception = ex; } finally { TimeoutObject.Set(); } } }

这里,ManualResetEvent的WaitOne(TimeSpan, Boolean)起到了主要的作用。它将阻止当前线程,直到ManualResetEvent对象被Set或者超过timeout时间。上面的代码中,调用BeginConnect后通过WaitOne方法阻止当前线程,如果在timeoutMiliSecond时间内连接成功,将在CallBackMethod回调中调用TimeoutObject.Set,解除被阻塞的连接线程并返回;否则,连接线程会在等待超时后,主动关闭连接并抛出TimeoutException。

 

原文地址:http://www.cnblogs.com/weidagang2046/archive/2009/02/07/1385977.html

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