#基于pygame设计的贪吃蛇。
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import pygame,sys,random
SCREENx = 900
SCREENy = 900
class Snake():
#蛇类
def __init__(self):
self.dirction = pygame.K_RIGHT
self.body = []
for x in range(2):
self.addnode()
def addnode(self):
left, top = (0, 0)
if self.body:
left, top = (self.body[0].left, self.body[0].top)
node = pygame.Rect(left, top, 25, 25)
if self.dirction == pygame.K_LEFT:
node.left -= 25
elif self.dirction == pygame.K_RIGHT:
node.left += 25
elif self.dirction == pygame.K_UP:
node.top -= 25
elif self.dirction == pygame.K_DOWN:
node.top += 25
self.body.insert(0, node)
def delnode(self):
self.body.pop()
def isdead(self):
if self.body[0].x not in range(SCREENx):
return True
if self.body[0].y not in range(SCREENy):
return True
if self.body[0] in self.body[1:]:
return True
return False
def move(self):
self.addnode()
self.delnode()
def changedirection(self, curkey):
LR = [pygame.K_LEFT, pygame.K_RIGHT]
UD = [pygame.K_UP, pygame.K_DOWN]
if curkey in LR + UD:
if (curkey in LR) and (self.dirction in LR):
return
if (curkey in UD) and (self.dirction in UD):
return
self.dirction = curkey
class Food:
#食物类
def __init__(self):
self.rect = pygame.Rect(-25, 0, 25, 25)
def remove(self):
self.rect.x = -25
def set(self):
if self.rect.x == -25:
allpos = []
for pos in range(25, SCREENx - 25, 25):
allpos.append(pos)
self.rect.left = random.choice(allpos)
self.rect.top = random.choice(allpos)
#print(self.rect)
def show_text(screen, pos, text, color, font_bold=False, font_size=60, font_italic=False):
cur_font = pygame.font.SysFont("宋体", font_size)
cur_font.set_bold(font_bold)
cur_font.set_italic(font_italic)
text_fmt = cur_font.render(text, 1, color)
screen.blit(text_fmt, pos)
def main(size=None):
pygame.init()
Ssize = (SCREENx, SCREENy)
screen = pygame.display.set_mode(Ssize)
pygame.display.set_caption('Snake')
clock = pygame.time.Clock()
scores = 0
isdead = False
snake = Snake()
food = Food()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
snake.changedirection(event.key)
if event.key == pygame.K_SPACE and isdead:
return main()
screen.fill((10, 10, 10))
if not isdead:
snake.move()
for rect in snake.body:
pygame.draw.rect(screen, (255, 255, 255), rect, 0)
isdead = snake.isdead()
if isdead:
show_text(screen, (225, 400), 'press space to try again...', (225, 225, 225), False, 50)
if food.rect == snake.body[0]:
scores += 50
food.remove()
snake.addnode()
food.set()
pygame.draw.rect(screen, (255, 165, 50), food.rect, 0)
show_text(screen, (50, SCREENy-100), str(scores), (225, 225, 225))
pygame.display.update()
clock.tick(15)
if __name__ == '__main__':
main()