Handler消息机制源码分析

Hander消息机制源码分析

一、Hander消息简单使用

       findViewById(R.id.threadlocal_btn).setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Thread thread = new Thread("thread#2") {
                    @Override
                    public void run() {
                        Looper.prepare();
                        handler = new Handler(Looper.myLooper(), new Handler.Callback() {
                            @Override
                            public boolean handleMessage(Message msg) {
                                Log.i(TAG, "handleMessage: currentThreadName=" + Thread.currentThread().getName()) + " msg =" + msg.arg1)
                                return false;
                            }
                        });
                        Log.i(TAG, "run: 1111");
                        Looper.loop();
                        Log.i(TAG, "run: 2222 这个是不会执行的");
                    }
                };
                thread.start();
            }
        });
        findViewById(R.id.hander_btn).setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                if (handler != null) {
                    Message message = Message.obtain(handler, -1, 2222, -1);
                    handler.sendMessageAtTime(message, 2000);
                    Log.i(TAG, "onClick: 222");
                }
            }
        });

二、Handler原理

Handler主要是消息的发送和消息的接受

常用发送消息方法:

                handler.postDelayed(new Runnable() {
                    @Override
                    public void run() {

                    }
                },300);
    public final boolean postDelayed(Runnable r, long delayMillis)   
 
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) 

 

   Hander消息处理

    msg.target.dispatchMessage(msg);/***这里直接将消息发送到handler中处理**/    
    
    /** 消息的处理
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {/**消息有回调情况则直接回调**/
            handleCallback(msg);
        } else {
            if (mCallback != null) {/**handler有回调情况则直接回调**/
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);/**没有回调情况直接调用Handler子类中复写了handleMessage**/
        }
    }

三、消息进入队列

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

 消息队列MessageQueue是链表式的队列。

进入队列的方法

  /****
     * 消息进入队列 MessageQueue
     * @param msg  消息
     * @param when 执行时间  when= SystemClock.uptimeMillis() + delayMillis
     * @return
     */
    boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) { /***mmessage最终是要在Handler执行的,**/
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {/**消息已被使用了**/
            throw new IllegalStateException(msg + " This message is already in use.");
        }

        synchronized (this) {
            if (mQuitting) { /***队列已经停止工作**/
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();/***回收消息,进入队列失败**/
                return false;
            }

            msg.markInUse();/**消息标记为已被使用了**/
            msg.when = when;/**消息记录要在什么时候执行**/
            Message p = mMessages;/***当前Messages队列,队列首元素指针**/
            boolean needWake;  /**当前队列首元素为空  或者 该消息是要立即执行 或者 改消息的执行时间比队列首元素要早 **/
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;   /**要插入的消息作为队列首元素**/
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();/**一般是不需要唤醒**/
                Message prev; /***前一个消息**/
                for (;;) {
                    prev = p;
                    p = p.next; /**下一个消息**/
                    if (p == null || when < p.when) {/***下一个消息为空 或者 插入的消息执行时间要比下一个消息要早,插入的消息要在p的前面**/
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {/**异步则改成不需要唤醒**/
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;/**在prew和msg间插入新消息**/
            }

            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {/**需要唤醒的情况***/
                nativeWake(mPtr);
            }
        }
        return true;
    }

从队列出的方法。当然是根据消息具体的处理时刻来出队列的

 /**从队列中取出一个要执行的消息**/
    Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {/**loop循环已经终止,直接返回**/
            return null;
        }
        /***挂起空闲要处理的消息的数量**/
        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;/**下一个执行消息的超时时间,单位毫秒ms**/
        for (;;) {/**死循环**/
            if (nextPollTimeoutMillis != 0) {/**下次要执行超时时间不为0,则调用Binder的flushPendingCommands对当前任务挂起**/
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);/***线程挂起的时间为nextPollTimeoutMillis 毫秒**/

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();/***当前手机系统时间(指定是手机系统启动时算起)**/
                Message prevMsg = null;/**前一个消息***/
                Message msg = mMessages;/**队列首个元素**/
                if (msg != null && msg.target == null) {/**这个msg没有要处理被处理的场所,则取下一个**/
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous());/**msg是要同步的则继续取下一个**/
                }
                if (msg != null) {
                    if (now < msg.when) {/**当前系统时间比消息要执行的时间要早***/
                        // Next message is not ready.  Set a timeout to wake up when it is ready.
                        nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);/**计算出msg下次要执行的时间**/
                    } else {
                        // Got a message.
                        mBlocked = false;/**标记为不需要阻塞**/
                        if (prevMsg != null) {
                            prevMsg.next = msg.next;/**前一个元素直接指向下一个元素的next**/
                        } else {
                            mMessages = msg.next;/**前一个元素直接指向下一个元素的next**/
                        }
                        msg.next = null; /**取出msg元素***/
                        if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                        msg.markInUse();
                        return msg;/**返回这个元素就完事了**/
                    }
                } else {
                    // No more messages.
                    nextPollTimeoutMillis = -1;/**没有消息的情况***/
                }

                // Process the quit message now that all pending messages have been handled.
                if (mQuitting) {/**处理停止的消息 所有消息被处理掉了**/
                    dispose();
                    return null;
                }

                // If first time idle, then get the number of idlers to run.
                // Idle handles only run if the queue is empty or if the first message
                // in the queue (possibly a barrier) is due to be handled in the future.
                if (pendingIdleHandlerCount < 0 /**被挂起的消息个数小于0,消息队列为空,系统时间早于队列首个元素的执行时间***/
                        && (mMessages == null || now < mMessages.when)) {
                    pendingIdleHandlerCount = mIdleHandlers.size();/**记录当前被空闲的回调**/
                }
                if (pendingIdleHandlerCount <= 0) {/**回调为<=0**/
                    // No idle handlers to run.  Loop and wait some more.
                    mBlocked = true;/***进行阻塞**/
                    continue;
                }

                if (mPendingIdleHandlers == null) { /**创建最少四个挂起回调数组***/
                    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                }
                mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
            }

            // Run the idle handlers.
            // We only ever reach this code block during the first iteration.
            for (int i = 0; i < pendingIdleHandlerCount; i++) {
                final IdleHandler idler = mPendingIdleHandlers[i];/**挂起回调**/
                mPendingIdleHandlers[i] = null; // release the reference to the handler

                boolean keep = false;
                try {
                    keep = idler.queueIdle();/**队列空闲???**/
                } catch (Throwable t) {
                    Log.wtf(TAG, "IdleHandler threw exception", t);
                }

                if (!keep) {/**不保留则直接移除**/
                    synchronized (this) {
                        mIdleHandlers.remove(idler);
                    }
                }
            }

            // Reset the idle handler count to 0 so we do not run them again.
            pendingIdleHandlerCount = 0;/****/

            // While calling an idle handler, a new message could have been delivered
            // so go back and look again for a pending message without waiting.
            nextPollTimeoutMillis = 0;
        }
    }

四、Looper的工作原理

Looper在消息机制中作用是:消息循环,会不停对从MessageQueue中查看是否有新的消息。如果有新消息则会立即处理。否则一直阻塞在那里。

    /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();/**拿到当前线程的中的Looper**/
        if (me == null) {/**当前looper为空的情况抛出异常**/
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;/**拿到Looper中的消息队列**/

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();/**清空远程调用端的uid和pid,用当前本地进程的uid和pid替换**/
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);

        boolean slowDeliveryDetected = false;/**减慢传输探测**/

        for (;;) {/**死循环**/
            Message msg = queue.next(); // might block  从队列中去一个消息处理 可能被阻塞哦
            if (msg == null) {/**消息为空直接返回**/
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;/**减慢时间分发**/
            long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;/**减慢传送**/
            if (thresholdOverride > 0) {
                slowDispatchThresholdMs = thresholdOverride;
                slowDeliveryThresholdMs = thresholdOverride;
            }
            final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
            final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

            final boolean needStartTime = logSlowDelivery || logSlowDispatch;
            final boolean needEndTime = logSlowDispatch;

            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }

            final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
            final long dispatchEnd;
            try {
                msg.target.dispatchMessage(msg);/***这里直接将消息发送到handler中处理**/
                dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (logSlowDelivery) {
                if (slowDeliveryDetected) {
                    if ((dispatchStart - msg.when) <= 10) {
                        Slog.w(TAG, "Drained");
                        slowDeliveryDetected = false;
                    }
                } else {
                    if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
                            msg)) {
                        // Once we write a slow delivery log, suppress until the queue drains.
                        slowDeliveryDetected = true;
                    }
                }
            }
            if (logSlowDispatch) {
                showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();/**回收**/
        }
    }
     /**UI主线程**/
    public static void main(String[] args) {
      
        CloseGuard.setEnabled(false);

        Environment.initForCurrentUser();

        EventLogger.setReporter(new EventLoggingReporter());

        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);

 
        /**创建主线程Looper**/
        Looper.prepareMainLooper();


        ActivityThread thread = new ActivityThread();
        thread.attach(false, startSeq);

        /**获取主线的Handler**/
        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }

        Looper.loop();/**启动loop循环**/
    }

主线程的Handler

    /**主线程的Handler**/
    class H extends Handler {
        public static final int BIND_APPLICATION        = 110;
        public static final int EXIT_APPLICATION        = 111;
        public static final int RECEIVER                = 113;
        public static final int CREATE_SERVICE          = 114;
        public static final int SERVICE_ARGS            = 115;
        public static final int STOP_SERVICE            = 116;

        public static final int CONFIGURATION_CHANGED   = 118;
        public static final int CLEAN_UP_CONTEXT        = 119;
        public static final int GC_WHEN_IDLE            = 120;
        public static final int BIND_SERVICE            = 121;
        public static final int UNBIND_SERVICE          = 122;
        public static final int DUMP_SERVICE            = 123;
        public static final int LOW_MEMORY              = 124;
        public static final int PROFILER_CONTROL        = 127;
        public static final int CREATE_BACKUP_AGENT     = 128;
        public static final int DESTROY_BACKUP_AGENT    = 129;
        public static final int SUICIDE                 = 130;
        public static final int REMOVE_PROVIDER         = 131;
        public static final int ENABLE_JIT              = 132;
        public static final int DISPATCH_PACKAGE_BROADCAST = 133;
        public static final int SCHEDULE_CRASH          = 134;
        public static final int DUMP_HEAP               = 135;
        public static final int DUMP_ACTIVITY           = 136;
        public static final int SLEEPING                = 137;
        public static final int SET_CORE_SETTINGS       = 138;
        public static final int UPDATE_PACKAGE_COMPATIBILITY_INFO = 139;
        public static final int DUMP_PROVIDER           = 141;
        public static final int UNSTABLE_PROVIDER_DIED  = 142;
        public static final int REQUEST_ASSIST_CONTEXT_EXTRAS = 143;
        public static final int TRANSLUCENT_CONVERSION_COMPLETE = 144;
        public static final int INSTALL_PROVIDER        = 145;
        public static final int ON_NEW_ACTIVITY_OPTIONS = 146;
        public static final int ENTER_ANIMATION_COMPLETE = 149;
        public static final int START_BINDER_TRACKING = 150;
        public static final int STOP_BINDER_TRACKING_AND_DUMP = 151;
        public static final int LOCAL_VOICE_INTERACTION_STARTED = 154;
        public static final int ATTACH_AGENT = 155;
        public static final int APPLICATION_INFO_CHANGED = 156;
        public static final int RUN_ISOLATED_ENTRY_POINT = 158;
        public static final int EXECUTE_TRANSACTION = 159;
        public static final int RELAUNCH_ACTIVITY = 160;

   
        public void handleMessage(Message msg) {/**处理消息**/
            if (DEBUG_MESSAGES) Slog.v(TAG, ">>> handling: " + codeToString(msg.what));
            switch (msg.what) {
                case BIND_APPLICATION:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "bindApplication");
                    AppBindData data = (AppBindData)msg.obj;
                    handleBindApplication(data);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case EXIT_APPLICATION:
                    if (mInitialApplication != null) {
                        mInitialApplication.onTerminate();
                    }
                    Looper.myLooper().quit();
                    break;
                case RECEIVER:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "broadcastReceiveComp");
                    handleReceiver((ReceiverData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case CREATE_SERVICE:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, ("serviceCreate: " + String.valueOf(msg.obj)));
                    handleCreateService((CreateServiceData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case BIND_SERVICE:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceBind");
                    handleBindService((BindServiceData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case UNBIND_SERVICE:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceUnbind");
                    handleUnbindService((BindServiceData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case SERVICE_ARGS:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, ("serviceStart: " + String.valueOf(msg.obj)));
                    handleServiceArgs((ServiceArgsData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case STOP_SERVICE:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "serviceStop");
                    handleStopService((IBinder)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case CONFIGURATION_CHANGED:
                    handleConfigurationChanged((Configuration) msg.obj);
                    break;
                case CLEAN_UP_CONTEXT:
                    ContextCleanupInfo cci = (ContextCleanupInfo)msg.obj;
                    cci.context.performFinalCleanup(cci.who, cci.what);
                    break;
                case GC_WHEN_IDLE:
                    scheduleGcIdler();
                    break;
                case DUMP_SERVICE:
                    handleDumpService((DumpComponentInfo)msg.obj);
                    break;
                case LOW_MEMORY:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "lowMemory");
                    handleLowMemory();
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case PROFILER_CONTROL:
                    handleProfilerControl(msg.arg1 != 0, (ProfilerInfo)msg.obj, msg.arg2);
                    break;
                case CREATE_BACKUP_AGENT:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "backupCreateAgent");
                    handleCreateBackupAgent((CreateBackupAgentData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case DESTROY_BACKUP_AGENT:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "backupDestroyAgent");
                    handleDestroyBackupAgent((CreateBackupAgentData)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case SUICIDE:
                    Process.killProcess(Process.myPid());
                    break;
                case REMOVE_PROVIDER:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "providerRemove");
                    completeRemoveProvider((ProviderRefCount)msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case ENABLE_JIT:
                    ensureJitEnabled();
                    break;
                case DISPATCH_PACKAGE_BROADCAST:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "broadcastPackage");
                    handleDispatchPackageBroadcast(msg.arg1, (String[])msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case SCHEDULE_CRASH:
                    throw new RemoteServiceException((String)msg.obj);
                case DUMP_HEAP:
                    handleDumpHeap((DumpHeapData) msg.obj);
                    break;
                case DUMP_ACTIVITY:
                    handleDumpActivity((DumpComponentInfo)msg.obj);
                    break;
                case DUMP_PROVIDER:
                    handleDumpProvider((DumpComponentInfo)msg.obj);
                    break;
                case SLEEPING:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "sleeping");
                    handleSleeping((IBinder)msg.obj, msg.arg1 != 0);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case SET_CORE_SETTINGS:
                    Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "setCoreSettings");
                    handleSetCoreSettings((Bundle) msg.obj);
                    Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
                    break;
                case UPDATE_PACKAGE_COMPATIBILITY_INFO:
                    handleUpdatePackageCompatibilityInfo((UpdateCompatibilityData)msg.obj);
                    break;
                case UNSTABLE_PROVIDER_DIED:
                    handleUnstableProviderDied((IBinder)msg.obj, false);
                    break;
                case REQUEST_ASSIST_CONTEXT_EXTRAS:
                    handleRequestAssistContextExtras((RequestAssistContextExtras)msg.obj);
                    break;
                case TRANSLUCENT_CONVERSION_COMPLETE:
                    handleTranslucentConversionComplete((IBinder)msg.obj, msg.arg1 == 1);
                    break;
                case INSTALL_PROVIDER:
                    handleInstallProvider((ProviderInfo) msg.obj);
                    break;
                case ON_NEW_ACTIVITY_OPTIONS:
                    Pair pair = (Pair) msg.obj;
                    onNewActivityOptions(pair.first, pair.second);
                    break;
                case ENTER_ANIMATION_COMPLETE:
                    handleEnterAnimationComplete((IBinder) msg.obj);
                    break;
                case START_BINDER_TRACKING:
                    handleStartBinderTracking();
                    break;
                case STOP_BINDER_TRACKING_AND_DUMP:
                    handleStopBinderTrackingAndDump((ParcelFileDescriptor) msg.obj);
                    break;
                case LOCAL_VOICE_INTERACTION_STARTED:
                    handleLocalVoiceInteractionStarted((IBinder) ((SomeArgs) msg.obj).arg1,
                            (IVoiceInteractor) ((SomeArgs) msg.obj).arg2);
                    break;
                case ATTACH_AGENT: {
                    Application app = getApplication();
                    handleAttachAgent((String) msg.obj, app != null ? app.mLoadedApk : null);
                    break;
                }
                case APPLICATION_INFO_CHANGED:
                    mUpdatingSystemConfig = true;
                    try {
                        handleApplicationInfoChanged((ApplicationInfo) msg.obj);
                    } finally {
                        mUpdatingSystemConfig = false;
                    }
                    break;
                case RUN_ISOLATED_ENTRY_POINT:
                    handleRunIsolatedEntryPoint((String) ((SomeArgs) msg.obj).arg1,
                            (String[]) ((SomeArgs) msg.obj).arg2);
                    break;
                case EXECUTE_TRANSACTION:
                    final ClientTransaction transaction = (ClientTransaction) msg.obj;
                    mTransactionExecutor.execute(transaction);
     
                    break;
                case RELAUNCH_ACTIVITY:
                    handleRelaunchActivityLocally((IBinder) msg.obj);
                    break;
            }
            Object obj = msg.obj;
            if (obj instanceof SomeArgs) {
                ((SomeArgs) obj).recycle();
            }
        }
    }

 

你可能感兴趣的:(Android源码分析)